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Dark (ダーク, Dāku?), also known as Darkness, is a recurring, low-level spell in the series. It inflicts minor Dark-elemental damage and is a basic spell much like Fire, Blizzard, Thunder, and Water. It has two upgrades in the form of Darkra and Darkga, and a stronger version in the form of Darkja, which is only used by the enemy.
Dark is an Arcane Magick spell that deals minor Dark-elemental damage to all targets in range. All Ninja Swords featured in the game deal Dark-elemental damage to enemies when used, such as the Koga and Iga Blade and the Yagyu Darkblade.
In the International Zodiac Job System, the Arcane Magick Licenses have been reduced to two. Dark and Darkra are both Arcane Magick 1 License which costs 40 LP.
The Esper Zodiark uses Darkja as its ultimate attack in the battle against it in Henne Mines. It deals intense Dark-elemental damage and may inflict Blind or Instant Death (the player can be hit with both, as the Blind status does not disappear when the victim is Knocked Out). The Quickening Concurrence Black Hole is visually similar to this spell.
In addition, when fighting the Ascian Nabriales during the Chrysalis trial, he will use the Dark IV (ダージャ, Dāja?, lit. Darkja) ability as his special attack during the battle. Dark IV deals strong field-wide unaspected damage to all party members, with its damage dependent on how many orbs he was able to absorb.
These spells are part of the Dark Magick skillset used by undead enemies. A variation of this spell can be used by nu mou Arcanists. Lv. 3 Dark deals Dark-elemental damage to all combatants with a level that is a multiple of three.
Dark is a low level Black Magic spell. The spell costs 2 AP to cast and it has a spell power of 5. It can only be used if the Dark Tome item is in the character's inventory. The spell can only be purchased in Invidia for 500 gil.
A variation called Strong Dark can be used when two psyched up characters cast Dark during the same turn.
Dark is a level 6 Black Magic spell. It inflicts major dark damage to one target. Dark is also a level 6 Sword Magic spell. It adds a high-power dark effect to weapon for 10 turns. It costs 80 MP.
Deals dark damage to a single/all enemy(ies).
Dark is a Fusion Ability which deals dark-based damage to a target or all enemies. It is exclusive to the Warriors of Darkness and costs 32 MP to cast. It requires the character to have White Mage's Cura and Dark Knight's Curse learned.
Dark is a Black Magic Ability with a Rarity of ☆☆☆. It deals dark magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Black Orb x5, Non-Elemental Orb x3, Dark Orb x3, and 5000 gil.
Concentrate chaotic force in front of you to create a massive sphere of darkness.