Cultists' Tower
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Added by CrazyswordsmanThe Cultists' Tower (狂信者の塔, Kyōshinsha no Tō?, lit. "Fanatics' Tower"), also known as Tower of Fanatics, is a location in Final Fantasy VI. It was built and is inhabited by the Cult of Kefka, a group that worships Kefka Palazzo.

Added by TenzaZangetsuThe tower lies along the Serpent Trench surrounded by mountains, and so is only accessible by airship. Several members of the Cult of Kefka march in circles in front of the tower, including Strago. If the player enters the tower with Relm in the party, she will call out to him and snap Strago to his senses, and he will rejoin the party. A gang of thieves outside the tower will offer the sell the player some information for an obscene price. The information is a hint as to how to find the Ancient Castle and to visit the weapons shop in Narshe.
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Climbing the Tower
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The tower is the tallest structure in the game with dozens of floors over four screens of staircases. Thieves frequently attempt to scale the tower, but come out empty handed or not at all due to the tower's security measures: all offensive commands, except Magic, are sealed, and unless Umaro is brought along, the party is limited to the use of spells and items in battle.
The enemies in the tower use magic of escalating strength depending on the "level" of the enemy, ranging from 10-90. Enemies of higher "level" appear with greater frequency as the player climbs higher. Also, some of the enemies has Auto-Reflect, making it risky to cast spells on them. At the top lies the unique relic Soul of Thamasa, but taking it causes the cult to surround the party, with leader of the cult, the Magic Master, attacking the player.
There are no save points in the tower, so if the player is defeated at any time while scaling it, all their progress will be lost (including magic spell learned and found treasure). The Holy Dragon, one of the Eight Dragons, resides in one of the tower's treasure rooms.
The first treasure room has a hidden switch in the wall to the right of the treasure chest. The switch reveals a second treasure room on the floor below, which contains Edgar's final Tool, the Air Anchor.
Treasure
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Added by TenzaZangetsu
Monster Formations
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Added by CrazyswordsmanOutside the tower
- Level 10 Magic, Level 20 Magic
- Level 10 Magic x2, Level 20 Magic
- Level 10 Magic, Level 20 Magic, Level 30 Magic
- Level 10 Magic x2, Level 30 Magic, Level 60 Magic
- Level 20 Magic x2, Level 40 Magic
- Level 30 Magic x3
- Level 40 Magic, Level 50 Magic, Level 60 Magic
- Level 40 Magic, Level 50 Magic, Level 70 Magic
- Level 50 Magic
- Level 50 Magic, Level 70 Magic x2
- Level 60 Magic, Level 90 Magic
- Level 80 Magic x2
- Level 80 Magic, Level 90 Magic
- Level 90 Magic x2
- Magic Urn x2
- Magic Master (Boss)
In the treasure rooms
- Magic Urn x2
- Level 50 Magic
- Level 90 Magic
- Holy Dragon (Boss)
Gallery
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Music
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| {{{image}}} | |
| "The Fanatics" from Final Fantasy VI | |
| Trouble with the audio sample? | |
"The Fanatics" is the background theme of the Cultists' Tower. It is an ominous theme with various chimes and later a deep male chorus humming. The TOSE rendition omits the deep male chorus and and instead replaces it with a vaguely female chorus. It also plays when the Returners confront Kefka at the top of his tower.
Trivia
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- Despite being a form of magic in-game, Strago's Lore skillset is disabled in this dungeon, possibly due to the fact that players have gained access to Level 5 Death, as all enemies encountered in the tower have levels divisible by 5.
- All the enemies in the tower die when they run out of MP and since they do nothing but cast spells, the player could use Rasp to speed up their magic consumptions or use Osmose to steal their MP to replenish their own instead of using an Ether. However, the higher level enemies have several thousand MP, making this strategy impractical.
- The tower is host to a small handful of glitches:
- The party does not necessarily need to take the Soul of Thamasa in order to trigger the fight with Magic Master. Simply walking in front of the chest will activate the battle when they try to leave.
- If a player were to open a door in the tower, and if they were to have their gamma on their screen high enough, one would be able to see the background moving through the top half of the doorway.
- When the player engages the Holy Dragon, the camera will move to where the dragon is, but after the battle, it will never move it back. This fixes itself when the player leaves and reenters the room.