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Cyclops (Lightning Returns)

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LR

Lightning Returns: Final Fantasy XIII Enemy
Cyclops
サイクロプス (Saikuropusu)
LRFFXIII Cyclops
Statistics
HP-lrffxiii-icon Strength-lrffxiii-icon MagicStat-lrffxiii-icon
150,000Days 1-6, Normal Mode value. 800*Default/1,200*Rage 250*Default/500*Rage
KeepThe higher the number, the lower the chance is for the enemy to be interrupted. Launch DisruptionIf the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.
60*Default/80*Rage Y Y
Extinction Gil EP
30 980 2.00
Vulnerabilities
FireElement-lrffxiii-icon IceElement-lrffxiii-icon LightningElement-lrffxiii-icon
100%*Default/150%*Rage 100%*Default/150%*Rage 100%*Default/150%*Rage
WindElement-lrffxiii-icon PhysicalElement-lrffxiii-icon MagicElement-lrffxiii-icon
100%*Default/150%*Rage 100%*Default/150%*Rage 100%*Default/150%*Rage
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Debrave-ffxiii-icon Defaith-ffxiii-icon Deprotect-ffxiii-icon Deshell-ffxiii-icon
40*Default/20*Rage 40*Default/20*Rage 40*Default/20*Rage 40*Default/20*Rage
Imperil-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Curse-ffxiii-icon
40*Default/20*Rage 40*Default/20*Rage 40*Default/20*Rage 40*Default/20*Rage
Daze-ffxiii-icon Dispel-ffxiii-icon Quake-lrffxiii-GuideIcon Magnet-lrffxiii-GuideIcon
40*Default/20*Rage 40*Default/20*Rage 40*Default/20*Rage 40*Default/20*Rage
Habitat Yusnaan (Patron's Palace, Palace Garden)
Yusnaan-Dead Dunes Highway
Type Chaos Beast
Subtype Large-Scale Enemy
Item drops Single Eye
Charged Strike
Magnet
Demon's Mace
Platinum Malistone
Abilities Swipe, Magnet, Evil Eye, Full Swing, Stomp, Squash, Rampage
Notes 1: With precise timing, guard against attacks made using a club.
2: Unleash physical attacks. The effect is greater in the instant following an attack or when the enemy is standing on one foot.
3: Unleash physical attacks when the enemy is staggered.

Cyclops is an enemy and boss that appears in Lightning Returns: Final Fantasy XIII. It can be found in the Yusnaan area. The Slaughterhouse version is called Cyclops the Rage.

Battle Edit

Cyclops can be a daunting foe as its tactics change mid-fight. It begins as a somewhat simple punching bag with tons of HP and a few simple attacks. When Cyclops's health reaches 50%, it will cast Rage. It becomes less resistant to damage, but attacks relentlessly making it difficult to avoid area attacks. Careful timing can stagger it by guarding against its Slam attack or hitting it with physical attacks when it is balancing one one foot after its larger attack combos.

Strategy Edit

The player can use Fira Lv. 3 or an equivalent spell to knock Cyclops into the air and capitalize on it by casting lesser ranged spells until it stands up, then knock it into the air again.

Stagger Edit

Stagger Conditions
Condition Stagger Point Stagger Decay Max Preservation Preservation Decay
Default 450 3 800 75
Stagger Power: physical attacks x1 (x1.5 when in Rage mode), magic attacks x0
Condition Duration Added Effect Effect Duration Iterative Resistance
Staggered 10s Brittle 30s 20%/40%
Stagger Power: physical attacks x8, magic attacks x0
Damage: all attacks x2
Staggered by Perfect Guard 10s Pained 20s 20%/40%
Stagger Power: physical attacks x8, magic attacks x0
Damage: all attacks x2
Staggered (Level 2) 3s Unprotected 30s 20%/40%
No further staggering
Damage: all attacks x3

Gallery Edit

Etymology Edit

In Greek mythology, cyclopes (the plural form of cyclops) is a race of giants, having but a single round eye on their forehead. They were said to be children of other mythological beings, such as the gods, nymphs, and even the Earth itself. Skilled blacksmiths, the cyclopes sometimes made weapons for the gods, most famous of these being the thunderbolts of Zeus.

Trivia Edit

  • Cyclops is among the rare enemies that do not disappear upon being defeated. This can be easily seen when fighting a regular enemy Cyclops or fighting one in the Slaughterhouse.

Related enemies Edit

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