|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Makes the enemy weak against some elemental property.
Curse (カーズ, Kāzu? or 呪い, Noroi?) is a recurring spell that usually inflicts the status ailment of the same name, though sometimes it may inflict a whole host of status ailments. It is often made available to player characters and enemies alike.
Curse (カーズ, Kāzu?) is a Black Magic spell which inflicts Curse on one or all enemies. The success rate increases with the level of the spell. Any character can learn Curse by having them use the Curse Tome (called the Curse Scroll in the Origins release).
|Effect||Allows the target to learn Curse when used outside of battle. Casts Curse VIII on all enemies when used in battle.|
|Drop||Captain, Mini Satana, Purobolos|
The signature move of Scarmiglione, Curse (のろい, Noroi?), decreases the Attack power of those afflicted. Certain weapons can inflict Curse upon striking an enemy, and the DS version features a Curse Augment.
Curse (カーズ, Kāzu?) is a Dark Art usable by Necromancers in the Advance version. It causes a random assortment of various status ailments to a single target. It is also used by the bosses Archeodemon and Neo Shinryu.
The ability available to the party is Amarant's Flair Curse (呪い, Noroi?) , which makes the target weak against a random element for a cost of 12 MP. Amarant can learn it from the Mythril Claws or the Kaiser Knuckles, and 20 AP are required for him to learn the ability permanently.
Another form of Curse (カーズ, Kāzu?), used by the optional bosses Ozma and Hades, inflicts the Confuse, Poison, Darkness, Slow, and Mini statuses on the entire party, along with a random amount of damage.
Curse inflicts Silence, Poison, Darkness, Sleep, and Curse on one party member, and is used by Yu's Left Pagoda and Yu's Right Pagoda.
There are two abilities translated as Curse in Final Fantasy XI. Curse (カーズ, Kāzu?) is a Black Magic that inflicts a strong Curse status on one target that cuts maximum HP and MP by 50%. It is cast by only two monsters: the undead hound Cwn Cyrff, and the Corse Raigegue R d'Oraguille (who is apparently the undead form of former San d'Orian king Raigegue the Lupine). Curse (呪う, Norou?, lit. To Curse) is a Ghost TP-based ability that afflicts all targets in an area of effect with a weaker Curse status that cuts maximum HP and MP by 25%.
Curse (カーズ, Kāzu?) is an enemy ability used by more powerful forms of undead, especially ghosts such as the Bogey and Necrofiend. It affects every ally in range with Poison, Disease, Confuse, and Sap, effectively crippling the party.
Lower target's odds of interrupting actions and avoiding interruption of own.
Curse (カーズ, Kāzu?) is a Saboteur spell classified as a debilitation spell that may inflict the Curse status on a target. It costs one ATB segment. Curse is learned by Fang on level 5, Sazh on level 8 and Snow on level 7. Its upgraded version is Cursega.
Curse (カーズ, Kāzu?) is a debilitation spell exclusive to monster Saboteurs. It increases Wound damage taken by 33%, and makes the target more vulnerable to interruptions. It can be learned by Ahriman at level 4.
Curse once again returns as a debilitation ability that increases the victim's chance of being interrupted, and reduces their chance of interrupting their foes. Lightning can equip and use this ability as well as enemies. The abilities starting cost is 25 ATB, but can be reduced as low as 15 when upgraded repeatedly. Curse is directly opposed to Vigilance.
Curse (カーズ, Kāzu?) appears as a Dark Magic spell and costs 2 AP to cast. Curse can be given to any character by having a Curse Tome in the character's inventory. The spell can only be purchased in Urbeth for 2000 gil.
Inflicts Curse and Sap on a single target.
Reduce all elemental resistance for one enemy
Curse (呪い, Noroi?) is an exclusive support ability of Amarant, who learns the skill upon reaching Level 56 (4★). It costs 15 MP and allows Amarant to decrease all of one enemy's element resistances (20%) for three turns.