Commandos are offensive specialists, employing brutal physical attacks and damaging magic as the tools of their trade.
Commando is a paradigm role in Final Fantasy XIII whose main function is to deal damage and slow the pace the enemy's chain gauge decreases. The Commando has the fewest command abilities among the six roles, being the most straightforward of all. It is symbolized with the initials COM and the color red.
When the party has multiple attackers, the Commandos will hit different targets maximizing the number of enemies whose chain gauges decrease at a slower rate. Merely being in the Commando role boosts the person's physical and magical power and the benefits extend to other party members to a lesser degree. The bonus depends on the Commando's role level. If the paradigm has more than one Commando the bonus is the sum of all applicable Commando bonuses.
Commandos deal slightly more damage with melee than with magic if their strength and magic stats are equal, but the difference is negligible, and characters with higher magic than others have strength will still deal more damage with Ruin than the others with Attack.
The achievement Commando's Seal is earned by learning all the abilities and reaching level 5 for the Commando role of a single character. This can be achieved after defeating the final boss to unlock Stage 10 of the Crystarium.
- When choosing a target, if the party leader is a Ravager, Sentinel, or Saboteur, the computer-controlled Commando will always choose the party leader's target. If the party leader is a Medic or Synergist, the computer-controlled Commando will choose a random target and continue attacking that target until it is either defeated or the leader shifts role. If the party leader is another Commando, the computer-controlled Commando will select a different target to the party leader's target if there is more than one opponent.
- The computer-controlled Commando usually attacks when their ATB gauge is full. The only exception is when their target is about to recover from stagger, in which case they choose one single attack per turn.
- The computer-controlled Commando will always select abilities it believes will deal the most damage from the data it has available. When attacking a solitary target, the Commando will favor Attack over Ruin if Strength and Magic are close. If Magic is higher they will favor using Ruin.
- If the opponent is more resistant to physical attacks than to magic, the Commando will always use multiple Ruin spells. The only exception is if the opponent is staggered when the computer-controlled Commando will always use Attack as its first command to launch the opponent.
- If the target's physical and magical vulnerabilities are not currently known, the Commando will always use Ruin first, then the remaining commands will be Attack.
- Assuming the abilities are learned, if there is at least one other opponent close to the chosen target just before the Commando's turn, they will use Blitz instead of Attack, or Ruinga instead of Ruin.
- The computer-controlled Commando will never use Sovereign Fist or Highwind.
The Crystarium Levels when each character can advance in role level.
Damage bonus per different role levels. Commando gets a boost in damage depending on their role level, and the bonus extends to other party members. If the party has more than one Commando the Commandos get both their personal bonus for being a Commando, plus the party Commando bonuses from the other Commando(s). The role bonus is not contributed if the party member is incapacitated, and during summoning an Eidolon, only the party leader's role bonuses count.
Stock a set of commands focused on dealing damage.
|Ability||ATB||AP Attack Power||Crystarium Stage|
|Deal physical damage to target.|
Deal physical damage to one foe.
|Blitz||2||1.8* for Sazh, 8 shots of 60% Attack damage each||1||3||8||—||7||5|
|Deal physical damage to targets in range.|
Deal physical damage to target and nearby foes. In Sazh's case, deal multiple physical damage to all foes in a 30° fan centered on target.
|Deal non-elemental magic damage to target.|
Deal magical damage to one foe.
|Deal non-elemental magic damage to targets within a wide radius.|
Deal magical damage to target and nearby foes and launch staggered or small enemies into the air.
|Crush foes with a ruinous blow, clearing chain gauges. Damage varies by situation.|
A powerful attack dealing damage based on and resets the foe's Stagger and Chain. (Exclusive to Snow.)
|Release a catastrophic blast, clearing chain gauges. Damage varies by situation.|
A powerful attack which does damage based on and resets the foe's Stagger and Chain. (Exclusive to Fang.)
|Bolster Attack or Ruin at head of attack queue when target's chain gauge is empty.|
"Attack" and "Ruin" are more effective when attacking a foe with 0 chain gauge.
|Recharge one ATB gauge segment upon slaying target.|
Recover one ATB slot when defeating a foe.
|Slightly charge ATB gauge upon attacking target afflicted with status ailments.|
Recovers 20% of an ATB slot when attacking a foe afflicted with a status ailment.
|Attack and launch staggered target into the air.|
Performing "Attack" on a Staggered foe hits the enemy into the air.
|Bolster Blitz or Ruinga at head of attack queue when Ravager is present.|
When the party has a Ravager who is currently not KO'd, "Blitz" and "Ruinga" become more effective, only when used as the first ability in the attack queue.
|Deal heavy damage with Attack to launched target about to recover from stagger.|
When a foe being hit into the air is recovering from stagger, "Attack" deals large amount of damage.
|Bolster Attack or Ruin at head of attack queue when non-staggered target is not targeting you.|
When starting a series of attacks on a foe not targeting the attacker, "Attack" and "Ruin" become more effective. Does not work on staggered foes.
|Deal heavy damage with Attack to target about to recover from stagger.|
When a foe is recovering from Stagger, "Attack" deals large amount of damage.
|Boost chain bonus of staggered target upon attacking.|
When attacking a staggered foe, gain increased chain bonus.
|Instantly slay target with low HP.|
When attacking foes below a certain HP threshold, there is a chance to kill them in one hit; if target's remaining HP is less than 1.2 times the damage that would have been dealt, damage will become 1.5 times the normal.
|Boost Strength and Magic when HP is high.|
When the Commando's HP is above 70%, physical and magical power is increased by 20%.
If hacked, Hand Grenade and the Potion ability are fully functional and works as intended. Hand Grenade can appear within the Auto-battle command while both Hand Grenade and Potion can manually be selected from the Abilities command.
|Hand Grenade||2||Deal physical damage to targets in range.|
|Restores a small amount of HP to all allies.|
The characters use their Commando abilities.
- Ability Cards
- Legend Cards
Commando is a soldier or operative of an elite light infantry or special operations force often specializing in amphibious landings, parachuting or abseiling.
- In an early trailer for the English version, characters were seen with the initials "GLA" in red as their paradigm role. It can be assumed the Commando role was originally referred to as "Gladiator".
- There is a way to make two Commandos attack the same target even if there are more than one enemy on the field. The player must play as a Commando and choose their attacks and then "hover over" the "other" enemy by selecting it but not confirming. The party's other Commando's AI will compel them to target the enemy the player is not targeting. As soon as as the AI Commando approaches the other enemy, the player can cancel the target selection and choose the same enemy the AI is already attacking.