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Cokatolis

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VII

Cokatolis is an enemy from Final Fantasy VII. They may inflict Slow-numb on a character with Petrify Smog, but because of their low HP, it is unlikely it will ultimately Petrify a character. If they do, and it becomes a problem, one can simply Steal a Soft from the enemy to cure it.

FormationsEdit

# Formation
089 Row 1: Cokatolis, Needle Kiss A
Row 2: Needle Kiss B
502 Row 1: Cokatolis
Row 2: Bloatfloat A, Bloatfloat B
503 Row 1: Cokatolis A
Row 2: Cokatolis B
504 Row 1: Needle Kiss A, Needle Kiss B, Needle Kiss C
Row 2: Cokatolis*Covered by Needle Kiss B
505 Row 1: Cokatolis A
Row 2: Cokatolis B
506 Cokatolis (Back Attack)
512 Cokatolis
515 Cokatolis A, Cokatolis B, Cokatolis C (Attack from both sides)

LocationsEdit

Mt. Corel
Valley 502, 503
Railway 504, 505, 506 (Back Attack)
Bridge 515 (Attack from both sides)
Nest 512 (event)
Corel Area
Dirt 089

AI scriptEdit

AI: Setup {

TempVar:AttackTurns = 8
TempVar:PetrifyUses = 2

} AI: Main {

If (Count == 0) Then
{
If ((1/4 Chance)
AND (At Least One Opponent doesn't have Slow-numb Status)
AND (At Least One Opponent doesn't have Petrify Status)) Then
{
Choose Random Opponent without both Slow-numb AND Petrify Status
Use Petrify Smog on Target
TempVar:PetrifyUses = TempVar:PetrifyUses - 1
}
Count = 1
} Else If (Count == 1) Then {
If ((At Least One Opponent doesn't have Slow-numb Status)
AND (At Least One Opponent doesn't have Petrify Status)) Then
{
Choose Random Opponent without both Slow-numb AND Petrify Status
1/2 Chance: Use <Beak> on Target
1/2 Chance: Use Bird Kick on Target
TempVar:AttackTurns = TempVar:AttackTurns - 1
If (TempVar:AttackTurns == 0) Then
{
Count = 2
} Else {
Count = 1
}
}
} Else {
If ((TempVar:PetrifyUses > 0) AND (1/3 Chance)) Then
{
If ((At Least One Opponent doesn't have Slow-numb Status)
AND (At Least One Opponent doesn't have Petrify Status)) Then
{
Choose Random Opponent without both Slow-numb AND Petrify Status
Use Petrify Smog on Target
TempVar:AttackTurns = 8
TempVar:PetrifyUses = TempVar:PetrifyUses - 1
}
} Else {
If ((At Least One Opponent doesn't have Slow-numb Status)
AND (At Least One Opponent doesn't have Petrify Status)) Then
{
Choose Random Opponent without both Slow-numb AND Petrify Status
1/2 Chance: Use <Beak> on Target
1/2 Chance: Use Bird Kick on Target
}
}
Count = 1
}

}

GalleryEdit

EtymologyEdit

The Cockatrice is a creature from mythology. It is similar to the basilisk in appearance and ability, but also possesses flight. A cockatrice is born from an egg hatched by a rooster and incubated by a toad, and its gaze causes instant petrification.

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