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VIICC Critical Status Effect

Zack in critical status in Crisis Core.

For the term used for inflicting higher damage than usual, see Critical Hit.
For the status that leaves a character near-death, see HP Critical.

Critical is a recurring status in the series that makes all of the target's hits deal double damage.

Appearances

Final Fantasy VII

Template:Sideicon Cait Sith's Limit Break Lucky Girl allows all party members to deal critical hits every time they attack, whether it be a regular physical attack, a command attack such as Slash-All, or a Limit Break. The Lucky Girl is a possible combination in Cait Sith's Level 2 Limit Break, Slots, and is executed by lining up three heart symbols.

Crisis Core -Final Fantasy VII-

Template:Sideicon Critical status can be achieved in various means, either from the Lucky Stars Limit Break executed by lining up three Cissnei portraits during Modulation Phase, by rolling the combination of 6-6-6 in the Digital Mind Wave reels (without a Modulation Phase), or by equipping the Sniper Rifle or Genji Glove accessories.

Final Fantasy X

Template:Sideicon Rikku's mixes, Hero and Miracle Drink, give either one or all party members the critical status boosting the targets' critical hit rate.

Final Fantasy X-2

Template:Sideicon Lady Luck learns the ability Critical that makes all of the character's attacks deal critical damage every time. Lady Luck can learn the ability for 160 AP after learning Felicity. Samurai can also learn SOS-Critical.

In the International and the HD Remaster versions of the game, the Garment Grids Peerless and Last Resort bestow the Critical status when Yuna, Rikku or Paine pass the red or green gate respectively. The Critical auto-ability can also be given to creatures if they are either equipped with the Peerless Garment Grid or if they are fed a Hero Drink.

Final Fantasy: The 4 Heroes of Light

Template:Sideicon The Party Host's Pot Luck ability has a chance to bestowing the party with a status that makes all of their physical attacks critical hits. The chance of the ability being used is random.

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