Cie'th (シ骸, Shi-gai?, lit. Cie Corpses) [siːθ] is a term from Final Fantasy XIII, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. It refers to one of the two states that befall a l'Cie; specifically to those who fail to complete their Focus in time. There are two types of Cie'th: Pulse Cie'th and Sanctum Cie'th. Pulse Cie'th appear rugged and morbid, while the Sanctum Cie'th appear smooth and crystalline.
- See also: Datalog/History and Myth
- “When a fal'Cie takes a human to be one of its l'Cie servants, that person is given a Focus to be completed. Should the l'Cie fail to fulfill this Focus before his or her brand advances to its final stage, that l'Cie becomes a Cie'th.
Mired in eternal sorrow and regret, and robbed of all free will, Cie'th are damned to wander the world unliving and undying, until their corrupted flesh at last can move no more. For Cie'th, there is no salvation.”
The Cie'th are best recognized by their crystallized and deformed appearance. While most are humanoid, some are more monstrous. They have a hand/arm motif associated to them, as most of their most notable protrusions are or resemble deformed arms, with some having a pair of hands covering where their "eyes" should be. Cie'th have no emotions, intelligence, or goals, and live trapped within their crystallized bodies. They have long claws instead of hands, but retain the facial features of their past selves. A pulsating red light in their chest keeps them alive. If one looks closely at a Cie'th, the face of the human it was before is visible. Special Cie'th, like Raktavija, have two faces and also two brands, hinting that some Cie'th can be formed from more than one person. Few to no Cie'th have their brands on other places than the torso or back, and some Cie'th, like the Seeker or Chonchon, have no visible brand.
The fal'Cie who created them also seem to influence the appearance the Cie'th become. The Cie'th of Gran Pulse fal'Cie have what appears to be black, rough crystals formed all over their body, while the Cie'th of Barthandelus, a Cocoon fal'Cie, have a body of smooth, white crystals.
Becoming a Cie'thEdit
The Cie'th are the non-sentient remains of a former l'Cie. They move on instinct and are known to be hostile toward living beings, including their former friends, which makes them widely feared as they can wield magic. This is specially true to The Undying, a group of Cie'th whose hatred towards their former fal'Cie masters has made them all the more dangerous.
Only when they turn into Cie'th Stones do the Cie'th show some of their former humanity, mostly their regret of failing their Focus and asking somebody to complete it in their stead so they can rest in peace.
A l'Cie, when chosen by the fal'Cie, is marked with an incomplete brand, a tattoo-like inscription, when given a Focus. The brand completes over time, working as a timer for the l'Cie to complete their Focus. Should the l'Cie fail, or the time runs out, the l'Cie loses their humanity and crystals cover and twist their body. Their heart is sealed in endless despair, a fate more torturous than death.
It is said the rate at which a l'Cie becomes a Cie'th depends on their psychological state: the more panicked and distressed the faster they will turn into a Cie'th. Fang reveals that as time runs out, the Pulse l'Cie mark sprouts arrows in increasing numbers and eventually an eye, and when the eye is fully opened, they are transformed. It appears that l'Cie can partially transform into Cie'th willingly, taking on Cie'th-like qualities and sometimes keeping their minds. This mode of transformation can be reversed with help from an outside agency. Fal'Cie can transform humans instantaneously into Cie'th by assigning them no Focus.
- Main article: Cie'th Stone
It is possible for Cie'th to still complete their Focus, in which case they would still transform into crystals. Over the course of years, the energy of a Cie'th may dry out, and they turn into a crystalline tombstone, unable to move about but gaining the ability to communicate and ask others to complete their Focus for them. These Cie'th Stones are found in abundance throughout Gran Pulse.
- Main article: Undying (Final Fantasy XIII)
There is a powerful group of Cie'th known as The Undying, who have a unique appearance compared to the other Cie'th. These Cie'th defy the will of the fal'Cie that made them into l'Cie and are filled with hatred toward everything that lives. In Final Fantasy XIII completing a mission which has one of these Cie'th as a mark normally allows the player to access a previously closed-off area, except for the first and last marks, which initiate and finish the series respectively.
When Gran Pulse was still populated by humans, the local fal'Cie branded many of them as l'Cie to take on various tasks, such as slaying powerful monsters. Many were unable to follow through with their Focus and turned to Cie'th, and after humanity died out the former sites of civilization became populated by roaming Cie'th with Cie'th Stones scattered throughout the land. The fal'Cie branding so many as l'Cie may have led to the Gran Pulse civilization dying out, with fewer and fewer people remaining compared to the Cie'th until only the latter were left.
During the War of Transgression the village of Oerba was protected by the fal'Cie Anima who branded many of the villagers as l'Cie to fight Cocoon. After Fang and Vanille's attack on Cocoon failed with the pair forced into a premature crystal stasis by the goddess Etro, Barthandelus, the leading fal'Cie of Cocoon, brought Anima's throne to Cocoon with Fang and Vanille's crystals inside it. Having lost its patron fal'Cie, Oerba was left to fend for itself until all the people died out leaving only Cie'th roaming the streets.
Anima remained dormant within the Pulsian structure on the shores of Bodhum inside Cocoon until hundreds of years later Fang and Vanille come out of crystal stasis. Fang's brand is scorched but Vanille's is still active and the pair leaves the Pulse Vestige to explore Cocoon and find a way to complete Vanille's Focus to prevent her from becoming a Cie'th. After the two have left a local girl, Serah Farron, finds the door leading inside the Vestige open and ventures inside, being branded a l'Cie by Anima with a Focus of turning into Ragnarok and laying waste to Cocoon.
After PSICOM, Cocoon's anti-Pulse military force, discovers the opening, a battalion ventures inside and Anima brands them all l'Cie, but they soon transform into Cie'th. Serah is taken captive by the fal'Cie, and PSICOM seals the Vestige and moves it to the Hanging Edge. Serah's sister Lightning and Serah's fiancé Snow Villiers infiltrate the Vestige to save her, with Sazh Katzroy, Hope Estheim and Vanille tagging along. They find Serah but she enters crystal stasis after asking Lightning to save Cocoon, and the party confronts Anima who brands the party as l'Cie with Focus of turning into Ragnarok and destroying Cocoon. As PSICOM attacks the Vestige the dying Anima falls into the Lake Bresha crystallizing it on impact, and the remaining Cie'th from the Vestige begin to roam around the lake. The newly-branded l'Cie escape the lake unharmed, but little do they know their every move is being monitored by Barthandelus who wants to see the l'Cie's Focus fulfilled.
After Barthandelus catches the l'Cie and sends them to the Fifth Ark to hone their skills, the party runs into Cid Raines. Raines is a Sanctum l'Cie branded by Barthandelus with Focus of helping the party destroy Cocoon. He defies his Focus and attempts to kill the party, partway transforming into a Cie'th. Before his transformation is complete he is defeated and enters crystal stasis despite having defied his Focus. After the party moves on Barthandelus revives Raines from his crystal stasis and reverts his transformation into Cie'th, instating him as a puppet Primarch to incite a civil war.
The party escapes to Gran Pulse and finds it populated by Cie'th and monsters. They help some of the Cie'th Stones around by completing their Foci for them, but eventually return to Cocoon after learning of Barthandelus's plan to destroy Cocoon from the inside. During the party's return to Cocoon the Cavalry, deeming Raines a traitor to their cause, assassinate him and and then infiltrate Edenhall to attack Orphan, the fal'Cie they perceive to be in charge of enslaving mankind, when in reality it is the fal'Cie that sustains all of Cocoon. The party follows them but discovers the Cavalry turning into Cie'th as a result of Barthandelus branding them without a Focus.
As the party confronts Barthandelus they defeat him and Orphan is awakened. Orphan wants the party to destroy it, but the party refuses. Orphan tries to trick Fang and Vanille into becoming Ragnarok by transforming their allies into Cie'th, who turn on Fang. The party reminisces everything they have gone through and revert their transformation, deeming their brief Cie'th state as fal'Cie smoke and mirrors. As Orphan has shown its true colors as an enemy of Cocoon the party destroys it, with Fang and Vanille combining their powers to transform into Ragnarok and save Cocoon by crystallizing it with a pillar of crystal erected to support it above Gran Pulse.
After the Day of Ragnarok Cie'th become scarce, as there are few fal'Cie who brand l'Cie anymore and mankind again populates Gran Pulse. In one future in the year 400 AF the Proto fal'Cie Adam uses Cie'th as enforcers to wipe out any opposition to it, but as Serah and Noel fix the paradoxes across the timeline, this future is eradicated.
After Chaos is released into the mortal realm, Cie'th are all but gone from the land that is left, Nova Chrysalia. Snow, the last remaining l'Cie in the world, partway transforms into a Cie'th after absorbing a mass of Chaos he had been keeping under control at the heart of the Patron's Palace in Yusnaan, but Lightning reverses his transformation by giving him hope for the future. The god Bhunivelze begins crafting a new ultimate life form to replace humanity with in case they do not meet his high standards, and the creature he forms in the Ultimate Lair, Ereshkigal, resembles a Cie'th. However, Lightning slays it.
List of Cie'thEdit
- Fomoire (XIII-2)
- Ghast (XIII, XIII-2)
- Ghoul (XIII, XIII-2)
- Malebranche (XIII-2)
- Sacrifice (XIII)
- Strigoi (XIII, XIII-2)
- Taxim (XIII, XIII-2)
- Vampire (XIII, XIII-2)
- Cocytus (XIII-2)
- Chonchon (XIII, XIII-2)
- Edimmu (XIII)
- Nelapsi (XIII, XIII-2)
- Penanggalan (XIII)
- Pijavica (XIII)
- Varcolaci (XIII)
- Wight (XIII)
- Attacus (XIII)
- Bituitus (XIII)
- Geiseric (XIII, XIII-2)
- Gorgyra (XIII-2)
- Mithridates (XIII)
- Numidia (XIII)
- Raspatil (XIII-2)
- Syphax (XIII)
- Vercingetorix (XIII)
- Wladislaus (XIII, XIII-2)
- Yomi (XIII-2)
- Vaballathus (XIII-2)
- Ereshkigal (Lightning Returns)
Some of the Cie'th from Final Fantasy XIII appear as enemies in Pictlogica Final Fantasy.
Some of the Cie'th from Final Fantasy XIII appear as enemies in Final Fantasy All the Bravest.
Some of the Cie'th from Final Fantasy XIII appear as enemies in Final Fantasy Record Keeper.
Their Japanese name "Shi-gai" (シ骸) is a combination of the words "Cie" and "Corpse". "Shi" (死 or し) in Japanese also means "death". Their English name is likely a combination of the words "Cie" and "Death".
- Cie'th are one of few genera that cannot be recruited into the party via Paradigm Pack system in Final Fantasy XIII-2; others are bosses.
- While both Geiseric and Wladislaus were originally classified as Undying in Final Fantasy XIII, they are reclassified as ordinary Shambling Cie'th in Final Fantasy XIII-2.
- Cie'th almost always have a weakness to either elements or magic spells.
- Unused Cie'th design for Final Fantasy XIII-2 is used as optional superboss Ereshkigal in Lightning Returns: Final Fantasy XIII.