Chocobo (チョコボ, Chokobo?) is a race of bird in Final Fantasy Tactics. They are a major mode of transportation and are some of the most commonly recognized species in Ivalice. Player units can mount and ride chocobos by moving onto the square inhabited by an ally chocobo during a battle. This prevents the chocobo from taking action but provides the human unit with high movement and jump abilities. Chocobos lay eggs from the second chapter onwards.
A hazardous bug triggers by having a human character perform the Jump attack while riding a chocobo from where the water depth is 2-level (such water depth prevents combatant from performing any action without the movement abilities Swim or Waterwalking). After the one jumping has landed on the target and returned to the chocobo, the game will soft-freeze. This bug can be avoided by equipping the aforementioned movement abilities on the rider.
- Rank I
A large bird with vestigial wings that are incapable of flight. Its fast running speed makes it an ideal mount.
Normal yellow chocobos are among the first enemies encountered in the game and their movement range and speed can be dangerous to an inexperienced player. They have the most balanced stats of all chocobos, and can use Choco Cure that works similarly to the Monk ability Chakra (but recovers only HP).
- Rank II
- Black Chocobo
A large bird whose fast running speed makes it an ideal mount. The only variety of chocobo capable of flight.
Black chocobos can fly. They are considered the "Berserkers" of their kind, possessing the highest attack and speed, accompanied by the lowest HP of any other chocobos in the game. Their ranged move, Choco Pellets/Ball, makes them more dangerous than their yellow counterparts.
- Rank III
- Red Chocobo
A large bird with vestigial wings that are incapable of flight. Considered the finest variety of riding chocobo.
The red chocobo uses the powerful Choco Meteor attack, which deals massive damage from long range. Red chocobos have the highest HP of the three chocobo breeds and are the best breed to use in battle, considering their high speed and stout stats. They are fearsome birds to fight in numbers.
|Monster||Move||Jump||Phys. Evasion Rate||Innate Abilities||Common Poach||Rare Poach|
|Chocobo||6||5||15%||Swim, Counter||Phoenix Down||Hi-Potion|
|Black Chocobo||6||5||25%||Swim, Fly, Counter||Eye Drops||X-Potion|
|Red chocobo||6||5||10%||Swim, Ignore Elevation, Counter||Remedy||Barette|
The damage formula for Choco Beak is as follows:
- $ Damage=(Phys.Atk)^2 \times (Bravery/100) $
The damage formula for Choco Pellets is as follows:
- $ Damage = (Phys.Atk)^2 \times 50/100 $
The formula for healing and damage abilities are as follows:
- $ Magick Attack \times PWR $
The formula for the success Choco Esuna is as follows:
- $ Magick Attack + PWR $
|Ability||Chocobo||Black chocobo||Red Chocobo||Range||Effect||Vertical|
|Attack by pecking with enormous beak.|
|Invigorate the life force and restore HP with a flap of the wings.|
|Purge status effects with a cleansing flap of the wings.|
Removes: Stone, Blind, Silence, Poison, Stop, Immobilize, Disable
|Attack by shooting concealed spheres.|
|Attack by raining down a small meteor.|
*Abilities can be learned by this race when a unit with the "Beastmaster" Support Ability is nearby.
食う / くう / kuu is a rough way to say "eat", whose volitional casual form is 食え / くえ / kue ("let's scoff 'em down!"), leading to Kweh!
- The Choco Meteor's meteorite is in the shape of a chocobo's head.