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Calm Lands Ruins

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Ruin depths

The ruins infested with fiends.

Chocobo ranch

The entrance to the ruins, the former location of the Monster Arena.

The Calm Lands Ruins is a location in Final Fantasy X-2 where Clasko attempts to find his calling by opening a Chocobo ranch at the site of the former Monster Arena in the Calm Lands. He is horrified to discover the site is infested with fiends and asks the Gullwings to clear out the Ranch for him. Clasko soon realizes he cannot have a Ranch without any chocobos.

To begin raising chocobos on the Ranch the player must first complete the "Clean Sweep" optional mission in the Calm Lands. Clasko will then explain how to catch chocobos and give the player 21 Gysahl Greens and 31 Pahsana Greens. After dispatching a chocobo to a certain location, YRP must participate in seven battles before it will return. By dispatching a level four or five chocobo to the the Mi'ihen Highroad, it is possible to gain access to the Fiend Colony. After a complicated series of hunts with specially prepared chocobos the Ruin Depths can be accessed.

The Choco-Shortcut will appear late in the game at the Calm Lands merchants where the player is dropped from the Celsius. A diminutive chocobo next to Shinra's CommSphere can teleport the Gullwings to the Chocobo Ranch when examined.

QuestsEdit

Chocobo RaisingEdit

The Gullwings must first capture some chocobos for the ranch to become able to feed them to improve their stats, and send them out to the world to discover treasures and new dungeons.

Chocobo CatchingEdit

Chocobos met in battle will often launch unprovoked attacks, even using Choco Meteo, and will respond to being attacked by attacking, running away, or falling over dead, as chocobos are not invulnerable as in previous games. First Strike, with the ATB Speed turned down low enough, or simply avoiding the Berserker dressphere and any other sources of Counterattack, will make capturing chocobos easier.

The player must defeat all other fiends in battle to capture a chocobo. Chocobos are prone to running away before the other enemies are eliminated; any grade of Greens will calm them and prolong their time in battle. Unlike in Final Fantasy VII, chocobos cannot be caught by simply eliminating the other enemies; they must also be fed a Greens of any quality once they are alone. Captured chocobos are sent to the Ranch; Clasko will only have room for fourteen chocobos and any extra ones caught will be released. Of the fourteen chocobos, four are Choco-Runners and ten are Choco-Reserves.

Chocobos are not found in the rest of Spira, and are only rarely found in the Mi'ihen Highroad, but they can be sent to all areas with the Dispatch Chocobos section of Clasko's menu.

Catching a chocobo before the end of Chapter 3 in the Final Fantasy X-2 HD Remaster version earns the trophy Tricky Trapper.

Locations Bold Chocobo Normal Chocobo Timid Chocobo
Kilika Island, Thunder Plains, Bikanel Island 80% 10% 10%
Djose Highroad, Calm Lands 10% 10% 80%
Besaid Island, Moonflow, Macalania 10% 80% 10%

Nature and SuitabilityEdit

The suitability of chocobos of a given nature to be Dispatched to a given area affects the chances of their running away, the amount of Heart they lose on the expedition, and the amount of items they bring back.

All chocobos start with 100 Heart. As the player send them to areas, their Heart will drop when they return. The amount of Heart lost is affected by the chocobo's nature and suitability of the area they've sent that chocobo to. Lower Heart stat indicates higher probability for chocobo to run away or to return with common items, and it can even happen it won't find anything. If a chocobo is sent to a location it is unsuited for, it'll lose 60 Heart. If sent to a location it is average for, it'll lose 30 Heart. Finally, if sent to a location it is well-suited for, it'll lose 15 Heart.

Locations Bold Chocobo Normal Chocobo Timid Chocobo
Besaid Island Unsuited Well-suited Average
Kilika Island Average Unsuited Well-suited
Mi'ihen Highroad Average Average Average
Mushroom Rock Average Average Average
Djose Highroad Well-suited Average Unsuited
Moonflow Unsuited Well-suited Average
Thunder Plains Average Unsuited Well-suited
Macalania Unsuited Well-suited Average
Bikanel Island Average Unsuited Well-suited
Calm Lands Well-suited Average Unsuited
Mt. Gagazet Average Average Average
Zanarkand Ruins Average Average Average

TreasuresEdit

The treasures is largely inconsequential; there are a few mediocre Garment Grids available that the player actually gets by failing to get any other items but even these, with not much more than sentimental collection value, are at least something the player cannot get elsewhere, unlike the Nul Rings and Shock Rings that are probably filling the Equip inventory to bursting. Higher level chocobos bring back better items.

BesaidEdit
Level Treasure
1 Potion, Potion x2, Potion x3, Potion x4
2 Hi-Potion, Phoenix Down, Ether, Turbo Ether
3 Hi-Potion x2, Phoenix Down x2, Ether x2, Turbo Ether x2
4 Hi-Potion x3, Phoenix Down x3, Ether x3, X-Potion
5 Hi-Potion x4, Phoenix Down x4, Ether x4, Elixir
KilikaEdit
Level Treasure
1 Budget Grenade, Grenade, Grenade x2
2 Grenade x3, M-Bomb, M-Bomb x2, Petrify Grenade
3 Grenade x4, L-Bomb x2, Petrify Grenade x2
4 S-Bomb, L-Bomb x3, Sleep Grenade x2, Titanium Bangle
5 M-Bomb, Silence Grenade x4, Star Pendant, Venom Shock
Mi'ihen HighroadEdit
Level Treasure
1 Soft, Soft x2, Soft x4
2 Remedy, Eye Drops, Silence Grenade, Silver Bracer
3 Remedy x2, Eye Drops x2, Silence Grenade x2, Gold Bracer
4 Remedy x3, Eye Drops x3, Silence Grenade x3, Rune Bracer
5 Remedy x4, Eye Drops x4, White Cape, Mute Shock
Mushroom RockEdit
Level Treasure
1 Fish Scale, Fish Scale x2, Fish Scale x3, Fish Scale x4
2 Dragon Scale, Water Gem, Blue Ring, Cerulean Ring
3 Dragon Scale x2, Water Gem x2, Watery Gleam, Electrocutioner
4 Dragon Scale x3, Water Gem x3, NulTide Ring, Short Circuit
5 Dragon Scale x4, Water Gem x5, Silver Glasses, Blind Shock
DjoseEdit
Level Treasure
1 Star Curtain, Star Curtain x2, Star Curtain x3, Star Curtain x4
2 Lunar Curtain, Lunar Curtain, Mana Tablet, Stamina Tablet
3 Lunar Curtain x2, Lunar Curtain x2, Mana Tablet x2, Stamina Tablet x2
4 Lunar Curtain x3, Light Curtain x3, Mana Tonic, Stamina Tonic
5 Lunar Curtain x4, Light Curtain x4, Twist Headband, Dream Shock
MoonflowEdit
Level Treasure
1 Antidote, Antidote x2, Antidote x3, Antidote x4
2 Remedy, Holy Water, Healing Spring, Ether
3 Remedy x2, Holy Water x2, Healing Spring x2, Turbo Ether
4 Remedy x3, Holy Water x3, Healing Spring x3, Regen Bangle
5 Remedy x4, Holy Water x4, Healing Spring x4, Recovery Bracer
Thunder PlainsEdit
Level Treasure
1 Electro Marble, Electro Marble x2, Electro Marble x3, Electro Marble x4
2 Lightning Marble, Lightning Gem, Yellow Ring, Ochre Ring
3 Lightning Marble x2, Lightning Gem x2, Lightning Gleam, Short Circuit
4 Lightning Marble x3, Lightning Gem x3, NulShock Ring, Electrocutioner
5 Lightning Marble x4, Lightning Gem x4, Black Choker, Chaos Shock
MacalaniaEdit
Level Treasure
1 Potion, Potion x2, Potion x3, Potion x4
2 Hi-Potion, Phoenix Down, Phoenix Down x3, Mega Phoenix
3 Hi-Potion x2, Phoenix Down x2, Phoenix Down x4, Mega-Potion
4 Hi-Potion x3, Phoenix Down x3, Mega Phoenix, Mega-Potion x2
5 Hi-Potion x4, Phoenix Down x4, Potpourri x2, Fury Shock
BikanelEdit
Level Treasure
1 Bomb Fragment, Bomb Fragment x2, Bomb Fragment x3, Bomb Fragment x4
2 Bomb Core, Fire Gem, Red Ring, Crimson Ring
3 Bomb Core x2, Fire Gem x2, Fiery Gleam, Sublimator
4 Bomb Core x3, Fire Gem x3, NulBlaze Ring, Freezerburn
5 Bomb Core x4, Fire Gem x4, Gold Anklet, Stone Shock
Calm LandsEdit
Level Treasure
1 Potion, Potion x2, Potion x3, Potion x4
2 Dispel Tonic, Chocobo Feather, Silver Hourglass, Gold Hourglass
3 Dispel Tonic x2, Chocobo Feather x2, Silver Hourglass x2, Gold Hourglass x2
4 Dispel Tonic x3, Chocobo Feather x3, Silver Hourglass x3, Chocobo Wing
5 Dispel Tonic x4, Chocobo Feather x4, Dragonfly Orb, System Shock
Mt. GagazetEdit
Level Treasure
1 Antarctic Wind, Antarctic Wind x2, Antarctic Wind x3, Antarctic Wind x4
2 Arctic Wind, Ice Gem, White Ring, Snow Ring
3 Arctic Wind x2, Ice Gem x2, Icy Gleam, Sublimator
4 Arctic Wind x3, Ice Gem x3, NulFrost Ring, Freezerburn
5 Arctic Wind x4, Ice Gem x4, Angel Earrings, Mortal Shock
ZanarkandEdit
Level Treasure
1 Echo Screen, Echo Screen x2, Echo Screen x3, Echo Screen x4
2 Remedy, Dispel Tonic, Silver Hourglass, Ether
3 Remedy x2, Dispel Tonic x2, Gold Hourglass, Turbo Ether
4 Remedy x3, Dispel Tonic x3, Gold Hourglass x2, Kinesis Badge
5 Remedy x4, Dispel Tonic x4, Pretty Orb, Lag Shock

Clasko's Chocobo Ranch MenuEdit

•Raise Chocobos • Dispatch Chocobos • Feed Chocobos • Change Roster • Choco-Browser • Release Chocobos • Nutritive Greens • Junk Food Greens

Raise ChocobosEdit

Once the Gullwings have caught some chocobos they can raise their levels. Chocobos can reach up to level 5 but not all chocobos can be raised that high. To raise chocobos one will need Clasko to acquire more than just Gysahl Greens. He acquires more greens based on how many battles the Gullwings have fought.

The green acquisition ratios are as follows:

Chapter Gysahl Greens Other Greens
2 5 per 12 battles 10 per 6 battles
3 5 per 10 battles 10 per 6 battles
4 & 5 5 per 6 battles 10 per 5 battles

Gysahl Greens are used for capturing chocobos. The other greens — Pahsana, Sylkis, and Mimett — are used for raising captured chocobos. The player can choose a chocobo from the menu and feed it a certain number of greens depending on what level they want to raise them to.

These numbers are as follows:

Level Greens Amount Needed
2 Pahsana 10
3 Mimett 10
4 Pahsana 30
5 Sylkis 40
Choco-BrowserEdit

Each chocobo has different attributes:

  • Level — determines the type of items the bird will bring back.
  • Nature — there are timid, bold and normal chocobos.
  • Heart — all chocobos have a maximum of 100 Heart; the amount used up during a hunt influences the chance the bird will flee and the number of items it will return with. Heart can be restored by feeding Pahsana Greens in the Feed Chocobos section of Clasko's menu; 10 Heart for each 1 Pahsana Green. Chocobos with nature suited to the area they are sent to lose only 15 Heart per trip. Those of average suitability lose 30 Heart and those unsuited to their hunting grounds lose 60 Heart.
  • Max Level — Displayed from Chapter 5 onwards by talking to the chocobo directly. The number indicates to what extent the player can develop the bird by feeding it greens in the Raise Chocobos section of Clasko's menu; better grades of Greens are used to raise the birds to higher levels.
Feed ChocobosEdit

Clasko will replenish his greens supply, the amount depending a little on the Chapter and a lot on the number of battles fought and fill inventory up to 99 of Pahsana, Mimett, and Sylkis Greens, if Nutritive Greens are selected. The ratio of the greens he replenishes can be customized. Clasko will fill inventory up to 99 of Gysahl Greens if one requests Junk Food Greens. Gysahl Greens are used for calming chocobos in battle and catching them; the others are used to raise their level.

  • Level 1 to 2: 10x Pahsana Greens
  • Level 2 to 3: 10x Mimett Greens
  • Level 3 to 4: 30x Mimett Greens
  • Level 4 to 5: 40x Sylkis Greens

Ruin Depths AccessEdit

  • Step 1: Four Level 1 chocobos are collected. Their eventual destination being the Calm Lands, bold chocobos are preferred.
  • Step 2: The chocobos are selected to be Choco-Runners.
  • Step 3: The chocobos are Dispatched to the Calm Lands.
  • Step 4: The Gullwings fight seven battles (the player can now save their game). The runners must all have returned (reload if not).
  • Step 5: The chocobos are Raised one Level, and their Heart levels are restored.
  • Step 6: The player must repeat Steps 3, 4 and 5 until the chocobos have been sent to the Calm Lands four times, and their level is raised to five.
  • Step 7: The player must send chocobos one, two, and three to the Calm Lands, leaving chocobo four at the Ranch, and repeat Step 4.
  • Step 8: The player must dispatch chocobos two, three and four to the Calm Lands, leaving chocobo one at the Ranch. The Gullwings can now leave the ranch. There is no need to fight seven battles this time, but it does not hurt to do so; the scene will play out the same either way.

Upon their return Clasko will inform the chocobos found something of interest in the back of the cave. The entrance to the dungeon will have appeared, displayed as a green square on the minimap. The path through the Ruin Depths to the Anything Eater, the Amazing Chocobo and the Higher Power Garment Grid, is now open. The Amazing Chocobo finds better items and will not run away; it returns after twenty two battles.

Final Fantasy X-2 MissionsEdit

Chapter TwoEdit

Clean SweepEdit
Note: This is not a compulsory mission, thus is not required to complete the game.

Exterminate the fiends that have taken up residence in the ruins. Leave no fiend unslain!

  • Objective: Wipe out all the fiends.
  • Unlock: Becomes available when Clasko, Calli and the chocobo board the airship.
  • Reward: Highroad Winds Garment Grid, Alchemist dressphere.

Enemy FormationsEdit

Musical ThemesEdit

The Chocobo Theme, known simply as "Chocobo", plays while in the Ranch. The dungeon theme "Labyrinth" plays during the "Clean Sweep" mission.

GalleryEdit

External LinksEdit

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