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Chocobo (Tactics)

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Chocobo (チョコボ, Chokobo?) is a race of bird in Final Fantasy Tactics. They are a major mode of transportation and are some of the most commonly recognized species in Ivalice. Player units can mount and ride chocobos by moving onto the square inhabited by an ally chocobo during a battle. This prevents the chocobo from taking action but provides the human unit with high movement and jump abilities. Chocobos lay eggs from the second chapter onwards.

A hazardous bug triggers by having a human character perform the Jump attack while riding a chocobo from where the water depth is 2-level (such water depth prevents combatant from performing any action without the movement abilities Swim or Waterwalking). After the one jumping has landed on the target and returned to the chocobo, the game will soft-freeze. This bug can be avoided by equipping the aforementioned movement abilities on the rider.

See also: Chocobo


  • Rank I: Chocobo
A large bird with vestigial wings that are incapable of flight. Its fast running speed makes it an ideal mount.

Normal yellow chocobos are among the first enemies encountered in the game and their movement range and speed can be dangerous to an inexperienced player. They have the most balanced stats of all chocobos, and can use Choco Cure that works similar as the Monk ability, Chakra (but recovers only HP).

  • Rank II: Black Chocobo
A large bird whose fast running speed makes it an ideal mount. The only variety of chocobo capable of flight.

Black chocobos can fly. They are considered the "Berserkers" of their kind, possessing the highest attack and speed, accompanied by the lowest HP of any other chocobos in the game. Their ranged move, Choco Pellets/Ball, makes them more dangerous than their yellow counterparts.

  • Rank III: Red Chocobo
A large bird with vestigial wings that are incapable of flight. Considered the finest variety of riding chocobo.

The red chocobo uses the powerful Choco Meteor attack, which deals massive damage from long range. Red chocobos have the highest HP of the three chocobo breeds and are the best breed to use in battle, considering their high speed and stout stats. They are fearsome birds to fight in numbers.


Monster Move Jump Phys. Evasion Rate Innate Abilities Common Poach Rare Poach
Chocobo 6 5 15% Swim, Counter Phoenix Down Hi-Potion
Black Chocobo 6 5 25% Swim, Fly, Counter Eye Drops X-Potion
Red Chocobo 6 5 10% Swim, Ignore Elevation, Counter Remedy Barette


The damage formula for Choco Beak is as follows:

Damage=(Phys.Atk)^2 \times (Bravery/100)

The damage formula for Choco Pellets is as follows:

Damage = (Phys.Atk)^2 \times 50/100

The formula for healing and damage abilities are as follows:

Magick Attack \times PWR

The formula for the success Choco Esuna is as follows:

Magick Attack + PWR
Ability Description Chocobo Black Chocobo Red Chocobo Range Effect Vertical
Choco Beak Attack by pecking with enormous beak. Yes Yes Yes 1 1 2
Choco Cure Invigorate the life force and restore HP with a flap of the wings. Yes No No* Auto 2 2
Choco Esuna Purge status effects with a cleansing flap of the wings.
Removes: Stone, Blind, Silence, Poison, Stop, Immobilize, Disable.
No* Yes No Auto 2 2
Choco Pellets Attack by shooting concealed spheres. No Yes Yes 4 1 Infinite
Choco Meteor Attack by raining down a small meteor. No No* Yes 5 1 Infinite

*Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.



[view  · edit  · purge]The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall (チョコボール or Chokobōru). The mascot for this product is Kyoro-chan (キョロちゃん), a bird who says "kweh."


  • The Choco Meteor's meteorite is in the shape of a chocobo's head.

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