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Dancer (Final Fantasy XI)

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Dancer1
"With their aggressive steps, these thewy terpsichoreans would weave forbidden magicks upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerous cants. The popularity of this profession reached its peak during the Great War, when dancers were common additions to allied army units fighting on the front lines."
—Official Description
See also: Dancer.

Dancer is one of the jobs released in the expansion, Final Fantasy XI: Wings of the Goddess.

Dancers are capable healers in Final Fantasy XI. While it may not be wise for them to be the main healer of a group until level 74, two functioning together can, in most cases, eliminate the need for an MP based healer. Also, Dancer is one of the only jobs offering the Dual Wield trait, which it gains at level 20. The other jobs are Ninja at 10 and Blue Mage, with the proper spells set, at 80.

Contents

Dancer AbilitiesEdit

Job AbilitiesEdit

Level  Name
1  Trance
5  Sambas
15  Waltzes
20  Flourishes
 Steps
25  Jigs
40  Flourishes II
75
Merit
 Fan Dance
 No Foot Rise
 Saber Dance
77  Presto
80  Flourishes III


Job TraitsEdit

Level  Name
15  Evasion Bonus
20  Dual Wield
 Resist Slow
25  Subtle Blow
30  Accuracy Bonus
40  Dual Wield II
45  Evasion Bonus II
 Skillchain Bonus
 Subtle Blow II
60  Accuracy Bonus II
 Dual Wield III
65  Subtle Blow III
75  Evasion Bonus III
75 Merit  Closed Position
77  Conserve TP
 Tactical Parry
80  Accuracy Bonus III
 Critical Attack Bonus
 Dual Wield IV

Dance ListEdit

Level  Dance
5  Drain Samba
15  Curing Waltz
20  Quickstep
 Animated Flourish
25  Aspir Samba
 Divine Waltz
 Spectral Jig
30  Box Step
 Curing Waltz II
 Desperate Flourish


Level  Dance
35  Drain Samba II
 Healing Waltz
40  Reverse Flourish
 Stutter Step
45  Curing Waltz III
 Haste Samba
 Violent Flourish
50  Building Flourish
55  Chocobo Jig


Level  Dance
60  Aspir Samba II
 Wild Flourish
65  Drain Samba III
70  Curing Waltz IV
78  Divine Waltz II
80  Climactic Flourish
83  Feather Step
78  Curing Waltz V
89  Striking Flourish

Combat Skill RatingsEdit

 Skill Rank Caps by Level
1 37 45 75 90
 Dagger B+ 5 118 132 281 341
 Hand-to-Hand D 4 109 122 230 280
 Sword D 4 109 122 230 280
 Throwing C+ 5 114 128 255 315
 Evasion B+ 5 118 132 281 341
 Parrying B 5 118 132 275 335

StrengthEdit

  • Dancers have strong curative abilities that are unique to their class.
  • Instead of using MP to use dances, Dancers use a moderately small amount of TP, which is gained each time they hit or are hit by a monster with a normal attack.
  • Dancers offer unique debuffs that help all party members.

WeaknessesEdit

  • Dancers are not quite as capable at removing status ailments as White Mages, since they have only curative ability which has a significant delay.
  • Dancers create a lot of enmity because of their participation in combat plus curative powers.
  • Dancer is not a high-damage job, and it is not favored for end-game notorious monsters and events.

SubjobsEdit

Dancer is a new job from Wings of the Goddess. Dancers are known to be quite efficient healers and support characters. Below are listed some viable subjobs and reasoning at this point.

NinjaEdit

Ninja offers the Utsusemi spell, making it a popular subjob choice for many jobs. Utsusemi helps dancers dodge attacks, a great boon because their healing capabilities, combined with their damage dealing necessity, can draw large amounts of enmity at times. As with all situations, however, a Ninja subjob can be demanding to keep up due to a constantly required supply of tools to cast Utsusemi.

SamuraiEdit

In the June 2010 update, Dancers were given the Dual Wield job ability. Since then, some Dancers have switched from Dancer/Ninja to Dancer/Samurai, to help them gain TP with Samurai abilities like Meditate. However, many Dancers still prefer Ninja as their subjob because of Utsusemi.

MonkEdit

Dancers have a decent hand to hand capacity. At least until level 20, a Monk subjob grants the Dancer access to Martial Arts which will greatly lower the weapon delay of hand to hand weapons, and using fist weapons grants them the Combo ability, useful as early on Dancers use minimal TP and dagger abilities aren't very strong early on. On the downside, a Dancer's skill in hand to hand weapons is absolutely dismal, and after a short time daggers become much more useful.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

Dancer appears in Final Fantasy Trading Card Game.

 
Dancer2 XI TCG
 
Dancer XI TCG


GalleryEdit

 
Dancer FFXI Art 1
 
Dancer FFXI Art 2
 
XI Dancer Artwork 2
 
XI Dancer Artwork 3
 
Mithra dnc (FFXI)
 
XI Dancer Equipment
v · e · dFinal Fantasy XI Jobs
Basic Jobs
Warrior - Monk - White Mage - Black Mage - Red Mage - Thief
Original Advanced Jobs
Paladin - Dark Knight - Beastmaster - Bard - Ranger - Summoner
Rise of the Zilart Jobs
Samurai - Ninja - Dragoon
Treasures of Aht Urhgan Jobs
Blue Mage - Corsair - Puppetmaster
Wings of the Goddess Jobs
Dancer - Scholar
Seekers of Adoulin Jobs
Geomancer - Rune Fencer
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