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Commerce is a skillset in Bravely Default for the Merchant. Unlike most abilities, it costs money and pg to use rather than MP. Its abilities are mostly offensive, but some have other various effects.
List of AbilitiesEdit
|Pay to Play||1||User's level×50 pg||Spend your level times 50 pg to raise the target's Critical Rate by 300% for four turns.|
*The upper limit for Crit Rate is 1000%.
|Salesman||2||—||Make an enemy buy a recovery item from you at 2.4 times the selling price. Note that the success rate of the sale depends on the item.|
|Pharmacy||4||pg cost varies by item||Purchase a recovery item and use it on one target.|
|Hedge Risk||5||—||Halve the damage you suffer for five turns by spending money equal to half the damage.|
|Takeover||6||User's level×50 pg||Spend your level times 50 pg to deal damage to one target that is equal to the money spent.|
|BP Drink||7||pg cost varies by items||Purchase a BP recovery item and use it on one target.|
Small BP drink (restores 1 BP): 1,000 pg
Medium BP drink (restores 2 BP): 10,000 pg
Large BP drink (restores 3 BP): 100,000 pg
|Millionaire||10||—||Use this ability with the Send command to gift an amount equal to your level times 25 pg to a friend who summons this action using Summon Friend.|
|Big Pharma||11||—||Restore one enemy's HP and make the target pay pg equal to the number of HP recovered.|
|Full Leverage||12||—||For five turns, damage, recovery, and the HP/MP/BP required for actions will be double the usual for all allies and enemies.|
|Low Leverage||13||—||For five turns, damage, recovery, and the HP/MP/BP required for actions will be half the usual for all allies and enemies.|
|Payoff||14||pg cost varies by enemies||Spend money to buy off the enemy and end the battle. (You still get pg, exp, JP and items.)|