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Dance (Final Fantasy VI)

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See also: Dance.

Dance (踊り, Odori?) is Mog's special ability in Final Fantasy VI. It works similar to the Terrain ability in Final Fantasy V. When Mog selects a Dance, he will randomly perform one of four abilities. The odds that he will perform a certain ability are not equal. There is a 50% chance Mog will "stumble" on his first attempt in a battle if Mog is not on a home terrain, and if Mog succeeds, control over him is lost for the remainder of the battle or until Mog dies. The secret character Gogo may also use the Dance command, but is not capable of learning new Dances. Gogo only knows the current dances Mog knows.

Mog learns new dances by fighting in different areas. If Mog is in an area whose home terrain he does not know the dance for, he learns the dance. One thing to note, however, is that Mog will not learn a dance if he danced during the battle. This is because when Mog dances successfully, if the dance is of a terrain different from the terrain the party is fighting on, the terrain will change to that of the dance. For example, successfully dancing the Earth Blues in a desert will change the desert to a mountain. This means both that, if Mog is killed and revives, dancing the Earth Blues a second time will ensure success, but because the terrain has changed from desert to mountains, Mog will not learn the associated dance of the desert.

The chances of using a particular ability from a Dance varies. Below is a chart of the Dances, abilities, and chances of using said ability.

DancesEdit

Abilities are listed in their order of frequency.

Name Terrain Actions
Wind Rhapsody
(Wind Song)
The home terrain of Wind Rhapsody includes the Veldt, plains and barren lands, the Coliseum, and battles fought on airships. Wind Slash - 7 in 16
Sunbath - 6 in 16
Plasma - 2 in 16
Cockatrice - 1 in 16
Desert Lullaby
(Desert Aria)
The home terrain of Desert Lullaby includes deserts. Sandstorm - 7 in 16
Antlion - 6 in 16
Wind Slash - 2 in 16
Meerkat - 1 in 16
Forest Nocturne
(Forest Suite)
The home terrain of Forest Nocturne includes forests and the Phantom Forest. Leaf Swirl - 7 in 16
Forest Healing - 6 in 16
Will o' the Wisp - 2 in 16
Wombat - 1 in 16
Earth Blues The home terrain of Earth Blues includes mountain slopes and the Floating Continent. Rock Slide - 7 in 16
Sonic Boom - 6 in 16
Sunbath - 2 in 16
Boar Brigade - 1 in 16
Love Serenade
(Love Sonata)
The home terrain of Love Serenade includes towns, and the interior of buildings and castles. Will o' the Wisp - 7 in 16
Apparition - 6 in 16
Snare - 2 in 16
Tapir - 1 in 16
Twilight Requiem
(Dusk Requiem)
The home terrain of Twilight Requiem includes caves and mines. Cave In - 7 in 16
Snare - 6 in 16
Will o' the Wisp - 2 in 16
Poisonous Frog - 1 in 16
Water Harmony
(Water Rondo)
The home terrain of Water Harmony includes the Lethe River and the Serpent Trench. There are only three ways to obtain it - go down the River a second time, swim through the Trench a second time, or exclusive to the Advance release, battle Leviathan. El Niño - 7 in 16
Plasma - 6 in 16
Apparition - 2 in 16
Raccoon - 1 in 16
Snowman Rondo
(Snowman Jazz)
The home terrain of Snowman Rondo includes the snowfields behind Narshe. However, because Mog is not in the party when the player fights off the Imperials here, it can only be obtained in the World of Ruin. Snowball - 7 in 16
Avalanche - 6 in 16
Snare - 2 in 16
Arctic Hare - 1 in 16

Dance AbilitiesEdit

Note: All Dance abilities are considered magical.

Name Description Image
Antlion Causes instant death to one opponent. Its Hit Rate is 100 and will fail on targets immune to instant death. Antlion
Apparition
(Specter)
Causes Confuse on one opponent. Its Hit Rate is 120, and it fails on targets immune to confusion. Apparition
Arctic Hare
(Ice Rabbit)
Restore HP to allies. Its spell power is 45. Arctic Hare
Avalanche
(Surge)
Deals ice-Elemental damage to all opponents. Its Spell Power is 55, it is unblockable, and it ignores Split Damage. Avalanche
Boar Brigade
(Whump)
Deals non-elemental magic damage to one opponent. Its Spell Power is 53, it is unblockable, and it ignores defense. It will not hit flying targets. Boar Brigade
Cave In Reduces one target's HP to 25% of its current amount and causes Sap. It is unblockable, but it will fail on targets immune to instant death. Cave In
Cockatrice
(Cokatrice)
Deals non-elemental magic damage and inflicts Petrify on one opponent. Its Spell Power is 50 and its Hit Rate is 96. It fails on targets immune to instant death. Cockatrice
El Niño
(El Nino)
Deals water-elemental damage to all opponents. Its Spell Power is 61, and it is unblockable and ignores Split Damage. El Niño
Forest Healing
(Harvester)
Recovers from Blind, Poison, Petrify, Silence, Confusion, Sap, Sleep, Slow, and Stop. Forest Healing
Leaf Swirl
(Rage)
Deals non-elemental magic damage to all opponents. Its Spell Power is 50, it is unblockable, and it ignores Split Damage. Leaf Swirl
Meerkat
(Kitty)
Casts Haste on all allies. Meerkat
Plasma Deals lightning-elemental damage to one opponent. Its Spell Power is 70 and it is unblockable. Plasma
Poisonous Frog
(Pois. Frog)
Deals poison-elemental damage and inflicts Poison on one opponent. Its Spell Power is 56 and it is unblockable. Poisonous Frog
Raccoon
(Wild Bear)
Restores HP to all allies and recovers from Blind, Zombie, Poison, Petrify, Doom, Silence, Berserk, Confusion, Sap, Sleep, Slow, Stop, and Freeze. Its Spell Power is 100. Raccoon
Rock Slide
(Land Slide)
Deals non-elemental magic damage to one opponent. Its Spell Power is 65, it is unblockable and it ignores defense. Rock Slide
Sandstorm Deals wind-elemental damage to all opponents. Its Spell Power is 45 and its Hit Rate is 100. It ignores Split Damage. Sandstorm
Snare Causes instant death to one opponent. Its Hit Rate is 100, and it will fail on targets immune to instant death. It works against the undead, and stalls final attacks for one turn. Snare
Snowball Deals damage equal to 50% of the target's current HP. Its Hit Rate is 100, and it will fail on targets immune to instant death. Snowball
Sonic Boom Reduces one enemy's HP by 37.5% of its max HP, inflicts Sap and is unblockable, but fails on targets immune to instant death. Sonic Boom
Sunbath
(Sun Bath)
Restores HP to all allies. Its Spell Power is 50. Sunbath
Tapir Recovers from Blind, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confusion, Sap, Sleep, Slow, and Stop. Tapir
Will o' the Wisp
(Elf Fire)
Deals fire-elemental damage to one opponent. Its Spell Power is 72 and it is unblockable. Will o' the Wisp
Wind Slash Deals wind-elemental damage to all opponents. Its Spell Power is 48, it is unblockable and it ignores Split Damage. Wind Slash
Wombat Deals non-elemental magic damage to one opponent. Its Spell Power is 88, it is unblockable and it ignores defence. It will not hit flying targets. Wombat


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