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Crystalbug (red)

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The Crystalbug is a fiend/crystalbug-type enemy from Final Fantasy XII. There are only three Crystalbugs in the game, a red, blue, and green one. The player can steal Feystones from it, needed for making High Arcana.

The first mention of such a creature comes from the moogle merchant Tetran, who mentions a creature that mimics that of crystals.

The red Crystalbug disguised as a Gate Crystal can be found in the Succor Midst Sorrow area in the Nabreus Deadlands and becomes an actual Save Crystal when defeated.

Bestiary entryEdit

Page 1: ObservationsEdit

Being a fiend that, unable to move and hunt for food on its own, mimics the form of a crystal, thereby tempting its prey to come to it. The deception is nearly perfect and thus almost impossible to detect. Should an ill-starred traveler mistake such a creature for a crystal, and reach out his hand, he will be treated to a maelstrom of the strongest magicks, before having his life juices summarily drained.

Page 2: Aletap RumorsEdit


Final Fantasy XII enemy stats
#111#112-a #112-b
Location Species Aggression Movement type Rare Game Other information
Nabreus Deadlands (Succor Midst Sorrow) Fiend/Crystalbug Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
45 43,656 999 27 -
Vitality Speed Attack Power Defense Magick Resist
50 20 57 37 46
Evade EXP LP CP Gil
0 0 10 3,150 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% 50% 50% 50% 50% 50% 50% 50%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune Immune Immune 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack Fira, Thundara, Blizzara, Watera, Aerora None Safety, No Knockback, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Reduce Damage, Half MP, Magick CT0 None


The Crystalbugs know elemental magicks, halve all elemental damage, are immune to many debuffs and have the troublesome Restore ability. Like Mimics, they will not attack until inspected. Crystalbugs do not give any Experience Points, but they do give 10 License Points.

The Crystalbug must be attacked consecutively, as otherwise it will resort by using Restore to heal itself for 30% of its HP.


The red Crystalbug is difficult if the party's level is not over 40. The party should have Shell and Haste before interacting with the false Gate Crystal, as the Crystalbug will cast Darkra or a similar spell immediately after. Bravery and Berserk are also recommended, but at least one of the party members should be the dedicated healer.

The party should keep attacking the red Crystalbug with normal attacks. Using elemental magick is pointless as only non-elemental attacks deal full damage.



  • In the original Japanese version, the Crystalbug at Nabreus Deadlands had a mere 5,457 HP. Both the Piggyback and Bradygames guides erroneously show the hit point total from the Japanese version.

Related enemiesEdit