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FFIV Confusion
Rydia under the influence of Confusion in Final Fantasy IV.
XenomicAdded by Xenomic

Confusion (こんらん, Konran?), also known as Confuse, is a common status ailment in the Final Fantasy series. A character that is confused will be unable to distinguish friend from foe, and will sometimes attack his or her own allies. It is even possible for a confused character to target himself/herself with a spell while confused. In some cases, confused characters make erratic decisions in battle. For this reason, the Confusion spell can be dangerous if cast on an important or powerful party member.

Confusion can usually be canceled by hitting the confused character with an attack (usually by having a mage whack him/her due to their weak physical attack abilities). This status is often caused by the spell Confuse and the enemy ability Entice, among many others.

The visual manifestation of characters inflicted with Confusion differs between games, but most commonly they may have a curved line or star spiraling above their heads, turn around to face the opposite direction or their model spinning or running on the spot.

Contents

AppearancesEdit

Final FantasyEdit

Confusion causes the afflicted unit to attack their allies or itself. Confused units face the opposite direction to their allies. While physically attacking the unit will not cure it of Confusion, there is a chance of recovery at the end of each round and it does not last after battle. At the start of each turn, there is a 25% chance that a confused character will automatically recover from the status.

Final Fantasy IIEdit

Units that are inflicted with Confuse appear to run on the spot and cannot be controlled by the player, attacking their allies at random. While physically attacking them does not cure units of Confuse, there is a chance of recovery at the end of each turn and it does not last after battle. It can be cured with Basuna at level 6 or higher.

Final Fantasy IIIEdit

FFIII Confuse Status

Confusion can only be afflicted through the use of the White Magic spell Confuse or the enemy ability Glare, or through the physical attacks of the enemies Nightmare, Pharaoh, Garm, and Scylla.

Final Fantasy IVEdit

FFIVDS Confuse Status Icon

Confuse makes a party member or enemy fight former allies. Confused party members break rank to face the party. When inflicted by Confuse, the affected party member may randomly attack or use a random White Magic or Black Magic spell, targeting allies instead of enemies and vice versa. In the Advance release, when confused the target will never cast Meteor or Holy, and Quake is bugged and still hits enemies.

Monsters follow a special "confused" AI script that usually, but not always, involves attacking the monsters. Wears off after combat or when hit physically.

Final Fantasy IV -Interlude-Edit

The Confuse status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After YearsEdit


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Final Fantasy VEdit

Confusion causes an ally to face the party member and attack them randomly. Various attacks may inflict the status Confusion, also known in the SNES as Charm and Muddle in the PS version. This include the Level 3 White Magic Confuse, the Bard's Alluring Air, the Cannoneer's Chaos Shot, the Chemist's Lamia's Kiss and the Dancer's Tempting Tango. Enemy attacks include Confuse Powder, Entice, Knock Silly, Rocket Punch and Crush.

The Samurai's Mineuchi command can be used to substitute for the regular Fight command, but it doesn't remove the Confusion status from the target, like a normal attack would.

Final Fantasy VIEdit

Confused party members will be spinning in place with a green crescent whirling above the head, monster sprites are flipped. The affected acts at random with inverted targeting (i.e., attacks allies and heals enemies). Commands that will never be used while under Confuse are as follow: Item, Revert, Defend, Summon, Leap, Possess, Throw, Control, and Slots. Any commands entered but not executed before the status occurs will continue normally, but with reversed targeting. Confused monsters use the command list that appears when Relm Controls them, which frequently includes abilities not in their normal action script.

The status increases the attacker's hit rate on the affected target by 25% apart from game versions affected by the Evade Bug. In some versions, confusing Sabin before he uses his Chakra Blitz leads to a glitch. This status also prevents the user from activating a Desperation Attack.

Game Element Type Effect
Confuse Magic Inflicts Confuse.
Lv 3 Confuse Lore Inflicts Confuse on enemies whose levels are a multiple of 3.
Bad Breath Lore Inflicts Confuse as well as other statuses to all enemies.
Stone Lore Inflicts non-elemental damage and Confuse to one or all enemies.
Apparition Dance Inflicts Confuse.
Confuser Magitek Inflicts Confuse on all enemies.
Noiseblaster Tools Inflicts Confuse on all enemies.
Cait Sith Summon Cat Rain. Inflicts Confuse on all enemies.
Disaster Enemy Attack Inflicts Confuse as well as other statuses to the party.
Diabolic Whistle Enemy Attack Inflicts Confuse as well as other statuses to the party.
Mind Blast Enemy Attack Inflicts Confuse as well as other statuses to the party.
Confusion Enemy Attack (Dummied) Inflicts Confusion on all targets.
Vanish Enemy Attack (Dummied) Inflicts Confuse as well as a myriad of other statuses on the caster.
Peace Ring Relic Prevents Confuse and Berserk.

Final Fantasy VIIEdit

The afflicted player character loses control and will randomly attack allies, but will always carry out the last command the player input; however, if possible, it will always be against the player party. For example, if someone was about to use a Potion when inflicted, he/she may end up using it on an enemy. Confused enemies will continue to use their AI script, but with the definition of allies and enemies reversed.

Game Element Type Effect
Confu Magic Inflicts Confuse.
Bad Breath Enemy Skill Inflicts Confuse as well as other statuses to all enemies.
Abnormal Breath Enemy Attack Inflicts Confuse. Unknown 2's attack.
Bewildered Enemy Attack Inflicts Confuse,
Bite Enemy Attack Bandersnatch's attack. Inflicts non-elemental damage and Confuse.
Confu Missile Enemy Attack Inflicts moderate non-elemental damage and Confuse.
Confu Scales Enemy Attack Inflicts non-elemental damage and Confuse.
Fascination Enemy Attack Inflicts Confuse.
Flying Muddle Enemy Attack Inflicts non-elemental damage and Confuse. Is never used.
Flying Zip Confuse Enemy Attack Inflicts non-elemental damage and Confuse. Is never used.
Funny Breath Enemy Attack Inflicts Confuse on the party.
L2 Confu Enemy Attack Inflicts Confuse if the target's level is a multiple of 2.
Muyddle Mallet Enemy Attack Inflicts non-elemental damage and Confuse.
Neo Turk Light Enemy Attack Inflicts Confuse.
Ruby Ray Enemy Attack Inflicts extreme non-elemental damage and Confuse.
Supernova Enemy Attack Reduces HP by 15/16 and inflicts Confuse, Silence, and Slow to the party.
Uppercut Enemy Attack Crazy Saw's attack. Inflicts moderate non-elemental damage and Confuse.
Zip Confu Enemy Attack Inflicts non-elemental damage and Confuse. Is never used.
Loco weed Item Inflicts Confuse on all enemies.
Peace Ring Accessory Protects against Confuse among other statuses (although it doesn't say so on the accessory description).
Ribbon Accessory Protects against Confuse as well as all other statuses.

Final Fantasy VIIIEdit

FFVIII Confuse Symbol

Confusion is inflicted by the spell with the same name. Confused targets spin around in place and attack targets randomly. The victims will make unusual battle choices including casting spells from their stock and using items indiscriminately on friends or foes.

Game Element Type Effect
Confuse Magic Inflicts Confusion.
Bad Breath Blue Magic Inflicts Confusion as well as a myriad of other statuses to all opponents.
Doomtrain Guardian Force Inflicts Confusion as well as a myriad of other statuses to all opponents.

The actions that take place are determined as follows:

  • Step 1:
Randomly select one of the four commands a character has. If selected command is not "Attack", "Mug", "Magic" or "Item", the selection defaults to "Attack"/"Mug".
  • Step 2:
If either "Magic" or "Item" are selected, the game randomly selects a spell/item from the list of available spells/items.
  • Step 3:
The game decides which target group (allies or enemies) should be selected with both groups having a 50% chance.
  • Step 4:
A random target from the target group is selected if the attack is single-target.

Final Fantasy IXEdit

FFIX Confuse Symbol

Targets influenced by Confuse spin and attack friends or foes randomly. Characters can prevent the affliction of Confuse by equipping the Clear Headed ability.

Game Element Type Effect
Confuse White Magic Inflicts Confuse.
Bad Breath Blue Magic Inflicts Confuse, Poison, Slow, Mini, and Blind.
Curse Enemy Attack Inflicts extreme non-elemental damage as well as Confuse, Poison, Slow, Mini, and Blind to the party.
Entice Enemy Attack Inflicts Confuse.
Propeller Wind Enemy Attack Inflicts Confuse on the party.
Angel Bless Weapon Has Confuse as an Add-Status.
Cypress Pile Weapon Has Confuse as an Add-Status.
Kain's Lance Weapon Has Confuse as an Add-Status.
Clear Headed Auto-Ability Prevents Confuse.

Final Fantasy XEdit

Confuse victims are symbolized with two spinning stars over their head. The victim will attack allies at random. The spell itself does not appear in the game.

Game Element Type Effect
Bad Breath Overdrive/Enemy Attack Inflicts Confuse as well as other statuses to all enemies.
Confuse Enemy Magic Inflicts Confuse.
Bewitching Stab Enemy Attack Inflicts non-elemental damage and Confuse.
Chaos Enemy Attack Inflicts Confuse, Curse, and Doom.
Confuse Glare Enemy Attack Inflicts non-elemental damage and Confuse.
Contamination Enemy Attack Inflicts Confuse and other statuses.
Fangs of Chaos Enemy Attack Reduces HP by 15/16 and inflicts Confuse.
Heavenly Strike Enemy Attack Inflicts non-elemental damage as well as Confuse, Death, and Power Break.
Megaton Enemy Attack Inflicts non-elemental damage and Confuse.
Mind Blast Enemy Attack Inflicts non-elemental damage and Confuse on the party.
Ochu Dance Enemy Attack Inflicts Confuse as well as other statuses to the party.
Photon Wings Enemy Attack Inflicts non-elemental damage as well as Confuse and other statuses to the party.
Poison Mist Enemy Attack Inflicts non-elemental damage as well as Poison and Confuse to the party.
Putrid Breath Enemy Attack Inflicts non-elemental damage as well as Confuse and a myriad of other statuses to the party.
Rainbow Enemy Attack Inflicts non-elemental damage as well as Confuse and other statuses to the party.
Shockwave Enemy Attack Inflicts non-elemental damage and Confuse as well as a myriad of other statuses to party.
Shremedy Enemy Attack Inflicts Confuse
Seed Burst Enemy Attack Inflicts non-elemental damage and Confuse.
Stare Enemy Attack Inflicts non-elemental damage and Confuse.
Toxic Cloud Enemy Attack Inflicts non-elemental damage as well as Confuse, Poison, and Curse on the party.
Confuse Ward Auto-Ability 50% chance of preventing Confuse.
Confuse Proof Auto-Ability Prevents Confuse.

Final Fantasy X-2Edit

FFX-2 Confusion Status Symbol

Like in Final Fantasy X, the confused appear with two spinning stars above their head. They will attack random targets and still make poor judgments.

Game Element Type Effect
Confuse Arcana Inflicts Confuse.
Tantalize Lady Luck Command Inflicts Confusion on all enemies.
Panic Floralysis Floral Fallal Inflicts physical damage and Confusion on all enemies.
Confuse Missile Machina Maw Inflicts non-elemental damage and Confuse.
Crazy Wing Full Throttle Inflicts non-elemental magic damage and Confusion.
Fright Full Throttle Inflicts non-elemental damage, Confuse, and delays enemy's attack.
Pinwheel Festival-Goer Inflicts Confusion and physical damage to one enemy as well as ignoring Protect.
Brain Storm Psychic Inflicts Confusion and Silence on all enemies.
Confuse Proof Auto-Ability Prevents Confuse.
Bloody Breath Enemy Ability Moderate non-elemental damage as well as Poison, Blind, Silence, and Confuse.
Confuse Enemy Ability Inflicts Confusion.
Futile Resistance Enemy Ability Minor non-elemental damage and Silence, Confuse, Blind, and Poison.
Karma Enemy Ability Inflicts damage equal to 1/2 of remaining HP and MP and inflicts Petrify, Confuse, and Poison.
Muddle Wing Enemy Ability Moderate non-elemental damage and Confuse.
Ochu Jiggle Enemy Ability Damages party by 1/8 of max HP and inflicts Confuse.
Pernicious Powder Enemy Ability Inflicts Petrify, Sleep, Blind, Silence, Poison, Confusion, Itchy, Berserk, and Stop as well as reducing Magic and Strength levels by 10 on the party.
Radular Grudge Enemy Ability Minor non-elemental damage as well as Poison, Silence, Blind, and Confuse.
Really Bad Breath Enemy Ability Inflicts Poison, Blind, Silence, Confusion, Berserk, Slow, and Curse to the party.

Final Fantasy XIEdit

FF11 Confuse
Confuse spell effect.
HashmalumAdded by Hashmalum

Confusion may have been planned to be have implemented at one time in Final Fantasy XI, as some unused content related to the status can be found in the game's data files. There is animation for a Confuse spell, as well as both a spell list entry and a status effect for the Moogle Rhapsody song, the description of which says that it protects against confusion.

Final Fantasy XIIEdit

"The character cannot tell friend from foe and cannot take commands. Remove with Smelling Salts."
—Description

Characters afflicted with Confuse randomly target members of the party. Confuse may also be inflicted by the trap Befuddlement. The weapon Chaos Mace can inflict Confusion to an enemy. Confused characters cannot act as a party leader or perform Quickenings.

Confusion is removed by being attacked physically, the spells Esuna and Esunaga, and the items Smelling Salts and Remedy (Remedy requires the purchasing of Remedy Lore 2.) The accessories Bowline Sash and Ribbon make the user immune to Confuse.

Final Fantasy XII: Revenant WingsEdit

RW Confusion Status Symbol

The predominant spell that inflicts confuse is the Lamia's Entice ability. Unlike previous games, Confusion cannot be canceled by attacking the unit afflicted with it.

Final Fantasy TacticsEdit

FFT Confusion Status Symbol

Confused characters are shown randomly flailing their arms in the air. They will take random actions, some of which make no sense at all (such as commence an action on an empty space); there are cases where these random acts come at a player's chagrin (like a Ninja's Throw Knight Sword command or a Chemist throw away an Elixir).

Evasion percentages of targets attacked by a Confused unit will be doubled. Confusion also prevents the use of reaction abilities and special effect-generating move abilities like Move-HP Up and Move-Get Exp. Confusion will be cancelled if the afflicted character takes damage.

This status can be inflicted by Spellblade abilities of Templar of the same name or Mystic's Delirium.

Final Fantasy Tactics AdvanceEdit

FFTA Confuse Status Symbol

Confused units are denoted by a question mark inside a speech bubble above their head. They attack both friend and foe alike and choose abilities at random, except abilities that would break any laws. Confusion reduces a unit's Evade by 10.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Confused units flash purple. They attack both friend and foe alike and choose abilities at random, even if this will break the Law. Confused units may also sometimes just move into a corner and face it, leaving their backs open to attack. Other times confused units simply move in a seemingly random manner and take no action.

Final Fantasy Mystic QuestEdit

FFMQ Confusion Icon

Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. A character can be release from it when enough time has pass, it can also be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Heal White Magic Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Confu-Touch Enemy Attack Inflicts Confusion.
Gaze Enemy Attack Inflicts Confusion.
Riddle Enemy Attack Inflicts Confusion.
Screech Voice Enemy Attack Non-elemental attack and inflict Confusion.
Silver Web Enemy Attack Non-elemental attack and can inflict Poison and Confusion.
Sonic Boom Enemy Attack Non-elemental attack that can inflicts Confusion.
Spooky Laugh Enemy Attack Inflicts Confusion.
Stare Enemy Attack Inflicts Confusion.

Final Fantasy Legend IIEdit

A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.

Game Element Type Effect
Temptat Other Inflicts Conf.
Charm Enemy Ability Inflicts Conf; one group.
Hypnos Enemy Ability Inflicts Conf; one group.
MadSong Enemy Ability Inflicts Conf all enemies.
Riddle Enemy Ability Inflicts Conf all enemies.

Final Fantasy Legend IIIEdit

The confused target will takes random actions against random targets which includes allies and foes. Can be removed by Heal, Confu, Cycle, and Calm.

Game Element Type Effect Description
Confu White Magic Can inflict Conf Can inflict Conf or cure Conf.
Cycle Lost Magic Can inflict Petri and Conf. Can inflicts Petri and Conf.
Sneer Enemy Ability Can inflict Conf Attacks one enemy.
Scream Enemy Ability Can inflict Conf Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Riddle Enemy Ability Inflicts Conf Confuses one enemy.
Charm Enemy Ability Inflicts Conf Confuses one enemy.

Final Fantasy: The 4 Heroes of LightEdit


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Bravely Default: Flying FairyEdit


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Final Fantasy DimensionsEdit


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Chocobo no Fushigi na DungeonEdit


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Chocobo's Dungeon 2Edit


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Other AppearancesEdit

Kingdom HeartsEdit

Confusion is a status effect in the Kingdom Hearts series. If a character is inflicted with the status, their movements will be reversed, meaning pressing left will make the character go right, until the effect wears off. Enemies inflicted with the status will either attack each other or attack the character less often, depending on the game.

GalleryEdit

 
FFII NES Confusion
 
FFII Confusion PS
 
FFII Confusion GBA
 
FFII Confuse Status
 
FFIIIDS Confusion
 
FFIV Confuse status
 
FFIVDS Confusion
 
TAY Wii Silence Status
 
FF4PSP Status Confuse
 
FFV Confuse status
 
FFVI Confuse status
 
FFVII Confuse status
 
FFVIII Confusion
 
FFX Confuse Status
 
Osmose FFX-2
 
Confuse-Status-FFXII
 
Image Placeholder
 
FFTA2 Confusion
 
MysticQuestConfuse
 
FFLII Conf Status
 
Image Placeholder
 
Image Placeholder
 
FFD Confusion
 
CD2 Confusion
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