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Dalmasca Estersand

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Estersand
View of Estersand.
South bank village
The village on the south bank of the river Nebra.
Wolf in estersand
Wolf is the most common enemy in Estersand.
WildSaurian
Wild Saurian is one of the toughest enemies found in Estersand.
"The Estersand, by the look of it. Let’s back to Rabanastre before we shrivel up."
—Balthier

The Dalmasca Estersand (東ダルマスカ砂漠, Higashi Darumasuka Sabaku?) is a location on the land of Ivalice in Final Fantasy XII and Final Fantasy XII: Revenant Wings. The river Nebra crosses the desert, dividing it into north and south areas.

Contents

Sage KnowledgeEdit

"One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regular plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a good point of stopping in the villages to trade on there way to and from Rabanastre."
Sage Knowledge 46

LocationEdit

The Dalmasca Estersand is located just to the east of the Royal City of Rabanastre, in the Dalmasca region. Unlike the Dalmasca Westersand, the area mostly consists of wide open desert. Nalbina Fortress and the entrance to the Barheim Passage lie at the east of the desert, and the Mosphoran Highwaste up north.

WeatherEdit

Dalmasca Estersand has two weather conditions:

  • Sunny
  • Cloudy (sky is brownish)

Because the Estersand is of sand terrain, all Earth attacks are always 20% more effective than they would be on other terrains.

TreasuresEdit

Because Dalmasca Estersand is the first overworld area the player can explore, the treasures are mainly common healing items, such as Potions, Hi-Potions, Eye Drops and Antidotes. In the first area since leaving Rabanastre, The Stepping, the player can find the shield Escutcheon from the top western corner, in a treasure that spawns 70% of the time, has 60% chance of containing gil, but when it contains an item, half the time will yield the Escutcheon.

In the Sand-swept Naze area there is a treasure in the northern edge of the area with 75% spawn rate with 30% chance to contain Rod. Rod is a good weapon with Attack Power of 30, as it can be obtained as early right from the start of the game, as soon as the player can leave Rabanastre.

The treasures contain either Knot of Rust or Ether/Hi-Ether/Elixir/Hastega Mote if Diamond Armlet is equipped.

LocationsEdit

  • The Stepping (to Rabanastre)
The Outpost
Estersand outpost
The Outpost.

Just a little further east of Rabanastre is the Outpost, a stop-off for people traveling through the desert. Lately, a "Flowering Cactoid" has been tormenting people at the Outpost and a Hunt is available early on in the game for it.

Depending on where the player is in the story, different people can be found trekking through the Outpost:

  1. Before killing Rogue Tomato.
  2. After killing Rogue Tomato.
  3. Before obtaining Dawn Shard.
  4. After obtaining Dawn Shard.
  5. After fighting Judge Bergan in Mt. Bur-Omisace.
  6. After the events in Pharos at Ridorana.


  • Yardang Labyrinth (to Nalbina Town)
  • Sand-Swept Naze
  • Passage Entrance
  • Banks of the Nebra

Murmuring Defile (to Barheim Passage)

Bank Village
South bank village2
The village on the south bank of the river Nebra.

A village on the banks of the River Nebra, with each part located on either side. Crossing the river is possible by ferry. After the Flowering Cactoid hunt all the men are kidnapped by Cactites, but are rescued by Vaan when he finds the Cactites' missing family member.

The Barheim Key, allowing entry back into the Barheim Passage, can be received after an errand-running sidequest to restore a traveler to health. Other than fishing, there is not much else to do at the village.

  • The Yoma (to Dalmasca Westersand)
  • Broken Sands (to the Mosphoran Highwaste)


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This section of the article about Final Fantasy XII is a stub. You can help Final Fantasy Wiki by expanding it.

QuestsEdit

Patient in the DesertEdit

In order to obtain the Barheim Key, the player is required to finish the Flowering Cactoid and Nidhogg hunts, as well as earning their rewards, before speaking to Dantro at the Outpost again to start the quest.

Mama cactoid-large
Mama Cactoid.

The player must visit Dantro's wife at the South Bank Village and give her the Cactus Flower, then leave the village and re-enter.

Dantro's Wife will mention she needs Semclam Shells to aid a traveler's wound. Vaan must search the coastlines and look for mysterious glints (two in South Bank Village and three in Banks of the Nebra).

Next Dantro's Wife needs phials of Nebralim and requests the player to take some from Dantro at the Outpost. Dantro tells Vaan to help himself and the player must look for two small phials hidden in the boxes.

The next item Dantro's Wife will need are drops of Valeblossom Dew; three can be acquired from the flowering trees in the Broken Sands on the north bank.

If the player has completed the events at the Tomb of Raithwall, Tchigri wants to ride the ferry to the North Bank Village and Vaan has to accompany him to view a cutscene. Talk to Ruksel to watch another cutscene after which the player will be transported back to the South Bank Village. Talk to Dantro's Wife again, and she will come to the conclusion the Cactoid hunted earlier was the one Vaan is now searching for.

Cactus-Flower
Cactus flower.

She will tell Vaan she threw the flower away behind the house after boiling it. Go there and a cutscene will take place where the Cactoid will grow back. Talking to Tchigri lets Vaan ride to North Bank Village to view a cutscene and Vaan will obtain the Wyrmfire Shot.

After all the items have been collected, Dantro's Wife will ask the player for a Great Serpentskin (the reward from the Nidhogg). Finally, Vaan can speak to her a final time and find the recovering traveler behind her house after re-entering the area, who rewards Vaan with the Barheim Key and one other gift. Depending on how many items were brought to aid the traveler, the player receives a Balance Mote, or Magick Gloves or a Golden Amulet. Even if the Great Serpentskin was sold, the sidequest can still be completed. The Great Serpentskin is not an ingredient in any Bazaar packages.

Patient-in-the-desert
Patient recovered.

The best items to give are:

  • 1 x Cactus Flower
  • 5 x Semclam Shells
  • 2 x Phials of Nebralim
  • 3 x Valeblossom Dew
  • 1 x Great Serpentskin

If the player finds all items the patient will be a Moogle and Vaan will get the Barheim Key and Golden Amulet.

If the player misses a few items the patient will be a hume Vaan will get the Barheim Key and Magick Gloves.

If the player misses several items the patient will be a bangaa and the player will the get Barheim Key and a Balance Mote.

Tchigri's puzzle: Nathyl, Arryl and SassanEdit

River-nebra
Boat across the river.

Later, at the South Bank ferry, Tchigri offers another mini-quest.

Tchigri is concerned that a Cockatrice named Sassan has been pining for his friend Torrie on the North Bank. The pet wolf Nathyl also needs to be brought across, but the cockatrice is frightened of the wolf. This explanation by Tchigri introduces only two elements of the puzzle, but a boy named Arryl, who is Nathyl's friend, is added to the list when the player must choose.

At each crossing, the player is offered the choices of bringing whichever of the three remain/have been brought to that side, or choosing to bring "no one". Keeping Nathyl away from Sassan by bringing Nathyl to the North Bank, leaving him there, bringing Arryl to play with him on the shore, and lastly bringing Sassan, triggers a scene where the cockatrice is first reunited with his friend, and then sent back to its home in the Giza Plains. The reward is a Koga Blade.

FishingEdit

Main article: Fishing (Final Fantasy XII)

The player can fish in the river after finding a fishing rod.

MonstersEdit

The SteppingEdit

NameStatusLevel
CactiteDocile1-2
WolfNormal2-3
CockatriceNormal3-4
Wild SaurianDocile29-99
Rogue TomatoMark2

Yardang LabyrinthEdit

NameStatusLevel
CactiteDocile1-2
CactoidDocile4-5
WolfNormal3-4
CockatriceNormal3-4
Ripe RampagerRare4-5
Flowering CactoidMark4

Sand-Swept NazeEdit

NameStatusLevel
WolfNormal5-6
CockatriceNormal7-8
NekhbetRare5-6

Banks of the NebraEdit

NameStatusLevel
Tiny BugNormal1-2
CactiteDocile1-2
WolfNormal2-3
CockatriceNormal3-4
IchthonDocile9-28
GreedenRare31-32

The YomaEdit

NameStatusLevel
IchthonDocile9-28
WorgenNormal25-26
Wild SaurianNormal29-30
Dive TalonDocile27-28
Brown ChocoboDocile31-32

Broken SandsEdit

NameStatusLevel
WorgenNormal25-26
Wild SaurianNormal29-30
Dive TalonDocile27-28
Slaven WilderDocile27-28
Bangaa PugilistDocile31-32
Terror TyrantRare 50-51

Friendly NPCsEdit

ShopsEdit

Unlucky MerchantEdit

Note: He is located on the South Bank part of the village. The items available for purchase change throughout the game. These items may not all be available at the same time.

WeaponsEdit

You may wish to consult the List of Final Fantasy XII Weapons article for more information on individual weapons.

Weapon Cost
Golden Axe18,000 gil

AccessoriesEdit

You may wish to consult the List of Final Fantasy XII Accessories article for more information on individual accessories.

Item Cost
Bangle500 gil
Steel Gorget1,500 gil
Armguard800 gil
Tourmaline Ring300 gil
Gauntlets1,200 gil
Battle Harness1,000 gil
Diamond Armlet20,000 gil

MagicksEdit

You may wish to consult the Magick article for more information on individual spells.

Item Cost
Hastega (Available after Pharos)16,600 gil

MapsEdit

FFXII - Dalmasca Estersand Map

Musical ThemesEdit

{{{image}}}
"The Dalmasca Estersand"
Music-harp
FFXII - The Dalmasca Estersand
Trouble with the audio sample?

The track playing as the background music in the Dalmasca Estersand is the eponymous "The Dalmasca Estersand". A piano arrangement of the theme is included on the Piano Collections: Final Fantasy XII album and an arranged version on the Final Fantasy Orchestra Album.

The Dalmasca Estersand appears as a downloadable song in Theatrhythm Final Fantasy, where the "Banks of the Nebra" area is featured in the background.

Final Fantasy XII: Revenant WingsEdit

Dalmascaestersand-ff12rw
DalmascaEstersand2-ff12rw
"Desert lying to the east of the Royal City of Rabanastre. Numerous trade routes cross the desert sands, but recent Yarhi attacks have made commerce with other outlying regions all but impossible."
—In-game description

The Dalmasca Estersand is a location from mainland Ivalice in Final Fantasy XII: Revenant Wings. It is revisited by the party, as Ashe asks them to help out with the attacks of Sky Pirates and Yarhi occurring on Ivalice.

Main MissionsEdit

Mission 34: An Irresistible OpportunityEdit

"The party returns to Ivalice at the behest of Ashe and Basch. Once there, they meet an unexpected ally."
—Description

This is a Soul Crystal battle. Because of the wide expanse of the battlefield, the player should be alert for enemies sneaking around the parameters of the map and heading for the player's Crystal.

LeadersEdit
Map Dalmasca1 RW
MonstersEdit
RewardsEdit
Goblin PouchEdit
  • White Gold/Pure Gold

Side MissionsEdit

Mission 71: For a Moment's PeaceEdit

"Aegyl seeking revenge on Ivalice gather in the Dalmasca Estersand with their eyes on Rabanastre. They must be stopped before their tide of blood washes over the city!"
—Description

The player must seal every enemy Summoning Gate to win.

LeadersEdit
Map Dalmasca1 RW
  • Quint
  • Aegyl Vanguard
  • Doleful Aegyl
  • Hawk-Eyed Aegyl
MonstersEdit
RewardsEdit
  • 18,000 gil
Goblin PouchEdit
  • Spinel/Ruby

Mission 72: Dalmascan TreasureEdit

"I've received reports that a material of great value has been uncovered in the Dalmasca Estersand. Time spent recovering it would no doubt be time well spent."
Tomaj

The player must reach and open the treasure chest containing the Forbidden Grimoire to complete this mission.

MonstersEdit
Map Dalmasca2 RW
RewardsEdit
  • Forbidden Grimoire
  • Wizard's Satchel
  • Auracite
Goblin PouchEdit
  • Opal/Diamond

Summoning MeleeEdit

"Open battle against foes who summon wave after wave of Yarhi."

LeadersEdit
Map Dalmasca1 RW
MonstersEdit

Monster MeleeEdit

"Open battle against the area's indigenous beasts."

MonstersEdit
Map Dalmasca2 RW
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