Gaming
 

D-District Prison

From Final Fantasy Wiki

D-District Prison
"Located in the desert south of Deling City, all people deemed dangerous by the government are sent to this facility. It has become a symbol of President Deling's fascist policies."
—FFVIII Info Corner

D-District Prison is a location in Final Fantasy VIII.

The prison is used to hold political prisoners. D-District Prison may be lowered into, or raised out of, the surrounding desert sands by controls located inside it. There are several Triple Triad card players imprisoned here.

Contents

[edit] Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Squall and his friends are imprisoned there after their assassination attempt on Edea in Deling City. Squall is tortured by Seifer, who is following Edea's orders, and questions him about the true purpose of SeeD, which Squall doesn't know the answer to. Seifer tells him about his romantic dream about being a Sorceress' Knight. Squall then passes out due to the pain his torture is causing him. A while later, Squall regains his consciousness and is rescued by Moombas.

The rest of the party is thrown in a cell, their weapons confiscated. However, Zell realizes that not only is it impossible to confiscate his weapons (as they are his fists), but he can also make use of the knowledge of Ward, who worked as a janitor in the prison and whose eyes he had seen through, to escape, and while he is beaten up by a few guards, he succeeds. Irvine Kinneas also tries to save only Rinoa, which he gets in trouble for. They barely escape before the prison sinks back into the sand.

[edit] Layout

Top-side Catwalks.
Top-side Catwalks

The only known means of access between the three 'spires' of the prison. During the drilling phase where the three spires will drill into the ground the catwalks will withdraw into the spires.

Interrogation Room.
Interrogation Room

As the name implies this room is used for interrogating prisoners. Situated a level or two above the Cell levels one of this room's most notable possessions is a wall rack that, when a prisoner is tied to it, sends currents of electricity through the prisoner as a form of torture.

Cell Levels.
Cell Levels

The Cell Levels make up the majority of at least one of the three drilling spires that make up the prison. Some levels are devoted to General Population Cells are are accessible by numerous catwalks that spiral down through the spire. Other levels are devoted solely to Solitary Cells which are hung together in the lower levels of the spire where the only way to access them is to use a crane to move the box-like cells to a readily accessible level.

General Population Cells.
General Population Cells

General population cells are for the general criminal of Galbadia that are not regarded as a high security risk if they were to mingle with the other prisoners. As such they are designed to accomodate more then one prisoner. There are up to twelve levels devoted entirely to general population cells. Each easily accessible by guards and janitors.

Solitary Cells.
Solitary Cells

These cells are reserved for the more dangerous prisoners who can't be risked mingling with the general population. Each cell is an isolated box which is hung amongst others in a grid within the spire. These cells can only be accessed by moving them with a crane to one of the higher levels.

[edit] Location

The Galbadian District Prison is situated directly in the center of the Dingo Desert in the Galbadian Continent.


Location of the D-District Prison, indicated by crosshair


[edit] Musical Themes

{{{image}}}
"Jailed"
Image:Music-harp.gif
Image:FFVIII_Jailed.ogg
Trouble with the audio sample?
  • "Jailed", the seventh track of the OST's disc 2, "is as monotonous as a jail theme can get", said a review.
  • "Rivals", the eighteenth track of the OST's disc 2, was played during Squall's interrogation in the Interrogation Room.