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Cura (ケアルラ, Kearura?), also known as Cure2, Cure 2, and Cure II, is a recurring spell from the Final Fantasy series. It is a more powerful version of Cure, restoring more HP. In some games, Cura may be a full-party Cure. Cura and its other variants can also be used to inflict damage to undead enemies.
Restores HP to one ally.
Cura, also known as CUR2 in the NES release and Cure2 in the Final Fantasy Origins release, is a level 3 White Magic spell which restores a moderate amount of HP to a single party member. In the NES and Origins releases, it restores between 33 and 66 HP, while in subsequent releases it restores HP depending on the caster's Intelligence.
The spell can be bought at Elfheim and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 10 MP to cast.
Cura is a Level 3 White Magic spell that can be bought in Northwest Saronia, Doga's Village, Falgabard, and Village of the Ancients for 1,500 gil. It can only be used by a Red Mage, White Mage, Devout, Sage, Onion Knight, and Scholar.
Cura is a White Magic spell that Tellah and Fusoya already know when they join the party. Cura can also be learned by Cecil at level 15, Porom and Rosa at level 13, and in the 3D releases, child Rydia at level 12. It has a casting time of 1, costs 9 MP to cast with a power of 48 and never misses.
On the Easy Type version, the spell was renamed to Cure 2.
Cura returns as a White Magic spell in the sequel of Final Fantasy IV. Cecil, Rosa, and Porom already know the spell. It restores moderate HP to one or minor HP to all allies. It can also be used to damage the undead. It costs 9 MP to cast.
Cura is a White Magic spell that can be used by Cecil, Rosa, Ceodore, Kain (as a Holy Dragoon), White Mage, Fusoya, Porom, and Wedge. It costs 9 MP to use and restores a moderate amount of HP to one party member or a small amount of HP to the party.
Cura is a Healing spell that is learned from the espers Kirin at a x1 rate, Unicorn at a x4 rate, Golem at a x5 rate, Seraph at a x8 rate, and Lakshmi at a x16 rate. Terra can learn Cura at level 33. It costs 25 MP to cast, has a power of 28, and is vulnerable to Runic. Cura can be cast by General, Level 80 Magic, Cherry, Moebius, Desert Hare, Number 024, Clymenus, and Misty.
Cure 2 can be learned after learning Cure from the Restore Materia. It costs 24 MP to cast and has a spell power equal to the base magic damage plus 770. In the 1996 Demo release, Aeris has Cure 2 and can use it for the cost of 20 MP.
- MP Cost: N/A
- Target Type: Range
- Materia Generation System: Light Blue
- Level 1 - Default - Base Healing: N/A
Called Cura for the first time, this spell restores a moderate amount of HP on one ally. It can be drawn from a variety of mid-level enemies. Casting Cura in battle increases compatibility with Carbuncle by 0.2, but lowers compatibility with Eden by 0.2 as well. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Cura spells, among other basic spells.
|Draw from||Level 1-100: Edea*First encounter, Fujin*First encounter, NORG Pod|
Level 20-29: Abadon, Anacondaur, Biggs*Second encounter, Caterchipillar, Diablos, Esthar Soldier, Fujin*Second encounter, G-Soldier, Guard, Left Probe, Mesmerize, Oilboyle, Propagator, PuPu, Right Probe, Seifer*First encounter, Sphinxara, Sphinxaur, Tonberry King
Level 20-100: Geezard, Glacial Eye
Level 40-100: Turtapod
|Draw points||Tomb of the Unknown King (east room, hidden), Ragnarok (hidden), Ultimecia Castle (passageway)|
|Refine||L Mag-RF: Magic Stone x1 = Cura x5, Healing Water x1 = Cura x20|
Mid Mag-RF: Cure x5 = Cura x1
|No effect||No effect||No effect||No effect|
Restores a lot of HP of single/multiple targets.
Cura is a White Magic spell that restores a moderate amount of HP to one party member, or the entire party (roughly 1,000 HP total). Both Dagger and Eiko can learn it and Beatrix starts with it. It costs 10 MP to cast, and can be learned through the Healing Rod, Golem's Flute, and Barette. The spell has a power of 38. It can be reflected and works with Return Magic.
The formula for Cura is as follows:
If the ability Concentrate is equipped, the final piece of the formula becomes HP Restored = Base * [Bonus + 50%] instead.
Cura is located on Yuna's section of the Sphere Grid although everyone in the party can learn it. It costs 10 MP to cast. Cura can be cast by Cindy, Mortibody, Sinspawn Genais, and Yunalesca in her first two forms.
Cura can only be learned on the White Magic skillset from the White Mage dressphere. It costs 40 AP to learn and 10 MP to cast. Cura can also can be cast by passing through specific gates on the Healing Wind, Immortal Soul, Heart Reborn, and the Healing Light Garment Grids, or used via Lady Luck's Magic Reels by rolling a Cherry.
The potency of Cura increases if the spell is cast while the WHM has the Job ability Afflatus Misery effect activated. The increase is based on the damage sustained by the White Mage under this effect prior to casting Cura. Properly utilized, this makes Cura the most MP efficient Healing Magic spell in the game.
In the original version, Cura is found on the White Magick 3 License on the License Board. It cost 32 MP to cast and restores a moderate amount of HP to all allies in range. It costs 1,500 gil at Rabanastre, Bhujerba (after the events on the Dreadnought Leviathan), Nam-Yensa Sandsea, Tomb of Raithwall and Eruyt Village.
In the Zodiac versions, Cura can be bought from Dalmasca Westersand after the events in Dreadnought Leviathan for 2,000 gil, takes 36 MP to cast and requires the White Magick 4 license. In the Trial Mode it is also found in Stage 45 treasure (with Diamond Armlet). It can be used by White Mage and Red Battlemage, and by Monk and Time Battlemage by learning of a required Esper, and by Archer after activating a Quickening license.
Because of the Effect Capacity system in the PlayStation 2 versions hinders players from performing special actions or magick spells (as only a limited amount can be performed at once), casting Cura and Curaga under Faith status instead of Curaja is more efficient, because they cost three units of effect capacity and consume less MP altogether, making Cura useful until end game. In The Zodiac Age, this is no longer an issue, but Cura is still often used till endgame because it is the best healing spell Red Battlemage learns.
Cura Mote was added to the Zodiac versions that lets the party use the spell by consuming the item. The player can heal a party with Reflect status with Cura Mote.
Restore HP to target in range.
Cura is an area effect healing spell which restores a small amount of HP to all allies. It is learned by leveling in the Medic role on the Crystarium system and can be learned by everyone at varying stages: Vanille at stage 4, Hope at stage 5, Sazh at stage 7, Lightning at stage 8, and by Fang and Snow at stage 9. It costs 2 ATB segments to use.
Cura returns as a healing spell for the Medic role. The most notable change from the prequel is the potency of the spell, which has been significantly reduced. Only Noel out of the playable characters is able to learn the spell, and most recruitable monsters who are medics learn the spell as well.
Restores a large portion of target's HP.
Cure II appears in the relaunch of Final Fantasy XIV as a Conjurer ability after completing the "In Nature's Embrace" Conjurer guild quest at level 30. The ability restores HP to a single party member with a potency of 650. Once the player learns the Freecure trait at level 36, the player now has a 15% chance that after casting Cure, the MP cost for their next Cure II will be free.
In the Japanese version of the game, Cure II is called Cura.
White Magick that soothes injuries, restoring HP.
Life's refreshing breeze, heal from the sky! Cure2!
Cura can be used by White Mage for 10 MP. It costs 180 JP to learn and has a speed of 20.
Heals a lot of HP. Deals damage to zombies.
Cura can be learned by White Mages and Bishops for 200 AP from the Cure Staff. It costs 10 MP to cast, has a Magic Power of 60, and a range of 4 and vertical reach of 2. It is stealable through the ability Steal: Ability. Note that this ability is considered Holy-elemental.
Cura is a spell learned by the White Mage, Seer, and Bishop classes, costing 14 MP to cast, having a range of 4, and requiring 200 AP to master. It is learned through the Healing Staff for White Mage and Bishop, and through the Battle Folio for Seer.
Cura is a level 10 Restoration ability for the White Mage class, and caps at level 100. It restores two allies' HP, can be used twice per battle, can be used up to five times per day, and requires two turns to cast.
Cura appears a moderate level White Magic spell. The spell costs 3 AP to cast. It can be given to any character by having a Cura Tome in the character's inventory. The spell can be purchased in 1,500 gil in Guera and Urbeth at night and in Spelvia. Torte is automatically equipped with this spell when he joins the party. A Cura Tome can also be found in a chest inside the Tower to the Sky.
Cura is a level 3 White Magic. It grants medium HP recovery. Casting it on undead enemies will damage them. Group-casting is allowed. It costs 9 MP.
Cura is an ability that activates automatically when the character falls below 65% HP, and recovers 20% of their HP. However, it only activates once per stage. Minwu, Cecil, Terra, Yuna, Shantotto, Prishe and Ashe all learn Cura.
Cura is a White Magic Ability with a Rarity of ☆☆. It restores some amount of HP to one target, it can initially be used four times and it can be honed to Rank 5. It can be created by using Lesser White Orb x5, Lesser Holy Orb x8, and 3000 gil.
Restore a moderate amount of HP to the area around a locked ally, or yourself if no ally is locked.
Non-Final Fantasy AppearancesEdit
Kingdom Hearts seriesEdit
Cura, along with its tier spells Cure and Curaga, appears as a spell in the Kingdom Hearts series. Just like in the Final Fantasy series, the spell recovers HP when used.
"Cura" comes from the Latin word which translates into "care," "treatment," "attention" and "concern."