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To the peak of Sohm Al, at the end of a perilous mountain path...

Whence could be seen a string of pearl-like islands, floating impossibly atop a sea of clouds...

To a domain where dragons and men had once lived in harmony, whose majesty no mortal eye had glimpsed for nigh on a thousand years, they came.

The Churning Mists are a location in Final Fantasy XIV: Heavensward.

Story[]

Castle Cornelia PSThis section about a location in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Locations[]

Churning Mists map from FFXIV

The Churning Mists lies in the floating landmasses above Dravania. It is principally the home of the Dravanian Horde, and the only way to access this place is through Sohm Al.

Aetherytes[]

There are two Aetherytes: in Moghome in the southeast, and at Zenith in the west.

Areas[]

  • Eil Tohm - The southeastern portion of the main landmass, connected by a small land bridge to the Sohm Al Summit.
  • Four Arms - A large island connected to the Landlord Colony by the bridge at Asah. Zenith, the roost of Hraesvelgr, is connected to the island.
  • Greensward - Several islands located to the south of Four Arms, distinguished from the other islands by the presence of a colossal statue known as the Mother of the Sheave.
  • Ohl Tahn - The northern islands of the Churning Mists.
  • Sohm Al Summit - The very top of the floating peak of Sohm Al. The moogles of Moghome live here.
  • The Landlord Colony - The main landmass, and home to many ruins from the era when man and dragon lived in harmony.

Settlements[]

Moghome[]

FFXIV Moghome

Moghome.

A previously undiscovered moogle village atop the peak of Sohm Al.

Asah[]

The bridge connecting the Landlord Colony and Four Arms. A group of moogles keep watch here for unruly dragons.

Zenith[]

FFXIV Zenith

Zenith.

A grand tower constructed a millenium ago as a roost for the Great Wyrm Hraesvelgr. Since the beginning of the Dragonsong War, upkeep is performed by moogles.

Weather[]

The Churning Mists' climate may exhibit any of the following weather conditions:

Weather Frequency
Clear Skies Clear Skies 30%
Fair Skies Fair Skies 30%
Umbral Static Umbral Static 20%
Clouds Clouds 10%
Gales Gales 10%

Places of interest[]

The Void Ark can be periodically seen flying to the north in the zone.

The Aery[]

The lair of the great wyrm Nidhogg. This floating structure is permanently cloaked by a swirl of storm clouds, leaving the interior structures barely visible.

House of Letters[]


The Rookery[]


Weston Waters[]


Activities[]

Duties[]

Sohr Khai.

Sohr Khai Sohr Khai
Dungeon
Level 60
Item Level 200
Zenith (x7 y27)

Majestic and forgotten, its existence unrecorded in the annals of man, a palace rests atop the clouds in the farthest reaches of the Churning Mists. This skyborne splendor was once home to Ratatoskr, brood-sister to Hraesvelgr and Nidhogg, until the treachery of mortals ensured that its stones would never again ring under the she-wyrm's talons. The dragons named it "Sohr Khai," a grieving apology for their failure to avert her fate, and they watched with infinite sadness as Ratatoskr's empty roost was overrun by bird and beast.

This is the place Hraesvelgr has chosen for your trial. Prove yourself in the faded shadow of one sibling, and convince the great wyrm to aid you against the wrathful shade of the other.

Sohm Al (Hard).

sohm al hard
Dungeon
Level 60
Item Level 230
Sohm Al Summit (x26 y36)

The fall of Nidhogg brought an end not only to the Dragonsong War, but also to the hierarchy of power that reigned upon Sohm Al. Bereft of its dreaded leader, the Horde scattered to the four winds, leaving the dragons' sacred grounds untended and unguarded. All manner of beastly intruders now skitter within, irresistibly drawn by the energies of bountiful crystal lodes. And the molten heart at the mountain's core beats with feverish intensity, as if seeking to expel some nesting parasite. Answer Vidofnir's plea! Cleanse the stone halls of their infestations, and return Sohm Al to its former tranquility.

FATEs[]

Name Level Location Time limit Objective
Description
Spawn conditions (if any)
Battle FATE. Wave Good-bye 54-58 Eil Tohm (x27 y32) 15 minutes Defeat the hropkens.
Wavekin in the clouds? It matters not how they arrived, only that they leave─now─before the residents of Moghome find themselves pom-deep in slimy scales and flapping fins.
Battle FATE. The Nuts 54-58 Eil Tohm (x29 y28) 15 minutes Defeat the archaeosaurs.
In retrospect, stuffing an archaeosaur's nostrils full of kupo nuts while it slept probably wasn't the best of ideas. So sayeth the mischievous moogle currently fleeing for its life from a pack of bloodthirsty scalekin.

Spawn conditions:

  • Speak with Mogoosh the Misbehaving.
Boss FATE. Glycon Air 54-58 Landlord Colony (x32 y24) 15 minutes Defeat Glycon.
Direct descendant of the vengeful Tioman, Glycon's blood runs as black as that of his progenitor. Slay the dark dragon and grant his troubled soul peace.
Battle FATE. Supper Time 54-58 Eil Tohm (x36 y32) 15 minutes Defeat the archaeosaurs.
There is one thing that an archaeosaur enjoys more than feeding, and that is feeding on plump, juicy moogles. Stop the slavering scalekin before they make their way into Moghome.
Battle FATE. Sprite Club 54-58 Eil Tohm (x33 y35) 15 minutes Defeat the lightning sprites.
It has been observed that increased activity by lightning-aspected dragons is accompanied by an increase in sprites of the same charge. Slay the sprites and restore aetherial balance to the area.
Boss FATE. Whole Food 54-58 Landlord Colony (x29 y23) 15 minutes Defeat Abelisk.
No, that frantic flurry of “kupos” you hear is not your imagination, but the sound of an unlucky moogle swallowed whole by Abelisk─a towering archaeosaur with an insatiable appetite. Help slice open a path to freedom before the big lizard's bile does its work.
Battle FATE. Say it Tulihand 54-58 Landlord Colony (x27 y19) 15 minutes Defeat the tulihands.
The Dravanian Horde is gathering forces for an aerial attack on Ishgard proper. Scatter the tulihands as they arrive, putting an end to the assault before it begins.
Battle FATE. Vouivre Believre 54-58 Landlord Colony (x26 y19) 15 minutes Defeat the vouivres.
Infuriated at the foiling of their plot, the vouivres who called for the tulihand assault on Ishgard's walls have gathered to mete punishment on the meager mortals who would so foolishly stand against the Horde.

Spawn conditions:

Boss FATE. Waugyl Waugyl Waugyl 54-58 Monsterie (x33 y16) 15 minutes Defeat Waugyl.
Master of the Monsterie, Waugyl the Warring has descended from his perch to prey on those bold, or foolhardy, enough to make the winding journey through the Landlord Colony.
Battle FATE. How to Cane Your Dragon 54-58 Four Arms (x17 y32) 15 minutes Defeat the lower skylords.
A small band of lesser dragons serving the mighty Nidhogg has begun assailing Zenith in a rather futile attempt to topple the spire and please their ever-wroth master. Show the dragons the glimmer of your steel and drive them off before any grave damage is done.
Battle FATE. Aevis Has Left the Building 54-58 Four Arms (x17 y32) 15 minutes Defeat the cloud aevis.
Enraged at seeing their brethren sent back to their lairs with their tails 'twixt their legs, a pack of slightly less witless, yet far more arrogant cloud aevis have come to seek vengeance for pride wounded.

Spawn conditions:

Boss FATE. Asah, I Came, I Conquered 54-58 Four Arms (x21 y29) 15 minutes Defeat Cuelebre.
The road to Asah is already perilous enough without an adamantine monstrosity blocking passage and sucking the marrow from the bones of unfortunate travelers. Slay Cuelebre and ensure that if travelers are to have their marrow sucked, it will not be because of a road-blocking dragon.
Escort FATE. It's the Moogle, Reinvented 54-58 Four Arms (x18 y28) 15 minutes Escort the mouthing-off moogle to Zenith.
Bound by ancient covenant entered with Hraesvelgr, the moogles of the Churning Mists will periodically make the journey to Zenith to clean the sacred spire of any defilement done at the hands of Nidhogg's underlings. A recent increase in Horde activity, however, has made the journey impossible without escort.

Spawn conditions:

  • Speak with the mouthing-off moogle.
Boss FATE. Corporal Pomishment 54-58 Landlord Colony (x21 y23) 15 minutes Defeat Mogoosh the Misbehaving.
A thorough scolding by Mogpo the Magnificent was not enough to convince Mogoosh the Misbehaving that his recent run of mischief has put the lives of all Moghome's moogles in peril. Mogpo has asked you to rough up the rascal until he repents.

Spawn conditions:

  • Speak with Mogpo the Magnificent.
Boss FATE. Ain't Misbehaving 54-58 Four Arms (x16 y31) 15 minutes Defeat Mogoosh the Misbehaving.
Mogoosh is back to his misbehaving ways, this time picking on someone his own size, a brood of newborn dragonlings nesting in Zenith. The good moogles of Moghome have tried reasoning with the mischief-maker, but now seek a more...painful form of persuasion.
Defense FATE. End of the Rainbow 54-58 Ohl Tahn (x13 y24) 15 minutes Protect Rhei End from the cloud aevis.
It appears curiosity is not only suited for killing cats, but dragon pups as well. An ill-advised adventure far from his den has placed Rhei End in the face of imminent danger. Hurry to the pup in peril and see that his inquisitive nature is not the end of him.

Spawn conditions:

  • Speak with the Zenith dragonling.
Boss FATE. Mogicide 54-58 Landlord Colony (x22 y21) 15 minutes Defeat Thuban.
Another of Darkscale's captains has launched an assault on Zenith, but instead of focusing his attacks on the spire itself, the dragon seeks to slaughter Zenith's moogle caretakers.
Item FATE. Coin Toss 55-59 The House of Letters (x34 y21) 15 minutes Deliver Dravanian coins to the modish moogle.
Some moogles are slaves to fashion, others to fortune. And then there are those who are slaves to both and create their fashion out of other's fortunes─in this case, a necklace made of old coins on a string. Coins collected by you, of course.

Spawn conditions:

  • Speak with the modish moogle.
Battle FATE. Waiting for Fjalar to Stall 55-59 Ohl Tahn (x14 y22) 15 minutes Defeat the lower skylords, moss dragons, and thrustaevis.
Mistdragon Fjalar, loyal subject to Hraesvelgr, maintains his vigilant watch over Zenith and the Churning Mists as he awaits the return of his lord. There are those, however, who would see Fjalar fail at his task─minions of the hate-driven Nidhogg.

Spawn conditions:

  • Speak with Fjalar.
Boss FATE. From Dusk Till Gone 55-59 The Rookery (x20 y17) 15 minutes Defeat Minaruja.
One of the final, and most infamous Horde assaults on the Dusk Vigil before the stronghold's eventual fall was the massacre helmed by the merciless wyvern Minaruja. Since that day, the knights of Ishgard have sworn vengeance. Mayhap this is the day it shall be had.
Battle FATE. Treehouse of the Spirits 55-59 Ohl Tahn (x8 y14) 15 minutes Defeat the gnarled meliae.
Blood spilled in recent battles has soaked the dry soil of the Churning Mists, drawing forth thirstful spirits such as the arboreal meliae. As always, satisfaction will not be found in the amount retrieved, and they will soon turn to attacking the living to wet their tongues.
Defense FATE. Infamous 55-59 Four Arms (x13 y24) 15 minutes Protect Galar from the bladed vinegaroons.
The Horde has temporarily turned its vengeful gaze from Ishgard to the few dragons who still maintain their allegiance to Hraesvelgr─Galar of the Second Sun being one such acolyte. Aid the aged dragon in driving back his assailants before he succumbs to the wounds already dealt him.

Spawn conditions:

  • Speak with the Zenith dragonling.
Defense FATE. Darkscale Descendeth 55-59 Olh Tahn (x18 y12) 15 minutes Help Vedrfolnir defeat Darkscale.
Vowing to see Zenith suffer no more at the ravaging claws of the Horde, Hraesvelgr has summoned the mighty Vedrfolnir to do his bidding. Join the white dragon in defending the ancient spire from Darkscale─one of Nidhogg's most fearsome generals.
Defense FATE. Darkscale Disappeareth 55-59 Olh Tahn (x18 y12) 15 minutes Help Vedrfolnir defeat Etamin, Rastaban, and Thuban.
Both body and pride wounded, Darkscale has ordered his three captains to guard his retreat from Zenith. Focus your efforts on the minions before the healing properties of the general's dragon blood see him to a full recovery.

Spawn conditions:

Defense FATE. Darkscale Devoureth 55-59 Tharl Oom Khash (x18 y9) 15 minutes Help Vedrfolnir defeat Darkscale.
Tapping into the aetherial energy of a nearby crystal deposit has filled Darkscale with newfound strength. Engage the unyielding dragon in one last battle to the death.

Spawn conditions:

Battle FATE. Rastaban Vibration 55-59 Ohl Tahn (x14 y13) 15 minutes Defeat Rastaban's minions.
Led by Darkscale's trusted Captain Rastaban, a sizable knot of dragons has begun advancing towards Zenith. Slay Rastaban's minions and put an end to the assault before it can begin.
Battle FATE. Don't Know Wyvern 56-60 Ohl Tahn (x8 y17) 15 minutes Defeat the elder wyverns.
Elder wyverns serving the Dravanian Horde have returned to the Churning Mists after completing a deadly assault on Ishgardian settlements in Coerthas. Attack the creatures while their wounds are still fresh, and see that they never return to the lower realm.
Boss FATE. As the World Burns 56-60 Ohl Tahn (X25 y8) 15 minutes Defeat Kucedre.
As if slaughtering defenseless Ishgardians was not enough, the high dragon Kucedre will go out of his way to defile the most sacred of Ishgardian monuments, so that we may ever be reminded of his power. Slay the unforgivable villain and bring peace to the land once again.
Boss FATE. Vedrfolnir Devoteth 56-60 Greensward (x11 y36) 15 minutes Defeat Vedrfolnir.
Thoroughly impressed with your valor in the slaying of Darkscale, Vedrfolnir has granted you a boon─the honor of matching strength on the field of battle with the white dragon himself.

Spawn conditions:

Temple Leves[]

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Other[]

Castle Cornelia PSThis section about a location in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Enemies[]

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Musical themes[]

"Landlords" plays during the daytime. "Skylords", a piano rendition of the same theme, plays at night. "Safety in Numbers" plays in Moghome and Asah, while "Contention" plays at Zenith. "What is Love?" plays while in the vicinity of Bahrr Lehs.

"Melt" plays during all standard enemy encounters in the Churning Mists.

Gallery[]

Etymology[]

Mist is a phenomenon caused by small droplets of water suspended in air.

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