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Dalmasca Estersand

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View of Estersand.

The Estersand, by the look of it. Let’s back to Rabanastre before we shrivel up.

The Dalmasca Estersand (東ダルマスカ砂漠, Higashi Darumasuka Sabaku?) is a torrid desert on the land of Ivalice in Final Fantasy XII and Final Fantasy XII: Revenant Wings. The river Nebra divides it into north and south areas.

Sage KnowledgeEdit

One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regular plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a good point of stopping in the villages to trade on their way to and from Rabanastre.
Sage Knowledge 46


The Dalmasca Estersand is located just to the east of the Royal City of Rabanastre, in the Dalmasca region. Unlike the Dalmasca Westersand, the area mostly consists of wide open desert. Nalbina Fortress and the entrance to the Barheim Passage lie at the east of the desert, and the Mosphoran Highwaste up north.


Wolf in estersand

Sunny in Estersand.

Dalmasca Estersand has two weather conditions:

  • Sunny
  • Cloudy (sky is brownish)

Because the Estersand is of sand terrain, all Earth attacks are always 20% more effective than they would be on other terrains.


Main article: Treasure (Final Fantasy XII)
FF12 - Treasure Urn

As Dalmasca Estersand is the first overworld area the player can explore, the treasures are mainly common healing items, such as Potions, Hi-Potions, Eye Drops and Antidotes. In the first area since leaving Rabanastre, The Stepping, the player can find the shield Escutcheon from the top western corner in a treasure that spawns 70% of the time, has 60% chance of containing gil, but when it contains an item, half the time will yield the Escutcheon.

In the Sand-swept Naze area there is a treasure in the northern edge of the area with 75% spawn rate with 30% chance to contain Rod. Rod is a good weapon with Attack Power of 30 as it can be obtained as early right from the start of the game, as soon as the player can leave Rabanastre.

The treasures contain either Knot of Rust or Ether/Hi-Ether/Elixir/Hastega Mote if Diamond Armlet is equipped.


  • The Stepping (to Rabanastre)
The Outpost
Estersand outpost

The Outpost.

Just a little further east of Rabanastre is the Outpost, a stop-off for people traveling through the desert. Lately, a Flowering Cactoid has been tormenting people at the Outpost and a Hunt is available early on in the game for it.

Depending on where the player is in the story, different people can be found trekking through the Outpost:

  1. Before killing Rogue Tomato.
  2. After killing Rogue Tomato.
  3. Before obtaining Dawn Shard.
  4. After obtaining Dawn Shard.
  5. After fighting Judge Bergan in Mt. Bur-Omisace.
  6. After the events in Pharos at Ridorana.
  • Yardang Labyrinth (to Nalbina Town)
  • Sand-Swept Naze
  • Passage Entrance
  • Banks of the Nebra

Murmuring Defile (to Barheim Passage)

Bank Village
South bank village2

The village on the south bank of the river Nebra.

A village on the banks of the River Nebra. Crossing the river is possible by ferry. After the Flowering Cactoid hunt the village men are kidnapped by Cactites, but are rescued by Vaan when he finds the Cactites' missing family member.

The Barheim Key, allowing entry back into the Barheim Passage, can be received after an errand-running sidequest to restore a traveler to health. Other than fishing, there is not much else to do at the village.

  • The Yoma (to Dalmasca Westersand)
  • Broken Sands (to the Mosphoran Highwaste)

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Patient in the Desert / Cactuar FamilyEdit

To obtain the Barheim Key, the player must finish the Flowering Cactoid and Nidhogg hunts, as well as earning their rewards, before speaking to Dantro at the Outpost to start the quest.

Mama cactoid-large

Mama Cactoid.

The player must visit Dantro's wife at the South Bank Village and give her the Cactus Flower, then leave the village and reenter. Dantro's Wife will mention she needs Semclam Shells to aid a traveler's wound. Vaan must search the coastlines and look for mysterious glints (two in South Bank Village and three in Banks of the Nebra).

Next Dantro's Wife needs phials of Nebralim and requests Vaan take some from Dantro at the Outpost. Dantro tells Vaan to help himself and there are phials hidden in the boxes. There are two phials and both are needed; talking to Dantro's Wife after obtaining just one phial prevents the player from receiving the Golden Amulet as a quest reward.

The next item Dantro's Wife will need are drops of Valeblossom Dew; three can be acquired from the flowering trees in the Broken Sands on the north bank.

If the player has completed the events at the Tomb of Raithwall, Tchigri wants to ride the ferry to the North Bank Village and Vaan accompanies him. After talking to Ruksel the player is transported back to the South Bank Village and after talking to Dantro's Wife again she will conclude the Cactoid hunted earlier was the one Vaan is now searching for.


Cactus flower.

She will tell Vaan she deposited the flower and visiting the site behind the house reveals the Cactoid has grown back. Talking to Tchigri lets Vaan ride to North Bank Village and Vaan will obtain the Wyrmfire Shot.

After all the items have been collected, Dantro's Wife will ask Vaan for a Great Serpentskin (the reward from the Nidhogg). Vaan can speak to her a final time and find the recovering traveler behind her house after reentering the area, who rewards Vaan with the Barheim Key and one other gift. Depending on how many items were brought to aid the traveler, the player receives a Balance Mote, or Magick Gloves or a Golden Amulet. Even if the Great Serpentskin was sold, the sidequest can still be completed, but the Great Serpentskin is not an ingredient in any Bazaar packages.


Patient recovered.

The best items to give are:

  • x1 Cactus Flower
  • x5 Semclam Shells
  • x2 Phials of Nebralim
  • x3 Valeblossom Dew
  • x1 Great Serpentskin

If the player finds all items the patient will be a moogle and Vaan will get the Barheim Key and Golden Amulet. If the player misses a few items the patient will be a hume Vaan will get the Barheim Key and Magick Gloves. If the player misses several items the patient will be a bangaa and the player will the get Barheim Key and a Balance Mote.

The Great Chocobo Escape SidequestEdit


Boat across the river.

After the events at the Draklor Laboratory and as part of the Great Chocobo Escape sidequest, at the South Bank a Cockatrice named Sassan has been pining to see his friend Torrie on the North Bank. But the cockatrice is frightened of the wolf, Nathyl. Speak to Tchigiri to have him cross the river and bring another passenger with them. This explanation introduces only two elements of the puzzle, but a Nathly's friend, a boy named Arryl, is added to the list when the player must choose.

At each crossing, the player is offered to bring whichever of the three remain/have been brought to that side, or choosing to bring "no one". Keeping Nathyl away from Sassan by bringing Nathyl to the North Bank, leaving him there, bringing Arryl to play with him on the shore, and lastly bringing Sassan, triggers a scene where the cockatrice is reunited with his friend and sent back to his home in the Giza Plains. The reward is a Koga Blade.


Main article: Fishing (Final Fantasy XII)

The player can fish in the river after finding a fishing rod.


The SteppingEdit

Name Status Level
Cactite Docile 1-2
Wolf Normal 2-3
Cockatrice Normal 3-4
Wild Saurian Docile 29-30
Rogue Tomato Mark 2

Yardang LabyrinthEdit

Name Status Level
Cactite Docile 1-2
Cactoid Docile 4-5
Wolf Normal 3-4
Cockatrice Normal 3-4
Ripe Rampager Rare 4-5
Flowering Cactoid Mark 4

Sand-Swept MazeEdit

Name Status Level
Wolf Normal 5-6
Cockatrice Normal 7-8
Nekhbet Rare 5-6

Banks of the NebraEdit

Name Status Level
Tiny Bug Normal 1-2
Cactite Docile 1-2
Wolf Normal 2-3
Cockatrice Normal 3-4
Ichthon Docile 9-10, 26-28
Greeden Rare 31-32

The YomaEdit

Name Status Level
Ichthon Docile 9-28
Worgen Normal 25-26
Wild Saurian Normal 29-30
Dive Talon Docile 27-28
Brown Chocobo Docile 31-32

Broken SandsEdit

Name Status Level
Worgen Normal 25-26
Wild Saurian Normal 29-30
Dive Talon Docile 27-28
Slaven Wilder Docile 27-28
Bangaa Pugilist Docile 31-32
Terror Tyrant Rare 50-51

Friendly NPCsEdit


Unlucky MerchantEdit

Note: He is located on the South Bank part of the village. The items available for purchase change throughout the game. These items may not all be available at the same time.


Consult the Weapons article for more information on individual weapons.

Weapon Cost
Golden Axe 18,000 gil


Consult the Accessories article for more information on individual accessories.

Item Cost
Bangle 500 gil
Steel Gorget 1,500 gil
Armguard 800 gil
Tourmaline Ring 300 gil
Gauntlets 1,200 gil
Battle Harness 1,000 gil
Diamond Armlet 20,000 gil


Consult the Magick article for more information on individual spells.

Item Cost
Hastega (available after Pharos) 16,600 gil


FF12 Map - Dalmasca Estersand

Musical ThemesEdit

"The Dalmasca Estersand"
FFXII - The Dalmasca Estersand
Trouble with the audio sample?

The track playing as the background music in the Dalmasca Estersand is the eponymous "The Dalmasca Estersand". A piano arrangement of the theme is included on the Piano Collections: Final Fantasy XII album and an arranged version on the Final Fantasy Orchestra Album.

The theme also appears in Dissidia 012 Final Fantasy as Vaan's world map theme.

The Dalmasca Estersand also appears as a downloadable song in Theatrhythm Final Fantasy, where the "Banks of the Nebra" area is featured in the background.

Final Fantasy XII: Revenant WingsEdit

Desert lying to the east of the Royal City of Rabanastre. Numerous trade routes cross the desert sands, but recent Yarhi attacks have made commerce with other outlying regions all but impossible.
—In-game description

The Dalmasca Estersand is a location from mainland Ivalice in Final Fantasy XII: Revenant Wings. It is revisited by the party, as Ashe asks them to help out with the attacks of Sky Pirates and Yarhi occurring on Ivalice.

Main MissionsEdit

Mission 34: An Irresistible OpportunityEdit

The party returns to Ivalice at the behest of Ashe and Basch. Once there, they meet an unexpected ally.

This is a Soul Crystal battle. Because of the wide expanse of the battlefield, the player should be alert for enemies sneaking around the parameters of the map and heading for the player's Crystal.

Map Dalmasca1 RW
Goblin PouchEdit
  • White Gold/Pure Gold

Side MissionsEdit

Mission 71: For a Moment's PeaceEdit

Aegyl seeking revenge on Ivalice gather in the Dalmasca Estersand with their eyes on Rabanastre. They must be stopped before their tide of blood washes over the city!

The player must seal every enemy Summoning Gate to win.

Map Dalmasca1 RW
  • Quint
  • Aegyl Vanguard
  • Doleful Aegyl
  • Hawk-Eyed Aegyl
  • 18,000 gil
Goblin PouchEdit
  • Spinel/Ruby

Mission 72: Dalmascan TreasureEdit

I've received reports that a material of great value has been uncovered in the Dalmasca Estersand. Time spent recovering it would no doubt be time well spent.

The player must reach and open the treasure chest containing the Forbidden Grimoire to complete this mission.

Map Dalmasca2 RW
  • Forbidden Grimoire
  • Wizard's Satchel
  • Auracite
Goblin PouchEdit
  • Opal/Diamond

Summoning MeleeEdit

Open battle against foes who summon wave after wave of Yarhi.
Map Dalmasca1 RW

Monster MeleeEdit

Open battle against the area's indigenous beasts.
Map Dalmasca2 RW

Other AppearancesEdit

Theatrhythm Final Fantasy: Curtain CallEdit

Dalmasca Estersand - Banks of the Nebra

The Banks of the Nebra

The Dalmasca Estersand appears as the FMS for its eponymous theme.


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