Dalmasca Estersand
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Added by Keltainentoukokuu
Added by Keltainentoukokuu
Added by Keltainentoukokuu


Added by Keltainentoukokuu- "The Estersand, by the look of it. Let’s back to Rabanastre before we shrivel up."
- —Balthier
The Dalmasca Estersand (東ダルマスカ砂漠, Higashi Darumasuka Sabaku?) is a location on the land of Ivalice in Final Fantasy XII and Final Fantasy XII: Revenant Wings. The river Nebra crosses the desert, dividing it into north and south areas.
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Sage Knowledge
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- "One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regular plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a good point of stopping in the villages to trade on there way to and from Rabanastre."
- —Sage Knowledge 46
Location
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The Dalmasca Estersand is located just to the east of the Royal City of Rabanastre, in the Dalmasca region. Unlike the Dalmasca Westersand, the area mostly consists of wide open desert. Nalbina Fortress and the entrance to the Barheim Passage lie at the east of the desert, and the Mosphoran Highwaste up north.
Weather
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Dalmasca Estersand has two weather conditions:
- Sunny
- Cloudy (sky is brownish)
Because the Estersand is of sand terrain, all Earth attacks are always 20% more effective than they would be on other terrains.
Treasures
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Because Dalmasca Estersand is the first overworld area the player can explore, the treasures are mainly common healing items, such as Potions, Hi-Potions, Eye Drops and Antidotes. In the first area since leaving Rabanastre, The Stepping, the player can find the shield Escutcheon from the top western corner, in a treasure that spawns 70% of the time, has 60% chance of containing gil, but when it contains an item, half the time will yield the Escutcheon.
In the Sand-swept Naze area there is a treasure in the northern edge of the area with 75% spawn rate with 30% chance to contain Rod. Rod is a good weapon with Attack Power of 30, as it can be obtained as early right from the start of the game, as soon as the player can leave Rabanastre.
The treasures contain either Knot of Rust or Ether/Hi-Ether/Elixir/Hastega Mote if Diamond Armlet is equipped.
Locations
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- The Stepping (to Rabanastre)
- The Outpost



Added by KeltainentoukokuuJust a little further east of Rabanastre is the Outpost, a stop-off for people traveling through the desert. Lately, a "Flowering Cactoid" has been tormenting people at the Outpost and a Hunt is available early on in the game for it.
Depending on where the player is in the story, different people can be found trekking through the Outpost:
- Before killing Rogue Tomato.
- After killing Rogue Tomato.
- Before obtaining Dawn Shard.
- After obtaining Dawn Shard.
- After fighting Judge Bergan in Mt. Bur-Omisace.
- After the events in Pharos at Ridorana.
- Yardang Labyrinth (to Nalbina Town)
- Sand-Swept Naze
- Passage Entrance
- Banks of the Nebra
Murmuring Defile (to Barheim Passage)
- Bank Village



Added by KeltainentoukokuuA village on the banks of the River Nebra, with each part located on either side. Crossing the river is possible by ferry. After the Flowering Cactoid hunt all the men are kidnapped by Cactites, but are rescued by Vaan when he finds the Cactites' missing family member.
The Barheim Key, allowing entry back into the Barheim Passage, can be received after an errand-running sidequest to restore a traveler to health. Other than fishing, there is not much else to do at the village.
- The Yoma (to Dalmasca Westersand)
- Broken Sands (to the Mosphoran Highwaste)
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Quests
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Patient in the Desert
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In order to obtain the Barheim Key, the player is required to finish the Flowering Cactoid and Nidhogg hunts, as well as earning their rewards, before speaking to Dantro at the Outpost again to start the quest.



Added by KeltainentoukokuuThe player must visit Dantro's wife at the South Bank Village and give her the Cactus Flower, then leave the village and re-enter.
Dantro's Wife will mention she needs Semclam Shells to aid a traveler's wound. Vaan must search the coastlines and look for mysterious glints (two in South Bank Village and three in Banks of the Nebra).
Next Dantro's Wife needs phials of Nebralim and requests the player to take some from Dantro at the Outpost. Dantro tells Vaan to help himself and the player must look for two small phials hidden in the boxes.
The next item Dantro's Wife will need are drops of Valeblossom Dew; three can be acquired from the flowering trees in the Broken Sands on the north bank.
If the player has completed the events at the Tomb of Raithwall, Tchigri wants to ride the ferry to the North Bank Village and Vaan has to accompany him to view a cutscene. Talk to Ruksel to watch another cutscene after which the player will be transported back to the South Bank Village. Talk to Dantro's Wife again, and she will come to the conclusion the Cactoid hunted earlier was the one Vaan is now searching for.



Added by KeltainentoukokuuShe will tell Vaan she threw the flower away behind the house after boiling it. Go there and a cutscene will take place where the Cactoid will grow back. Talking to Tchigri lets Vaan ride to North Bank Village to view a cutscene and Vaan will obtain the Wyrmfire Shot.
After all the items have been collected, Dantro's Wife will ask the player for a Great Serpentskin (the reward from the Nidhogg). Finally, Vaan can speak to her a final time and find the recovering traveler behind her house after re-entering the area, who rewards Vaan with the Barheim Key and one other gift. Depending on how many items were brought to aid the traveler, the player receives a Balance Mote, or Magick Gloves or a Golden Amulet. Even if the Great Serpentskin was sold, the sidequest can still be completed. The Great Serpentskin is not an ingredient in any Bazaar packages.



Added by KeltainentoukokuuThe best items to give are:
- 1 x Cactus Flower
- 5 x Semclam Shells
- 2 x Phials of Nebralim
- 3 x Valeblossom Dew
- 1 x Great Serpentskin
If the player finds all items the patient will be a Moogle and Vaan will get the Barheim Key and Golden Amulet.
If the player misses a few items the patient will be a hume Vaan will get the Barheim Key and Magick Gloves.
If the player misses several items the patient will be a bangaa and the player will the get Barheim Key and a Balance Mote.
Tchigri's puzzle: Nathyl, Arryl and Sassan
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Added by KeltainentoukokuuLater, at the South Bank ferry, Tchigri offers another mini-quest.
Tchigri is concerned that a Cockatrice named Sassan has been pining for his friend Torrie on the North Bank. The pet wolf Nathyl also needs to be brought across, but the cockatrice is frightened of the wolf. This explanation by Tchigri introduces only two elements of the puzzle, but a boy named Arryl, who is Nathyl's friend, is added to the list when the player must choose.
At each crossing, the player is offered the choices of bringing whichever of the three remain/have been brought to that side, or choosing to bring "no one". Keeping Nathyl away from Sassan by bringing Nathyl to the North Bank, leaving him there, bringing Arryl to play with him on the shore, and lastly bringing Sassan, triggers a scene where the cockatrice is first reunited with his friend, and then sent back to its home in the Giza Plains. The reward is a Koga Blade.
Fishing
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- Main article: Fishing (Final Fantasy XII)
The player can fish in the river after finding a fishing rod.
Monsters
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The Stepping
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| Name | Status | Level |
| Cactite | Docile | 1-2 |
| Wolf | Normal | 2-3 |
| Cockatrice | Normal | 3-4 |
| Wild Saurian | Docile | 29-99 |
| Rogue Tomato | Mark | 2 |
Yardang Labyrinth
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| Name | Status | Level |
| Cactite | Docile | 1-2 |
| Cactoid | Docile | 4-5 |
| Wolf | Normal | 3-4 |
| Cockatrice | Normal | 3-4 |
| Ripe Rampager | Rare | 4-5 |
| Flowering Cactoid | Mark | 4 |
Sand-Swept Naze
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| Name | Status | Level |
| Wolf | Normal | 5-6 |
| Cockatrice | Normal | 7-8 |
| Nekhbet | Rare | 5-6 |
Banks of the Nebra
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| Name | Status | Level |
| Tiny Bug | Normal | 1-2 |
| Cactite | Docile | 1-2 |
| Wolf | Normal | 2-3 |
| Cockatrice | Normal | 3-4 |
| Ichthon | Docile | 9-28 |
| Greeden | Rare | 31-32 |
The Yoma
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| Name | Status | Level |
| Ichthon | Docile | 9-28 |
| Worgen | Normal | 25-26 |
| Wild Saurian | Normal | 29-30 |
| Dive Talon | Docile | 27-28 |
| Brown Chocobo | Docile | 31-32 |
Broken Sands
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| Name | Status | Level |
| Worgen | Normal | 25-26 |
| Wild Saurian | Normal | 29-30 |
| Dive Talon | Docile | 27-28 |
| Slaven Wilder | Docile | 27-28 |
| Bangaa Pugilist | Docile | 31-32 |
| Terror Tyrant | Rare | 50-51 |
Friendly NPCs
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Shops
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Unlucky Merchant
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Note: He is located on the South Bank part of the village. The items available for purchase change throughout the game. These items may not all be available at the same time.
Weapons
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You may wish to consult the List of Final Fantasy XII Weapons article for more information on individual weapons.
| Weapon | Cost |
| Golden Axe | 18,000 gil |
Accessories
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You may wish to consult the List of Final Fantasy XII Accessories article for more information on individual accessories.
| Item | Cost |
| Bangle | 500 gil |
| Steel Gorget | 1,500 gil |
| Armguard | 800 gil |
| Tourmaline Ring | 300 gil |
| Gauntlets | 1,200 gil |
| Battle Harness | 1,000 gil |
| Diamond Armlet | 20,000 gil |
Magicks
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You may wish to consult the Magick article for more information on individual spells.
| Item | Cost |
| Hastega (Available after Pharos) | 16,600 gil |
Maps
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Musical Themes
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| {{{image}}} | |
| "The Dalmasca Estersand" | |
| Trouble with the audio sample? | |
The track playing as the background music in the Dalmasca Estersand is the eponymous "The Dalmasca Estersand". A piano arrangement of the theme is included on the Piano Collections: Final Fantasy XII album and an arranged version on the Final Fantasy Orchestra Album.
The Dalmasca Estersand appears as a downloadable song in Theatrhythm Final Fantasy, where the "Banks of the Nebra" area is featured in the background.
Final Fantasy XII: Revenant Wings
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- "Desert lying to the east of the Royal City of Rabanastre. Numerous trade routes cross the desert sands, but recent Yarhi attacks have made commerce with other outlying regions all but impossible."
- —In-game description
The Dalmasca Estersand is a location from mainland Ivalice in Final Fantasy XII: Revenant Wings. It is revisited by the party, as Ashe asks them to help out with the attacks of Sky Pirates and Yarhi occurring on Ivalice.
Main Missions
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Mission 34: An Irresistible Opportunity
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- "The party returns to Ivalice at the behest of Ashe and Basch. Once there, they meet an unexpected ally."
- —Description
This is a Soul Crystal battle. Because of the wide expanse of the battlefield, the player should be alert for enemies sneaking around the parameters of the map and heading for the player's Crystal.
Leaders
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Monsters
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Rewards
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- 10,000 gil
- Dragon's Devices
- Tiger's Tactics
- Auracite
Goblin Pouch
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- White Gold/Pure Gold
Side Missions
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Mission 71: For a Moment's Peace
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- "Aegyl seeking revenge on Ivalice gather in the Dalmasca Estersand with their eyes on Rabanastre. They must be stopped before their tide of blood washes over the city!"
- —Description
The player must seal every enemy Summoning Gate to win.
Leaders
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- Quint
- Aegyl Vanguard
- Doleful Aegyl
- Hawk-Eyed Aegyl
Monsters
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Rewards
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- 18,000 gil
Goblin Pouch
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- Spinel/Ruby
Mission 72: Dalmascan Treasure
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- "I've received reports that a material of great value has been uncovered in the Dalmasca Estersand. Time spent recovering it would no doubt be time well spent."
- —Tomaj
The player must reach and open the treasure chest containing the Forbidden Grimoire to complete this mission.
Monsters
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Rewards
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- Forbidden Grimoire
- Wizard's Satchel
- Auracite
Goblin Pouch
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- Opal/Diamond
Summoning Melee
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"Open battle against foes who summon wave after wave of Yarhi."
Leaders
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Monsters
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Monster Melee
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"Open battle against the area's indigenous beasts."
