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Crystal Defenders

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Crystal Defenders
Crystal Defenders.jpg
クリスタル•デイフエンダ—ズ
kurisutaru • dēfendāzu
Developer(s) Tose
Publisher(s) Square Enix
Release date
iOS
Japan/United States/Europe/Australia December 23, 2008

Xbox 360 Live

Japan/United States/Europe March 11, 2009

Wiiware

United States April 20, 2009

PlayStation Network

PlayStation 3 version
Europe July 23, 2009
PlayStation Portable version
Europe October 29, 2009
Genre Defensive Simulation
Game modes Single player
Ratings :PEGI:7+7+
Platform(s) iOS, Xbox Live Arcade, PlayStation Network, WiiWare

Crystal Defenders, originally released in Japan as Crystal Guardians, is a defensive strategy game in which players deploy Jobs from Final Fantasy Tactics A2: Grimoire of the Rift, such as Black Mages and Soldiers, to fend off encroaching enemy hordes and prevent them from stealing their party's crystals.

There are 12 stages total in three different game versions, W1, W2, and W3. In W1, players can learn the game basics. In W2, the introduction of Power Crystals opens up new doors, allowing for deeper, more detailed strategies. Finally the complex maps in W3 are intended to challenge even the most seasoned players. The Wii versions of the game are numbered differently, only R1 and R2.

Contents

GameplayEdit

The Title Screen for the iPod Touch version.
Wyvern777Added by Wyvern777

The point of the game is to defend a path which waves of enemies will walk through. There are a total of thirty waves, each one consisting of a specific type (or types) of enemy and the enemies get stronger with each progressive wave. If an enemy gets from one end of the path to the other, the player will lose one crystal. If the player should lose all twenty of their crystals then it is game over.

Several units defend the path.
AndresTigerAdded by AndresTiger

The player's first objective is to deploy units. When they have laid out their troops in a fashion they like they can then start the wave of enemies. For each enemy defeated the player is awarded money which can be used to buy new troops, power crystals or to level up their current troops, making them stronger. During a wave more troops can be placed or an Esper can be summoned for the prices of five crystals.

When all thirty waves are defeated, or even if the player loses, their performance will be scored based on how many waves they survived, how much money they had left, and how well they actually played.

Job ClassesEdit

Main article: List of Crystal Defenders Jobs

Power CrystalsEdit

In addition to the crystals a party must defend, players can also use gil to purchase and deploy special Power Crystals that enhance surrounding units' abilities. Units can receive the benefits of up to four Power Crystals of each type at once.

  • Red Crystal: Increases attack power of nearby units.
  • Blue Crystal: Increases attack range of nearby units. Regardless of the number of blue crystals in the vicinity, a unit's attack range can never exceed 230.
  • Yellow Crystal: Increases attack speed of nearby units.

EspersEdit

Main article: List of Summons#Crystal Defenders Espers

Once per wave, players have the option of using crystals to summon a powerful Esper. Espers can aid a party by dealing damage to monsters or granting units with beneficial effects. Espers cannot be summoned if a party does not possess at least six crystals, or three in the case of W3.

W1 EspersEdit

  • Phoenix: Summon the spirit beast Phoenix for the cost of five crystals to double the party's attack power and range for the duration of one wave.
  • Ramuh: Summon the gigas Ramuh for the cost of five crystals to deal damage to all monsters and lower their speed for the duration of one wave.
Ifrit summoned into battle in the WiiWare version.
AndresTigerAdded by AndresTiger

W2 EspersEdit

  • Ifrit: Summon the gigas Ifrit for the cost of five crystals to deal damage to all monsters in an area.
  • Carbuncle: Summon the sprite Carbuncle for the cost of five crystals to nullify resistances of all monsters in an area.

W3 EspersEdit

  • Chocobo: Summon a herd of Chocobos for the cost of two crystals to deal damage to all monsters in the area. The damage caused is low.
  • Unicorn: Summon the spirit beast Unicorn for the cost of five crystals to double your party's attack power and speed for the duration of one wave.

VersionsEdit

Mobile phones versionEdit

The first version, released in Japan as Crystal Guardians, was originally released for mobile phones. This game was released in a episodic format: W1, W2, and W3.

Xbox Live versionEdit

The Xbox Live Arcade version costs 800 MS Points ($10) and contains W1, W2, and W3 in their entirety, and is played with the usual Xbox 360 controller. Like all XBLA games, it also has twelve achievements that add up to 200 gamerscore points.

PSN versionEdit

The PlayStation Network version costs £7.99 in the UK and 9.99€ in the rest of Europe and $9.99 in the U.S.. It contains stages W1, W2, and W3. A free demo is also available, presenting a 20-Wave Stage from W1 and the Soldier, Black Mage and Archer Jobs.

iPod versionEdit

The iPod version costs $4.99 (in Canada) and can be played on an iPod Nano or Classic. This version has the W1 and W2 stages and is played using the click wheel. It should be noted that this version seems to be much harder than the WiiWare version.

iOS versionEdit

This version has the W1, W2, and W3 stages and makes a large amount of use from the touch controls making it simple, this version however is quite difficult like the standard iPod version each W chapter contains 4 maps, making a total of 12 and each map contains 30 waves. There are two versions of the game: the full version and the Lite version, which only has one map and 20 waves from W1.

WiiWare versionEdit

The WiiWare version costs 800 Wii Points ($8) and comes in two installments, called R1 and R2. Both installments are available, the first of which contains the first 12 stages of the game (plus one bonus stage for getting a "perfect" on the first twelve) and is played using the Wii Remote held sideways. It should be noted that this version seems to be much easier than the iPod version of the game.

Achievements and TrophiesEdit

Main article: List of Crystal Defenders Achievements and Trophies

In the PlayStation Network and Xbox Live versions, Crystal Defenders has twelve trophies/achievements. The total achievement points value is of 200, and the Trophy list consists of 8 Bronze Trophies, 4 Silver Trophies, and a Gold Trophy. Most of these achievements and trophies revolve around clearing waves and levels.

DevelopmentEdit

Firstly released in Japan as Crystal Guardians on January 28, 2008, it was ported to the NTT DoCoMo series of mobile phones through a point download system called iMode, costing 300 points or 350 Yen. Part of the Final Fantasy Mobile series, it was later improved and ported to other major console networks and renamed Crystal Defenders for later releases.

See AlsoEdit

GalleryEdit

 
Crystal Defender Arcade Art.jpg
View file detailsXbox Live Arcade image.
 
Crystal Defenders iPhone Menu.jpg
View file detailsiOS Menu.
 
Crystal Guardians Logo.png
View file detailsAn early logo for Crystal Guardians.
 
Crystal Guardians Group Artwork.PNG
View file detailsEarly group artwork for Crystal Guardians.
 
Crystal Guardians Group Artwork 2.PNG
View file detailsPromotional artwork.

External LinksEdit

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