|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
|The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
|Cid: Oh, shut up and help me remodel the Conjurer (Bravely Default) page!|
|Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.|
|Relm: I couldn't miss the chance to practice my drawing!|
|This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
- See also: Evoker
- “Conjurers offer magical support by harnessing the power of summons to boost stats.”
- —Official site's description
The Conjurer is a job in Bravely Default.
The job has no deficiencies in stats, but still excels in MP and Intelligence followed by Mind, thus they are capable of dishing out massive damage with each conjurations. They perform very well with all manner of weapons, but are total greenhorns in defensive gears.
|Invocation Lv.1||1||90 MP||Allows usage of level 1 invocation: Girtablulu.
Raise physical defense to max for 10 turns.
|Steady MP Recover||2||1 slot||Restore 30 MP at the end of every turn.|
|Invocation Lv.2||3||90 MP||Allows usage of level 2 invocation: Hresvelgr.
Raise speed and evasion to max for 10 turns.
|Critical MP Recover||4||1 slot||Recover 200 MP when HP falls below 20%.|
|Invocation Lv.3||5||90 MP||Allows usage of level 3 invocation: Ziusudra's Sin.
Raise magic defense to max for 10 turns.
|Save SM MP||6||2 slots||Summon magic costs 25% less MP.|
|Post-Battle MP||7||2 slots||Recover 25% of max MP at end of battle.|
|Invocation Lv.4||8||90 MP||Allows usage of level 4 invocation: Promethean Fire.
Raise physical attack to max for 10 turns.
|Obliterate||9||4 slots||Cause instant death to enemies at least 20 levels lower than the user at the start of battle.|
|Invocation Lv.5||10||90 MP||Allows usage of level 5 invocation: Deus Ex.
Raise magic attack to max for 10 turns.
|Max Summoning||11||3 slots||MP cost of summon magic doubles and power is increased by x1.5.|
|MP 30% Up||12||3 slots||Increase MP by 30%.|
|Invocation Lv.6||13||90 MP||Allows usage of level 6 invocation: Susano-o.
Raise critical rate by 500% for 10 turns.
|Experience Up||14||1 slot||Gain x1.5 more EXP from battles.|