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|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.||The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
|Cid: Oh, shut up and help me remodel the Conjurer (Bravely Default) page!||Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.|
Conjurers offer magical support by harnessing the power of summons to boost stats.
The Conjurer (魔界幻士, Makai Genshi?) is a job in Bravely Default that learns and uses Invocation. It has no deficiencies in stats, but still excels in MP and Intelligence followed by Mind, thus they are capable of dishing out massive damage with each conjuration. They perform very well with all manner of weapons, but lack heavily in defensive equipment.
The Conjurer's Specialty is Post-Battle MP. Its Job Command is Invocation.
|Invocation Lv.1||1||90 MP||Enables the use of level 1 invocation: Girtablulu.|
Raise physical defense to max for 10 turns.
|Steady MP Recover||2||1 slot||Recover 30 MP at the end of each turn.|
|Invocation Lv.2||3||90 MP||Enables the use of level 2 invocation: Hresvelgr. Note that this cannot be used without finding the appropriate summon.|
Raise speed and evasion to max for 10 turns.
|Critical MP Recover||4||1 slot||Recover 200 MP when your HP falls below 20%.|
|Invocation Lv.3||5||90 MP||Enables the use of level 3 invocation: Ziusudra's Sin. Note that this cannot be used without finding the appropriate summon.|
Raise magic defense to max for 10 turns.
|Save SM MP||6||2 slots||Lower the MP cost of summon magic by 25%.|
|Post-Battle MP||7||2 slots||Recover 25% of your maximum MP at the end of a battle.|
|Invocation Lv.4||8||90 MP||Enables the use of level 4 invocation: Promethean Fire. Note that this cannot be used without finding the appropriate summon.|
Raise physical attack to max for 10 turns.
|Obliterate||9||4 slots||Cause Instant Death at the start of battle to targets twenty or more levels lower than you. Note that you will still get the usual pg, experience, JP, and items at the end of the battle. This will not work on certain enemies such as bosses.|
|Invocation Lv.5||10||90 MP||Enables the use of level 5 invocation: Deus Ex. Note that this cannot be used without finding the appropriate summon.|
Raise magic attack to max for 10 turns.
|Max Summoning||11||3 slots||MP cost of summon magic doubles, but it also does x1.5 times more damage. This can be set at the same time as Summoning Amp.|
|MP 30% Up||12||3 slots||Raise maximum MP by 30%.|
|Invocation Lv.6||13||90 MP||Enables the use of level 6 invocation: Susano-o. Note that this cannot be used without finding the appropriate summon.|
Raise critical rate by 500% for 10 turns.
|Experience Up||14||1 slot||Gain x1.5 more EXP from battles.|
Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.