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The Crystarium system (クリスタリウム, Kurisutariumu?) is a character growth system from the Fabula Nova Crystallis: Final Fantasy subseries. Its most prominent appearance is in Final Fantasy XIII, where it is the base of stat and ability growth for the party.
The Crystarium system is the ability and statistics development system where each party member has a unique Crystarium, similar to the Sphere Grid of Final Fantasy X, although the systems do not intersect. The Crystarium is fueled by Crystogen Points (known as Crystal Points in the Japanese version), or CP, which are won after every battle, and are spent to unlock nodes in the Crystarium.
The system allows players to select which bonuses their character gains, rather than automatic level bonuses. Players fill the experience gauge between bonuses themselves, which is analogous to level gauges in previous games, but manually filled to fit the player's preference. Each character's Crystarium originates from their eidolith (the crystal containing their Eidolon) and branches out in six directions, with one branch corresponding to each role.
In addition to the characters' eidoliths being unique, the spatial layout of each Crystarium is also different for each character. For example, Snow's six roles extend along perpendicular directions, while Vanille's six roles extend in approximately the same direction, but diverge before slightly converging again, creating a spherical structure. As the character levels up the details on the grid get increasingly elaborate.
Each character's Crystarium growth level corresponds to the progress of the game's story. After fighting certain bosses, the Crystarium levels up, enabling players to advance through the layout and possibly upgrade their stats and learn new abilities, but enhancing stats and learning skills is still dictated by each role's level. By filling up the experience (CP) gauges between bonuses or abilities, the player can choose which abilities to learn or bonuses to receive. The player is limited to the abilities and bonuses within each Crystarium level.
In previous games, characters were given stat bonuses or abilities at set levels, while in the Crystarium, these bonuses or abilities are the player's choice. The main bonuses players encounter are Strength, Magic and HP, while stats such as Defense, Speed or Evade have been removed as attributes, though remain as special effects that can be augmented with abilities, such as Physical Defense +5% or ATB Speed +10%.
There are ten stages to the Crystarium and the stage of Crystarium is factored in when calculating the Eidolons' rank. The Eidolons have no Crystaria of their own and neither are their stats tied to the character's (as is with Yuna's aeons in Final Fantasy X). Instead, the Eidolons' stats are determined by their rank, which is the sum of the summoner's Crystarium stage and the number of roles they have advanced to level 5.
Paradigms model the job system of games past while adding some level of customization and restriction. Each character in the field can take on one of six roles in a paradigm; any combination of three characters' roles constitutes a paradigm. Paradigms can be changed mid-battle with a Paradigm Shift; however, what is more important to the Crystarium system are the particular roles each character can take on.
The six roles are:
(AttackerName in Japanese: アタッカー)
|Build attack chains more easily with enhanced Strength.|
(BlasterName in Japanese: ブラスター)
|Charge enemy chain gauges with concentrated attacks.|
(DefenderName in Japanese: ディフェンダー)
|Shield allies from enemy attacks with enhanced Defense.|
(JammerName in Japanese: ジャマー)
|Enfeeble enemies while charging their chain gauges.|
(EnhancerName in Japanese: エンハンサー)
|Support allies with an array of magical enhancements.|
(HealerName in Japanese: ヒーラー)
|Focus on restoring HP and removing status ailments.|
Each character starts out with three roles in which they are more proficient. A short way into Chapter 10, each character becomes able to access the other three roles, a feature called "Role Development." These secondary roles can be used once the character learns at least one ability from that role.
|Character||Primary Roles||Secondary Roles|
|Lightning||Commando, Ravager, Medic||Sentinel, Saboteur, Synergist|
|Snow||Commando, Ravager, Sentinel||Saboteur, Synergist, Medic|
|Vanille||Ravager, Saboteur, Medic||Commando, Sentinel, Synergist|
|Sazh||Commando, Ravager, Synergist||Sentinel, Saboteur, Medic|
|Hope||Ravager, Synergist, Medic||Commando, Sentinel, Saboteur|
|Fang||Commando, Sentinel, Saboteur||Ravager, Synergist, Medic|
In each level of the three primary roles a character has, there are occasional branches that contain additional skills and stat increases. Their secondary roles have no branches, being more straight-forward and restricted to fewer skills. CP costs for the secondary roles' nodes are much higher than those for the primary roles, despite having fewer nodes to activate.
Expanding the CrystariumEdit
The characters' Crystaria expand to the next level after certain bosses are defeated:
- Stage 1 - Initial extent of Crystaria, as of the start of Chapter 3.
- Stage 2 - Defeat the Garuda Interceptor at the end of Chapter 3.
- The Synergist role is unlocked for Sazh, and the Saboteur role is unlocked for Vanille.
- Stage 3 - Defeat the Dreadnought during Chapter 4.
- The Medic role is unlocked for Lightning, and the Commando role is unlocked for Sazh.
- Stage 4 - Defeat the Aster Protoflorian near the end of Chapter 5.
- Stage 5 - Defeat Enki and Enlil near the end of Chapter 6.
- Stage 6 - Defeat the Havoc Skytank at the end of Chapter 7.
- Stage 7 - Defeat Barthandelus at the end of Chapter 9.
- Stage 8 - Defeat Cid Raines during Chapter 10.
- Stage 9 - Defeat Barthandelus near the end of Chapter 11.
- Stage 10 - Defeat Orphan at the end of Chapter 13.
The player can earn achievements by completing the Crystarium role paths for a single character for each job. After activating all nodes in the Crystarium for all roles for every character the player earns the Master's Seal achievement.
- For in-depth information about monster developing, see: Paradigm Pack.
The Crystarium differs from the original in several ways. Now, each character can unlock other roles from the start, and there is no cap on the development. The stat growth is determined by crystals' size and role selected to expand, e.g: if the crystal is large and player chooses to raise Sentinel's level by one, the HP growth will be larger than when raising Sentinel's role on a small crystal.
When developing roles on larger crystals for Serah and Noel, player can get:
- 2 points to Strength from upgrading the Commando role.
- 2 points to Magic from upgrading the Ravager role.
- 6 points to HP from upgrading the Sentinel role.
- 2 points to either Strength or Magic for upgrading the Saboteur role. Leveling up to an even level will give Strength (levels 2, 4, 6, and so on). Leveling up to an odd level will give Magic.
- Either 6 points to HP or 2 points to Magic for upgrading the Synergist role. Leveling up to an even level will give HP (levels 2, 4, 6, and so on). Leveling up to an odd level will give Magic.
- 6 points to HP for upgrading the Medic role.
With this knowledge, the player can min-max their way to optimal stats.
When Crystarium expands, the player is free to choose one of the following options while developing Serah and Noel:
- Add an ATB gauge segment up to 2.
- Learn an exclusive skill (requires at least one ATB gauge segment to be "purchased").
- Raise Accessory Points by 20 twice, and by 10 once.
- Unlock either Saboteur, Synergist, or Medic.
- Add a Boost each known Role's Bonus, up to two Boosts per Role.
The structure of the Crystarium has also changed: there are no longer tiers and the Crystarium takes the shape of the character's weapon. Monster Crystaria take the shape of the creatures themselves, with the exception of DLC monsters, whose Crystaria are shaped like the Mog Clock, and Zwerg Droids', whose Crystarium takes shape of those of Spooks.
There is also a difference between the Crystarium of main characters and the one of monsters: while Noel and Serah's Crystaria are developed with the returning Crystogen Points and each of their roles can reach LV99, the monsters' Crystaria are developed with items dropped by enemies, found in the field, or bought from Chocolina, and have level limitations.
Mastering a character's Crystarium to level 99 in all roles earns the player the "Supreme Being" achievement/trophy.
"Crystarium" is the library at Akademeia. The Altocrystarium system is used to upgrade the party's magic spells with phantoma. Magic can be leveled in several fields: power, recovery rate, MP cost, casting time, range, speed and homing.
- Final Fantasy XIII
- Final Fantasy XIII-2
The word Crystarium is a portmanteau of "crystal" and the suffix -arium, taken directly from the Latin. The arium suffix denotes both a place associated with a specific object, or a device associated with a specific function.