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Confuse (こんらん, Konran?), also known as Confusion or Conf, is a common status ailment in the Final Fantasy series. Players lose control of party members inflicted by Confuse. Although the actions that confused units take vary between games, the most is that they attack allies at random (including themselves) with physical attacks, although in some games they may attack both allies and enemies indiscriminately, and in others they choose a random ability at their disposal on a random target.
Confuse affects enemies to the same extent; instead of following its AI script as normal, it will instead use its designated "berserk" attack on a random target. In some cases, inflicting Confuse on enemies is the only way for the party to learn certain Blue Magic spells, such as White Wind, forcing enemies to use abilities they would otherwise never use on the player party.
Confusion can usually be canceled by hitting the confused character with an attack (a mage can be used due to their weak physical attack). The status is often caused by the spell Confuse and the enemy ability Entice, among others.
The visual manifestation of characters afflicted with Confusion differs between games, but most commonly they gain a curved line or star spiraling above their heads, turn around to face the opposite direction, or their model spinning or running on the spot.
Confusion causes the afflicted unit to attack their allies or itself. Confused units face the opposite direction to their allies. While physically attacking the unit will not cure it of Confusion, there is a chance of recovery at the end of each round and it does not last after battle. At the start of each turn, there is a 25% chance that a confused character will automatically recover.
Units afflicted with Confuse appear to run on the spot and cannot be controlled by the player, attacking their allies at random. While physically attacking them does not cure them, there is a chance of recovery at the end of each turn, and it does not last after battle. It can be cured with Basuna at level 6 or higher. In the NES version, confusion doesn't take effect until the next turn, meaning that afflicted units can still get an attack in.
When the Confuse status is inflicted on enemies in the NES version, they retain the ability to use spells, unlike player characters. The spells are always targeted on a single unit on their side, even if it would normally be group-cast. Despite this, confusion is effective on enemies that inflict status effects often, especially if they use Instant Death or petrification attacks.
Confuse makes a unit fight former allies. Confused party members break rank to face the party, and will always use their last given command, but instead on the opposite party. An afflicted party member may randomly attack or use a random White Magic or Black Magic spell, targeting allies instead of enemies, and vice versa. A spell caster may also cast Warp, Smoke, or Teleport, ending the fight. In the Advance release, confused targets will never cast Meteor or Holy, and Quake is bugged and still hits enemies.
Monsters follow a special "confused" AI script that usually, but not always, involves attacking the monsters. The status wears off after combat or when hit physically.
Confusion causes an ally to face the party and attack them randomly. Various attacks may inflict the status Confusion, also known in the SNES as Charm and Muddle in the PS version. This include the Level 3 White Magic Confuse, the Bard's Alluring Air, the Cannoneer's Chaos Shot, the Chemist's Lamia's Kiss and the Dancer's Tempting Tango. Enemy attacks include Confuse Powder, Entice, Knock Silly, Rocket Punch and Crush.
Confused party members spin in place with a green crescent whirling above the head, while monster sprites are flipped. The affected acts at random with inverted targeting (i.e, attacks allies and heals enemies). Commands that will never be used while under Confuse are Item, Revert, Defend, Summon, Leap, Possess, Throw, Control, and Slot. Any commands entered but not executed before the status occurs will continue normally, but with reversed targeting.
Confused monsters use the command list that appears when Relm Controls them, which frequently includes abilities not in their normal action script. Enemies and bosses have a Control menu with a least one option out of four abilities regardless of being immune to the command. If the confused target doesn't have any abilities in this menu, the enemy attacks the party with a blank attack that will always miss. The effects are similar to the blank special attack bug.
The status increases the attacker's hit rate on the affected target by 25%, apart from game versions affected by the evade bug. In some versions, confusing Sabin before he uses his Chakra Blitz leads to a Mantra glitch. Confusion status also prevents the user from activating a Desperation Attack.
|Lv 3 Confuse||Lore||Inflicts Confuse on enemies whose levels are a multiple of 3.|
|Bad Breath||Lore||Inflicts Confuse as well as other statuses to all enemies.|
|Stone||Lore||Inflicts non-elemental damage and Confuse to one or all enemies.|
|Confuser||Magitek||Inflicts Confuse on all enemies.|
|Noiseblaster||Tools||Inflicts Confuse on all enemies.|
|Cait Sith||Summon||Cat Rain - Inflicts Confuse on all enemies.|
|Disaster||Enemy Attack||Inflicts Confuse as well as other statuses to the party.|
|Diabolic Whistle||Enemy Attack||Inflicts Confuse as well as other statuses to the party.|
|Mind Blast||Enemy Attack||Inflicts Confuse as well as other statuses to the party.|
|Confusion||Enemy Attack (Dummied)||Inflicts Confusion on all targets.|
|Vanish||Enemy Attack (Dummied)||Inflicts Confuse as well as a myriad of other statuses on the caster.|
|Peace Ring||Relic||Prevents Confuse and Berserk.|
The afflicted player character loses control and will randomly attack allies, but will always carry out the last command the player input; however, if possible, it will be against the player party. For example, if someone was about to use a Potion, they may end up using it on an enemy. Confused enemies will continue to use their AI script, but with the definition of allies and enemies reversed. Using this trick, the player can inflict Sadness and Fury on enemies via the Tranquilizer and Hyper items respectively. Fury can be useful, as it decreases the enemy's hit%, which can not be done with Darkness due to the way that status is programmed.
|Bad Breath||Enemy Skill||Inflicts Confuse as well as other statuses to all enemies.|
|Abnormal Breath||Enemy Attack||Inflicts Confuse. Unknown 2's attack.|
|Bewildered||Enemy Attack||Inflicts Confuse.|
|Bite||Enemy Attack||Bandersnatch's attack. Inflicts non-elemental damage and Confuse.|
|Confu Missile||Enemy Attack||Inflicts moderate non-elemental damage and Confuse.|
|Confu Scales||Enemy Attack||Inflicts non-elemental damage and Confuse.|
|Fascination||Enemy Attack||Inflicts Confuse.|
|Flying Muddle||Enemy Attack||Inflicts non-elemental damage and Confuse. Is never used.|
|Flying Zip Confuse||Enemy Attack||Inflicts non-elemental damage and Confuse. Is never used.|
|Funny Breath||Enemy Attack||Inflicts Confuse on the party.|
|L2 Confu||Enemy Attack||Inflicts Confuse if the target's level is a multiple of 2.|
|Muyddle Mallet||Enemy Attack||Inflicts non-elemental damage and Confuse.|
|Neo Turk Light||Enemy Attack||Inflicts Confuse.|
|Ruby Ray||Enemy Attack||Inflicts extreme non-elemental damage and Confuse.|
|Supernova||Enemy Attack||Reduces HP by 15/16 and inflicts Confuse, Silence, and Slow to the party.|
|Uppercut||Enemy Attack||Crazy Saw's attack. Inflicts moderate non-elemental damage and Confuse.|
|Zip Confu||Enemy Attack||Inflicts non-elemental damage and Confuse. Is never used.|
|Loco weed||Item||Inflicts Confuse on all enemies.|
|Peace Ring||Accessory||Protects against Confuse among other statuses (although it doesn't say so in the accessory description for the North American version).|
|Ribbon||Accessory||Protects against Confuse as well as all other statuses.|
Confusion is inflicted by the spell with the same name. Confused targets spin around in place and attack targets randomly. The victims will make unusual battle choices, including casting spells from their stock and using items indiscriminately on friends or foes.
|Bad Breath||Blue Magic||Inflicts Confusion as well as a myriad of other statuses to all opponents.|
|Doomtrain||Guardian Force||Inflicts Confusion as well as a myriad of other statuses to all opponents.|
The actions that take place are determined as follows:
- Step 1:
- Randomly select one of the four commands a character has. If selected command is not "Attack", "Mug", "Magic" or "Item", the selection defaults to "Attack"/"Mug".
- Step 2:
- If either "Magic" or "Item" are selected, the game randomly selects a spell/item from the list of available spells/items.
- Step 3:
- The game decides which target group (allies or enemies) should be selected with both groups having a 50% chance.
- Step 4:
- A random target from the target group is selected if the attack is single-target.
Targets afflicted by Confusion spin and attack friends or foes randomly. Characters can prevent it by equipping the Clear Headed ability.
|Confuse||White Magic||Inflicts Confuse.|
|Bad Breath||Blue Magic||Inflicts Confuse, Poison, Slow, Mini, and Blind.|
|Curse||Enemy attack used by Ozma and Hades||Inflicts extreme non-elemental damage as well as Confuse, Poison, Slow, Mini, and Blind to the party.|
|Entice||Enemy attack used by Lamia.||Inflicts Confuse.|
|Propeller Wind||Enemy attack used by Ark.||Inflicts Confuse on the party.|
|Angel Bless||Weapon||Has Confuse as an Add Status.|
|Cypress Pile||Weapon||Has Confuse as an Add Status.|
|Kain's Lance||Weapon||Has Confuse as an Add Status.|
|Clear Headed||Auto-Ability||Prevents Confusion.|
|Bad Breath||Enemy attack||Inflicts Confuse as well as other statuses to all enemies.|
|Confuse||Enemy magic||Inflicts Confuse.|
|Bewitching Stab||Enemy attack||Inflicts non-elemental damage and Confuse.|
|Chaos||Enemy attack||Inflicts Confuse, Curse, and Doom.|
|Confuse Glare||Enemy attack||Inflicts non-elemental damage and Confuse.|
|Contamination||Enemy attack||Inflicts Confuse and other statuses.|
|Fangs of Chaos||Enemy attack||Reduces HP by 15/16 and inflicts Confuse.|
|Heavenly Strike||Enemy attack||Inflicts non-elemental damage as well as Confuse, Death, and Power Break.|
|Megaton||Enemy attack||Inflicts non-elemental damage and Confuse.|
|Mind Blast||Enemy attack||Inflicts non-elemental damage and Confuse on the party.|
|Ochu Dance||Enemy attack||Inflicts Confuse as well as other statuses to the party.|
|Photon Wings||Enemy attack||Inflicts non-elemental damage as well as Confuse and other statuses to the party.|
|Poison Mist||Enemy attack||Inflicts non-elemental damage as well as Poison and Confuse to the party.|
|Putrid Breath||Enemy attack||Inflicts non-elemental damage as well as Confuse and a myriad of other statuses to the party.|
|Rainbow||Enemy attack||Inflicts non-elemental damage as well as Confuse and other statuses to the party.|
|Shockwave||Enemy attack||Inflicts non-elemental damage and Confuse as well as a myriad of other statuses to party.|
|Shremedy||Enemy attack||Inflicts Confuse.|
|Seed Burst||Enemy attack||Inflicts non-elemental damage and Confuse.|
|Stare||Enemy attack||Inflicts non-elemental damage and Confuse.|
|Toxic Cloud||Enemy attack||Inflicts non-elemental damage as well as Confuse, Poison, and Curse on the party.|
|Confuse Ward||Auto-ability||50% chance of preventing Confuse.|
Confused characters appear with two spinning stars above their head and will attack random targets.
|Tantalize||Lady Luck command||Inflicts Confusion on all enemies.|
|Panic Floralysis||Fallalery||Inflicts physical damage and Confusion on all enemies.|
|Confuse Missile||Machinations||Inflicts non-elemental damage and Confusion.|
|Crazy Wing||Dextral Arts||Inflicts non-elemental magic damage and Confusion.|
|Fright||Full Throttle command||Inflicts non-elemental damage, Confusion, and delays enemy's attack.|
|Spinner||Festivities||Inflicts Confusion and physical damage to one enemy as well as ignoring Protect.|
|Brainstorm||Psionics||Inflicts Confusion and Silence on all enemies.|
|Bloody Breath||Enemy Ability||Moderate non-elemental damage as well as Poison, Darkness, Silence, and Confusion.|
|Confuse||Enemy Ability||Inflicts Confusion.|
|Futile Resistance||Enemy Ability||Minor non-elemental damage and Silence, Confusion, Darkness, and Poison.|
|Karma||Enemy Ability||Inflicts damage equal to 1/2 of remaining HP and MP and inflicts Petrify, Confusion, and Poison.|
|Muddle Wing||Enemy Ability||Moderate non-elemental damage and Confusion.|
|Ochu Jiggle||Enemy Ability||Damages party by 1/8 of max HP and inflicts Confusion.|
|Pernicious Powder||Enemy Ability||Inflicts Petrify, Sleep, Darkness, Silence, Poison, Confusion, Itchy, Berserk, and Stop as well as reducing Magic and Strength levels by 10 on the party.|
|Radular Grudge||Enemy Ability||Minor non-elemental damage as well as Poison, Silence, Darkness, and Confusion.|
|Really Bad Breath||Enemy Ability||Inflicts Poison, Darkness, Silence, Confusion, Berserk, Slow, and Curse to the party.|
Confusion makes the character take unpredictable actions: she will use, throw or put down items and perform abilities randomly. It is possible for the character to throw or put down an equipped dressphere. Some fiends inflict the status with their regular attacks. The auto-ability Confuseproof makes the character immune to the status.
Confusion may have been planned to be have implemented at one time in Final Fantasy XI, as some unused content related to the status can be found in the game's data files. There is animation for a Confuse spell, as well as both a spell list entry and a status effect for the Moogle Rhapsody song, the description of which says that it protects against confusion.
The character cannot tell friend from foe and cannot take commands. Remove with Smelling Salts.
The character cannot tell friend from foe and cannot take commands. Remove with Nu Khai Sand.
Characters afflicted with Confuse randomly target members of the party. Confuse may also be inflicted by the trap Befuddlement. The weapon Chaos Mace can inflict Confusion to an enemy. Confused characters cannot act as a party leader or perform Quickenings.
Confusion is removed by being attacked physically, the spells Esuna and Esunaga, and the items Smelling Salts (Nu Khai Sand in Zodiac versions) and Remedy (Remedy requires the purchasing of Remedy Lore 2.) The accessories Bowline Sash and Ribbon make the user immune to Confuse.
There exists a glitch where if an Etém is afflicted with both Disable and Confuse, it will continuously teleport without pause. They cannot be killed, cannot be dispelled, and the status effects will not wear out, as they are paused while the enemy is teleporting.
The predominant spell that inflicts confuse is the Lamia's Entice ability. Unlike previous games, Confusion cannot be canceled by attacking the unit afflicted with it.
Makes the target unable to distinguish friend from foe.
Confusion is a status effect that only appears in certain dungeons, raids, and trials. Players suffering from the effect will lose control of their character as they use their auto attack on the closest party member. Confused players will have a significant boost in their attack power until the effect ends. The "Battle on the Big Bridge" trial is the only instance where Confusion can be removed by restoring the affected player's HP to maximum while all other instances of Confusion in other areas cannot be removed by the player. The Zombie status, which is used in the second boss fight in the Weeping City of Mhach raid, follows the same effect as Confusion.
Confusion is signified with a brilliant iridescent haze circling the afflicted's head. Under confusion, the player's controls will randomly reverse, equipped weapons will automatically change on their own accord, and it is possible to inflict damage on allies through friendly fire. Party members will act dazed and bewildered when confused, and will likely attack Noctis if he comes close.
Confused characters are shown randomly flailing their arms. They will take random actions, some of which make no sense (such as commence an action on an empty space); there are cases where these random acts come at a player's chagrin (like a Ninja's Throw Knight Sword command or a Chemist throwing away an Elixir).
Evasion percentages of targets attacked by a Confused unit will be doubled. Confusion also prevents the use of reaction abilities and special effect-generating move abilities like Move-HP Up and Move-Get Exp. Confusion will be cancelled if the afflicted character takes damage.
Confused units are denoted by a question mark inside a speech bubble above their head. They attack both friend and foe alike and choose abilities at random, except abilities that would break any laws. Confusion reduces a unit's Evade by 10.
Confused units flash purple. They attack both friend and foe alike and choose abilities at random, even if this will break the Law. Confused units may also sometimes just move into a corner and face it, leaving their backs open to attack. Other times confused units simply move in a seemingly random manner and take no action.
Confused party members will have question marks pop up around their heads. The victim will attack allies and enemies alike, attacking physically or casting spells at random. A character can be released from it when enough time has pass, and it can also be removed with either a Heal Potion or the Heal spell.
|Heal||White Magic||Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy.|
|Charm Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.|
|Dragon Claw||Weapon||Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.|
|Confu-Touch||Enemy Attack||Inflicts Confusion.|
|Gaze||Enemy Attack||Inflicts Confusion.|
|Riddle||Enemy Attack||Inflicts Confusion.|
|Screech Voice||Enemy Attack||Non-elemental attack and inflict Confusion.|
|Silver Web||Enemy Attack||Non-elemental attack and can inflict Poison and Confusion.|
|Sonic Boom||Enemy Attack||Non-elemental attack that can inflicts Confusion.|
|Spooky Laugh||Enemy Attack||Inflicts Confusion.|
|Stare||Enemy Attack||Inflicts Confusion.|
In Conf status, a unit will not accept commands and may randomly attack without distinguishing ally from enemy, or it may do nothing at all. Will revert to normal if struck by a physical attack, or at random.
|Tempter||Weapon||Inflicts Conf to an enemy group.|
|King||Armor||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Arthur||Armor||Grants resistance to Stone and Para.|
|Dragon||Helmet||Grants resistance to Stone, Para, Weapon, and Quake.|
|Band||Helmet||Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.|
|Aezis||Shield||Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.|
|King||Shield||Grants the party Ice, Stone, Para resistance with 255% success.|
|Staff||Item||Inflicts Conf to one enemy.|
|Repent||Enemy Ability||Inflicts Conf on all enemies, unblockable.|
|Sing||Enemy Ability||Inflicts Conf on all enemies, unblockable.|
|Hypnos||Enemy Ability||Inflicts Conf on enemy group.|
|All||Enemy Ability||Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.|
|Change||Enemy Ability||Resists Ston, Para, and Weapon.|
|Par/Wp||Enemy Ability||Resists Para and Weapon.|
|Para||Enemy Ability||Resists Dead, Blin, Slep, Conf, Curs, and Para.|
|Charm||Enemy Ability||Inflicts Conf; one group.|
|Hypnos||Enemy Ability||Inflicts Conf; one group.|
|MadSong||Enemy Ability||Inflicts Conf all enemies.|
|Riddle||Enemy Ability||Inflicts Conf all enemies.|
|Confu||White Magic||Can inflict Conf.||Can inflict Conf or cure Conf.|
|Cycle||Lost Magic||Can inflict Petri and Conf.||Can inflicts Petri and Conf.|
|Sneer||Enemy Ability||Can inflict Conf.||Attacks one enemy.|
|Scream||Enemy Ability||Can inflict Conf||Attacks one enemy.|
|Dk-Virus||Enemy Ability||Can inflict Mute, Pois, Para, Conf, Sleep, and Petri.||Inflicts two random statuses on all enemies at 100%.|
|Riddle||Enemy Ability||Inflicts Conf.||Confuses one enemy.|
|Charm||Enemy Ability||Inflicts Conf.||Confuses one enemy.|
|Confusion Immunity||Swordmaster ability||Confer immunity to confusion during battles.|
|Inner Alchemy||Monk ability||Cure yourself of the status ailments poison, blind, silence, dread, and confuse.|
|Elven Bow||Weapon||25% chance to cause Confuse.|
|Chaos Blade||Weapon||25% chance to cause Confuse.|
|Peace Ring||Accessory||Grants immunity to Confuse.|
|Ribbon||Armor||Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.|
|Rainbow Dress||Armor||Increase M.ATK by 3. Grants immunity to Confuse.|
|Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.|
|Chaos Arrow||Enemy ability||Low physical damage, 75% chance of inflicting Confusion.|
|Chaos Spore||Enemy ability||Confuses one target when hit by a physical attack.|
|Edge of Madness||Enemy ability||Medium physical damage to a target, inflicts Confuse.|
|Festival Music||Enemy ability||Inflicts Confuse on all allies and enemies.|
|Ultrasonic Wave||Enemy ability||Inflicts Confuse on the entire party.|
|Fairy Ward||Spiritism ability||Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.|
Other appearances Edit
Confusion is a status effect in the Kingdom Hearts series. If a character is inflicted with the status, their movements will be reversed, meaning pressing left will make the character go right, until the effect wears off. Enemies inflicted with the status will either attack each other or attack the character less often, depending on the game. Certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked while affected by Zero Gravity, and Illusion-type attacks in Kingdom Hearts 358/2 Days can inflict the Confuse status.
In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.