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Dance (Final Fantasy VI)

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FFVI GBA Abilities Menu 8

Mog and his Dance skills.

Once selected, these commands are used continuously until the end of battle.
—Dance and Rage, Adventuring School

Dance (踊り, Odori?) is Mog's special ability in Final Fantasy VI. The Dance command resembles Final Fantasy V 's Gaia battle command with characteristics in common with the Dance commands from the same title. Each dance has a 1 in 16 chance of summoning an animal that resembles the Final Fantasy V Ranger's Animals command.

When Mog selects a Dance, he will randomly perform one of four abilities. The odds that he will perform a certain ability are not equal. When Mog dances control over him is lost for the remainder of the battle or until Mog dies. If the dance is of a terrain different from the terrain the party is fighting on, the terrain will change to that of the dance. If Mog is not on the original terrain for the chosen dance, there is a 50% chance Mog will "stumble" on his first attempt in a battle.

Mog learns new dances by fighting in different areas. If Mog is in an area whose terrain he does not know the dance for, he learns the dance. Mog will not learn a dance if he danced during the battle. For example, successfully dancing the Earth Blues in a desert will change the desert to a mountain. This means both that, if Mog is killed and revives, dancing the Earth Blues a second time will ensure success, but because the terrain has changed from desert to mountains, Mog will not learn Desert Lullaby.

Gogo may also use the Dance command, but cannot learn new dances. Gogo only knows the current dances Mog knows.

The chances of using a particular ability from a Dance varies. Below is a chart of the Dances, abilities, and chances of using said ability.

See also: Dance (Command) and Moogle Dance

DancesEdit

Abilities are listed in their order of frequency.

Name Learn Description Abilities
Wind Rhapsody
(Wind Song)
See here Calls upon the power of the wind to attack enemies and heal allies. Wind Slash - 7 in 16
Sunbath - 6 in 16
Plasma - 2 in 16
Cockatrice - 1 in 16
Forest Nocturne
(Forest Suite)
See here Calls upon the power of the forest to attack enemies and cure allies' status ailments. Leaf Swirl - 7 in 16
Forest Healing - 6 in 16
Will o' the Wisp - 2 in 16
Wombat - 1 in 16
Desert Lullaby
(Desert Aria)
See here Calls upon the power of the desert to attack enemies and cast Hastega on allies. Sandstorm - 7 in 16
Antlion - 6 in 16
Wind Slash - 2 in 16
Meerkat - 1 in 16
Love Serenade
(Love Sonata)
See here Calls upon the power of love to attack enemies and cure allies' status ailments. Will o' the Wisp - 7 in 16
Apparition - 6 in 16
Snare - 2 in 16
Tapir - 1 in 16
Earth Blues See here Calls upon the power of the earth to attack enemies and heal allies. Rock Slide - 7 in 16
Sonic Boom - 6 in 16
Sunbath - 2 in 16
Boar Brigade - 1 in 16
Water Harmony
(Water Rondo)
See here Calls upon the power of the sea to heal allies and cure them of status ailments. El Niño - 7 in 16
Plasma - 6 in 16
Apparition - 2 in 16
Raccoon - 1 in 16
Twilight Requiem
(Dusk Requiem)
See here Calls upon the power of darkness to attack enemies. Cave In - 7 in 16
Snare - 6 in 16
Will o' the Wisp - 2 in 16
Poisonous Frog - 1 in 16
Snowman Rondo
(Snowman Jazz)
See here Calls upon the power of winter to attack enmies and heal allies. Snowball - 7 in 16
Avalanche - 6 in 16
Snare - 2 in 16
Arctic Hare - 1 in 16

AbilitiesEdit

Each dance has four effects: three typical for that dance and home terrain, the fourth one (that appears 2 in 16 times) mutuated from a different dance set. All Dance abilities are considered magical.

Name Dances Description Image
Wind Slash Wind Rhapsody
Desert Lullaby
Deals wind-elemental damage to all opponents. Its Spell Power is 48, it is unblockable and it ignores Split Damage. FFVI Android Dance - Wind Slash
Sunbath
(Sun Bath)
Wind Rhapsody
Earth Blues
Restores HP to all allies. Its Spell Power is 50. FFVI Dance Sunbath
Cockatrice
(Cokatrice)
Wind Rhapsody Deals non-elemental magic damage and inflicts Petrify on one opponent. Its Spell Power is 50 and its Hit Rate is 96. It fails on targets immune to Death. FFVI Dance Cockatrice
Sandstorm Desert Lullaby Deals wind-elemental damage to all opponents. Its Spell Power is 45 and its Hit Rate is 100, ignores Split Damage. FFVI Dance Sandstorm
Antlion Desert Lullaby Causes Death to one opponent. Its Hit Rate is 100 and will fail on targets immune to Death. FFVI Dance Antlion
Meerkat
(Kitty)
Desert Lullaby Casts Haste on all allies. FFVI Dance Meerkat
Leaf Swirl
(Rage)
Forest Nocturne Deals non-elemental magic damage to all opponents. Its Spell Power is 50, it is unblockable, and it ignores Split Damage. FFVI Dance Leaf Swirl
Forest Healing
(Harvester)
Forest Nocturne Recovers from Blind, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow, and Stop. FFVI Dance Forest Healing
Wombat Forest Nocturne Deals non-elemental magic damage to one opponent. Its Spell Power is 88, it is unblockable and it ignores defense. It will not hit flying targets. FFVI Dance Wombat
Rock Slide
(Land Slide)
Earth Blues Deals non-elemental magic damage to one opponent. Its Spell Power is 65, it is unblockable and it ignores defense. FFVI Dance Rock Slide
Sonic Boom Earth Blues Reduces one enemy's HP by 37.5% of its max HP, inflicts Sap and is unblockable, but fails on targets immune to Death. FFVI Dance Sonic Boom
Boar Brigade
(Whump)
Earth Blues Deals non-elemental magic damage to one opponent. Its Spell Power is 53, it is unblockable, and it ignores defense. It will not hit flying targets. FFVI Dance Boar Brigade
Will o' the Wisp
(Elf Fire)
Love Serenade
Forest Nocturne
Twilight Requiem
Deals fire-elemental damage to one opponent. Its Spell Power is 72 and it is unblockable. FFVI Dance Will o' the Wisp
Apparition
(Specter)
Love Serenade
Water Harmony
Causes Confuse on one opponent. Its Hit Rate is 120, and it fails on targets immune to confusion. FFVI Dance Apparition
Tapir Love Serenade Recovers from Blind, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, and Stop. Targets afflicted with Sleep will have their HP and MP fully restored, even if the target is undead. FFVI Dance Tapir
Cave In Twilight Requiem Reduces one target's HP to 25% of its current amount and causes Sap. It is unblockable, but it will fail on targets immune to Death. FFVI Android Cave In
Snare Twilight Requiem
Love Serenade
Snowman Rondo
Causes Death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to Death. It works against the undead, and stalls final attacks for one turn. FFVI Android Snare
Poisonous Frog
(Pois. Frog)
Twilight Requiem Deals poison-elemental damage and inflicts Poison on one opponent. Its Spell Power is 56 and it is unblockable. FFVI Dance Poisonous Frog
El Niño
(El Nino)
Water Harmony Deals water-elemental damage to all opponents. Its Spell Power is 61, it is unblockable, and it ignores Split Damage. FFVI Dance El Nino
Plasma Water Harmony
Wind Harmony
Deals lightning-elemental damage to one opponent. Its Spell Power is 70 and it is unblockable. FFVI Android Dance - Plasma
Raccoon
(Wild Bear)
Water Harmony Restores HP to all allies and recovers from Blind, Zombie, Poison, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, Stop, and Freeze. Its Spell Power is 100. FFVI Dance Raccoon
Snowball Snowman Rondo Deals damage equal to 50% of the target's current HP. Its Hit Rate is 100, and it will fail on targets immune to Death. FFVI Dance Snowball
Avalanche
(Surge)
Snowman Rondo Deals ice-Elemental damage to all opponents. Its Spell Power is 55, it is unblockable, and it ignores Split Damage. FFVI Dance Avalanche
Arctic Hare
(Ice Rabbit)
Snowman Rondo Restore HP to allies. Its spell power is 45. FFVI Dance Arctic Hare

Battle BackgroundEdit

Each background is assigned to a specific Dance, Mog learns a specific Dance when he fights on that particular background.

Name Terrain Location
Wind Rhapsody
(Wind Song)
FFVIA Plains WOB BGFFVIA World of Ruin BGFFVIA Veldt BGFFVIA Sky BGFFVIA Phantom Train BG 2FFVI Dragon's Neck Coliseum BGFFVIA Thamasa BGFFVIA Blackjack BGFFVIA Blackjack BG 2FFVIA Falcon BGFFVIA Thamasa Kefka BGFFVI Kefka boss background iOS World of Balance
World of Ruin
Veldt
Air Force
Phantom Train
Dragon's Neck Coliseum
Thamasa
Blackjack
Falcon
Kefka
Forest Nocturne
(Forest Suite)
FFVIA Forest WOR BGFFVIA Forest WOB BGFFVIA Phantom Train BG 3 Forest
Phantom Forest
Phantom Train
Bomb Forest
Dinosaur Forest
Desert Lullaby
(Desert Aria)
FFVIA Desert WOB BGFFVIA Imperial Camp BGFFVIA Desert WOR BG Desert
Imperial Camp
Love Serenade
(Love Sonata)
FFVIA South Figaro BG 2FFVIA Zozo BGFFVIA Phantom Train BGFFVIA South Figaro BGFFVIA Magitek Research Facility BGFFVIA Opera House BGFFVIA Opera House BG 2FFVIA Thamasa Burning House BGFFVIA Castle Interior BGFFVIA Magitek Research Facility BG 2FFVIA Vector BGFFVIA Zozo BG 2FFVIA Owzer's Mansion BGFFVIA Cultists' Tower BGFFVIA Dreamscape BGFFVIA Flashback BGFFVIA Figaro Tentacles BGFFVIA Narshe BG South Figaro
Zozo
Phantom Train
Opera House
Vector
Imperial Observation Post
Magitek Research Facility
Burning Home
Figaro Castle
Ancient Castle
Imperial Palace
Owzer's Mansion
Cultists' Tower
Dreamscape
Narshe
Kefka's Tower
Soul Shrine
Earth Blues FFVIA Kolts BGFFVIA Floating Continent BGFFVIA Kefka's Tower BG Mt. Kolts
Esper Caves
Mt. Zozo
Floating Continent
Kefka's Tower
Water Harmony
(Water Rondo)
FFVIA Lethe River BGFFVIA Baren Falls BGFFVIA Serpent Trench BG Lethe River
Baren Falls
Serpent Trench
Leviathan (GBA/Mobile)
Twilight Requiem
(Dusk Requiem)
FFVIA Cave to the Sealed Gate BGFFVIA South Figaro Cave BGFFVIA Kolts BG 2FFVIA Narshe BG 3FFVIA Narshe BG 4FFVIA Cave to the Sealed Gate BG 2FFVIA Darill's Tomb BGFFVIA Doma Castle WOB BGFFVIA Kefka's Tower BG 2FFVIA Magitek Research Facility BG 3FFVIA Statues BG 1FFVIA Statues BG 2FFVIA Statues BG 3 Narshe Mines
South Figaro Cave
Mt. Kolts
Cave to the Sealed Gate
Esper Caves
Mt. Zozo
Cave on the Veldt
Phoenix Cave
Yeti's Cave
Ancient Castle
Darill's Tomb
Doma Castle
Kefka's Tower
Magitek Research Facility
Statue of the Gods
Snowman Rondo
(Snowman Jazz)
FFVIA Narshe BG 2 Narshe Cliffs (WoR)

GalleryEdit

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