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Conjurer (Final Fantasy XIV)

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"In One's Element"
—Online Description

The Conjurer is a Disciple of Magic in Final Fantasy XIV.

Contents

OverviewEdit

Conjurer calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings.

A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.

RoleEdit

"The seventh element is you!"
—Online Description

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.

As of patch 1.20, the Conjurer's skillset has changed to focus on healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements, while keeping Earth, Wind and Water-elemental abilities to deal damage. All spells' MP costs and power are scaled with player level.

AbilitiesEdit

Ability Level MP Cost Type Usage Cast/Recast/Duration Combo
Stone 1 Varies Damage All 2 sec/6 sec/—
Deals earth damage. Chance to inflict Evasion Down.
Cure 2 Varies Healing All 2 sec/5 sec/—
Restores a portion of target's HP.
Aero 4 Varies Damage All 2 sec/5 sec/—
Deals Wind damage. Chance to inflict bleed effect.
Protect 6 Varies Enhancing All 3 sec/30 sec/300 sec
Increases the Defense of all party members within range of the target.
Cleric Stance 10 None Enhancing Exclusive —/30 sec/—
Increases potency of attack spells by 20% and reduces potency of healing spells by 20%. Effect fades upon reuse.
Blissful Mind 14 None Enhancing Exclusive —/30 sec/—
Gradually reduces HP and restores MP. Effect fades and stored MP is obtained upon reuse.
Raise 18 Varies Enhancing All 10 sec/300 sec/—
Resurrects the target.
Stonera 22 Varies Damage Exclusive 3 sec/30 sec/— Combo Action: Stone
Combo Bonus: Increased damage and conversion to single target.
Deals earth damage to target and enemies near it. Chance to inflict Heavy.
Stoneskin 26 Varies Enhancing All 3 sec/30 sec/300 sec
Creates a barrier around the target that prevents a fixed amount of damage.
Cura 30 Varies Healing Exclusive 2 sec/5 sec/—
Restores a large portion of target's HP.
Sacred Prism 34 None Enhancing All —/90 sec/60 sec
Increases cast time to convert next single-target healing or enhancing spell to affect multiple targets.
Shroud of Saints 38 None Enhancing Exclusive —/180 sec/20 sec
Temporarily reduces enmity by half, and gradually restores MP while effect is active.
Aerora 42 Varies Damage Exclusive 4 sec/20 sec/— Combo Action: Aero
Combo Bonus: Increased accuracy and conversion to single target.
Deals wind damage to the target and enemies near it. Dispels an effect on each target.
Curaga 46 Varies Healing Exclusive 3 sec/10 sec/—
Restores HP of all party members within range of target. Healing priority is given to those with lowest HP.
Repose 50 Varies Enfeebling Exclusive 3 sec/30 sec/60 sec
Inflicts target with Sleep.

TraitsEdit

Name Level Description
Greater Healing 8 Increases healing magic potency by 8.
Greater Enhancing Magic 12 Increases enhancing magic potency by 8.
Enhanced Magic Accuracy 16 Increases magic accuracy by 8.
Auto-refresh 20 Gradually regenerates MP.
Enhanced Protect 24 Increases magic defense gained from Protect.
Greater Healing II 28 Increases healing magic potency by 10.
Enhanced Blissful Mind 32 Increases speed of Blissful Mind accumulation.
Enhanced Stoneskin 36 Increases efficacy of Stoneskin.
Swift Sacred Prism 40 Reduces recast time of Sacred Prism by 30 seconds.
Swift Shroud of Saints 44 Reduces recast time of Shroud of Saints by 60 seconds.
Enhanced Raise 48 Causes Raise to no longer inflict enfeebling effects.

Soul CrystalsEdit

White MageEdit

WHM Soul Crystal

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

The White Mage Soul Crystal can be obtained by completing the quest Seeds of Initiative that becomes available when the player reaches Conjurer level 30 and Gladiator level 15; it grants new support abilities to augment healing, but only allow the use of Gladiator and Pugilist abilities

AbilitiesEdit

Every White Mage ability can be used only after completing specific quests.

Ability MP Cost Type Recast/Duration
Presence of Mind None Enhancing 300 sec
Removes cast time and recast time of next spell.
Regen Varies Enhancing 5 sec
Grants healing over time effect to target.
Esuna Varies Healing 10 sec
Removes one enfeebling effect from a target.
Holy All (requires a minimum of 280MP) Damage 300 sec
Consumes all MP to deal damage to enemies in range. Chance to inflict Bind.
Benediction None Healing 900 sec
Restores HP of all party members within range.

GalleryEdit

 
FF14Conjourer
 
FF14ConjourerWeapon
 
FFXIV Protect
 
White Mage FFXIV
 
White Mage Relic Concept Art
 
White Mage Lalafell
 
ARR Conjurer
 
ARR White Mage
 
Lalafell White Mage Artwork XIV

TriviaEdit

  • Unlike most of the jobs, a Conjurer will almost never need abilities from classes other than those it has access to, so it is rare to see a player choose their Conjurer aspect over White Mage.
  • The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
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