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These denizens of the mountain and forests pose little threat alone, but spell trouble in groups. Their Charge attacks can be somewhat hard to deal with.
Rather intelligent for their kind, these goblins use both swords and shields. They are resolute in purpose and use Guard to raise P.Def in battle.
Very intelligent for their kind, these goblins are skilled archers. Their Sharpshoot ability makes them dangerous foes.
More wicked and cunning than goblins, these small humanoids silence foes with <Withering Strike>, steal BP with Brave Robber, and use other dirty tricks.
These pretentious kobolds think they are knights just because they can use a sword and shield. They are known to use Shield Bash to paralyze their foes.
These pretentious kobolds think they are rangers. They use bows and can even fire two arrows at a time with Double Shot, but they are still no match for a seasoned ranger.
These sturdy, pig-faced humanoids can use Thrust for extra power. They are also strategic fighters, using Default at times.
Highly intelligent as far as orcs go, this leader uses Encourage to raise ally P.Atk and Venomous Stab to add a poison effect to his attacks.
Some sort of strange power animates this orc corpse. While low in intelligence, it is still a formidable foe when it goes on a rampage with Weapon Whirl.
This ruler of the orcs is the most powerful of his kind. He uses Mass Attack to inflict major damage and Rampart to negate physical attacks.
This swordsman of the Eternian Sky Knights uses Prey on Weak to focus on the foe with the lowest percentage of HP left—not a very knight-like attack.
A spearman of the Eternian Sky Knights who uses Mow Down to eradicate multiple foes in one sweep of his long spear.
The archers of the Eternian Sky Knights have lower strength and HP than other Sky Knights, but their covering fire with Poison Arrow must not be taken lightly.
This swordsman hired by the Merchantry uses Final Strike, a powerful attack that comes last in the action order. Watch out for his Carotid Slash—it lowers M.Def.
This brawler in the Hire of Khamer & Profiteur uses a variety of moves, including Psych Up to raise his own P.Atk and Eye Gouge to rob forces of their sight.
This mage in the hire of Khamer & Profiteur is adept in the use of sleep to aid his allies. You must also beware of his powerful fira spell.
A spearwoman of the Bloodrose Legion who should not be taken lightly, lest you end up on the receiving end of her Execution. Her short haircut is quite charming.
An archer of the Bloodrose Legion whose Chaos Arrow uses poison-tipped arrows that sow confusion. Don't let the sexy low cut on her dress back distract you!
A mage of the Bloodrose Legion who attacks with gravity and aids her allies with silence. Her black outfit is sure to turn heads.
A swordsman of the Black Blades armed with a curved blade shining with an eldritch glow. He uses Edge of Madness to sow confusion.
This spearman of the Black Blades must be attacked with care, for a physical attack on him will be met with a painful counter.
An axeman of the Black Blades whose fierce Shell Split attack also lowers P.Def.
A sword-wielding guardsman of Eternian Central Command whose Carotid Slash can lower M.Def. Beware of situations where his unit includes a mage.
Duchy Pike GuardEdit
A pike-wielding guardsman of Eternian Central Command whose First Thrust lands before anyone else can act. It is particularly dangerous when paired with Brave.
Duchy Mage GuardEdit
This magic-using guardsman of Eternian Central Command aids his allies with sleep and attacks from afar with blizzaga.
This ordinary wild wolf is not much of a threat to fully armored warriors, but those with little or no armor should fear its rather powerful Bite attack.
This wolf corpse has risen from the dead as a rabid beast uses the ghastly Self-Cannibalize attack to raise P.Atk by consuming part of its own body.
This silver-coated wolf may be a sight to see, but under its stunning coat is the heart of a killer. It will mercilessly devour its prey after delivering a Paralyzing Bite.
This vicious hound employed by Eternian Forces attacks its victims with Snap, which makes them more likely to be targeted for subsequent attacks.
This hellhound is a monstrous defensive weapon that attacks entire parties with <Hellfire> and counters physical attacks with the powerful Payback.
This usually long-whiskered creature is hard to hit with physical attacks because it raises its Evasion with Footwork on top of its already swift movement.
A forest-dwelling, puma-like monster that can attack two targets at once with its <Dual Attack>.
This tiger-like monster inhabits hot arid regions. The <Chomp> attack it delivers with razor-sharp fangs has the potential to kill its prey in a single strike.
The deadliest of the panther-like creatures, it has a strange pattern on its fur and powerful attacks. Watch out for its <Blaster> attack, which can paralyze all its foes.
This squirrel-like fairy uses cure. Do not be distracted by its cute looks—defeat it quickly, before it heals its allies.
This strange little creature uses the power of a jewel within its body to perform magic. It supports its allies with powerful white magic, but its aeroga attack is also dangerous.
This fairy of snow and ice may look cute, but it uses powerful white magic such as curada, reflect and holy to torment hapless to travelers.
This fairy takes the form of a cat and uses blind on its foes, making it the worst nightmare of all who rely on physical attacks. Have some eye drops and blindna on hand!
A cat fairy who turned evil due to human society's negative influence. It raises its allies' strength with the power of money, and can hinder magic with silence.
A cait sith who learned white magic after much grueling study. It has mastered a variety of spells, including those for recovery, aid, and attack.
A cait sith who studied under a legendary feline mage. This master of black magic uses fear to strike dread into its foes and death to instantly strike them dead.
This large, savage, razor-clawed bear uses Salmon Swipe to attack all its foes. It can wipe out your entire party of you are not careful.
This brutal weapon in the guise of a bear is stationed all over Eternia to deter invaders. Its Bare Claw attack ignores its foes' P.Def and deals major damage.
This savage, man-eating bear looks like it is wearing a red helm and uses Massacre, a dangerous attack in which it hits random targets four times with its razor-sharp claws.
This bull-headed monster terrorizes all who stumble into its dungeon. The destructive power of its Double Damage hammer attack is a serious threat.
A slain minotaur that somebody turned into a zombie. Almost nothing can stop it once it raises it P.Atk with Berserk and goes on a rampage.
This huge creature with bull-like horns and a large beak uses Defang to devastate its opponent's P.Atk and Berserk to go on a rampage.
This horned monster, the most powerful of its bull-like brethren, uses Berserk marathon to raise its P.Atk and Massacre to hit random targets four times.
A giant, razor-fanged bat that uses Blood Thirst to damage foes and recover its own HP.
This bat craves the blood of the living and is very mage's bane because it uses Magic Thirst to drain MP. Its Venomous Fangs attack is also a threat.
This bat, raised by Lord DeRosso as one of his minions, is the most formidable of its kind. It uses Ultrasonic Wave to confuse all its foes.
This vicious vulture circles overhead, searching for victims on which to use Carrion Carnivore to feast upon their flesh and raise its own P.Atk.
This fearsome red-feathered eagle must not be taken lightly, for its Dive attack with it's razor-sharp beak is fairly powerful.
It is said that all who catch this monstrous bird's sharp eyes can only pray for a swift death. Its <Tornado> attack strikes at all it foes with whirling blades of air.
Went out for this savage fish, for it is known to attack sailors with its sharp fangs and use <Spray> to penetrate even Default defenses.
These monstrous fish attack in a large group that surrounds and sinks even larger ships. Those hit by Group Snap are often targeted by many more attacks.
This devil of the sea brings fear and death to seafarers. Its Gnash attack can be devastating, and it can also use <Spray> to penetrate even Default defenses.
A giant, venomous snake inhabiting arid regions. Its powerful attack, Venomous Fangs, is the bane of the merchant caravans that crisscross Ancheim.
A giant sea snake with sharp spikes on his tail. Few seafarers live to tell of the beast's Tail Shock, which paralyzes the body before the monster goes in for the kill.
This giant sea snake has an odious coloration. Its Fatal Poison causes the doom state. Once bitten, you should try to end the battle as quickly as you can.
The most powerful of the venomous snakes, this creature has poison spines and a deadly attack called <Toxic Whirl>, in which it attacks and poisons all its foes.
This strange frog-like creature has sharp fangs, but is rather timid and tends to run away quickly. Its venom, however, makes it somewhat dangerous when provoked.
This orange, frog-like creature has a powerful attack known as Rear-Ender. All who come across this creature with its fully formed backside soon wish they hadn't.
This frog-like creature of sickly coloration uses Venomous Chomp to cause various status ailments. It also counters single attacks with Don't Touch.
A gigantic fish found all over Luxendarc's seas. Its Torpedo Drill, in which it spins its body like a drill as it comes stabbing with its big horn, ignores P.Def.
A member of the monoceros family, this vicious fish uses Buzz Saw to rip its foes to shreds and rob them of their P.Def.
The most powerful of the monoceros family, this fish has an attack called Supersault, which combines forward/sideways spins to create a shock wave that damages all foes.
This vicious shark attacks sailors with its countless saw-like teeth and uses Terror Fangs to strike fear into its victims.
The body of a dead shark, reanimated by some unknown power. Its Fang Rush strikes all its foes with its sharp fangs.
Known as a living fossil, this species of shark has survived since ancient times. It uses Ancient Fangs to attack all its foes and lower their P.Atk and P.Def.
This huge turtle attacks travelers in mountain passes. It Spin Attack unleashes a blistering strike that ignores P.Def, and Reflection Angle creates a reflection effect.
This huge turtle evolved in mythril mines, and while its attack pattern is the same as a land turtle's, its P.Atk and P.Def are elevated by the power of mythril ore.
A huge, vicious turtle with an extremely hard shell. It uses Ground Spike for a powerful attack on all its foes and Reflection Angle to achieve a reflection effect.
This gigantic, razor-fanged sea monster silences its foes with its mighty roar. Watch out for its venomous fangs, and its Toothy Rend is also a major threat.
This monstrous worm of the desert is the bane of all who use physical attacks, for its <Sandstorm> attack blinds all it strikes.
A giant worm that eats and fertilizes Luxendarc's soil. Watch out for its <Earthquake> attack, which strikes all its foes. Your best protection is some way to reduce earth attacks.
This man-eating worm swallows its prey whole and uses <Gastric Juices> to shoot burning stomach acid at all its foes, damaging them and lowering their P.Def.
The most powerful of the giant worms, it has an odious coloration and uses <Rock Storm> to attack all its foes with rocks it has sucked in.
A giant moth that inhabits swamps and other damp places. Watch out for its <Wing Scales> attack, which can confuse its foes.
This giant, poisonous moth is the bane of all who visit Florem. Countless parties have been wiped out by its Poison Scales for want of some antidote.
This giant moth with blazing wings has a devastating attack known as <Firestorm>, which damages all its foes while also lowering their P.Def.
A giant scorpion with a hard exoskeleton and large jaws. All who face this nightmare should have measures in place to deal with its deadly Venomous Bite.
A deadly scorpion with huge, hammer-like jaws as hard as rock. It uses Pheromone to attract an ally to help it attack those who venture into the forest.
This vicious scorpion hunts its prey in packs, using Pheromone Plus to attract two allies. Try to defeat it before it can summon help.
This king of the scorpions has a hard exoskeleton and solid jaws. It attracts allies with Pheromone Plus, then devours them with Cannibalism to gain a big ability boost.
A strange, anthropomorphic flower that walks on roots. Its <Paralyzing Pollen> attack renders victims immobile. This is quite a dangerous if they attack en masse.
The dreaded monstrous form of the common Eternian radish. They attack en masse, using Poisonous Pollen to damage and poison their foes.
A deadly carnivorous plant that emits a sweet scent from its red flower. It uses Parasitism to copy the HP, MP, and BP of its foes.
This monstrous mushroom prefers dank, dark places, such as the forest floor. Be careful when striking it, for its Spore attack may cause another myconid to grow.
This ghastly monstrous mushroom is purplish red. When hit with a physical attack, it uses Chaos Spore to release confusion-causing spores.
A monstrous mushroom emitting a faint glow in the dark. When hit with a physical attack, it uses High Voltage to attack and paralyze with lightning spores.
Created when a spirit possesses a dead tree, this monster uses <Lullaby> to put its foes to sleep and then slowly stabs them to death with its pointy branches.
This monstrous yet bewitching tree uses Sweet Scent to charm people. It also has a creepy ability known as Moan, which lowers the P.Def of its foes.
A monstrous tree that feeds on those who get lost in the forest. It puts its foes to sleep with <Lullaby>, then uses R.I.P. to make sure they never wake up.
This monster is a corpse animated by some dark power, but its sluggish movement keeps it from being a great threat. Its Rake attack, however, should not be taken lightly.
These former pirates, who plundered across the Sea of Corsairs, are now zombies with a Double Damage axe attack that is as powerful as when they still lived.
These fallen soldiers are now zombies that still use Shield Bash, an attack they trained hard for while alive. A direct hit from it paralyzes the body.
Fallen soldiers from a long-lost land to the east that have risen again as zombies. Their powerful Rash Slash sacrifices their own defenses for extra damage.
This disembodied spirit of a dead man uses <Curse> to lower P.Atk and P.Def. It's best to defeat it quickly before it can do too much damage.
This disembodied spirit of a dead man who held a terrible grudge uses fear to strike dread into its foe and <Curse> to lower P.Atk and P.Def.
An evil spirit that tries to take over a human body by banishes its soul. It uses Death Clutch to cause the doom state and <Curse> to lower P.Atk and P.Def.
These animated skeletons of ancient knights use Mass Attack all at once and Flesh Flayer to instantly halve foe's HP.
An ancient spearman reanimated by dark power. Keep your eye on your remaining HP, for its Bone Smash is dangerous if your HP is running low.
An ancient archer reanimated by a dark power. While its attack does not deal much damage, watch out for its Poisoned Shot.
Though dead, this skeleton of a veteran knight has not stopped fighting. Its Flesh Cleaver takes half of its target's max HP.
The skeleton of a spearman who served a warlike nation in ancient times. It uses <Bone Crush> to deal damage equal to max HP minus current HP to all foes.
The skeleton of an archer who served a powerful nation that once conquered half the world long ago. It uses Triple Shot to strike a random target with three arrows.
This mischievous little demon uses black magic to cause all sorts of trouble. It is not much of a threat if it is prevented from using magic.
This horse-faced little demon serves as a familiar of the Eternian Forces. It uses thundaga, powerful black magic that can damage all its foes.
Said to be a bringer of bad dreams, this little demon uses powerful magic, such as graviga and aspir. It also lowers its foe's P.Atk and P.Def with <Curse>.
Flying through the air on black wings, this alluring little demon uses Entice to make victims do as she says, which is not always bad if you like that sort of thing.
Eternian Forces use this little demon against its enemies. It uses Tail Whip to charm its foes, though some may find its backside just as mesmerizing.
This little female demon has a nice tan and likes to use aeroga. But of far more interest is her Nocturnal Gala, an alluring attack that charms all her foes.
This mage of the demon world sows chaos with a variety of magic, including <Curse> to lower P.Atk and P.Def. Also immobilizes foes so that his allies can attack.
A master of advanced magic, this dark mage not only aids his allies with blind and veilga, he uses comet to directly join the fray.
As cruel as he is intelligent, this archmage of darkness uses meteor, the most powerful time magic there is, to plunge the enemy's entire party into confusion.
This warrior demon uses its brawny body as a weapon and terrorizes its foes with Wing Slice and Doom.
The Eternian Forces use this powerful demon for melee combat. It also uses fear to fill enemies with dread and Charming Thrust to damage and charm them.
The ultimate demon, this fiend pairs powerful magic with epic strength. He is a master of thundaga and can cause instant death with Cruel Thrust.
A small dragon bred by the Eternian Forces' Monstrous Weapons Division. Its <Fireball> attack penetrates its foe's defenses.
Further study has spawned an evolved d'gon with greater firepower. Its Fiery Breath can strike all foes, and its resistance to fire has been improved.
This is the latest d'gon that Eternian Forces have spawned to defend Central Command. It slays intruders with Icy Breath, a water attack that can strike all foes.
Covered in a tough, armor-like hide, this sturdy dragon has high P.Def in Default mode, and its rush attack does twice the damage as its standard attack.
Named for its hard plates, this dragon has high P.Def in Default mode. Its Double Rush hits twice, delivering double the damage as its standard attack each time.
A dragon with armor as sturdy as a knight's, and high P.Def in Default mode. Its Rampage does twice the damage as its standard attack and strikes all its foes.
A huge reptilian creature with sharp fangs and great wings. It has a Mow Down attack that uses its tail and an attack called Bully, which attacks the lowest HP enemy.
The Eternian Forces created this monstrous weapon by feeding a special chemical agent to wild dragons. Its Toxic Breath damages and poisons all its foes, and it sometimes comes back to life even after being slain.
Said to spawn from blazing flames, this dragon is the master of fire and uses Scorching Eye to boost all foes' vulnerability to fire, then incinerates them with Fiery Breath.
A dragon born of a violent river, filled with youth and pride. It boosts all foes' vulnerability to water with Freezing eye, then immobilizes them with Icy Breath.
A winged dragon skilled at using the forces of wind. It can boost all foes' vulnerability to wind, then use Stormy Breath to create an airless void to annihilate them.
Spawned by the god of earth, this dragon uses Earth Eye to boost all foes' vulnerability to earth, then paralyzes them with an earth shock wave from Megaton Press.
Covered in shining scales, this celestial dragon uses Celestial Eye to boost all foes' vulnerability to light, then smites them with the blinding light of Holy Breath.
This dark dragon lives for the carnage of battle. It uses Evil Eye to boost all foes' vulnerability to dark, then strikes dread into them with Fearsome Breath.
A strange gelatinous creature that is not much of a threat itself, but its Acid attack is dangerous because it lowers P.Def.
This slime from volcanic regions poses a greater threat due to the use of <Venom> and fira, particularly in groups. Deal with them swiftly using magic or other suitable means.
A failed Eternian experiment that developed a will of its own. It uses the powerful black magic dark to attack, and Blind to rob its foes of their sight.
Fire spirits have gathered to forms this strange sphere. It uses Book Burning to strike all its foes with fire, and it even has a chance to prevent magic use.
Water spirits have gathered to form this strange sphere. Its blizzara is a powerful threat, so use lighting a lightning attack to defeat it quickly.
Wind spirits have gathered to form this strange sphere. It uses the aero magic attack along with a recovery ability known as <White Wind>.
Earth spirits have gathered to form this strange sphere. It is normally docile, but attacks with quaga when approached. Boost earth resistance when coming near.
Lightning spirits have gathered to form this strange sphere. It is resistant to physical attacks and uses the magic attack thunder.
Light spirits have gathered to form this strange sphere. It uses the white magic attack holy and can protect itself by blinding opponents with Flash.
Dark spirits have gathered to form this strange sphere. It uses the black magic fear to fill its foes with dread.
Once a statue for warding evil, this creature was transformed into the living, breathing monster by some dark power. It can support its allies using protect and sleep.
Some dark power has driven this ancient defense system mad, causing it to terrorize its foes with fear and raise its allies' Evasion with the time magic veilga.
Animated through the prayers of the shadowy ones, this evil statue uses doom, sleep, and dark to exterminate all who oppose the darkness.
This gigantic humanoid weapon is made of clay and animated by magic. Characters with low P.Def beware, for its Megaton Punch can prove fatal, though it is not very accurate.
Imbued with fire this new type of golem has enhanced combat abilities, including Red Hot to physical attacks and Flaming Blow to hit individual foes.
The Eternian Forces have deployed this new golem to defend Central Command. It stops intruders with Freezing Punch and wipes them out with <Blizzard Blast>.
Developed by the Eternian Forces, this mechanical soldier uses Rocket Punch to strike all its foes, Limiter Rescission to raise P.Atk, and Self-Repair to recover HP.
A new mechanical soldier guarding Eternia's Central Command. It retains Rocket Punch and Limiter Rescission, and adds Optical Camouflage to boost Evasion.
This defender of darkness is modeled after Eternia's mechanical soldiers. It has the features of the Eternian versions along with a new one called Overclocking, which accelerates its movement.
This brawny bearer of the monk's asterisk uses invigorate to raise his own P.Atk, but when desperate, he will explode in a rage that damages both friends and foes.
This sexy, sadistic bearer of the white mage's asterisk uses a variety of white magic such as cure, protect, and aero. I wish I could have met her...
This petulant pyro and the bearer of the black mage's asterisk is a master of fire, but has other magic as unpleasant as he is, including sleep, poison, and silence.
This wily bearer of the knight's asterisk and master of sword and shield knows when to attack and when to defend, using just the right ability each time.
This cocky bearer of the thief's asterisk will steal your items and use them against you. His high Speed and Evasion make for a bitter battle for heavily armored.
Watch out for this greedy bearer of the merchant's asterisk. He uses Takeover to deal damage equal to the money he spends, ignoring Default and defenses.
This taciturn bearer of the spell fencer's asterisk uses the sword magic Fire to enhance his blade and the sword magic Mute to prevent foes from using magic.
This pompous bearer of the time mage's asterisk uses the time magic Stop to torment enemies. He can also raise his Evasion with veilga and attack with quara.
This feral bearer of the ranger's asterisk uses Targeting to zero in on her prey, but when she gets worked up, she will unleash a frenzied attack called Multiburst.
This cruel, twisted bearer of the summoner's asterisk uses Girtablulu, a powerful earth attack that hits all foes, but has a high cost barring repeated use.
This noble bearer of the valkyrie's asterisk is a master of the spear. She is adept at surprising foes with Jump and attacking all enemies with Crescent Moon.
This philandering bearer of the red mage's gets more BP when suffering damage. He beasts a wide variety of moves, such as Captivating Cologne, which charms his foes.
This mad bearer of the salve-maker's asterisk uses Dark Breath, a terrifying attack born of his compounding skills. The less HP he has, more damage it will deal.
This bubbly bearer of the performer's asterisk is a teamwork pro. She uses her singing to dramatically raise her allies' P.Atk and increase BP, then attack en masse.
This hearty bearer of the pirate's asterisk is a master of reducing enemy stats. He uses Shell Split to lower P.Def and Defang to lower P.Atk.
This bearer of the ninja's asterisk toys with her using Utsusemi, which evades physical attacks, and Transience, which lets her counter after evading.
This chivalrous bearer of the swordmaster's asterisk is a master of counterattacks. His abilities include Cold Shoulder, in which he strikes back after a magic attack, and Know Thy Enemy, a powerful counter to an attack from the foe he selects.
This psychopathic bearer of the arcanist's asterisk has black magic so powerful it's inhuman. She uses poison together with Exterminate, which damages poisoned foes.
This scholarly bearer of the spiritmaster's asterisk is a master of healing and support. He uses Fairy's Aid to enhance elemental attacks as well as powerful white magic including curada and holy.
This stoic bearer of the templar's asterisk is a seasoned champion of attack and defense. He uses Default Guard to heighten his defenses in Default mode and a variety of attack skills to do serious damage.
This bearer of the dark knight's asterisk sacrifices his own HP in return for the highest physical damage of the Eternian Forces. His Minus Strike, which becomes more powerful when he is in trouble, is also a threat.
This ancient bearer of the vampire's asterisk uses powerful abilities from monsters, such as <Energy Burst> and <Bone Crush>, to make himself seem more vampire-like.
This wise bearer of the conjurer's asterisk is powerful beyond belief with his Amped Strike or meteor after he raises his own P.Atk with Invocation.
This legendary beast has one head with the power of <Hellfire> and another with the power of <Deep Freeze>, but its biggest threat is Blazzard from both heads.
Said to be born of the gathered malice of women who have died by drowning, this enchantress uses <Aqua Regia> to lower the P.Def of her foes.
Able to transform at will, she will sometimes hide in the ground or create mirror images of herself.
This ghastly monster seeks to suck up everything in its path. Its defenses are rock-solid while its eye is closed. But when it opens, watch for its <Energy Burst>, which does major damage at all its foes.
This undead mage of the race of giants uses Negative Power each turn to raise his P.Atk and M.Atk before unleashing his mighty fists and powerful magic.
Airy's hideous larva-like form uses Slaughter, an attack with her countless limbs that has slain countless Warriors of Light.
Airy's odious, pupa-like form uses powerful attack magic along with acedia, which has a dispel effect on all her foes and leaves them vulnerable to all elements.
Airy's final form uses the ultimate fire attack magic Zeta Flare to incinerate her foes and the deadly Plague ability to instantly slay those with status ailments.
The dark god of destruction walks among mortals in human form and can imitate the abilities of the foes he faces.
On the brink of invading the Celestial Realm, the dark god of destruction has finally appeared in his true form. He uses Divergence to separate his foe from this world, but it is possible to weather the threat with aid from other worlds.