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Conjurer (Final Fantasy XIV)

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FFXIV Conjurer Icon Conjurer
Conjurer Class Artwork ARR
Type Disciple of Magic Class
Role FFXIV Healer Icon Healer
Guild city Gridania
Guildmaster E-Sumi-Yan
Primary attribute Mind
Arms Rods
Job(s) FFXIV White Mage IconWhite Mage
Job master(s) Raya-O-Senna
Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.
E-Sumi-Yan

FFXIV Conjurer IconThe Conjurer (幻術士, Genjutsu Shi?) is a Disciple of Magic class in Final Fantasy XIV, and is focused heavily on healing. It is upgraded to the White Mage job using the White Mage Soul Crystal obtained from the quest "Seer Folly", with Conjurer at level 30 and Arcanist at level 15.

ProfileEdit

ConjurerEdit

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.
—Lodestone

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.

White MageEdit

Lalafell White Mage Artwork XIV
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
—Lodestone

White Mages wear the typical white mage clothing recurring in the series.

StoryEdit

ConjurerEdit

White MageEdit

HeavenswardEdit


FFT-job-squireM
This article or section is a stub about a job class in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.


EquipmentEdit

The Conjurer class is defined by wielding either one-handed wands or two-handed canes. At endgame, the available weapons are overwhelmingly two-handed canes, while wands are relatively scarce (the strongest as of 2.5 being the Tidal Wave Wand at item level 100).

In terms of late game armor and accessories, Conjurers and White Mages share "Healing" gear with Scholars.

AbilitiesEdit

ActionsEdit

All Conjurer spells cost MP to cast unless otherwise stated, however the MP cost varies based on the player's class and level, and on the spell in question.

Ability Level Type Cast Recast Range Radius Class (Job) Affinity
Stone
FFXIV Stone Icon
1 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ (WHM)
Deals earth damage with a potency of 140.
Additional Effect: Heavy +40% for 20s
Cure
FFXIVARR Cure Icon
2 Spell 2.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y GLA (PLD), PGL, MRD, LNC, ARC, CNJ (WHM), THM, ACN (SCH)
Restores target's HP. Cure Potency: 400
Aero
FFXIV Aero Icon
4 Spell Instant 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ (WHM), THM, ACN (SMN, SCH)
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time with potency of 25 for 18s (combined total potency of 200).
Cleric Stance
FFXIV Cleric Stance Icon
6 Ability Instant 5.00s 0y 0y CNJ (WHM), (SCH)
Swaps current INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
Protect
FFXIVARR Protect Icon
8 Spell 3.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 15y GLA (PLD), PGL, MRD, LNC, ARC, CNJ (WHM), THM, ACN (SCH)
Increases the physical and magical defense of all party members within range of target for 30 mins.
Medica
Medica Icon
10 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y 15y CNJ (WHM)
Restores own HP and HP of all nearby party members. Cure potency: 300
Raise
FFXIVARR Raise Icon
12 Spell 8.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y GLA (PLD), PGL, MRD, LNC, ARC, CNJ (WHM), THM, ACN (SCH)
Resurrects target to a weakened state.
Cannot be used when in combat.
Fluid Aura
FFXIV Fluid Aura Icon
15Complete Conjurer quest Trial by Water Ability Instant 30s 0y CNJ (WHM)
Deals water damage with a potency of 150.
Additional Effect: 15y knockback and Bind for 6s.
Esuna
FFXIVARR Esuna icon
18 Spell 1.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y CNJ (WHM)
Removes a single detrimental effect from target.
Additional Effect: 20% chance next Esuna will cost no MP
Stone II
Stone II Icon
22 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ (WHM)
Deals earth damage with a potency of 170.
Repose
FFXIV Repose Icon
26 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y CNJ (WHM)
Inflicts target with sleep for 30s.
Cancels auto-attack upon execution.
Cure II
FFXIV Cure II Icon
30Complete quest In Nature's Embrace Spell 2.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y CNJ (WHM)
Restores target's HP with Cure Potency of 650.
Additional Effect: 15% chance next Cure III will restore critical HP for 15s.
Presnce of Mind
FFXIV Presence of Mind Icon
30Complete the quest Seer Folly Ability Instant 150s 0y 0y WHM
Increases spell speed by 20% for 15s.
Stoneskin
FFXIVARR Stoneskin Icon
34 Spell 3.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y GLA (PLD), PGL, MRD, LNC, ARC, CNJ (WHM), THM, ACN (SCH)
Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.
Regen
FFXIV Regen Icon
35Complete the quest Only You Can Prevent Forest Ire Spell Instant 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y WHM
Grants healing over time effect with cure potency of 150 to target for 21s.
Shroud of Saints
FFXIV Shroud of Saints Icon
38 Ability Instant 180s 0y 0y CNJ (WHM)
Reduces enmity by half.
Additional Effect: Refresh with potency of 80 for 15s
Divine Seal
FFXIV Divine Seal Icon
40Complete the quest O Brother, Where Art Thou Ability Instant 60s 0y 0y WHM
Increases healing magic potency by 30% for 15s.
Cure III
Cure III Icon
42 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 4y CNJ (WHM)
Restores HP of all party members within range of target. Cure potency: 550
Holy
FFXIV Holy Icon
45Complete the quest Following In His Footsteps Spell 3.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 3.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y 8y WHM
Deals area of effect damage to nearby enemies. First target is hit with 200 potency. All targets afterwards take 10% less damage up to a maximum of 50% reduced.
Additional Effect: Stun for 4s (PvP 3s)
Aero II
Aero II Icon
46 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ (WHM)
Deals wind damage with potency of 50.
Additional Effect: Wind damage over time with a potency of 50 for 12s (combined total potency of 250).
Medica II
Medica II Icon
50 Spell 3.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y 25y CNJ (WHM)
Restores own HP and the HP of all nearby party members. Cure potency: 200
Additional Effect: Regen for 30s, Cure potency: 50
Stoneskin II
FFXIV Stoneskin II Icon
50 Spell 6.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y 15y CNJ (WHM)
Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat, or on a target engaged in combat. Duration: 30m
Benediction
FFXIV Benediction Icon
50Complete the quest Heart of the Forest Spell Instant 300s 30y 0y WHM
Restores all of a target's HP.
Asylum
FFXIV Asylum Icon
52Complete the quest A Journey of Purification Spell Instant 90s 30y 7y WHM
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100 Duration: 24s
Cannot be used with any other area-creating actions.
Stone III
FFXIV Stone III Icon
54Complete the quest The Girl with Dragon Tissue Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y WHM
Deals earth damage with a potency of 210.
Assize
FFXIV Assize Icon
56Complete the quest The Dark Blight Writhes Spell Instant 90s 0y 0y WHM
Deals unaspected damage to all nearby enemies with a potency of 300.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 300
Additional Effect: Restores 10% of own MP
Aero III
FFXIV Aero III Icon
58Complete the quest In the Wake of Death Spell 3.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y WHM
Deals wind damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 40 Duration: 24s
Tetragrammaton
FFXIV Tetragrammaton Icon
60Complete the quest Hands of Healing Spell Instant 60s 30y 0y WHM
Restores target's HP.
Cure Potency: 700

TraitsEdit

Name Level Description
Enhanced Mind
FFXIV Enhanced Mind Icon
8 Increases mind by 2.
Enhanced Mind II
FFXIV Enhanced Mind II Icon
14 Increases mind by 4.
Proshell
FFXIV Proshell Icon
16 Adds increased magic defense to Protect effect.
Maim and Mend
FFXIV Maim and Mend Icon
20 Increases base action damage and healing done by 10%.
Enhanced Mind III
FFXIV Enhanced Mind III Icon
24 Increases mind by 6.
Enhanced Raise
FFXIV Enhanced Raise Icon
28 Causes Raise to be usable in battle.
Free Cure
FFXIV Freecure Icon
32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Quick Stoneskin
FFXIV Graniteskin Icon
36 Shortens Stoneskin base cast time to 2.5s.
Maim and Mend II
FFXIV Maim and Mend II Icon
40 Increases base action damage and healing done by 30%.
Overcure
FFXIV Overcure Icon
44 Grants a 15% chance that after casting Cure II, your next Cure III will cost half MP.
Enhanced Shroud of Saints
FFXIV Enhanced Shroud of Saints Icon
48 Increases Shrouds of Saints refresh potency to 80.

Cross-classEdit

White Mages can cross-class Thaumaturge and Arcanist abilities.

PvP ActionsEdit


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This article or section is a stub about an ability in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.


Other AppearancesEdit

Final Fantasy Trading Card GameEdit

White Mage and Conjurer appear in Final Fantasy Trading Card Game. White Mage's card is Water-elemental, while Conjurer's is Ice-elemental.


GalleryEdit

TriviaEdit

XIVShield2

Conjurer's barrier spell.

  • In their original design, Conjurers were somewhat similar to Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities. In patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.
  • A Conjurer's barrier spell similar to Scholar's Sacred Soil can be seen in some cutscenes but it does not exist as a usable ability in the game as yet.
  • Unlike most of the jobs, a Conjurer will almost never need abilities from classes other than those it has access to, so it is rare to see a player choose their Conjurer aspect over White Mage.
  • The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
  • As of 2014, White Mage is the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.[1]
  • Square Enix's Eorzea Cafe serves a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!

ReferencesEdit

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