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Dance (Final Fantasy VI)

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FFVI Relm Arrowny Menu iOSRelm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture of iOS abilities, iOS battle background: Terra's Flashback, Desert (WoB & WoR), Lethe River, Serpent Trench, Opera House above the stage, Burning Home, Zozo inside, Thamasa red battle background, Figaro Castle tentacles, Dreamscape.
FFVI GBA Abilities Menu 8

Mog and his Dance skills.

Once selected, these commands are used continuously until the end of battle.
—Dance and Rage, Adventuring School

Dance (踊り, Odori?) is Mog's special ability in Final Fantasy VI. The Dance command resembles the Final Fantasy V Gaia battle command with characteristics in common with the Dance commands from the same title. Each dance has a 1 in 16 chance of summoning an animal that resembles the Final Fantasy V Ranger's Animals command.

When Mog selects a Dance, he will randomly perform one of four abilities. The odds that he will perform a certain ability are not equal. When Mog dances control over him is lost for the remainder of the battle or until Mog dies. If the dance is of a terrain different from the terrain the party is fighting on, the terrain will change to that of the dance. If Mog is not on the original terrain for the chosen dance, there is a 50% chance Mog will "stumble" on his first attempt in a battle.

Mog learns new dances by fighting in different areas. If Mog ends a battle that currently has a background he does not know the associated dance of he will learn it. Mog will not learn a dance if the unknown background changes due to performing a known danced during the battle. For example, successfully dancing the Earth Blues in a desert will change the desert to a mountain. This means both that, if Mog is killed and revives, dancing the Earth Blues a second time will ensure success, but because the terrain has changed from desert to mountains, Mog will not learn Desert Lullaby.

Gogo may also use the Dance command, but cannot learn new dances. Gogo only knows the current dances Mog knows.

The chances of using a particular ability from a Dance varies. Below is a chart of the Dances, abilities, and chances of using said ability.

DancesEdit

Abilities are listed in their order of frequency.

Name Learn Description Abilities
Wind Rhapsody
(Wind Song)
See here Calls upon the power of the wind to attack enemies and heal allies. Wind Slash - 7 in 16
Sunbath - 6 in 16
Plasma - 2 in 16
Cockatrice - 1 in 16
Forest Nocturne
(Forest Suite)
See here Calls upon the power of the forest to attack enemies and cure allies' status ailments. Leaf Swirl - 7 in 16
Forest Healing - 6 in 16
Will o' the Wisp - 2 in 16
Wombat - 1 in 16
Desert Lullaby
(Desert Aria)
See here Calls upon the power of the desert to attack enemies and cast Hastega on allies. Sandstorm - 7 in 16
Antlion - 6 in 16
Wind Slash - 2 in 16
Meerkat - 1 in 16
Love Serenade
(Love Sonata)
See here Calls upon the power of love to attack enemies and cure allies' status ailments. Will o' the Wisp - 7 in 16
Apparition - 6 in 16
Snare - 2 in 16
Tapir - 1 in 16
Earth Blues See here Calls upon the power of the earth to attack enemies and heal allies. Rock Slide - 7 in 16
Sonic Boom - 6 in 16
Sunbath - 2 in 16
Boar Brigade - 1 in 16
Water Harmony
(Water Rondo)
See here Calls upon the power of the sea to heal allies and cure them of status ailments. El Niño - 7 in 16
Plasma - 6 in 16
Apparition - 2 in 16
Raccoon - 1 in 16
Twilight Requiem
(Dusk Requiem)
See here Calls upon the power of darkness to attack enemies. Cave In - 7 in 16
Snare - 6 in 16
Will o' the Wisp - 2 in 16
Poisonous Frog - 1 in 16
Snowman Rondo
(Snowman Jazz)
See here Calls upon the power of winter to attack enmies and heal allies. Snowball - 7 in 16
Avalanche - 6 in 16
Snare - 2 in 16
Arctic Hare - 1 in 16

AbilitiesEdit

Each dance has four effects: three typical for that dance and home terrain, the fourth one (that appears 2 in 16 times) mutated from a different dance set. All Dance abilities are considered magical.

Name Dances Description Image
Wind Slash Wind Rhapsody
Desert Lullaby
Deals wind-elemental damage to all opponents. Its Spell Power is 48, it is unblockable and it ignores Split Damage. FFVI Android Dance - Wind Slash
Sunbath
(Sun Bath)
Wind Rhapsody
Earth Blues
Restores HP to all allies. Its Spell Power is 50. FFVI Dance Sunbath
Cockatrice
(Cokatrice)
Wind Rhapsody Deals non-elemental magic damage and inflicts Petrify on one opponent. Its Spell Power is 50 and its Hit Rate is 96. It fails on targets immune to Death. FFVI Dance Cockatrice
Sandstorm Desert Lullaby Deals wind-elemental damage to all opponents. Its Spell Power is 45 and its Hit Rate is 100, ignores Split Damage. FFVI Dance Sandstorm
Antlion Desert Lullaby Causes Death to one opponent. Its Hit Rate is 100 and will fail on targets immune to Death. FFVI Dance Antlion
Meerkat
(Kitty)
Desert Lullaby Casts Haste on all allies. FFVI Dance Meerkat
Leaf Swirl
(Rage)
Forest Nocturne Deals non-elemental magic damage to all opponents. Its Spell Power is 50, it is unblockable, and it ignores Split Damage. FFVI Dance Leaf Swirl
Forest Healing
(Harvester)
Forest Nocturne Recovers from Blind, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow, and Stop. FFVI Dance Forest Healing
Wombat Forest Nocturne Deals non-elemental magic damage to one opponent. Its Spell Power is 88, it is unblockable and it ignores defense. It will not hit flying targets. FFVI Dance Wombat
Rock Slide
(Land Slide)
Earth Blues Deals non-elemental magic damage to one opponent. Its Spell Power is 65, it is unblockable and it ignores defense. FFVI Dance Rock Slide
Sonic Boom Earth Blues Reduces one enemy's HP by 37.5% of its max HP, inflicts Sap and is unblockable, but fails on targets immune to Death. FFVI Dance Sonic Boom
Boar Brigade
(Whump)
Earth Blues Deals non-elemental magic damage to one opponent. Its Spell Power is 53, it is unblockable, and it ignores defense. It will not hit flying targets. FFVI Dance Boar Brigade
Will o' the Wisp
(Elf Fire)
Love Serenade
Forest Nocturne
Twilight Requiem
Deals fire-elemental damage to one opponent. Its Spell Power is 72 and it is unblockable. FFVI Dance Will o' the Wisp
Apparition
(Specter)
Love Serenade
Water Harmony
Causes Confuse on one opponent. Its Hit Rate is 120, and it fails on targets immune to confusion. FFVI Dance Apparition
Tapir Love Serenade Recovers from Blind, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, and Stop. Targets afflicted with Sleep will have their HP and MP fully restored, even if the target is undead. FFVI Dance Tapir
Cave In Twilight Requiem Reduces one target's HP to 25% of its current amount and causes Sap. It is unblockable, but it will fail on targets immune to Death. FFVI Android Cave In
Snare Twilight Requiem
Love Serenade
Snowman Rondo
Causes Death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to Death. It works against the undead, and stalls final attacks for one turn. FFVI Android Snare
Poisonous Frog
(Pois. Frog)
Twilight Requiem Deals poison-elemental damage and inflicts Poison on one opponent. Its Spell Power is 56 and it is unblockable. FFVI Dance Poisonous Frog
El Niño
(El Nino)
Water Harmony Deals water-elemental damage to all opponents. Its Spell Power is 61, it is unblockable, and it ignores Split Damage. FFVI Dance El Nino
Plasma Water Harmony
Wind Rhapsody
Deals lightning-elemental damage to one opponent. Its Spell Power is 70 and it is unblockable. FFVI Android Dance - Plasma
Raccoon
(Wild Bear)
Water Harmony Restores HP to all allies and recovers from Blind, Zombie, Poison, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop, and Freeze. Its Spell Power is 100. FFVI Dance Raccoon
Snowball Snowman Rondo Deals damage equal to 50% of the target's current HP. Its Hit Rate is 100, and it will fail on targets immune to Death. FFVI Dance Snowball
Avalanche
(Surge)
Snowman Rondo Deals ice-Elemental damage to all opponents. Its Spell Power is 55, it is unblockable, and it ignores Split Damage. FFVI Dance Avalanche
Arctic Hare
(Ice Rabbit)
Snowman Rondo Restore HP to allies. Its spell power is 45. FFVI Dance Arctic Hare

Battle BackgroundEdit

Each background is assigned to a specific Dance, Mog learns a specific Dance when he fights on that particular background.

Name Terrain Location
Wind Rhapsody
(Wind Song)
Battleback plains aBattleback wastelandBattleback veldt aBattleback skyBattleback phantom train bBattleback coliseumBattleback town dBattleback airship aBattleback airship bBattleback airship cFFVIA Thamasa Kefka BGFFVI Kefka boss background iOS World of Balance
World of Ruin
Veldt
Air Force
Phantom Train
Dragon's Neck Coliseum
Thamasa
Blackjack
Falcon
Kefka
Forest Nocturne
(Forest Suite)
Battleback forestBattleback forest bBattleback phantom train c Forest
Phantom Forest
Phantom Train
Bomb forest
Dinosaur forest
Desert Lullaby
(Desert Aria)
FFVIA Desert WOB BGBattleback imperial campFFVIA Desert WOR BG Desert
Imperial Camp
Love Serenade
(Love Sonata)
Battleback inner aBattleback town cBattleback phantom train aBattleback town bBattleback magitek factory aBattleback stageFFVIA Opera House BG 2FFVIA Thamasa Burning House BGBattleback castle aBattleback magitek factory bBattleback vectorFFVIA Zozo BG 2Battleback owzers mansionBattleback towerFFVIA Dreamscape BGFFVIA Flashback BGFFVIA Figaro Tentacles BGBattleback town a South Figaro
Zozo
Phantom Train
Opera House
Vector
Imperial Observation Post
Magitek Research Facility
Burning Home
Figaro Castle
Ancient Castle
Imperial Palace
Owzer's Mansion
Cultists' Tower
Dreamscape
Narshe
Kefka's Tower
Soul Shrine
Earth Blues Battleback mountain aBattleback floating continentBattleback kefkas tower a Mt. Kolts
Esper Caves
Mt. Zozo
Floating Continent
Kefka's Tower
Water Harmony
(Water Rondo)
FFVIA Lethe River BGBattleback barren fallsFFVIA Serpent Trench BG Lethe River
Baren Falls
Serpent Trench
Leviathan (GBA/Mobile)
Twilight Requiem
(Dusk Requiem)
Battleback cave dBattleback cave cBattleback cave bBattleback cave eBattleback cave aBattleback sealed gateBattleback darills tombBattleback castle bBattleback kefkas tower bBattleback minecartFFVI IOS Final Boss First TierFFVI IOS Final Boss Second TierFFVI IOS Final Boss Third Tier Narshe Mines
South Figaro Cave
Mt. Kolts
Cave to the Sealed Gate
Esper Caves
Mt. Zozo
Cave on the Veldt
Phoenix Cave
Yeti's Cave
Ancient Castle
Darill's Tomb
Doma Castle
Kefka's Tower
Magitek Research Facility
Statue of the Gods
Snowman Rondo
(Snowman Jazz)
Battleback snow Narshe Cliffs (WoR)

Other appearancesEdit

Pictlogica Final FantasyEdit

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Final Fantasy Airborne BrigadeEdit

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Final Fantasy Record KeeperEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

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