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Cultsworn Lich

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XII

The Cultsworn Lich is a Rare Game enemy found in Tomb of Raithwall in Final Fantasy XII. It is a stronger version of Lich.

Bestiary entry Edit

Derivation: Lich

Lich transformed by a seething hatred into something far darker and more powerful. This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall.

StatsEdit

Final Fantasy XII enemy stats
#334#335 #336
Location Species Aggression Movement type Rare Game Other information
Tomb of Raithwall (Southfall Passage)
Condition: 20% chance of appearing when a normal Lich divides.
Undead/Ghost Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) Number: 22 of 80
Rank: ☆☆☆☆☆Rare Game rank
N/A
Stats
Level HP MP Strength Magick Power
20 - 21 7,578 - 7,584 910 - 930 25 - 26 17 - 18
Vitality Speed Attack Power Defense Magick Resist
42 - 42 14 - 14 29 - 30 10 - 10 13 - 13
Evade EXP LP CP Gil
1 - 1 1,325 - 1,328 4 655 - 671 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 100% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune 0% 0% 0% 0% Immune 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune 0% 0% 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[30%] Monograph: Arcana (Warmage)
[5%] Canopic Jar: High Arcana
[95%] Pebble
[5%] Death Powder;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12
Added status effect: Slow

Fire, Fira, Oil, Dark None Resist Guns/Measures, Ignore Reflect, Ignore Evade, Low-HP Mag+ None

Requirement Edit

Within the Tomb of Raithwall, upon entering Southfall Passage, the player must find a Lich and fight it, but not kill it. By lowering its HP to HP Critical it will be prompted to use Divide, spawning another Lich. There is a 20% chance the spawned Lich will be the Cultsworn Lich. Spawned Lich will only divide once and divided Lich will not divide.

Higher level characters may have difficulty in reducing a Lich's HP without killing it. 1000 Needles is a perfect Technick for this, as Lich have approximately 1,100 HP—using 1000 Needles will whittle the Lich down into critical without killing it. On the magick side of things, Gravity, especially cast by those with poor casting ability, is useful. If necessary, the Lich can be Silenced, Slowed, Stopped, Disabled, and/or Immobilized when weakened so the team can heal themselves while waiting for the divide process to be successful.

Whichever attack the player chooses to get the Lich's HP critical, here's a good tactic:

  1. The player should turn off Raise gambits or change condition to a single controllable ally.
  2. The player should kill any guests.
  3. Some allies should be ready for battle with the living opponents, while some with undead.
  4. The regular foe gambit condition should be "Foe: dark-vulnerable".
  5. For the new (undead) type, the foe gambit condition should be "Foe: holy-weak" and the action to the attack of the player's choosing (i.e.: 1000 Needles).
  6. Still the same type, to ensure to not finish the undead so it remains HP critical, one should add a gambit before the attack one with the condition "Foe: HP < 1,000" and the action to something non-damaging, such as Steal.

Battle Edit

Strategy Edit

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Other appearancesEdit

Pictlogica Final FantasyEdit

PFF

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Gallery Edit

Etymology Edit

In fantasy fiction, a lich is a type of undead creature. Often such a creature is the result of a transformation, as a powerful magician or king striving for eternal life uses spells or rituals to bind his intellect to his animated corpse and thereby achieve a form of immortality.

Related enemies Edit

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