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Concentrate

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Concentrate to increase the potency of magic and widen its area of effect. hold down the button to charge up duration.
—Description, Final Fantasy Explorers.

Concentrate (精神統一, Seishin Tōitsu?), also known as Concentration, is a support ability that generally makes attacks more likely to hit.

AppearancesEdit

Final Fantasy IXEdit

IX Concentrate is a support ability can be learned by Eiko and Dagger and it increases the effectiveness of Wht Mag spells Cure, Cura, Curaga by following fashion:[1]

Base = Spell Power
Bonus = Mag + Rnd MOD ([(Lvl + Mag) / 8] + 1)
HP Restored = Base * Bonus
HP Restored = Base * [Bonus * 1.5] if Concentrate is equipped.

It augments Life and Full-Life in the following fashion:[1]

Life Revives a character from KO and restores HP equal to:

[((Target Spr + 5) * Target Max HP) / 100]
HP restored is doubled if Concentrate is equipped.

Full-Life revives a character from KO and restores HP equal to:[1]

[((Target Spr + 100) * Target Max HP) / 100]
HP restored is doubled if Concentrate is equipped.

It augments the summon ability Phoenix as follows:[1]

Phoenix revives all KO'd party members and restores their HP equal to:

[((Target Spr + 30) * Target Max HP) / 100]
HP restored is doubled if Concentrate is equipped.

It is learned from the Robe of Lords and Rosetta Ring, and 10 Magic Stones are needed to equip it. Mastering this ability requires 80 AP for Garnet and 90 AP for Eiko.

Final Fantasy TacticsEdit

FFT Concentration is a support ability the Archer learns that allows the character to ignore a target's Evasion. It costs 400 JP to learn.

Final Fantasy Tactics AdvanceEdit

TA Concentrate is a support ability that increases Accuracy by 50. It is found in the Archer and Gunner classes. It requires 300 AP to master and is taught by the Target Bow (Archer) and Longbarrel (Gunner). It is considered to be overpowered because it allows use of skills previously balanced by poor Accuracy with significantly higher rates of success.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Concentrate, while returning in the sequel, has less useful utilities. The ability is only accessed by weapons obtained later in the game, and the Accuracy boost is minimal at best, leaving low Accuracy attacks still inaccurate. It is learned by the Archer class for 250 AP from the Target Bow and by the Fusilier for 250 AP from the Longbarrel.

Final Fantasy Tactics SEdit

TS

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Tactics S. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0Edit

TYPE0

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Type-0. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy ExplorersEdit

FFE Concentrate is unique to the Sage job. It temporarily increases the potency and area of effect of all magic. Charging Concentrate makes the effect last longer, but charging the ability rapidly diminishes AP. The effect of Concentrate is the same regardless of how long it is charged; charging only increases the duration of the buff.

Final Fantasy Brave ExviusEdit

FFBE
FFBE Ability Icon 77

Concentrate is an ability that permits the caster to negate one taken damage per turn and increases their own ATK by 40%. It lasts three turns and costs 12 MP. Concentrate is learned by Fencer at Level 72 (5★) and Trey*Currently a Japan-exclusive unit at Level 60 (4★).

GalleryEdit

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ReferencesEdit

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