Damage Floors (ダメージゆか, Damēji Yuka?) are a recurring feature in the series, most prominent in early installments. They are often traps in nature, damaging the party's HP either by a minute amount each step, or by reducing them to critical HP. In most installments that they appear in, the player is forced to walk through damage floors in order to progress in dungeons, though in some games, the player may press switches or use certain abilities to bypass damage floors.
When in Mount Gulg and the Hellfire Chasm, the player will have their HP damaged when walking on lava. In addition, walking on sharp stalagmites in the Cavern of Ice or in the Whisperwind Cove will also damage the player. In addition, a specific floor in Whisperwind Cove will have the player constantly lose HP while walking around on it. Random encounters don't happen on damage floors.
In the Mysidian Tower, the player can be damaged if they walk through lava or ice spikes, which is sometimes required in order to proceed in the dungeon. In the Cyclone, walking across electrified floors will damage the player, and in Jade Passage and Raqia, the player can be slightly damaged by walking underneath the waterfalls. In the Leviathan, walking in the stomach acids will damage the player slightly.
In the Nintendo DS version, the only instance of damage floors appear in the Molten Cave, where standing in the lava will constantly damage the party. In the Famicom version, this does not happen as the lava is just water colored red. However, waterfalls in the Famicom version will damage the party.
In the Sylph Cave and the Passage of the Eidolons, the player may be damaged if they step on green tiles (for the Sylph Cave) or red tiles (for the Passage of the Eidolons). These tiles also appear in the Advance remake in the Lunar Ruins. However, if the player casts Float on the party in the menu before walking across these tiles, they can avoid taking damage. An interesting note is that if Teleport is cast while on a damage tile in the SNES version, and the characters are not floating, up to 2,100 damage will be inflicted on the party.
On the North Mountain, if the player steps on the purple flowers, they will be poisoned. When inside Castle Exdeath, the Great Sea Trench, and the Sealed Temple, the player may be damaged if they are standing in lava. In the Istory Falls, the player will be damaged when they step on the spikes located in certain places in the dungeon. However, if the player has a Geomancer in the party or knows the Light Step passive ability, they can avoid taking damage.
In the Phoenix Cave and the Dragons' Den, the player will be damaged when they step on the spikes located in certain places in the dungeon. This can be avoided if the player turns off the switches controlling the spikes.
Only a couple of areas in the game have floors or specific areas that damage the player. In the Cave of the Gi, if the player runs across an area covered in brown liquid in the third screen instead of walking, the player will be thrown into a wall of spikes. In the Ancient Forest, if the player steps on a flytrap, the party's HP will be reduced to 1. Ironically enough, if a party member is at 0 HP, they will be revived with 1 HP when this happens.
Final Fantasy XII does not feature damage floors, and the only hazards which on-foot travel represents are stationary traps. The Firemane fought in the Garamsythe Waterway continually loses HP when it is standing in water, as if afflicted with Sap, but this does not affect player characters.
These traps damage the players that step on them. There are various kinds of traps, some of which even heal players, but most of the time, traps deal damage and/or negative status effects to anyone in range of a party member who triggers one. The player can cast Float to avoid traps, or wear Steel Poleyons. Traps become visible with the Libra status.
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The player will come across lava right at the entrance to the Undersea Volcano on the overworld map, as well on the inside. The party will take 1 points of damage for every step they take on the lava. Inside the volcano, it is filled with lava as well.
There are two forms of damaging floors in the game, the first the player encounters is in the form of lava in both the Crevasse and Mt. Goht. The second is in the form of electricity in Xagor's Castle. If the player walks into these two specific floors, the party will take 2 points of damage for every step they take on these floors.
The Pandaemonium (Ω) stage in Dissidia Final Fantasy has floors that change in color from gray to red and black. Red and black floors will shoot out spikes that can damage opponents on or just above the floor, adding the Brave stolen to the stage's Brave pool.