Pleasing the Palate
There's some as say the culinary arts are just a lot o' fancy cookin'--but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouth-waterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world. Now, as ye can prob'ly imagine, both of the above call fer a decent helpin' of experience an' skill... but neither's worth a damn if you ain't got passion. Our trade's as tough as old mutton, lass, an' passion's the only thing what gets us through the gristly bits. When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'? Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shred, passion's the only thing as keeps ye standin' in front o' the stove.
Whetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory truly does run through one’s stomach.
Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Guolskyf Bhaldwaensyn, known by the masses as "Mastcleaver", put forth a thalassocratic decree proclaiming the culinary arts a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society—its recipe compendiums now grace the shelves of every librarium in the realm.
Culinarians can prepare meals for use by adventurers, such as drinks, steaks, soups, and bread. Some elaborate dinner sets can also be created to be placed in player housing.
Culinarians are defined by wielding a skillet in the main hand, and can equip a culinary knife to the off-hand.
|Basic Synthesis||1||0||No||Increases progress. Efficiency: 100% Success Rate: 90%|
|Basic Touch||5||18||No||Increases quality. Efficiency: 100% Success Rate: 70%|
|Master's Mend||7||92||No||Restores item durability by 30.|
|Steady Hand||9||22||No||Improves action success rate by 20% for the next five steps.|
|Inner Quiet||11||18||No||Grants a bonus to control with every increase in quality.|
|Observe||13||14||No||Do nothing for one step.|
|Hasty Touch||15||0||Yes||Increases quality and requires no CP. Efficiency: 100% Success Rate: 50%|
|Standard Touch||18||32||No||Increases quality. Efficiency: 125% Success Rate: 80%|
|Great Strides||21||32||No||Doubles efficiency of next Touch action. Effect active for three steps.|
|Master's Mend II||25||160||No||Restores item durability by 60.|
|Standard Synthesis||31||15||No||Increases progress. Efficiency: 150% Success Rate: 90%|
|Steady Hand II||37||25||Yes||Improves action success rate by 30% for the next five steps.|
|Advanced Touch||43||48||No||Increases quality. Efficiency: 150% Success Rate: 90%|
|Reclaim||50||55||Yes||Increases the chance materials will not be lost after botches synthesis to 90%.|