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Calls forth meteors that damage one enemy.
Comet (コメット, Kometto?) is a recurring spell in the Final Fantasy series. It is essentially a lesser version of Meteor, or a replacement for it when Meteor is not available. Like Meteor, it does random damage. An upgraded version of Comet exists called Comet 2.
The formula for Comet's damage is as follows:
Comet is the initial spell from the Comet Magic Materia found in the Forgotten Capital. Comet hits a single enemy for heavy non-elemental damage, with its base spell power being equal to 5x the base magic damage. It cannot be reflected.
Comet and Cometeo are Magic Materia. They are not non-elemental like other versions of the spell in this series and are in an element of their own, whereby enemies can be weak against, resistant to, or be able to absorb damage inflicted by comets. An enemy's Comet attribute is not related to the non-elemental attribute.
- MP Cost: N/A
- Target Type: Full Screen
- Materia Generation System: Dark Purple
- Level 1 - Default - Base Damage: N/A
Causes Non-elemental damage.
Comet is a non-elemental Black Magic spell that can be cast by Vivi. It deals damage to one target. Damage is randomized, either a small amount or a great amount of damage. It also has a tendency to miss. Comet can be learned for 55 AP from the Cypress Pile, and costs 16 MP to cast. It has a 67% accuracy rate and a spell power of 56. It can't be reflected and works with Return Magic.
Comet's damage formula is as follows:
Comet is a spell available to both players and certain Notorious Monsters such as Absolute Virtue, Promathia, and Shinryu. It can be learned by a Black Mage at level 94. It is an Elemental spell that deals Dark damage to an enemy.
Exodus uses Comet as his default attack, which does random damage up to Exodus's maximum HP. The rare mark Trickster and other chocobos can cast Choco-Comet, which hits four targets for approximately 1,000 damage each, depending on the chocobo.
Comet is a type of magick that deals heavy non-elemental damage to all enemies within a large area. Ashe can learn it at level 50, while the enemy Time Mages can also learn the ability with high enough level.
The Trickster returns with its Choco-Comet.
Husk of the wandering comet... I summon thee!
Comet is a level 4 Time Magic spell. It unleashes a non-elemental attack up to four times on one target. It is not affected by reflect. It costs 25 MP to use. It can be bought in Starkfort for 1600 pg.
Comet is a level 4 Time Magic for the Time Mage. It allows the user to unleash a non-elemental attack up to four times on one target. The accuracy of each strike is 50% and cannot be reflected. It costs 25 MP to use. It can be bought in Grandship and Chompshire for 3200 pg.
Comet is a Black Magic ability with a Rarity of ☆☆☆. It deals non-elemental magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Black Orb x5, Non-Elemental Orb x3, Earth Orb x3, and 5000 gil.
Other appearances Edit
Comet appears in Kingdom Hearts II as one of Donald's Limit commands, the other being Duck Flare. It creates bursts of energy around the opponent to damage them, with the finishing move Comet Rain creating a ring of explosions around Donald.
comet is an icy small Solar System body (SSSB) that, when close enough to the Sun, displays a visible coma (a thin, fuzzy, temporary atmosphere) and sometimes also a tail. These phenomena are both due to the effects of solar radiation and the solar wind upon the nucleus of the comet.A