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Cure (ability)

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FFIX Cure

Cure in Final Fantasy IX.

Aid us!

Cure (ケアル, Kearu?), also called Cure1 and Cure 1, is a recurring spell from the Final Fantasy series. Cure is the most basic of White Magic spells and restores a small amount of HP. In almost all Final Fantasy games, Cure and its stronger variants can be used to inflict damage on the undead. Although called Cure in English, the Japanese name of the spell actually translates to Care.

AppearancesEdit

Final FantasyEdit

White Mage - CURE
Restores a little HP to one ally.
—Description

Cure, also known as CURE in the NES release and Cure1 in the Final Fantasy Origins release, is a level 1 White Magic spell which restores a small amount of HP to a single party member. In the NES and Origins releases, it restores between 16 and 32 HP, while in subsequent releases it restores HP depending on the caster's Intelligence. The enemy Rakshasa is the only one capable of casting this spell.

The spell can be bought at Cornelia and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 3 MP to cast.

Final Fantasy IIEdit

Restores HP.
—Description

Cure is a White Magic spell which restores HP to one or all allies. The amount of HP it restores increases with the spell's level. Any character can learn Cure by having them use the Cure Tome (called the Cure Scroll in the Origins release).

Cure Tome
Effect Allows the target to learn Cure when used outside of battle. Casts Cure VIII on all allies when used in battle.
Buy In Altair, Paloom, Poft, Mysidia, Machanon
Find In Kashuan, Castle Deist
Won From N/A
Cost 200 gil (Origins)
100 gil (Dawn of Souls, 20th Anniversary Edition)

Cure VI is exclusively cast by Green Soul.

Final Fantasy IIIEdit

Cure is a level 1 White Magic that can be used by White Mages, Devouts, Knights, Red Mages, and Sages. It can also be used by Freelancers, Onion Knights, and Scholars in the 3D version. Princess Sara can use Cure when she joins the party as guest.

It can be bought in Canaan for 100 gil or found in Ur or the Sealed Cave. The boss Gutsco is capable of casting the spell in the 3D version only.

Final Fantasy IVEdit

Restores HP.
—Description

Cure is a basic White Magic spell that Rosa and Porom begin with. Cecil begins with it as a Paladin and it is one of the few White Magic spells Rydia can learn as a child. It has a casting time of 1, costs 3 MP to cast in all versions. It has a power of 16 in the 2D versions, and 24 in the 3D versions, and never misses.

On the Easy Type version, the casting time was reduce to 0, and still retains the same effect from the original game. The spell was renamed to Cure 1.

Final Fantasy IV -Interlude-Edit

Cure returns as a White Magic spell in the sequel of Final Fantasy IV. Cecil along with Rosa and Porom already known the spell. It restores minor HP to one or all allies, and it can also be use to damage the undead. It costs 3 MP to cast.

Final Fantasy IV: The After YearsEdit

Cure returns as a spell that Cecil, Ceodore, Rosa, Porom and Leonora begin with, and temporary playable characters White Mage, the Elder of Mysidia, and Fusoya can also use. Additionally, when Kain becomes a Holy Dragoon, he gains the ability to cast Cure. It costs 3 MP to cast.

Edward's Healing Harmony song acts like a Cure spell on all party members.

Final Fantasy VEdit

Cure is a level 1 White Magic spell used by White Mages and Red Mages. It can be bought for 180 gil at Tule, Karnak, Carwen, and Jachol, and costs 4 MP to cast. It has a spell power of 15. It is one of the spells that can be cast from the Wonder Wand for free.

Cure can be cast by Omniscient, Ricard Mage, and Siren.

Final Fantasy VIEdit

Restores HP.
—Description

Cure is a Healing spell Terra and Celes have learned initially. Cure can also be taught by the espers, Shiva at a x4 rate, Kirin at a x5 rate, Seraph at a x20 rate, and Lakshmi at a x25 rate. It costs 5 MP to cast, has a power of 10, and is vulnerable to Runic. Cure can be cast by Level 80 Magic, Desert Hare, Number 024, and Soul Saver.

Final Fantasy VIIEdit

Cure is a skill in the Restore Materia. It can first be found at the first Mako Reactor, on the bridge to where AVALANCHE plant the bomb. Cure costs 5 MP to cast and has a spell power equal to the base magic damage plus 110. In the 1996 BETA demo release, Cloud and Aeris come readily equipped with the spell, and there is no Restore Materia found on the bridge.

Cure can be used by the enemy Adamantaimai and the boss Rude, though they are never used normally. Rude has the spell during the encounter at Gongaga, as well as during the Midgar raid; however, he will never use the spell in Midgar. Adamantaimai also has access to the spell, but using it results in the Adamantaimai Cure glitch.

Before Crisis -Final Fantasy VII-Edit

Cure is a curative Magic Materia.

  • MP Cost: N/A
  • Target Type: Range
  • Materia Generation System: Light Blue
  • Level 1 - Default - Base Healing: N/A

Crisis Core -Final Fantasy VII-Edit

Cure costs 4 MP to cast and heals a small amount of HP. It can be bought from Research Dept. QMC for 1,000 gil, and obtained in various other ways as well.

Final Fantasy VII G-BikeEdit

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Final Fantasy VIIIEdit

Restore HP
—Description

Cure is a common spell that can be drawn from many low-level enemies. It restores a small amount of HP to one ally. Casting Cure in battle increases compatibility with Carbuncle by 0.2, but lowers compatibility with Eden by 0.2 as well. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Cure spells, among other basic spells.

Cure
Draw from Level 1-19: Anacondaur, Caterchipillar, Esthar Soldier, G-Soldier, Glacial Eye, Guard, Mesmerize, Oilboyle, PuPu
Level 1-39: Turtapod
Level 1-100: Geezard
Draw points Balamb Garden - courtyard, Balamb - harbor*After witnessing a g-soldier drop money into the water during Balamb's occupation, this draw point also gives gil, Timber forest during Laguna flashback, Timber outside the pub, Centra Excavation Site, Hasberry Plains
Refine L Mag-RF: 1 M-Stone Piece refines into 5 Cures
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+2 +0.04 +0.15 +0.04 +0.15 +0.03 +0.02 +0.02 +0.02
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
No effect No effect No effect No effect

Final Fantasy IXEdit

Restores HP of single/multiple targets.
—Description

Cure is the basic White Magic HP restoring spell learned by both Dagger and Eiko via the Magic Racket or Silk Shirt. Garnet also learns it from her starting weapon, the Rod. The spell has a power of 16. It can be reflected and works with Return Magic.

The formula for Cure is as follows:

Base = Spell Power
Bonus = Mag ... [(Lv + Mag) / 8] + Mag
HP Restored = Base * Bonus

If the ability Concentrate is equipped, the final piece of the formula becomes HP Restored = Base * [Bonus + 50%] instead.

Beatrix does not possess the ability when the player takes control of her. During the second battle against her, however, she can use the Cure ability. The Serpion is the only other adherent of the spell in the game.

Final Fantasy XEdit

Cure is a White Magic spell obtainable in Yuna's section of the Sphere Grid. It is one of the abilities she begins with, along with Esuna. It costs 4 MP to cast.

Final Fantasy X-2Edit

Cure is a White Magic spell learned by the White Mage dressphere for 20 AP in the original version, and it is already learned on the dressphere in the International and HD Remaster versions. It costs 4 MP to cast. It can also be used while equipped with the Healing Light, Healing Wind, Heart Reborn, or Immortal Soul Garment Grids, or be used in Lady Luck's Random Reels by lining up two Flowers.

Cure can be cast by Bolt Drake (Oversoul), Lesser Drake (Oversoul), and Shell Shocker (Fiend Arena).

Final Fantasy XIEdit

Final Fantasy XI Spell
Cure
MP: 8
Effect: Restores target's HP by a very small amount. Afflatus Solace: Bestows a very weak Stoneskin effect.
Duration: 25 for Stoneskin effect when cast under Afflatus Solace
Casting Time: 2 Seconds
Recast Time: 5 Seconds
Magic Type: Healing Magic
Element: Light
Jobs: WHM 1 - RDM 3 - PLD 5 - SCH 5 - Automaton 26

Cure is the lowest level White Magic spell. It heals a single target by a very small amount amount. It can be purchased from a vendor for 70 gil or less depending on fame. Players who start as a White Mage automatically start with this scroll in their inventory.

  • Bestows a weak Stoneskin if cast while under the effect of Afflatus Solace.
  • Can be used to damage undead monsters.
  • Can be used to wake sleeping allies.
  • If cast on a non-undead monster, it will have no effect, and will not gain any enmity (unless the enemy is aggressive to magic) or claim the target.


Final Fantasy XIIEdit

Cure is a Level 1 White Magick that can be purchased in Rabanastre at the start of the game for 200 gil. White Magick 1 license (15LP) needs to be unlocked on the License Board to be able to use it. Cure heals one target.

In the International Zodiac Job System version, Cure has an area of effect and is only available for the White Mage job class. Ashe, Penelo, and Fran can use Cure no matter what their jobs are. Cure also deals damage to undead enemies.

Final Fantasy XII: Revenant WingsEdit

Only the healing-type Yarhi, the White Hare and Carbuncle, as well as Penelo and enemy White Mages, can cast it. It heals a little HP to a single target.

Final Fantasy XIIIEdit

Restore target's HP.
—Description

Cure is the lowest level healing spell, which heals one target with a small amount of HP. It is accessible through the Medic role. Although it heals small amount of HP, it can be cast three to six times in a row (depending on how long the caster's ATB bar is), thus giving it maximum effectiveness. The higher the chain gauge the ally receiving the heal has, the more Cure heals. The gauge depletes at a faster rate every time a healing spell hits, and so it could be a good idea to make a Synergist enhance the target to stabilize it.

Cure is learned by leveling in the Medic role in the Crystarium system and can be learned by everyone at varying stages: Hope and Vanille learn it at Stage 1, Lightning at Stage 3, and Snow, Sazh, and Fang at Stage 7.

Final Fantasy XIII-2Edit

Cure returns in the sequel of Final Fantasy XIII with little to no changes. It restores a small amount of HP, but can be cast three to six times in a row. It also retains its effect to heal more HP the higher the target's chain gauge. It can learned by both Serah and Noel.

Lightning Returns: Final Fantasy XIIIEdit

As Lightning can only heal via items, Cure can only be used by Angel of Valhalla to heal Lightning. He learns the more powerful Curaja when fully healed of his wounds by feeding him food and medicine.

Final Fantasy XIVEdit

FFXIVL Cure Icon

Cure appeared as an ability in the original Final Fantasy XIV. At the initial release, Cure was a spell learned by Conjurers at rank 4. The ability cost 2 action points to set and cost 12 MP to cast. The ability restored HP to all party members within an area of effect. After patch 1.20, Cure remained a Conjurer spell available for use at level 2, but the spell only targeted a single ally instead. Cure could be used by all classes for cross class.

FFXIVARR Cure Icon

Cure appears in the relaunch of Final Fantasy XIV as a Conjurer available at level 2. The ability restores HP to a single party member with a potency of 400. The ability can be used by all classes for cross class, but only the White Mage, Scholar, and Paladin jobs may use the spell as a cross class skill.

Final Fantasy XVEdit

In Final Fantasy XV Episode Duscae, Cure is the sole traditional magic ability used exclusively by Ignis. It restores a small amount of HP to one party member on the field; however, as Ignis is not player-controlled, it is not possible to dictate when it is cast, and its usage is predicated on Ignis's AI.

Final Fantasy TacticsEdit

White Magick that soothes injuries, restoring HP.
—Description
Life's refreshing breeze, blow in energy! Cure!
—Upon casting in PlayStation version.

Cure is an action ability that can be learned by White Mages for 50 JP. It uses 6 MP and has a speed of 25.

Final Fantasy Tactics AdvanceEdit

Cure is a spell that can be learned by White Mages and Red Mages. It is learned through either the White Staff (for White Mages) or the Fleuret (for Red Mages) and requires 100 AP to master.

It is considered a Holy-elemental spell, as casting it while the Holy law is enforced will attract a card. It costs 6 MP to cast, has a Magic Power of 40, and has a range of 4. The ability can be stolen by using Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Cure remains the same as it was in Final Fantasy Tactics Advance, but costs 8 MP to cast.

Final Fantasy Type-0Edit

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Final Fantasy AgitoEdit

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Final Fantasy Crystal ChroniclesEdit

Cure Magicite can only be found in dungeons. Once a player finds it, they can cast it until they leave that dungeon. The spell can also be cast from a Cure Ring that can be carried between dungeons.

Final Fantasy Crystal Chronicles: Ring of FatesEdit

RoF Cure Magicite

Cure Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Cure Magicite can only be used once, so players can carry from 10 to 99 Cure Magicite. Cure Pockets can be found or purchased from the Mog Mart so players can carry more.

Final Fantasy Crystal Chronicles: My Life as a KingEdit

Cure is a level 1 Restoration ability for the White Mage class, and caps at level 100. It restores only one ally's HP, can be used up to three times per battle and only up to five times a day.

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

Cure is one of the six basic spells that any character can cast, and is indicated by the green icon. In addition to recovering ally HP, Cure is also used to reveal ethereal undead enemies, who will take less damage unless targeted with Cure, Cura, or Curaga.

Final Fantasy Crystal Chronicles: My Life as a DarklordEdit

FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Crystal Chronicles: My Life as a Darklord. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Mystic QuestEdit

Cure is the basic healing spell available in this game. Attacking an undead monster with the spell will deal Zombie-elemental damage. Only Benjamin, Kaeli, and Phoebe can cast it. It will fully heal a single character, or recovers roughly half of two characters' total HP. The final boss, the Dark King, is highly weak to Cure, due to an Overflow glitch.

It breaks the damage limit, dealing well over ten thousand damage, but only from Benjamin's Cure spell; since Phoebe has nearly twice Benjamin's magic power, her Cure will overflow twice and have its normal effect.

Final Fantasy AdventureEdit

The Cure spell recovers Sumo's HP. More HP can be recovered when the Will Gauge reading is higher, and as the player advance in level. Obtained from Fuji in Kett and the spell costs 2 MP to cast.

The Final Fantasy LegendEdit

Cure is an ability that has 10 uses and has an power of 4 which restores lost HP to a target, the healing formula is base on Mana. This ability is used by Sphinx, Ki-Rin, Titan.

There's a Magic Book called Cure and it has a book icon before its name. It cast Cure, and can be bought in Hidden Town and Undersea Castle for 1,000 GP. It only has 30 uses and has a power of 4. Its healing formula is base on Mana and recovers HP.

Final Fantasy Legend IIEdit

Cure is an ability that has 15 uses, it also increases a Robot's HP by 9. The amount healed for Cure is Mana (Caster + Target) x4. This ability recovers HP to a single target. This ability can be used by Anubis, Athtalot, Fairy, Ghost, Giant, Kirin, Naga, Nymph, Rakshasa, Scarab, Spector, Sphinx, Sprite, Sylph, Titania, Unicorn, and Odin.

There's a Magic Book called Cure and it has a book icon before its name. It cast Cure, and can be bought in numerous towns across the various worlds for 6800 GP or found in chests. It only has 30 uses, and also increases a Robot's HP by 45 when equipped on them. It recovers the HP of one target, and the amount healed is equal to Mana (Caster + Target) x4.

Final Fantasy Legend IIIEdit

Cure1 recover 30% of a character's HP, it can also be used to attack undead. It cost 8 MP to use, and it can be bought for 400 GP in Dharm (Present), Elan (Past & Present).

Final Fantasy: The 4 Heroes of LightEdit

FF4HoL Cure Slot

Cure is a White Magic spell and cost 2 AP to cast. The spell can be given to any character by having a Cure Tome in the character's inventory. The spell can be purchased for 500 gil in Guera, Liberte, Urbeth at night, Arbor, and in Spelvia. Aire, Torte, Rekoteh, and Rolan are automatically equipped with this spell when they join the party. A Cure Tome can also be found in a chest inside the the Witch's Mansion.

Bravely DefaultEdit

Cure is a Level 1 White Magic spell that costs 4 MP and restores low HP to a target or all in a group, when used against Undead type enemies it deals damage to them. Scroll for the spell can be acquired from Magic shops at the start of the game for 200pg. It can be used by any character with White Magic Lv.1 Ability.

Bravely Second: End LayerEdit

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Final Fantasy DimensionsEdit

Cure is a spell the player can buy in the low level magic shops. It requires a Level 1 White Magic and 4 MP. It can be cast with White Mages, Red Mages, or if the character has the required White Magic/Red Magic Ability set.

Final Fantasy Legends: Toki no SuishōEdit

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Dissidia Final FantasyEdit

Cure is a Story Mode skill. It recovers 30% of the character's HP.

Dissidia 012 Final FantasyEdit

I can fix that!
—Lightning

Cure is a Bravery attack usable by Lightning while in her Medic Paradigm. It does not harm the opponent, but restores a small amount of Lightning's Bravery. Lightning is able to use Cure on the ground initially and learns to use it in the air at Level 13. It costs 30 CP to equip and needs 100 AP to master. Cure also appears as a spell selectable during Onion Knight's Spellbook EX Burst, but it does nothing at all.

Be strong!
—Aerith Gainsborough

Cure is also Aerith's Assist Bravery attack on the ground. It quickly restores a moderate amount of Bravery to the user.

Theatrhythm Final FantasyEdit

Cure is an ability that activates automatically when the character's HP falls below 75%, and restores 10% of the character's max HP. It only works once per stage, however. Minwu, Cecil, Terra, Yuna, Shantotto, Prishe, Ashe and Lightning can all learn Cure.

Theatrhythm Final Fantasy Curtain CallEdit

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Pictlogica Final FantasyEdit

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Final Fantasy ArtniksEdit

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Final Fantasy Artniks DiveEdit

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Final Fantasy Record KeeperEdit

Cure is a White Magic Ability with a Rarity of ☆. It restores a small amount of HP to one target, it can initially be used four times and it can be honed to Rank 5. It can be made by using Minor White Orb x3, Minor Holy Orb x3 and 1000 gil.

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Final Fantasy ExplorersEdit

Restore a small amount of HP to a locked ally, or yourself if no ally is locked.
—Description
FFII - Magicshop signThis article or section is a stub about a spell in Final Fantasy Explorers. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

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Final Fantasy World Wide WordsEdit

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Mobius Final FantasyEdit

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Chocobo's Dungeon 2Edit

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Final Fantasy Fables: Chocobo's DungeonEdit

Cure is a level 1 White Mage spell and costs 1 SP to use. It restores a minor amount of HP to Chocobo.

Non-Final Fantasy appearancesEdit

Ehrgeiz: God Bless the RingEdit

Cure is an ability used by Tifa.

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Kingdom Hearts seriesEdit

Cure, along with its higher tier spells Cura and Curaga, appears as a spell in the Kingdom Hearts series. Just like in the Final Fantasy series, the spell recovers HP when used.

Heavenstrike RivalsEdit

Cure is Heroine and Heroine of Mana's ability. At the start of the player turn, all Allied Humans gain 1 HP and restore 5 HP.

GalleryEdit

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