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An apparition foretold to appear and send the world back to nothing when the balance between light and darkness is severed. Although appearing as a woman, the true nature of this being remains unknown.
Dissidia 012 description
An existence that wishes for all to return to nothingness. She has transcended the abstract and is the embodiment of fear.
Dissidia Final Fantasy description

The Cloud of Darkness is a Warrior of Chaos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. It also appears in Dissidia Final Fantasy NT and its arcade version. It is an entity that appears when the balance between light and darkness is disturbed, and tries to pull the world into the Void. It floats around like a cloud, and attacks with the tentacles wrapped around its body. Its rival is the young Onion Knight whose wish to protect his friends piques its interest.

While the Onion Knight is its rival in the original Dissidia Final Fantasy, its main rival in the Dissidia 012 Final Fantasy storyline is Laguna, despite their shared goal of getting rid of the manikins.

Profile Edit

Appearance Edit

Dissidia Final Fantasy and Dissidia 012 Final FantasyEdit

CoDDissidiaAlts

The Cloud of Darkness's appearance is based on its artwork by Yoshitaka Amano (Amano cod), depicting it with pale skin and a red and black cloak attached to its wrists. Black and red coverings adorn their body and two mouthed tentacles extend from its back.

Cloud of Darkness's first alternate outfit, "Dark Robe", recolors its cape blue. In Dissidia Final Fantasy, its EX Mode is colored a mixture of light green and dark green with a dull red for the legs. In Dissidia 012 Final Fantasy, the EX Mode in this outfit is changed to a bright orange and yellow form with blue markings along its legs, reflecting the NES sprite (FF3NES-CloudOfDarkness1a) while invincible.

Cloud of Darkness's second alternate outfit, "Lucent Robe", has an overall lighter appearance. Its cape is white, and its tentacles are a pale yellow and lack faces. Its body coverings change to black, white and various shades of purple, and it has several loops of beads along its legs. In this outfit, its EX Mode colors its body coverings gold and different shades of white, and gives it red markings on their skin.

Its manikin version, Counterfeit Wraith, is green.

Dissidia Final Fantasy NTEdit

Default Costume
  • Abyssal Abhorrence I - Default coloration. An updated version of its original design by Yoshitaka Amano. The Cloud of Darkness has a new visual aesthetic; the main body will take on "empty" eyes when performing certain attacks. This is more noticeable during its pre-battle and post-battle poses.
  • Abyssal Abhorrence II - 1st alternate coloration. An updated version of its "Dark Robe" attire from the PSP games. The inlay of its cape is now colored purple, and the rest of its body coverings are blue, matching the color of its cape.
  • Abyssal Abhorrence III - 2nd alternate coloration. An updated version of their "Lucent Robe" attire from Dissidia 012. The design of its body coverings and Fey Tentacles are now identical to its base appearance, but with the tentacles changing depending on which weapon was equipped.
1st Alternate Costume
  • Lucent Robe I - Default coloration. A revamped version of their 2nd alternate costume from Dissidia 012. The Cloud of Darkness's main body is given a more feminine appearance, with longer and straighter hair colored white to pink, and a white tri-shaped frame that replaces the cape. The body itself changes, with the eyes remaining red, the white clothing vaguely resembling a robe with gold accents, additional blue body markings on its left side, and demonic shaped grey legs.
  • Lucent Robe II - 1st alternate coloration. Recolors the main body's hair black to purple, the frame yellow, and the clothing black with white accents.
  • Lucent Robe III - 2nd alternate coloration. Recolors the main body's hair white to purple, the frame black, and the clothing white with silver accents.
Weapons

The Cloud of Darkness's weapons are its tentacles:

  • Fey Tentacles - Default weapons. According to the Cloud of Darkness's museum profile in the PSP games, the tentacles are stated to have minds of their own, and the main body speaks for all three of them, thus referring to itself as "we".
  • Voracious Tentacles - 1st alternate weapons. The tentacles take on the form of a thorn-filled flower, with the purple flower acting as the head and the thorns as the tentacles. The inside of the flower features two orange-colored petals, which acts as and resembles a gaping mouth for the tentacle heads.
  • Grim Tentacles - 2nd alternate weapons. The tentacles take on the form of demons, with the horned black skulls acting as the head, and light blue energy as the tentacles. The left tentacle has two horns, while the right tentacle has a single horn.
  • Destructive Tentacles - 3rd alternate weapons. The tentacles take on the form of, and resemble the Ahriman monsters. The main Ahriman bodies are dark yellow, and act as the tentacles heads, along with its claws, mini horns, purple wings, red markings, and signature eyeballs which have black sclera and red irises. It's thin tails function as the tentacles.

The Cloud of Darkness's alternate weapons have not appeared in any Final Fantasy game prior, and are entirely original for the Dissidia series. The Destructive Tentacles resemblance to the Ahriman is a reference to their first series appearance as a boss in Final Fantasy III.

The Cloud of Darkness's default player name is titled Nameless Wraith, and its manikin counterpart has been renamed Illusory Apparition.

Personality Edit

The Void fascinates us. Unlike the world and its tiresome conspiracies, it is eternal.
—Cloud of Darkness
FFI PSP Black Mage MapThis article or section is a stub about a character in Dissidia Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Treachery of the Gods Edit

CoD and Laguna 012

The Cloud of Darkness taking her leave from Laguna.

At some point prior to the 12th cycle, the Cloud of Darkness aids Sephiroth upon his request as the latter takes interest in its abilities when fighting the Warrior of Light and Lightning. The Cloud of Darkness later ambushes Laguna while he is separated from the others. Their fight ends with Laguna getting a leg cramp after staring at its scantily-clad female body. This, and Laguna stating his reasons for helping Cosmos, cause it to develop an interest in him, leading the Cloud of Darkness to reveal where the manikins are coming from.

The Cloud of Darkness reveals this information as it is a potential suicide mission and is curious about the manner of death Laguna would choose for himself. It is also implied the Cloud of Darkness intends for Laguna and the warriors of Cosmos to succeed in sealing the rift because it finds the manikins to be abominations. It later appears with Kefka, Garland, the Emperor, and Ultimecia to fight Laguna, Vaan, Lightning, Yuna, and Tifa before they seal the rift leading to the manikins' domain. In the aftermath, the Cloud of Darkness is ambushed by Kefka, who marks it as a traitor for its indirect part in the manikins' world being sealed off from World B, receiving purification in preparation for the next cycle, though this is ultimately of no consequence to it.

Light to All Edit

Working with Kefka, the Cloud of Darkness attempts to kill off Terra and the Onion Knight from a distance before Kefka stops it as he desires to regain control over Terra. Though not convinced of Terra's power, the Cloud of Darkness agrees to capture Terra and release her full power. After Terra loses control of her powers and battles the Onion Knight, the Cloud of Darkness arrives to abduct Terra. It berates the Onion Knight for his blindness to Terra's struggle during their travels and tells him he has only himself to blame for her capture.

CoD confronts OK

The Cloud of Darkness confronts Onion Knight.

The Onion Knight travels to the World of Darkness where the Cloud of Darkness stands over an unconscious Terra, proclaiming the girl too fragile to be of use. The Onion Knight offers to take Terra's place as its servant, only to fool the Cloud of Darkness and strike it with its guard down, proclaiming he will defeat it and protect Terra. The two battle and the Cloud of Darkness is defeated. It fades away, leaving Terra to recover and the Onion Knight to claim his Crystal. The Cloud of Darkness later appears when Kefka realizes he cannot have Terra, cornering the girl and Cloud Strife when the Onion Knight comes to their aid and helps Cloud double team the villain while Terra fights Kefka. The outcome of their battle with Cloud and the Onion Knight is not shown, but the two of them are safe once Terra dispatches Kefka.

CoD goes back to sleep

Cloud of Darkness disappears, going back to sleep.

After Cosmos is killed, the Cloud of Darkness speaks to Ultimecia, who tells it that Shinryu has begun to stir, and reveals Shinryu is responsible for the cycles of war. The Cloud of Darkness is unfazed by the Emperor's plans, along with Ultimecia's time compression scheme, and focuses only on the eternal Void. Later, when the Onion Knight confronts it, the Cloud of Darkness asks why he and the other warriors are still moving on with Cosmos gone and there being nothing for the boy to protect.

After losing, the Cloud of Darkness tells the Onion Knight it is too late, claiming they cannot stop the inevitable. He replies he is listening to his heart and will not run away, because the determination of his friends encourages him to move forward. The Cloud of Darkness comments that living creatures are fascinating, and that it will be waiting in the rifts of the Void as it disappears into the darkness, going back to sleep.

Official Quests Edit

The Cloud of Darkness is the central character of "Cloud of Darkness' Quest 013: The Power of Destruction". After kidnapping Terra, it questions Kefka as to the value of going through the trouble of enslaving Terra when they have the manikins, but Kefka claims the supply of manikins is growing limited and any power they can use is helpful. After Kefka leaves, Terra regains consciousness, still unable to control her power, and the Cloud of Darkness fights her to see Terra's power for itself. The battle leaves Terra unconscious and the Cloud of Darkness wonders if she is fighting for a personal reason instead for Cosmos, then senses the Onion Knight approaching.

Rebirth of the cycles Edit

The Cloud of Darkness returns to World B, having been summoned by Spiritus as one of his chosen warriors. It can be seen accompanying Kefka and Sephiroth to Spiritus's domain, commenting to the Sephiroth that Kefka hasn't changed since the last war. The Cloud of Darkness is present when Spiritus challenges Materia and her champions.

The Cloud of Darkness isn't seen again until the Warrior of Light, Cecil, and Noctis arrive at Spiritus's domain in order to communicate with Materia via communication portal. After Spiritus urges Materia to set aside their differences for the sake of the greater good, the Cloud of Darkness explains to Materia about Shinryu and the planesgorgers, and suggests that the world will not last long until they are all defeated. Materia agrees, and implores them to make a final stand together.

The Cloud of Darkness then participates in the final battle, assisting Ultimecia in her enslaught against Terra and Y'shtola. The two are then cut off by Shantotto, just as they are about to combine their magic into one powerful spell. When Shinryu awakens, the Cloud of Darkness turns its attention to fighting against the dragon god, ultimately defeating it with everyone's combined efforts. With the battle finally over, the Cloud of Darkness returns to its own world, leaving behind a crystal imbued with its essence for Spiritus to use in its place.

Spoilers end here.

Gameplay Edit

Dissidia Final Fantasy and Dissidia 012 Final FantasyEdit

In battle, Cloud of Darkness's fighting style is Bane of Life, as it uses a wide array of powerful energy beam attacks to drain the opponent's HP, and has the most HP attacks of any character. Its Bravery attacks are limited to attacks of its tentacles, which can attack in one of three ways according to when the circle button is pressed a second time while attacking. Though limited, its Bravery attacks are still formidable. Its HP attacks cover a wide variety of tactical options and can hit across multiple ranges and altitudes. A drawback is that they moves slowly, and their reliance on HP attacks can leave them vulnerable to counterattacks before they can recover Bravery.

Boss Edit

In Dissidia Final Fantasy, Cloud of Darkness is fought in Destiny Odyssey III, Shade Impulse, Distant Glory and Inward Chaos.

In Dissidia 012 Final Fantasy, it is fought in Clues, An Undocumented Battle, Wisdom or Courage?, and Conclusion of the Cycle chapters of Story Mode.

Attacks Edit

Bravery Attacks Edit
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Tentacle of Pain Ground 45 (25) 140 Initial Variable
Whirl tentacles to attack. Depending on when player presses Circle a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
  • Immediate: Uses tentacles to strike the opponent multiple times.
  • Two Whips: Tentacles thrust forward, knocking the opponent back.
  • Three Whips: Conjure several dark energy bolts above the opponent.
Melee Low Chase Physical DFF ToP1
Melee Low Wall Rush Physical DFF ToP2
Ranged Low None Magical DFF ToP3
Tentacle of Suffering Aerial 45 (25) 120 Initial Variable
Whirl tentacles to attack. Depending on when player presses Circle a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
  • Immediate: Thrust tentacles to knock the opponent away.
  • Two Whips: Tentacles circle around self, hitting the opponent multiple times.
  • Three Whips: Fire two orbs of dark energy at the opponent.
Melee Low Chase Physical DFF ToS1
Melee Low None Physical DFF ToS2
Ranged Low None Magical DFF ToS3
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Tentacle of Pain Ground 60 (30) 120 Initial Variable
Whirl tentacles to attack. Depending on when player presses Circle a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
  • Immediate: Lash out tentacles to strike opponent multiple times.
  • Two Whips: Strike opponent with tentacles to knock them away.
  • Three Whips: Conjure several dark energy bolts above opponent.
Melee Low Chase Physical DFF ToP1
Melee Low Wall Rush Physical DFF ToP2
Ranged Low None Magical DFF ToP3
Tentacle of Spite Ground 60 (30) 120 Level 13 Variable
Whirl tentacles to attack. Depending on when player presses Circle a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
  • Immediate: Lash out tentacles to strike opponent once.
  • Two Whips: Infuse tentacles with dark energy and spin then horizontally over a wide area.
  • Three Whips: Fire a large orb of dark energy that stuns opponent and lifts them into the air.
Melee Low Wall Rush Physical D012 Tentacle of Spite 1
Melee Mid Absorb Physical D012 Tentacle of Spite 2
Ranged Mid None Magical D012 Tentacle of Spite 3
Tentacle of Suffering Aerial 60 (30) 120 Initial Variable
Whirl tentacles to attack. Depending on when player presses Circle a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
  • Immediate: Lash out tentacles to strike opponent.
  • Two Whips: Whirl tentacles in all directions to strike multiple times.
  • Three Whips: Fire two orbs of dark energy at opponent.
Melee Low Chase Physical DFF ToS1
Melee Low None Physical DFF ToS2
Ranged Low None Magical DFF ToS3
Tentacle of Scorn Aerial 60 (30) 120 Level 27 Variable
Whirl tentacles to attack. Depending on when player presses Circle a second time, effect changes. Timing can be determined by "whipping" sound and graphic of tentacles waving:
  • Immediate: Lash out tentacles to strike opponent twice.
  • Two Whips: Strike opponent once and knock them back. Can attack on an angle and moves towards opponent while attack.
  • Three Whips: Conjure several dark energy orbs that spread out and fire at opponent. The orbs bounce off walls and ceilings.
Melee Low None Physical D012 Tentacle of Scorn 1
Melee Low Wall Rush Physical D012 Tentacle of Scorn 2
Ranged Low None Magical D012 Tentacle of Scorn 3


HP Attacks Edit
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
[Anti-air] Particle Beam Ground 40 (20) 180 Ranged High None Magical Initial DFF Anti-air Beam
Summon four columns of energy that has a high reach into the air.
[Long-range] Particle Beam Ground 40 (20) 180 Ranged High None N/A Initial DFF Long-range Beam
Send a line of energy columns that pursue the opponent. Has a high reach into the air.
[Wide Angle] Particle Beam Ground 40 (20) 180 Ranged High Wall Rush N/A Level 6 DFF Wide Angle Beam
Create a large wall of energy that slowly moves forward. Very wide horizontal range but low vertical reach.
[Wrath] Particle Beam
(ground)
Ground 40 (20) 180 Block High
Ranged High
None Magical Level 12 DFF Wrath Beam
Guard by summoning a shield of darkness. If successfully blocked, summon an energy column that knocks the opponent high into the air.
[Feint] Particle Beam Ground 40 (20) 180 Ranged High Dodge
Wall Rush
N/A Level 24 DFF Feint Beam
Disappear in a portal, then reappear to fire a quick blast of energy. The direction of the teleport can be controlled with the analog stick.
Aura Ball Aerial 40 (20) 180 Ranged High None N/A Initial DFF Aura Ball
Hold Square to send up to five orbs of dark energy that slowly spread out to track the opponent. Release button to cause the orbs to detonate.
[Wrath] Particle Beam
(midair)
Aerial 40 (20) 180 Block High
Ranged High
Magical N/A Level 12 DFF Wrath Beam
Guard by summoning a shield of darkness. If successfully blocked, summon an energy column that knocks the opponent high into the air.
[Fusillade] Particle Beam Aerial 40 (20) 180 Ranged Mid None N/A Level 17 DFF Fusillade Beam
Summon six orbs of energy that turn around in the air and bombard the opponent.
[0-form] Particle Beam Aerial 40 (20) 180 Melee High Wall Rush Magical Level 38 DFF 0-Form Beam
Fire an enormous but short-ranged beam of energy. Automatically turns to track the opponent.
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
[Anti-air] Particle Beam Ground 30 (15) 130 Ranged High None Magical Initial DFF Anti-air Beam
Summon four energy orbs around you that fire beams of energy high into the air.
[Long-range] Particle Beam Ground 30 (15) 130 Ranged High None N/A Initial DFF Long-range Beam
Send out a line of energy beams that pursue the opponent. Has a high vertical reach.
[Wide Angle] Particle Beam Ground 30 (15) 130 Ranged High Wall Rush N/A Level 6 DFF Wide Angle Beam
Create a wall of energy that moves forward. Wide horizontal range but low vertical reach.
[Wrath] Particle Beam
(ground)
Ground 30 (15) 120 Block High
Ranged High
None Magical Level 19 DFF Wrath Beam
Guard against an enemy's attack. If attack is blocked successfully, summon an energy orb below opponent that fires a beam of energy upwards.
[Feint] Particle Beam Ground 30 (15) 130 Ranged High Dodge
Wall Rush
N/A Level 23 DFF Feint Beam
Vanish into a portal and reappear to fire a blast of energy. The direction of teleportation can be controlled with the analog stick.
Aura Ball Aerial 30 (15) 130 Ranged High None N/A Initial DFF Aura Ball
Hold Square to send out up to five orbs of energy that slowly spread out and travel towards opponent. Release to make the orbs explode.
[Wrath] Particle Beam
(midair)
Aerial 30 (15) 120 Block High
Ranged High
None N/A Level 31 DFF Wrath Beam
Guard against an enemy's attack. If attack is blocked successfully, summon an energy orb below opponent that fires a beam of energy upwards.
[Fusillade] Particle Beam Aerial 30 (15) 130 Ranged Mid Wall Rush N/A Initial DFF Fusillade Beam
Send out balls of energy in multiple directions that turn in the air to bombard the opponent from all sides.
[0-form] Particle Beam Aerial 30 (15) 160 Melee High Wall Rush Magical Level 36 DFF 0-Form Beam
Charge and fire a large but short-ranged beam of energy. Automatically turns while firing to track opponent.


EX Mode Edit

Dissidia Cloud of Darkness ex
Dissidia Final Fantasy - Cloud of Darkness's EX Burst

Dissidia Final Fantasy - Cloud of Darkness's EX Burst

Ultra Particle Beam

The Cloud of Darkness's EX Mode is Flood of Darkness, where it loses its cape and its skin turns green, identical to its in-game appearance from Final Fantasy III. When in EX Mode, the Cloud of Darkness gains ability "[Null] Particle Beam". This lets it cancel out the lag after it attacks by using another HP attack, allowing it to attack faster in succession and combo its attacks together.

Its EX Burst, Ultra Particle Beam, has it attack with a smaller beam of energy, then summoning a large orb of darkness. The player must hold down Circle to fill a bar to 120%. If successful, the Cloud of Darkness ends with Ultra Particle Beam, where it blasts the opponent with a large beam of energy. Failing to release the button or failing to press at the right time will result in the Cloud of Darkness firing a smaller beam that does less damage.

Equipment Edit

The Cloud of Darkness can equip Rods, Staves, Bangles, Hats, Hairpins, Clothing, and Robes. In Dissidia 012 Final Fantasy, the Cloud of Darkness can also equip Thrown Weapons and Poles.

Exclusive weapons Edit
Dissidia
Name Level Stats Effects Obtained
Calcite Staff 50 BRV +26
ATK +35
BRV Recovery +50% Trade: 15460 gil, Healing Staff, Thorny Lumber x3, Mana Shard x2
Bizarre Staff 92 BRV +38
ATK +62
BRV Recovery +75% Trade: 29570 gil, Calcite Staff, Revival Tree x5, Mana Crystal x3
Everdark 100 BRV +40
ATK +67
BRV Recovery +100%
Major Gambler's Spirit Effect.
Trade: 31920 gil, Bizarre Staff, Roaming Clouds x5, Mana Orb x5
Dissidia 012
Name Level Stats Effects Obtained
Calcite Staff 30 BRV +41
ATK +38
BRV Recovery +50% Trade: 61000 gil, Healing Staff, Scarletite x1, Wraith's Desire x5
Bizarre Staff 90 BRV +34
ATK +62
BRV Recovery +75% Trade: 158,000 gil, Calcite Staff, Electrum x1, Wraith's Dream x5
Everdark 100 BRV +39
ATK +67
BRV Recovery +100%
Slight Anti-EX Effect.
Trade: 182,800 gil, Bizarre Staff, Roaming Clouds x1, Wraith's Hopes x5


Dissidia Final Fantasy NTEdit

Type: Vanguard - After a certain amont of time, Cloud of Darkness becomes flooded with darkness, allowing their bravery attacks to be buffed when Circle held. Unleashing a charged attack will reset the timer.
EX Skill: Umbral Torrent - Become flooded with darkness and gain the ability to use Zero-Form Particle Beam.

AbilitiesEdit

Move Damage Input Type Power Frame Data Image
Toying Appendages Bravery DFF2015 II IconDFF2015 Right IIDFF2015 Right II Ground DFF2015 Cloud of Darkness Ability 1
Lash out with your tentacles and strike your foe thrice.
Appendages of Avarice Bravery DFF2015 Up + II IconDFF2015 Right II Ground DFF2015 Cloud of Darkness Ability 2
Grab your foe with your tentacles before flinging them behind you.
Uncanny Beam Bravery DFF2015 Down + II Icon Ground DFF2015 Cloud of Darkness Ability 3
Summon pillars of dark energy bursting from the earth toward your foe. (Can move while casting)
Merciful Appendages Bravery DFF2015 II IconDFF2015 Right IIDFF2015 Right II Aerial DFF2015 Cloud of Darkness Ability 4
Lash out with your tentacles and strike your foe thrice.
Appendages of Depravity Bravery DFF2015 II IconDFF2015 Right II Aerial DFF2015 Cloud of Darkness Ability 5
Grab your foe with your tentacles before flinging them behind you.
Induction Beam Bravery DFF2015 Down + II Icon Aerial DFF2015 Cloud of Darkness Ability 6
Send three orbs of dark magic forth to pursue your opponent. (Can move while casting)
Insulating Appendages Bravery DFF2015 II Icon Dash DFF2015 Cloud of Darkness Ability 7
Lash out in a flurry with your tentacles while charging forward, catching any foes in your path.
Wide-Angle Particle Beam HP DFF2015 IV Icon DFF2015 Wide Angle Particle Beam
Heave a long wall of energy from midrange. (Can move while casting)
Diffusion Particle Beam HP DFF2015 IV Icon DFF2015 Cloud of Darkness Ability 8
Release beams of energy directly in front of you from close range. (Can move while casting)
Anti-air Particle Beam HP DFF2015 IV Icon DFF2015 Anti-Air Particle Beam
Release beams of energy into the immediate area directly above you. (Can move while casting)
High-Speed Particle Beam HP DFF2015 IV Icon DFF2015 Cloud of Darkness Ability 9
Warp to where your beam lands and create an explosion.
Umbral Torrent EX Skill DFF2015 I Icon DFF2015 Flood of Darkness
All your abilities become fully charged for a short period of time.
Zero-Form Particle Beam EX Skill DFF2015 I Icon (During Flood of Darkness) DFF2015 0-form Particle Beam
Emit a powerful laser at your foe. You will lose the Umbral Torrent buff upon doing this.

Gallery Edit

Dissidia & Dissidia 012
Dissidia NT
Dissidia Opera Omnia

Allusions Edit

Dissidia cod-ok originalpose

Cloud of Darkness and Onion Knight in their NES battle pose.

  • When the Cloud of Darkness uses Aura Ball, it laughs its characteristic laugh from Final Fantasy III.
  • In Shade Impulse II-3, when fighting the Cloud of Darkness with a character other than Onion Knight, one of its pre-battle quotes is, "We have had an eternity in the Void to prepare. We will flood this world with darkness---and return all to the Void". This is roughly the same as the dialogue in Final Fantasy III. The scene was removed from the Dissidia 012 Final Fantasy version.
  • All of the Cloud of Darkness's HP Attacks and its EX Burst are variations of its signature attack in Final Fantasy III, "Particle Beam" ("Wave Cannon" in the Japanese version).
  • When the Cloud of Darkness charges its EX Burst, it assumes the pose from its original NES battle sprite (FF3NES-CloudOfDarkness2) from Final Fantasy III. It assumes the same pose if the Onion Knight uses his EX Burst against them.
  • While the Cloud of Darkness's attacks "Tentacle of Pain", "Tentacle of Suffering" and "Aura Ball" do not appear in any game version of Final Fantasy III, they appear in the game's 1992 manga adaptation. The manga, like the game, was written by scenario writer Kenji Terada.
  • The Cloud of Darkness seems to dislike the manikins as they are a foreign presence that upsets the equilibrium of the world. This alludes to it appearing when the equilibrium between light and darkness is destroyed in Final Fantasy III.
  • The Cloud of Darkness's opening line towards the Warrior of Light in both games might allude to it only being defeated after the Warriors of Darkness sacrificed themselves and the Warriors of Light weren't enough to defeat it alone in Final Fantasy III.
  • The Cloud of Darkness's opening line towards Cecil in Dissidia Final Fantasy alludes to how it needed both light and dark energies to invoke the Void's power.
  • In Final Fantasy III, the Warriors of Darkness explain the Cloud of Darkness is made of both darkness and light, and that it was predominantly made of light when they fought it. The Cloud of Darkness's third costume, "Lucent Robe" (lucent meaning giving off light), may be a reference to this side of its nature.
  • When the Cloud of Darkness faces Yuna, it says, "Try and summon us", referring to a line said to Xande in Final Fantasy III.
  • The Cloud of Darkness's unique weapons, Bizarre Staff and Calcite Staff, are not available in Final Fantasy III, but find their origin as weapons usable by Yuna in Final Fantasy X.
  • Several of the combos in its Bravery attacks make use of what appears to be red electricity. This may allude to the tentacles' use of the Lightning attack in the 3D remake of Final Fantasy III.
  • In its reveal trailer in the arcade edition, three Onion Knights are blasted away by the Cloud of Darkness's 0-form Particle Beam, referring to the unwinnable first encounter against it in Final Fantasy III.

Trivia Edit