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Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.

FFXIV Conjurer Icon The Conjurer (幻術士, Genjutsu Shi?) is a Disciple of Magic class in Final Fantasy XIV, and is focused heavily on healing. At level 30, the Conjurer can be upgraded to the White Mage job using the White Mage Soul Crystal obtained from the quest "Seer Folly".

ProfileEdit

ConjurerEdit

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.
—Lodestone

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the Conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered Healers for the the purpose of party roles.

White MageEdit

Lalafell White Mage Artwork XIV
White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.
—Lodestone

White Mages wear the typical white mage clothing recurring in the series. While in-game, there may be more than one White Mage, the lore canonically dictates the aside from the Padjal, only the adventurer may be a White Mage, owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A-Towa-Cant.

StoryEdit

ConjurerEdit

White MageEdit

HeavenswardEdit

FFT-job-squireMThis article or section is a stub about a job class in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.

EquipmentEdit

The Conjurer class is defined by wielding either one-handed wands or two-handed canes. At endgame, the available weapons are overwhelmingly two-handed canes, while wands are relatively scarce (the strongest as of 2.5 being the Tidal Wave Wand at item level 100).

In terms of late game armor and accessories, Conjurers and White Mages share "Healing" gear with Scholars and Astrologians.

AbilitiesEdit

ActionsEdit

All Conjurer spells cost MP to cast unless otherwise stated, however the MP cost varies based on the player's class and level, and on the spell in question.

Ability Level Type Cast Recast Range Radius Acquired
Stone
FFXIV Stone Icon
1 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ
Deals earth damage with a potency of 140.
Cure
FFXIVARR Cure Icon
2 Spell 2.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y CNJ
Restores target's HP. Cure Potency: 450
Additional Effect: 50% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added.
Aero
FFXIV Aero Icon
4 Spell Instant 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time with potency of 30 for 18s.
Medica
Medica Icon
10 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y 15y CNJ
Restores own HP and HP of all nearby party members. Cure potency: 300
Raise
FFXIVARR Raise Icon
12 Spell 8.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y CNJ
Resurrects target to a weakened state.
Cannot be used when in combat.
Fluid Aura
FFXIV Fluid Aura Icon
15Complete Conjurer quest Trial by Water Ability Instant 30s 0y CNJ
Deals a 15-yalm knockback and Bind for 6s.
Stone II
Stone II Icon
18 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ
Deals earth damage with a potency of 200.
Repose
FFXIV Repose Icon
26 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y CNJ
Inflicts target with sleep for 30s.
Cancels auto-attack upon execution.
Cure II
FFXIV Cure II Icon
30Complete quest In Nature's Embrace Spell 2.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y CNJ
Restores target's HP with Cure Potency of 650.
Additional Effect: 100% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added.
Presence of Mind
FFXIV Presence of Mind Icon
30Complete the quest Seer Folly Ability Instant 150s 0y 0y WHM
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20% for a period of 15s.
Regen
FFXIV Regen Icon
35Complete the quest Only You Can Prevent Forest Ire Spell Instant 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 0y WHM
Grants healing over time effect with cure potency of 150 to target for 21s.
Cure III
Cure III Icon
40Complete the quest O Brother, Where Art Thou Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 30y 4y WHM
Restores HP of all party members within range of target. Cure potency: 550
Holy
FFXIV Holy Icon
45Complete the quest Following In His Footsteps Spell 3.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 3.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y 8y WHM
Deals area of effect damage to nearby enemies. First target is hit with 200 potency. All targets afterwards take 10% less damage up to a maximum of 50% reduced.
Aero II
Aero II Icon
46 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y CNJ
Deals wind damage with potency of 50.
Additional Effect: Wind damage over time with a potency of 50 for 18s.
Medica II
Medica II Icon
50 Spell 3.00sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 0y 25y CNJ
Restores own HP and the HP of all nearby party members. Cure potency: 200
Additional Effect: Regen for 30s, Cure potency: 50
Benediction
FFXIV Benediction Icon
50Complete the quest Heart of the Forest Spell Instant 180s 30y 0y WHM
Restores all of a target's HP.
Asylum
FFXIV Asylum Icon
52Complete the quest A Journey of Purification Ability Instant 90s 30y 7y WHM
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100 Duration: 24s
Cannot be used with any other area-creating actions.
Stone III
FFXIV Stone III Icon
54Complete the quest The Girl with Dragon Tissue Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y WHM
Deals earth damage with a potency of 210.
Assize
FFXIV Assize Icon
56Complete the quest The Dark Blight Writhes Ability Instant 60s 0y 0y WHM
Deals unaspected damage to all nearby enemies with a potency of 300.
Additional Effect: Restores own HP and the HP of nearby party members. Cure Potency: 300
Additional Effect: Restores 10% of own MP
Aero III
FFXIV Aero III Icon
58Complete the quest In the Wake of Death Spell 3.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y WHM
Deals wind damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Wind damage over time with a potency of 40 for a duration of 24s.
Tetragrammaton
FFXIV Tetragrammaton Icon
60Complete the quest Hands of Healing Ability Instant 60s 30y 0y WHM
Restores target's HP. Cure Potency: 700
Thin Air
FFXIV Thin Air Icon
62 Ability Instant 120s 0y 0y WHM
Reduces MP cost of all spells to 0 for a duration of 12s.
Stone IV
FFXIV Stone IV Icon
64 Spell 2.50sBase value; The higher the player's Spell Speed, the lower the cast time will be 2.50sBase value; The higher the player's Spell Speed, the lower the recast time will be 25y 0y WHM
Deals earth damage with a potency of 250.
Divine Benison
FFXIV Divine Benison Icon
66 Ability Instant 60s 30y 0y WHM
Creates a barrier around the self or target that absorbs damage totaling 15% of target's maximum HP. Can only be executed with at least one Lily on the user's Healing Gauge.
Plenary Indulgence
FFXIV Plenary Indulgence Icon
70Complete level 70 job quest. Ability Instant 15s 0y 30y WHM
Restores HP of all nearby party members. Potency varies with current Confession stack.

1 Confession: 400
2 Confessions: 500
3 Confessions: 600
Additional Effect: 20% chance that party members are granted a Confession for 30s each time the player heals their HP via Cure and Cure II.

TraitsEdit

Name Level Description
Stone Mastery
FFXIV Stone Mastery Icon
18 Upgrades Stone to Stone II.
Enhanced Mind
FFXIV Enhanced Mind Icon
20 Increases mind by 8.
Maim and Mend
FFXIV Maim and Mend Icon
20 Increases base action damage and healing done by 10%.
Free Cure
FFXIV Freecure Icon
32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Enhanced Mind II
FFXIV Enhanced Mind II Icon
40 Increases mind by 16.
Maim and Mend II
FFXIV Maim and Mend II Icon
40 Increases base action damage and healing done by 30%.
Aero Mastery
FFXIV Aero Mastery Icon
46 Upgrades Aero to Aero II.
Secret of the Lily
FFXIV Secret of the Lily Icon
52 (Job Quest) Grants a 50% or 100% chance that a Lily is added to the Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).

1 Lily: 4%
2 Lilies: 10%
3 Lilies: 20%

Stone Mastery II
FFXIV Stone Mastery II Icon
54 Upgrades Stone II to Stone III.
Enhanced Mind III
FFXIV Enhanced Mind III Icon
60 Increases mind by 24.
Stone Mastery III
FFXIV Stone Mastery III Icon
64 Upgrades Stone III to Stone IV.
Secret of the Lily II
FFXIV Secret of the Lily II Icon
70 (Job Quest) Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II.

PvP ActionsEdit

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy XIV. You can help the Final Fantasy Wiki by expanding it.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

TCG White Mage and Conjurer appear on cards. White Mage's card is Water-elemental, while Conjurer's is Ice-elemental.


GalleryEdit

Abilities

EtymologyEdit

Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

TriviaEdit

XIVShield2

Conjurer's barrier spell.

  • In their original design, Conjurers were somewhat similar to Red Mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities. In patch 1.20, and continuing into A Realm Reborn, the Conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the Thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.
  • A Conjurer's barrier spell similar to Scholar's Sacred Soil can be seen in some cutscenes but it does not exist as a usable ability in the game as yet.
  • The Artifact Equipment includes the traditional red-trimmed white robe with the hood down, much like White Wizard in the original Final Fantasy. A silver crown uses the Head slot.
  • As of 2014, White Mage is the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a White Mage.[1]
  • Square Enix's Eorzea Cafe serves a dish called "Eggs benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the White Mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!

ReferencesEdit