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FFIX-ChocoboHot&Cold

A standard phase of gameplay of Chocobo Hot and Cold.

Chocobo Hot and Cold (ここほれ!チョコボ, Kokohore! Chokobo?, lit. Dig here! Chocobo!) is a sidequest and minigame in Final Fantasy IX. It is regarded as the game's biggest sidequest, spanning a number of locations across the world map and being the means to unveiling a number of new locations otherwise unvisitable. The minigame itself appears in two forms, one played in chocobo forests, and one played on the world map.

How to play[]

To start the sidequest, the player needs Choco, the chocobo. This is done as early as the party leaving Lindblum for the first time, and entering Chocobo's Forest on the Mist Continent. Zidane will meet a moogle named Mene and earn Choco as a steed. The player can then use Gysahl Greens (bought from the forest and earned during the minigame) to call Choco when standing on chocobo tracks on the world map. The player can then enter Chocobo's Forest while mounted on Choco to play the minigame.

Choco-digging

Choco digging.

At a cost of 60 gil per game, the player can direct Choco to unearth items within a 60-second time limit. As Choco digs up items, the party earns points that can be redeemed with Mene for items, and Choco's beak strengthens, allowing him to dig faster. The treasure location is determined by where Choco's feet are, not where the beak is pointing. When a game starts, the treasure locations and the treasures themselves are random. The first peck (either at the beginning of a game or the first new peck after unearthing a treasure) sets the location of the next treasure, but not what the treasure will be. Once the player has found the spot (KWEEH!), the treasure is locked, including which Chocograph it is if the treasure is a Chocograph.

Chocographs reveal the sites of treasures hidden on the world map, which can be found by having Choco dig at the appropriate spot. Chocograph treasures include rare items and can upgrade Choco with new powers that let him dig in new areas.

The player starts off only being able to access Chocobo's Forest. With the Reef upgrade, Choco can reach Chocobo's Lagoon. With the Mountain and Sea upgrades, Choco can reach new areas in the Forest and the Lagoon, and the Sky upgrade allows the player entry to Chocobo's Air Garden, the final digging site. Eventually, the player can find Chocobo's Paradise, a chocobo utopia ruled by the Fat Chocobo who gives out various rewards for Choco's performance in finding treasures.

The player can dig up other treasures as well as Chocographs, which give points used to buy other equipment. The more points an item is worth, the rarer it is and the deeper it lies in the ground, thus taking longer to unearth.

Mechanics[]

The chance of digging up a Chocograph (if there are any currently available) depends on how many items the player has unearthed in that particular Chocobo Hot and Cold game. The probability starts at 1/16. After unearthing 3 items, the chance goes up to 1/14. After 4 items, it is 1/9. After 5 items, it is 1/5. After 6 items, it is 1/3. On the last item, the probability is 1/2. The player can find one Chocograph per game of Hot and Cold. After there are no more Chocographs to be found as of yet, Mene will inform the player.

The Chocograph Piece is in a different "treasure pool" than the regular Chocograph. The Chocograph Piece is in the pool with the treasures worth 2 points in the table below. After finding all the Pieces, the player will earn the full Chocograph (see below).

Dead Peppers cannot be obtained until Choco gains the Mountain upgrade. If the player digs up what was supposed to be a Dead Pepper before Choco changes color to red, the treasure changes into a Gysahl Green, effectively doubling the chance for the player to obtain Gysahl Greens before Choco becomes red.

After the player has found all currently available Chocographs, there is a slightly higher chance of finding a treasure worth more than 1 point (besides the 8-point treasures; see below). This "bonus" is reset every time the player visits Chocobo's Dream World (this is where Choco's color changes). The best chance for finding high-point treasures is after the player has discovered every Chocograph in the game. The game first checks whether the treasure is a Chocograph. If this fails, or the player has already found all available Chocographs, the game next rolls for treasures worth 16pts, then for 8pts, 4pts, and 2pts (Chocograph Pieces are in this group). If all of these rolls fail, the player gets one of the default treasures worth 1 point.

The treasures worth 8 points do not get the "bonus" chance from having discovered all available Chocographs already, meaning these treasures are often the rarest to come up, having only the base chance of 1/256.

Treasures[]

Item Points (base value)
Gysahl Greens 1
50 gil 1
Antidote 1
Potion 1
Echo Screen 1
Annoyntment 1
Soft 1
Eye Drops 1
Dead Pepper 1
Phoenix Pinion 2
200 gil 2
Ore 2
500 gil 4
Hi-Potion 4
Remedy 4
Tent 4
Item Points
Ether 8
Elixir 8
100 gil 8
5000 gil 8
Chocograph 10 (+5)
Pinwheel 16
Chocograph Piece 15 (+5)
10000 gil 16
Anklet 16
Wing Edge 16
Cachusha 16
Extension 16
Barette 16
Rising Sun 16
1 gil 16
Stone With Patterns 20 (+5)

Points and quota[]

AirGardenHighScore

Score displayed in Chocobo's Air Garden.

Mene-shop

Items purchasable with the points.

Digging up items earns points. The points won for items as listed above are their base values, won for digging in Chocobo's Forest. Item point values are doubled in Chocobo's Lagoon and tripled in Chocobo's Air Garden. If the player unearths four items within the time limit, Mene will allow an additional 10 seconds on the clock and all subsequent points will be doubled (the exception is Chocobo's Lagoon before the Sea ability, where the game will end after four items). A further 5 points are awarded for finding an item within 5 seconds of unearthing the previous one. This bonus is also subjected to the time and area multipliers. On the other hand, the additional 5 points awarded for Chocographs and Chocograph Pieces are unaffected by the multipliers.

The maximum treasure yield per game is eight items (four in the Lagoon without the Sea upgrade); if the player reaches the quota within the time limit, Mene will complain that the player is driving him out of business and the remaining time will be exchanged for bonus points according to the following formulas:

Chocobo's Forest (before Mountain upgrade):
Chocobo's Forest (after Mountain upgrade):
Chocobo's Lagoon:
Chocobo's Air Garden:

The value for "chocobo type" is as follows:

Field = 8
Reef = 7
Mountain = 6
Sea = 5
Sky = 4

The maximum amount of points one can have is 99,999. Mene also gives the number of games played in each location, and this counter stops increasing after reaching 9998.

Points can be exchanged for the following items:

Item Points
Robe of Lords 10,000
Protect Ring 8,500
Wing Edge 3,500
Viltgance Card 1,800
Ether 450
Ore 250
Phoenix Pinion 150
Gysahl Greens 10

Strategy[]

Chocobo's-Lagoon-FFIX

Eight treasures found n Chocobo's Lagoon.

The best place for earning points is Chocobo's Lagoon, assuming Choco has a high beak level. The player should be able to achieve the quota bonus in most games, earning several hundred points. By contrast to the Lagoon, Chocobo's Forest has hills that hide treasures, wasting time, while Chocobo's Air Garden is luck-based due to being separated into two sections, and traversing the two repeatedly wastes time.

When digging, the player needs quick reflexes and should keep a mental track of where they have already dug so they do not waste time retracing empty ground. Treasures can hide in any small corner of the area, so the player must be thorough. Once the player has a "feel" of how wide an area Choco can detect treasures in, they can cover large areas with few pecks, optimizing the location of the pecks to cover maximum ground in minimum time. When Choco picks up the general location, it is a mere matter of digging around that area to close in on the treasure's exact spot. Location can be precise, so the player should edge Choco about while looking for the treasure once Choco knows it is nearby, being sure not to miss an area. AS the treasure location is determined by Choco's feet and not where he pecks, turning on the spot to dig is pointless.

When digging in Chocobo's Forest, the player should cover the ground before heading up the two hills, as climbing them takes time and they are small areas and not worth going out of the way to access unless the player is certain the treasure is not on the ground. Choco cannot detect treasures on the hills while on the ground and vice-versa.

In Chocobo's Lagoon, an area that is easy to overlook is the passage out of the Lagoon, which can be dug in right up to the spot of light marking the exit. When digging in Chocobo's Air Garden, it is best to only travel between the two areas if the player is certain the item is not in their current area, as it takes 7–8 seconds to cross over at max speed. There is never anything hidden in Ozma's corner.

Ultimately, the treasures are randomly placed in every location and the items dug up are random, so the outcomes come down to luck. The best advice is simply to not be discouraged and be willing to play several games even with little success without giving up.

In the versions with in-game boosters, the player can use the 3x speed mode without affecting the 60-second timer, making the game much easier.

Digging[]

Choco's beak level, the area he digs in, and his chocobo type determine how deep he digs () with each press of the button. Finding rare treasures and accumulating more points will augment his beak level. Level 99 is reached at about 14,000 points. In the latest versions, maxing out the beak level earns the achievement/trophy Follow Your Nose.

The formula for determining how far Choco digs is as follows:

The modifiers are:

Forest = 1
Lagoon = 2
Air Garden = 3

The value for is:

Field = 0
Reef = 1
Mountain = 2
Sea = 3
Sky = 4

For example: Choco's beak is level 24, he has the Mountain ability and he is digging in the lagoon.

Earning the quota bonus will often grant an additional beak level, and earning it with a particularly fast time will sometimes earn two beak levels. Repeatedly earning the quota bonus with a fast time is the quickest way to max out the beak level.

The world map[]

Choco can find treasures on the world map while being ridden by the player. There are two types of treasures: Chocograph treasures, which can be found thanks to the hints given by Chocographs, and hidden treasures, which require the use of Dead Peppers to be obtained.

Chocobo footprints[]

Chocobo footprints on the Outer Continent from FFIX Remastered

Chocobo footprints.

  • Next to Chocobo's Forest (King Ed Plains) King Ed Plains chocobo foot prints from FFIX Remastered
  • Mist Continent near Qu's Marsh (Eunoros Plains) Eunoros Plains chocobo foot prints from FFIX Remastered
  • Beach north of Cleyra (Esistern Coast)
  • Near Evil Forest on the Mist Continent (Zamo Basin) Zamo Basin chocobo foot prints from FFIX Remastered
  • Northeast of Mist Continent (Edgecry Coast) Edgecry Coast chocobo foot prints from FFIX Remastered
  • Donna Plains on the Outer Continent
  • A Lost Continent snowfield (Quelmiera Shore) Quelmiera Shore chocobo foot prints from FFIX Remastered
  • North Forgotten Continent plain (Blairsurpass Plains) Blairsurpass Plains chocobo foot prints from FFIX Remastered
  • West of Forgotten Continent (Seaways Canyon) Seaways Canyon chocobo foot prints from FFIX Remastered
  • A northern island in the Forgotten Continent archipelago (Everland Island) Everland Island chocobo foot prints from FFIX Remastered
  • A southern island in the Forgotten Continent archipelago near Chocobo's Lagoon (Salvage Archipelago) Salvage Archipelago chocobo foot prints from FFIX Remastered

Chocographs[]

FF9Chocograph

Chocograph menu.

Whenever the player digs up a Chocograph, it can be used to find a treasure on the world map. There are four clues: the Chocograph's name, its associated picture, a short description below it, and a hint given by the Help-Moogle when pressing Select in the menu. The first Chocograph found is "Streamside", which upon being dug will be called "Stone with Patterns", which prompts Mene to explain what it is. Chocographs become available at different times and Mene will tell the player when there are no more Chocographs to be found in an area—this does not mean there will not be more after the player progresses further in the game.

Sometimes, instead of digging up a Chocograph, Choco will dig up a "Chocograph Piece". Chocograph Pieces are stones that give the player a hint as to the various places where Chocobo's Air Garden floats on the world map, as the entrance is always shifting. Once the player has collected all six Pieces, they are assembled into a Chocograph that hints at a treasure which rewards the player with the Sky upgrade needed to reach the Air Garden.

Abilities[]

Choco-upgrade

Choco gains a new ability.

Certain Chocograph treasures contain upgrades that send Choco into Chocobo's Dream World where the Fat Chocobo will upgrade him with a new ability so he can explore new areas on the world map and in the digging sites. This in turn allows for more Chocograph treasures to be dug up. Choco changes color to denote his current ability level.

Type Color Ability
Field Yellow Can run across land.
Reef Light blue Can run across reefs and rivers.
Must access from beach.
Mountain Red Can run across mountains.
Sea Dark blue Can run across the sea.
Must access from beach.
Sky Gold Can fly into the sky.
Must take off and land in forests.

Hidden treasures[]

At some areas of the world map, the player may find foaming water or a mountainside with a crack. Using a Dead Pepper at these locations causes Choco to dive into the water or dig into the mountain, finding treasures. These treasures are separate from the Chocograph treasures. The various chocobos at Chocobo's Paradise will hint at their locations after speaking with the Fat Chocobo for the first time. Locating all hidden world map treasures yields the Diggin' It achievement/trophy in the latest versions.

Ocean bubbles[]

Bubble below quans dwelling

Below Quan's Dwelling.

Beneath Quan's Dwelling

The player must enter Quan's Dwelling and use a Dead Pepper on the ledge overlooking the water in the back of the dwelling.

Bubble north of iifa tree

North of Iifa Tree.

Directly North of Iifa Tree


Aloha bubble

Between continents.

Between Mist Continent and Outer Continent


South of forgotten continent

South of Forgotten Continent.

South Tip of Forgotten Continent


Mountain cracks[]

Lost continent crack

Crack on Lost Continent.

Eastern Part of Lost Continent


Northeast forgotten continent

Northeast of Forgotten Continent.

Northeastern Part of Forgotten Continent


Near oeilvert

Near Oeilvert.

Near Oeilvert


Chocobo's Paradise

Hidden Island.

Hidden Island in the Northwest corner of the Map


Mognet Central mountain crack from FFIX Remastered

Island North of Outer Continent.

Island North of Outer Continent


Other[]

Shimmering island

Shimmering Island's remains.

There is a treasure for which there is no indication as to where it lies in the sea. It is found in the exact former location of Shimmering Island after it has disappeared. The player can check the larger version of the world map where Shimmering Island is still marked to position themself.


Fat Chocobo's rewards[]

Beaches of the world ff9

The Fat Chocobo tells Choco to visit all the world's beaches.

After the player finds all 24 Chocographs and all hidden world map treasures, they can talk to the Fat Chocobo in Chocobo's Paradise to get his Tetra Master card, as well as all cards recovered from Chocograph or hidden treasures that the player was unable to keep because their card quota was full.

The player can then talk to the Fat Chocobo (using Square instead of X) at Chocobo's Paradise, and he will tell Choco to go around all the beaches in the world. There are eight beaches on the Mist Continent, four on Forgotten Continent (they are not on the continent itself, but on the islands surrounding it), seven on the Outer Continent and two on the Lost Continent.

The player must dismount and press Circle or X (Steam version) on or near each beach. A chime will sound, and at the last beach, a message will appear. After finding all the beaches, whenever the player presses Circle or X (Steam version) on or near any beach, the party's HP and MP will be restored and all abnormal statuses will be healed. In the mobile/Steam versions, visiting all beaches and unlocking this ability earns the achievement Beach Bum. The achievement's description has led to confusion for some players, as its requirement simply states to "Visit every beach in Gaia".

Etymology[]

The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh".

食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!

Hot and Cold is a party game, it is also known as Hunt the Thimble in which all but one partygoer leaves the room. The person remaining in the room hides a thimble, or other small object, somewhere in the room. When everyone comes back in, they must locate the hidden object.

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