|Final Fantasy XII Rare Game|
|22 of 80|
|Bestiary Location||Rare Game|
|Location||The Tomb of Raithwall - Southfall Passage|
|Common Steal||Loxley Bow|
|Common Drop||Glass Jewel|
|Uncommon Drop||Sky Jewel|
|Very Rare Drop||None|
|Monograph Drop||Arcana (30% - Warmage's Monograph)|
|Canopic Jar Drop||High Arcana (5%)|
|Rare Poach||Death Powder|
|Attacks||12-hit max; may inflict Slow|
|Abilities||Fire, Fira, Oil, Dark|
|Innate abilities||Resist Guns and Measures, Piercing Magic, Null EVA, Spellbreaker|
|Immune to||Death, Petrify, Sleep, Disease, Lure|
Lich transformed by a seething hatred into something far darker and more powerful. This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall.
Within the Tomb of Raithwall, upon entering Southfall Passage, find a Lich and fight it, but do not kill it. By lowering its HP to critical, it will be prompted to use Divide, spawning another Lich. There is a 20% chance the spawned Lich will be the Cultsworn Lich. Spawned Liches will only divide once and divided Liches will not divide; in other words, if you find a Lich and its divider isn't a Cultsworn Lich, you may move along or preferably defeat them both.
Note that the three Liches that spawn when you press the Southfall Passage button to lower the tomb do not divide, and so Cultsworn Lich cannot appear from these enemies.
Higher level characters may have difficulty in reducing a Lich's HP without killing it. 1000 Needles is a perfect Technick for this, being as all Lich have approximately 1,100 HP - using 1000 Needles once will whittle the Lich down into critical without killing it. On the Magick side of things, Gravity, especially cast by those with poor casting ability, is useful. If necessary, the Lich can be Silenced, Slowed, Stopped, Disabled, and/or Immobilized when weakened so your team can heal themselves while waiting for the divide process to be successful.
Whichever attack you chose to get the Lich's HP critical, here's a good tactic to be careful not to overdo it:
- Turn off raise gambits or change condition to a single controllable ally.
- Kill uncontrollable allies.
- Have some allies ready for battle with the living, while some with undead (I chose the 2 with most strength for the living).
- Change the regular foe gambit condition to Foe: dark-vulnerable.
- For the new (undead) type, change the foe gambit condition to Foe: holy-weak and the action to the attack of your choosing (ie: 1000 Needles).
- Still the same type, to make sure not to finish the Undead, so it remain HP critical, add a gambit before the attack one (I cleared the raise one then moved it) with the condition Foe: HP < 1,000 and the action to something undamaging like Steal.