The Chocobo is an enemy in Final Fantasy XIII-2.
The Chocobo can be a difficult foe to defeat, as it will use Choco Cure on itself when it is at low health. If the battle takes too long, it will flee by using Choco Dash.
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press and redo the battle, as it is often faster than waiting for another one to spawn.
The party will get a chocobo when they first visit the Archylte Steppe. Chocobos are unique in that the player can get more than one in their Paradigm Pack, as they can be signed up for racing in Serendipity.
In battle the Chocobo is a Commando. Its Feral Link, Kweh, deals consecutive physical damage to a target and has a maximum synchronization rate of 350%. It is a valuable Commando early on, given its balanced stat pool as well as its skillset. It learns more auto-abilities than the Red Chocobo, such as Adrenaline and Blindside, and even the high-tier spell Ruinga. In early levels, it has less potential for gaining Strength than the Red Chocobo, which gains more from Power Droplet and Power Sliver monster materials. When both are given the same materials, it gains more Strength and less Magic than the Red Chocobo at maximum level. It may therefore be a better Commando than its red counterpart, depending on the player's preferences. The Chocobo naturally halves Wind damage
Its downsides include that aside from Imperil Chaser, the Chocobo does not possess other beneficial abilities to differentiate itself from the top-tier Commandos. It is weak to Ice attacks and has a slow attack speed against moving opponents, needing to reorient itself between Attacks.
|Critical: Power Surge||Initial||Passive|
|Resist Wind: +10%||7||Passive|
|Resist Wind: +33%||38||Passive|
|Resist Wind: +45%||54||Passive|
|Attack: ATB Charge II||90||Passive|
|Critical: Power Surge II||99||Passive|