Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Cosmo Canyon (コスモキャニオン, Kosumo Kyanion?) is a location in Final Fantasy VII. It is also known as the "Valley of the Fallen Star". It is a pilgrimage site for those who wish to pursue the study of natural life, and home to an observatory from which the Planet and its surroundings can be studied. The eco-terrorist group AVALANCHE was founded in Cosmo Canyon by an unspecified person at an unknown time. The members of Red XIII's tribe are the guardians of this land. Every fifty years a male and female of the species perform a rite to appease the Planet.
Cosmo Canyon has several notable features: there is an observatory created by the elder Bugenhagen; the Cosmo Candle, the guardian fire which always burns; and the Shildra Inn, where they serve a popular drink named after the Cosmo Candle.
Cosmo Canyon is Red XIII's birthplace. For years, Cosmo Canyon was protected by a tribe of warriors of Red XIII's species. Nanaki (Red XIII) is the current guardian. Cosmo Canyon was once at war with the Gi Tribe, but they were defeated by Nanaki's father, Seto. Seto secretly sacrificed himself to save his home and family but continues to watch over Cosmo Canyon as a stone statue.
The organization of AVALANCHE is founded in Cosmo Canyon by a man who realizes the danger posed by the Mako Reactors after learning the Study of Planet Life. Despite this, Cosmo Canyon never turned into a main battlefield between AVALANCHE and the Shinra, as the movement placed their base of operations in Wutai.
The Turks are sent to Cosmo Canyon to find a specimen of Red XIII's species for Professor Hojo's research in Chapter 18. At the same time, Nanaki and the female Deneh are to perform the fifty-year ritual. Nanaki is frightened to take part in the ceremony, and tells this to his adoptive grandfather, Bugenhagen. Nanaki's fear makes Deneh consider him a coward. While Fuhito of AVALANCHE travels to confront his old master, Bugenhagen, the Turks fight through AVALANCHE forces to try to steal Deneh, but Nanaki jumps ahead to save her. Though Nanaki is taken into Shinra hands, Deneh escapes unharmed.
Final Fantasy VIIEdit
While traveling across the continent on a buggy, the vehicle breaks down and the party is forced to take refuge in Cosmo Canyon. Red XIII, who hails from Cosmo Canyon, goes with them. Bugenhagen tells Cloud and his companions about the Planet and the Lifestream. Aeris learns about Cetra and the Promised Land, while the townspeople will also tell Cloud about Professor Gast and how he visited the town thirty years prior before their arrival, having made a grave mistake.
Bugenhagen senses Red XIII resents his father, thinking he ran off when fighting the Gi Tribe. In order to let Red XIII see the truth for himself, Bugenhagen opens the sealed door to the Cave of the Gi, filled with ghosts of the Gi Tribe. At the end of the cave they find a petrified Seto. Red XIII learns that his father defended the cave with his life and that his body turned to stone due to the Gi Tribe's poisonous arrows, but his petrified body still looks over the cave entrance. Red XIII forgives his father and howls at his memory, which sends tears falling from the stone Seto's eyes.
Later, Cloud and his allies bring the Huge Materia they've retrieved to Bugenhagen's planetarium. When Meteor begins approaching the Planet, the greatest elder of Cosmo Canyon, Bugenhagen, dies at the age of 129. The other elders, Elder Hargo and Elder Bughe, continue to study the history of the Planet's life.
Cosmo Canyon is located to the South-West on Gaia's Western continent.
Exterior of the town at the bottom of the canyon. Entrance. The Cosmo Candle is found here.
This location is split into three areas. There is the ground level area where most areas are accessible from. In the bottom left of the screen is the exit to the world map. In the top left there is a staircase up into the Tiger Lily Arms Shop. The sign outside the entrance reads "Arms Shop", though interacting with it gives the player dialogue advertising Pub Starlet and Shildra Inn. Further to the right is a door next to a ladder. The ladder can be climbed although the hut it leads up to contains nothing. The door enters into Starlet Pub. In the top right is another ladder that leads up into the Item Store. Several other huts are visible, but cannot be accessed from this area, and not all of them correspond with rooms accessible from elsewhere. The ground level also has a bench and three stands stocked with various bottles, but none of them can be interacted with. A number of animated 3D wind turbines provide the town with electricity.
In the center of the area is the Cosmo Candle. At certain points of the game the cast will gather around the fire, using its own close-up area. This occurs when the player visits before heading through the Gate of Naught, after the player has visited before they leave Cosmo Canyon, and later in Part 3 during the scenes involved in obtaining Red XIII's Ultimate Weapon.
A higher level of the canyon exits from the Tiger Lily Arms Shop and leads up to a higher level into the Gate of Naught. An elevated plateau connects only to the Gate of Naught and allows the player to view the entire canyon.
Above the town is the clifftop. This is accessed through a ladder in Gate of Naught.
Unused dialogue for this area indicates that a save point may have existed in this area at one point, but one is not present.
Tiger Lily Arms ShopEdit
The Tiger Lily Arms Shop (タイガー･リリー･アームズ･ショップ, Taigā Rirī Āmuzu Shoppu?) is the first inside area that branches off into a number of other areas. The area has a save point on the lower level. On this same level is also the Weapon Shop that sells weapons an armor to the party. The letter to the player's left of the shop is the Turtle's Paradise Newsletter, Number 4.
The exit in the bottom left of the screen takes the player out onto the town onto the stairs leading down to the canyon floor. On the upper level, the exit on the left side is an exit into the ledge stairs of the canyon leading to higher up buildings. The exit at the top leads into Elder Hargo's Room.
This area is referred to as Cosmo Canyon in the menu, and as 武器屋 (Buki Ya?, lit. Weapon Shop) in the Final Fantasy VII Ultimania Omega. The shop name is never referred to in dialogue, though the shop's name is written in English on the sign. The Japanese katakana for the sign is given in the Final Fantasy VII Ultimania Omega.
Elder Hargo's RoomEdit
Hargo can be found here, as can Barrett when the party splits up. The room seems to be in an unusual state of disrepair, with boards having fallen out of the wall and been left strewn on the floor. The walls have been covered with cloth on the outside to provide insulation. Like the other huts, it is octagonal with a peaked cloth roof.
The room lacks the "lived-in" quality of the other huts, with the only hint that anyone lives there being some bottles and books on the lone cabinet and a mat near the doorway. The room is otherwise lined with various crates and barrels, and has a rope, oil can, and bucket tucked away in a corner. It is lit with a hanging lantern producing a greenish glow.
The only exit is back to the Tiger Lily Arms Shop.
Gate of NaughtEdit
The stairs to the left lead to an elevated plateau offering a view of the town. The path next to that leads back outside to the stairs down. The rightmost path leads to the Dining Hall. The final path leads to the Materia Shop. The ladder up leads to the Clifftop.
While there are a few containers tucked away in corners, the most prominent feature is the vault door leading to the caves beneath the town.
The counter for the Shildra Inn is on the upper level. If the player talks to the clerk when Tifa is the party leader, he will incorrectly refer to the inn as the "Shindra Inn". The innkeeper's desk has a potted cactus on it near the inn room's door, and a pigeon hole setup with two cabinets on the wall behind.
The bar is well-stocked with bottles and a pair of tapped kegs. There is also a sink behind the bar. Additional kegs are stacked against the stairs up and tucked into corners. The bar has four stools and there are two picnic tables each with a candle. One table has a sake set, while the other has a wine bottle and glass on one side of a card game in progress.
There is a Turtle's Paradise poster near the door to the inn. The only inhabitants are the innkeeper, bartender, and one patron.
The Materia shop has one exit, to the Gate of Naught, and is a combined living space and shop. The owner can be found sleeping behind the counter, as he gets so little business. However, he does have a sleeping mat in a lofted area which he can reach using a ladder behind the counter. Other homey touches include a large frame containing what may be a promotional image of Rocket Town depicting a launch over the door, two shelves full of books, and a woody plant growing out of a round urn, though said plant lacks any leaves or greenery and may be dead. A pair of bottles, one tipped over, on the floor close to where he is often found sleeping with his back to the counter might hint at how he spends his ample downtime. These bottles are not normally seen by the player due to the camera mechanics and are likely an Easter egg.
The loft serves as additional storage space and there are several crates beneath it, including one which blocks the player from going behind the counter. A greenish glow from the hanging lamp illuminates the room. Like many of the other huts, it is octagonal and made of wood, save for the peaked cloth roof.
An adult and child are found here. The room combines certain aspects of a living space and mess hall. There is a large table with three padded stools, set with a pitcher and a dirty plates with wooden spoons laid askew on the place mats on two opposite corners. A small boiler seems to provide hot water to a water pump and basin. There is a stove and many cords of wood piled next to it. Mining equipment including a rope, ladder, shovel, and rusty pickaxe with one tip worn shiny hung with care on the wall.
Despite this, there is also a hanging bed with a number of framed pictures on the wall opposing it. There is only one barrel and a large number of small pots and urns placed with care. A mat lies outside the door, and a nicely patterned rug dominates the floor, with a drainage mat placed over one corner.
The room is unusually prim among the huts in town. It is an octagonal room made of wood with a peaked cloth roof, illuminated by a hanging lantern with a greenish glow. A slatted screen is tied above the door.
The only exit is back to the Gate of Naught.
A small octagonal room with cloth walls, a peaked cloth ceiling, and a ring of storage seats around the perimeter, excluding the doorway. A pair of metal bars and a few green and orange feathers are strewn about the floor over a dirty rug. Pillows are laid out inside the ring of the room on the floor, in minor disarray, and two additional smaller rugs are laid over the storage benches. From the ceiling hang four tattered black banners and a lantern with a greenish light. Despite the high level of detail, there are no obtainable items or notable events in this room.
The room is carved from the stone of the canyon and features two beds, a futon, and several modern amenities including a standing lamp, refrigerator, bedside lamp, and alarm clock. It also features older amenities including a hanging lantern, dressing table and mirror, and picture of a scenic sunrise. A standing table features a pot of flowers, while the bedside table has a book in the niche. There is a pitcher and two glasses atop the fridge and a barrel in the corner.
Accessible by climbing a ladder from the main part of Town, it is a unique two-hut location, and the only shop in town where the living quarters are not in the shop itself, when living quarters are visible. Initially, only the shop is accessible, or even visible, due to the area behind the counter being roped off. However, later in the game, the player can access the living quarters in the other hut via the bridge between them.
The shop contains a large number of containers ranging from barrels and crates to small boxes. Several irregular sacks hang from the ceiling along with a lantern emitting greenish light. There is also a large potted plant. There is a balcony outside which is used for additional storage.
The house contains a hanging bed and several bottles and small containers, as well as several framed pictures. A table set with a bottle, bowl, and wine glass stands at one of the walls facing the player. A greenish-glowing lantern hangs from the middle of the ceiling, with an orange-glowing device beneath it. Several pieces of junk are leaned against the far wall.
Both are octagonal rooms with wooden walls and peaked cloth rooves. The bridge between them is made of the same wood and has railings on both sides. It appears to branch off at an angle and may have been intended to indicate access to further huts, but no further rooms are accessible in that direction. A slightly lighter area implies the canyon wall, which this branch of the bridge ostensibly curves around, as it disappears behind the back wall of the shop.
The area outside the Observatory. The area is fenced off, but has a gate which has been left open, beyond which is a small telescope on a stand. A ladder leads down to the Gate of Naught. The door leads to Bugenhagen's Room. The balcony is accessible from inside the building and represents the highest point in the canyon.
The gate is topped with multicolored letters, but they are illegible. The Planetarium is topped with a spinning satellite dish done in 3D which is mounted on a post in the background depicting the wire coiled around it, while the Observatory itself has a giant telescope and what appears to be a crow's nest above the entrance to the balcony, which, while not accessible, supports a rod that holds a silver crescent moon aloft. There is also an animated 3D weather vane near the door.
The ground floor contains a kitchen with a stove and sink, refrigerator and freezer, and a table with seating for four set with a mug and two bottles. Additional bottles are set on a crate nearby and there are several barrels set out of the way. A table on the other side has a lamp and book set on top. A large red and yellow rug dominates the floor.
A ladder leads to the bedroom, which has both a bed and futon, a standing lamp, and a table set with a pitcher and bottles and two glasses. A rug matching the floor below dominates the floor here as well, but is turned so the corners oppose. The same ladder used to reach this floor can be followed further up to the balcony outside. A separate ladder leads to the observatory.
The observatory is dominated by the telescope, but also has a screen depicting another galaxy on the opposite wall.
Pipes, valves, and pressure meters permeate the whole building.
Accessible only from Bugenhagen's Room, with the exit back to the left, the room has two levels. The ground level has a large ship's wheel mounted on the wall near the door, a stylized pipe organ, and an old-style phonograph with a trumpet-style horn in the back. There is a black boiler barrel connected to a pipe leading down to a large radiator to provide heat to the room, though it is inactive. An charcoal gray machine controls the olive green platform in the center of the main part of the room, which has a gemini projector ball setup in the middle. Above the green circle is a cerulean dome with orange mountains around the lower rim and a large apparatus consisting of a sun, planets, and shooting stars connected by a number of circular supports. A wooden rim lined with globe lights separates the two.
Activating a red-balled level raises the platform into the upper level. Upon arrival, the celestial accoutrements take on a much more realistic appearance, moving around seemingly without support and showing a capacity to respond to Bugenhagen's interactions. The physical objects may serve as holographic markers to a much more complex simulation, similar to augmented reality, or might otherwise move out of the way or themselves be a much simpler simulation. The level will lower the platform when flipped again.
Beyond the exit of the Cave of the Gi lies this location. It is only visited once, and only for a scene. Seto stands at the top of the area, petrified, while a red moon hangs in the night sky. Here, Bugenhagen relates the truth of Seto's heroic sacrifice to the party. Red XIII promises to honor his father's name and to become a great warrior and save the Planet, causing Seto to cry glinting tears. After the scene, the party is returned to the Cosmo Candle automatically.
Red XIII's promotional art depicts him standing beside his petrified father while the moon shines white. While this set of images does not depict actual events in the game, they are sometimes indicative of the desires of the characters. It may also indicate that he returns later to tell his father of his deeds, similar to his promise he will return to tell Bugenhagen of them during the scene.
- Elixir (in the couch in the inn)
- Guard Source
- Elixir (disc 2 in the Item Shop back room)
- Magic Source (disc 2 in the Item Shop back room)
- Full Cure Materia (disc 2 in the Item Shop back room)
- Limited Moon (Given after bringing Red to Bugenhagen on disc 3)
- Bahamut ZERO Materia (only if Huge Materia was saved from the rocket in Rocket Town and both Bahamut and Neo Bahamut Materia are held)
There are two Turtle's Paradise flyers in Cosmo Canyon; number 4 in Tiger Lily's Arms Shop on a post of the shop, and number 5 in Starlet Pub next to the counter for the inn. If the player finds all flyers scattered around the game they can win a prize in Turtle's Paradise bar in Wutai.
If the player talks to a man near the bonfire, they will find out he is the one who will fix the player's broken buggy. If the player insists on paying him 1000 gil, he will tell that there is a treasure in the couch in the inn, which turns out to be an Elixir. The player can get the Elixir without getting the hint, however.
Before the party's second storyline visit to Gold Saucer, various player choices play toward choosing who will be Cloud's date that night.
When the player enters Cosmo Canyon for the first time, the party will split up. If the player had Barret in the party during this time, they can exchange dialogue about the formation of AVALANCHE in the room behind the weapon shop. Asking Barret to go on (+3 affection points) and tell more (+3 affection points) will give points toward getting Barret in Gold Saucer as a date.
The first question's affection points can be received an unlimited amount of times. After giving the first answer, respond with "Yeah, whatever..." and, due to a script error, the dialogue will reset when the player exits and reenters the room.
Hidden items in item shopEdit
There is a battle for a Megalixir after getting the buggy but before entering Cosmo Canyon, another one for five Hi-Potion when the party gathers around the fire but before entering Cave of the Gi, and another for five Hi-Potion any time after Cave of the Gi but before speaking to Shera in Rocket Town.
The second of these battles is easy to miss because the buggy will break down if is is taken near Cosmo Canyon and won't be fixed until after the Cave of the Gi events. Therefore to do this battle the party must park the buggy before getting too close to Cosmo Canyon and traveling the rest of the way on foot.
There are no forests around Cosmo Canyon to fight the Mystery Ninja in, however if the player leaves to the World Map during the events of Cosmo Canyon (after selecting the party around the fire but before Cave of the Gi, before that and the player will be unable to leave anyway), they will not be able to encounter Mystery Ninja. This is one of the few times in the game that she is unencounterable in forests.
The Huge Materia the party captures from Shinra are stored in the observatory. If the correct conditions are met, the player can obtain Master Materia. Master Magic is obtained by bringing at least one copy of all mastered Magic Materia to the green Huge Materia, whereupon the Materia merge. The player loses all individual Materia pieces, but all the spells will be contained in Master Magic. The process can be repeated were the player to master all the Materia again.
The player obtains a Master Command Materia if they bring a mastered Steal, Sense, Throw, Morph, Deathblow, Manipulate and Mime Materia to the yellow Huge Materia. The Materia merge into a Master Command that has all the base commands from the merged Command Materia, as well as Coin.
If the player fails to obtain a Huge Materia, it won't be placed in the observatory. If the player misses out on one of them, the blue Huge Materia will not be placed in the observatory. If this happens, the player can still get Bahamut ZERO from Bone Village. If the player loses two Huge Materia, they miss out on the red and blue Huge Materia, and if they only save one Huge Materia, it will be the yellow one. It is possible to lose all four, and if the party arrives to Bugenhagen's observatory with no Huge Materia in their possession, the party will be unable to access the upper floor for the rest of the game.
Red XIII's ultimate weaponEdit
- Skeeskee x3
- Skeeskee x2, Griffin
- Desert Sahagin x3
- Desert Sahagin x2
- Desert Sahagin x2 (Back attack)
- Skeeskee x3 (Back attack)
- Skeeskee x3 (Side attack)
- Desert Sahagin x2 (Ambush)
According to the Ultimania Omega guide, Jenova, or a form of her, rather, was originally supposed to be fought in Cosmo Canyon. Barret also mentions he had promised Jessie, Biggs and Wedge they would go to Cosmo Canyon to celebrate one day. The original script for Final Fantasy VII in fact did include a scene where Barret and the other members of AVALANCHE would talk about going to Cosmo Canyon. This scene, however, was cut from the game's final version.
In the original game manual for the first Japanese release of Final Fantasy VII, there is an "early" screenshot of Cosmo Canyon that differs from the finalized version seen in the retail game. Curiously, this early Cosmo Canyon scene exists as part of dummied content from the Honey Bee Inn, where TV screens would have displayed different locations from the game, the early Cosmo Canyon included. The differences between the two versions range from the presence of more rock formations in the foreground, to lamps, which were replaced with torches in the final game.
Cosmo Canyon appears as the FMS for its eponymous theme.
The word "Cosmo" likely derives from "cosmos". Cosmos derives from the Greek term κόσμος (kosmos), literally meaning "order" or "ornament" and metaphorically "world", and is antithetical to the concept of chaos.The word
The use of the term in Final Fantasy VII likely alludes to its "world" meaning, as Cosmo Canyon is the center of study on the Planet and its Lifestream.
- The screen on the Wonder Square in Gold Saucer entrance displays various scenes. One of the scenes is the early concept art for Cosmo Canyon (see Gallery).
- During the party's first visit to Cosmo Canyon, Bugenhagen will show Cloud and two other party members (excluding Red XIII, who has already seen it) his Planetarium. During the Planetarium show, one of the non-Cloud members of the party will comment on it just before having a shooting star encircle him or her. This character depends on which members are in the party and who has priority over whom, and it can be Barret, Tifa, Aeris, or Yuffie, with only Cait Sith guaranteed not to be the one.
- The shooting star will fly around Aeris regardless of who else is in the party with her.
- The shooting star will fly around Tifa only if Aeris is not in the party with her.
- The shooting star will fly around Yuffie only if neither Aeris nor Tifa is in the party with her.
- The shooting star will fly around Barret only if none of the female characters are in the party with him, meaning only Cait Sith can be there with him.
- When the party returns to Cosmo Canyon in Part 3 to get Limited Moon, all party members sit on the other side of the fire to Cloud, while Tifa sits directly next to Cloud.