Can't remember for the life of me...
The Chocobo Sage (チョコボ仙人, Chokobo Sennin?) is a character in Final Fantasy VII. He lives in an isolated chalet in the mountains of the Northern Continent only reachable by Highwind or a green, black, or gold chocobo. The cabin is not marked on the world map.
Chocobo Sage keeps a green chocobo in a stable in his cabin, which gives out the Enemy Skill Materia. He sells a nuts and greens, among them the rarest and most valuable ones aside from Carob and Zeio Nuts. Chole from the Chocobo Farm admires him, reacting impressed if the party talks to her after meeting the Chocobo Sage.
The Chocobo Sage has bulbous body covered by a purple robe with a purple "tail" and no visible legs or feet. He wears a green straw hat that obscures his face with only bright yellow eyes and a long white beard showing. He carries a large stick, and his body hovers in the air, similar to Bugenhagen. His appearance is similar to the spiritual manifestation of the Cetra in the Temple of the Ancients.
The Chocobo Sage is mysterious, with a vast knowledge of the world regarding chocobos, but his memory often fails him, to the point where he even forgets who he is or what he is saying. Once he remembers something, he happily informs the party.
Chocobo Sage gives advice on how to breed special chocobos. He only tells one bit of advice at a time, relaying the information once before forgetting it, although Chole at the Chocobo Farm keeps track of the accumulated info. After Chocobo Sage has given all the advice, the party will have learned how to breed the green, blue, black and gold chocobos.
Chocobo Sage gives the player one piece of advice at a time, and to get the next piece the player must go and fight four battles before returning. Once he gives all the possible information regarding the breeding of the gold chocobo (which he calls the "Ocean Chocobo"), he'll say "I think... that's all I'm gonna remember". After that Chole will instruct the steps to breed all the special chocobos.
Because the game determines on whether or not Chocobo Sage is ready to give more info by the number of battles, when the player reaches a very high number of battles this system glitches. The game can't use a key-number higher than 32767, and so uses numbers from -32768 to 32767. This means that if the player fights 32768 battles, the game considers, when it does calculations for Chocobo Sage, them have -32768 battles. 32769 battles will be transformed to -32767 battles and so on until 65535 battles, which will overflow the counter and reset it back to the start.
When the game considers the player to be at -32768 battles, Chocobo Sage would need an enormous number of battles to give any more advice, all the way for the counter to overflow back to positive digits. However, if the player comes near to the amount of battles where the game begins to consider the number as negative, they can find themselves in a situation where they can get more and more advice from Chocobo Sage without needing to fight any battles in-between. At 32767 battles the game will calculate the player will need some new battles, but it'll be always higher than 32768 battles (as that is actually -32768), meaning the player doesn't need to fight any battles for Chocobo Sage to tell his next clue.
The Sage runs a store that sells chocobo merchandise.
|Porov Nut||2,000 gil|
|Pram Nut||2,500 gil|
|Sylkis Green||5,000 gil|
|Reagan Greens||3,000 gil|