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Chocobo (Final Fantasy XIII)

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Chocobo family

Cocoon chocobos.

See also: Chocobo

In the Final Fantasy XIII trilogy, chocobos come in two varieties: those bred on Cocoon and those that run wild on Gran Pulse. Both lots of adult chocobos are said to be accompanied by a characteristic foul smell. Chocobos start out as tiny chicks that are also sold as pets on Cocoon, but grow into large birds that can be used as steeds, especially the Gran Pulse variation. Chocobos are commonly yellow, but Final Fantasy XIII-2 introduces numerous new colorations and even a mutated version created by a paradox, and Lightning Returns: Final Fantasy XIII has a pure white chocobo known as the Angel of Valhalla.

DatalogEdit

See also: Datalog/Cocoon Society

These large, yellow birds are always crowd favorites.

Wild chocobos are almost unheard of on Cocoon, but thanks to the antics of a certain TV program's feathery main character, owning chocobo chicks has become the latest fad among children.

Although the tiny chicks are easy to handle when young, their rapid growth as they approach adulthood has forced an increasing number of families to donate their oversized avian pets to zoos and farms.

In-Game TutorialEdit

Final Fantasy XIIIEdit

These majestic yellow birds allow you to cover greater distances than you could on foot,
in only a fraction of the time. There are also locations that only chocobos can reach,
indicated by swirling yellow indicators on the ground.

To mount a chocobo, approach it and press Playstation-Button-X/Xbox Button A.

Chocobos are courageous creatures, but even they have their limits. Come into contact with an enemy, and the chocobo will lose one unit of morale. Should the chocobo lose all of its morale, it will throw its rider and flee. Otherwise, lost morale will gradually return, so long as no more close encounters occur.

Chocobos also possess an uncanny knack for detecting buried treasure. When you pass
near hidden treasure while riding a chocobo, an icon will appear above the bird's head.
The closer you come to this treasure, the faster this icon will bounce.
Once you have discerned the treasure's location, press Playstation-Button-X/Xbox Button A to dig it up.

AppearancesEdit

Final Fantasy XIIIEdit

FFXIII-baby-chocobo

Sazh's pet chocobo.

Cocoon chocobos are a little taller than the average human, and retain the general appearance of chocobos found in other games in the series. Keeping chocobo chicks as pets has become is a fad among the younger Cocoon populace, thanks to an entertainment program. One such chocobo chick was bought by Sazh Katzroy for his son Dajh at Euride Gorge. However, chocobos grow to their adult size quickly and families who cannot afford to keep the grown chocobos send them to Nautilus Park's petting zoo.

The Gran Pulse variety is larger with two long ear-like appendages dangling on either side of their heads. They are found in abundance in the Font of Namva area within the Archylte Steppe. However, these grounds are constantly invaded by a pack of Sahagins, and it is part of a Cie'th Mission to drive the Sahagins away, which, when successful, allows the party to ride chocobos across the Steppe.

When the party first encounters Gran Pulse chocobos Sazh holds his nose and says that he "knows that smell". The chocobo chick becomes excited and a group of chocobos is revealed, including a couple of Gran Pulse chocobo chicks. Sazh suggests the chick should stay with them, but she returns to him and Sazh says he knows the bird is sticking with him until Dajh wakes up.

RidingEdit

Chocobo

Vanille on a Gran Pulse chocobo.

When riding across the Steppe, players have to avoid colliding with enemies, or they risk decreasing the chocobo's morale, which is represented by a feather on the morale meter. One morale drops with every collision, but it is gradually restored. An exception is when the player collides with the gargantuan Oretoises, which depletes the morale completely. When this happens, the chocobo throws the rider off.

There are certain locations in the Archylte Steppe that can only be accessed with a chocobo. These are marked by a yellow circle on the field map. Chocobos can leap over wide gaps or high cliffs, which usually hide pathways to hidden ruins. Chocobos are easily found in these locations marked by a feather on the map. When the player dismounts, the chocobo usually waits for their return.

Each character does specific things when the chocobo is idling, and so does the chocobo on some occasions. When Lightning overlooks the horizon, the chocobo will look at every corner ahead of it. Snow will pose with his head up high. Fang sits sideways, and when stopping, she will stretch out her arms and yawn. The chocobo Vanille rides will doze off, and she will try to rouse it. Hope and Sazh will caress the chocobo and the chocobo will return the gesture.

Treasure HuntEdit

Chocobo question mark

An exclamation mark signifies a treasure.

Occasionally, an exclamation mark pops up as the player rides a chocobo indicating a treasure is nearby. Players only need to follow the direction the chocobo is facing to find the treasure, which is easier to see if the chocobo is standing still. The twentieth treasure the player digs up is a Ribbon, which can only be obtained once. Finding the Ribbon earns the player the Gysahl Wreath achievement.

The treasures are in fixed locations in the dirt, not in the grass:

Treasures
Probability Treasure Category Notes
12.8% Millerite Catalyst A catalyst for upgrades.
12.8% Rhodochrosite Catalyst A catalyst for upgrades.
12.7% Cobaltite Catalyst A catalyst for upgrades.
10.2% Chocobo Plume Organic Component An upgrade component.
9.9% Chocobo Plume Organic Component An upgrade component.
9.5% Gold Dust Premium Component Can be sold for 15,000 gil.
8.4% Dawnlight Dew Organic Component An upgrade component.
7.6% Dusklight Dew Organic Component An upgrade component.
6.3% Gold Nugget Premium Component Can be sold for 60,000 gil.
5.0% Moogle Puppet Premium Component Can be sold for 18,000 gil.
4.8% Plush Chocobo Premium Component Can be sold for 35,000 gil.
Special Treasures
# of Digs Treasure Category
1 Gold Nugget Premium Component
5 Tetradic Crown Accessory
10 Tetradic Tiara Accessory
15 Entite Ring Accessory
20 Ribbon Accessory

Final Fantasy XIII-2Edit

Chocobo-riding-FFXIII-2

Serah and Noel riding chocobos in New Bodhum wilderness.

Chocobos may be ridden in various locations after completing certain events if given a Gysahl Green item, found as treasure or purchased at Chocolina's shop in various eras. The chocobo may be ridden freely until the player dismounts and some areas may be accessible only by using a chocobo. All chocobos seen in the game are Gran Pulse Chocobos, regardless of whether they are found on Gran Pulse or Cocoon. This may be an effect of the paradox, or it may be that Gran Pulse chocobos have been introduced in Cocoon.

When riding a chocobo on the Archylte Steppe, the chocobo will boot the rider if they approach the Long Gui, or any of the Fragment Quest monsters, i.e. Ochu, Immortal, or Yomi. Otherwise, enemies do not appear when riding a chocobo, and the morale gauge system of Final Fantasy XIII has been eliminated.

Like in Final Fantasy XIII where each character does specific things when the chocobo is standing still, Serah will lean back on her hands while the chocobo looks around, whereas Noel will cross his arms over his chest.

Rambunctious chocobo

Rambunctious chocobos in Bresha Ruins.

A mutant breed of Gran Pulse chocobo, known as the rambunctious chocobo, appears in certain areas that have been under the influence of the paradox for an extended period of time. They have different plumage and demeanor with bright red feathers with dark purple tail, and unlike normal chocobos, will continually eat from the player's supply of Gysahl Greens. Some rambunctious chocobos that aren't in fixed locations will actively avoid the player, and most will do so when dismounted regardless of whether or not the player has greens to feed them.

If the player runs out of Gysahl Greens, the rambunctious chocobo will boot its rider and run away. It is stated by the game that a certain Fragment Skill increases the time the player has to ride this type of chocobo before it consumes another Gysahl Green. None of the skills, however, are specifically described to have this effect, so it may be a side effect of another skill. When riding one, the normal chocobo riding theme is replaced by a heavy metal song "Crazy Chocobo".

Chocobos of various types and colors may be fought in battle as monsters and tamed as monster crystals. Their abilities may be developed via the Crystarium and they may be entered in the chocobo races at Serendipity. Traveling over 10,000 steps on a chocobo earns the player the "Saddle Sore" achievement/trophy. Different colored chocobo and chocobo chick figurines are available as monster adornments.

Lightning Returns: Final Fantasy XIIIEdit

Lightning-rides-LRFFXIII

Lightnng rides the Angel of Valhalla.

All chocobos seen are the yellow Gran Pulse variety. Jagd Village in the Wildlands, is known for its chocobos and the villagers breed them and use them for hunting. Dr. Gysahl in Canopus Farms is a famous chocobo doctor with many birds under his care.

Chocolina in her chick form appears alongside Sazh and Dajh. When Lightning finds out about Dajh's condition on the Wildlands, she is led by a black chocobo chick to a treasure that starts her quest in helping Sazh.

After nursing an injured white chocobo, known as the Angel of Valhalla, back to health, the chocobo will aid Lightning in battle and can be ridden on the Wildlands. After discovering Angel of Valhalla's true identity while visiting the Temple of the Goddess, Canopus Farms comes under attack by a Chocobo Eater but by the time Lightning vanquishes the beast it has already devoured the farm's chocobos.

In Yusnaan, Lightning can take part in the "Friends Forever" quest where she must find colored chocobo chicks scattered around the town. There are also woman dressed as chocobos around Yusnaan.

Musical ThemesEdit

Final Fantasy XIIIEdit

{{{image}}}
"Chocobos of Pulse" from Final Fantasy XIII
Music-harp
FFXIII Chocobo Theme
Trouble with the audio sample?

There are two music tracks associated with the chocobos in Final Fantasy XIII: "Chocobos of Cocoon - Chasing Dreams" and "Chocobos of Pulse".

"Chocobos of Pulse" is a jazzy and upbeat theme. It was originally titled "Pulse de Chocobo", which serves as a pun. It means "Chocobos of Pulse" but also follows the naming tradition of "Style" de Chocobo, as it is a rhythmic version, hence the "pulse". It is played as the player mounts a chocobo and rides it across the Archylte Steppe. The song is written by Ryo Yamazaki.

"Chocobos of Cocoon - Chasing Dreams" is another upbeat theme, which includes female vocals. It plays during the sequence in Nautilus, as well as the fight sequence in Mission 14: Defender of the Flock. The song is written by Masashi Hamauzu and sung by Frances Maya. It is also heard in the lobby for the chocobo races in Serendipity in Final Fantasy XIII-2.

LyricsEdit

Japanese
どこまでも駆け抜けて (希望を)
doko made mo kakenukete (kibou o)
大地を踏みしめてく (探して)
daichi o fumishimeteku (sagashite)
君と僕とだったら (いつも)
kimi to boku to dattara (itsumo)
ウキウキが待ってるさ (風切って)
ukiuki ga matteru sa (kaze kitte)
宝探し 背中に乗って
takara sagashi senaka ni notte
見つけ出そう our dream
mitsukedasou our dream
We will have fun x4
English
Run like the wind just leave your cares behind (Let's go now)
Take us around the world and back again (Oh, Chocobo)
Promise together we will chase the sun (Forever)
Endless adventures surely lie in store for you and me
Let's go find gil and fame
Dig a little, stake our claim
Take a chance, trust in me
You will see
We will find them x4

Final Fantasy XIII-2Edit

The chocobo theme is named "Groovy Chocobo" and consists of a fast, drum-orientated theme which contains one lyric: "Chocobo". There is also another theme, called "Chocobo Rodeo", which is an upbeat and pacy song, resembling Wild West music, and is played when racing chocobos in Serendipity.

A heavy metal arrangement of the chocobo's theme with Shootie HG's vocals under the name "Crazy Chocobo" plays when the party rides the rambunctious chocobos. The player may freely select these themes, as well as "Chocobos of Cocoon - Chasing Dreams" and "Chocobos of Pulse" from Final Fantasy XIII, to be the theme played when riding a chocobo by obtaining the Fragment Skill "Chocobo Music".

On the Final Fantasy XIII-2: Original Soundtrack PLUS, two chocobo themes exist. The first of the themes, called "Hopping Chocobo", is a piano version of the Chocobo Rodeo. The second track, "Crazy Chocobo_UstreamEdit", is the track "Crazy Chocobo" with a fade in and coda as well as vocal distortions throughout the song.

Lightning Returns: Final Fantasy XIIIEdit

Three different versions of the chocobo theme will play while riding the Angel of Valhalla on the Wildlands, depending on what level of recovery he's at. "Blusey Chocobo" will play when his recovery is at level one, "Chocobo Returns" plays at recovery level two, and "Marimba de Chocobo" will play when he's fully recovered.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

Pulsian chocobos appear in Final Fantasy Trading Card Game with wind-elemental cards.

GalleryEdit

TriviaEdit

  • In Final Fantasy XIII, most menu options are grayed out while riding a chocobo. In Final Fantasy XIII-2 full access to the menu remains available while riding a chocobo and the player can even return to the Historia Crux while riding a chocobo and continue riding the chocobo upon the next return to the area. In Final Fantasy XIII, if the player uses a Cie'th Stone to travel from one part of the Archylte Steppe to another, they will be dismounted from their chocobo automatically. In Final Fantasy XIII-2, the chocobo is teleported along with the player character when using one of the Cactuar Stones on the Archylte Steppe. In Lightning Returns: Final Fantasy XIII Lightning can freely use the menu while riding a chocobo and use Teleport while riding, but when she returns to her previous spot she must mount the Angel of Valhalla again.
  • If Fang is in the party in Final Fantasy XIII when the player first approaches a chocobo, she may ask it if it wants some Gysahl Greens.
  • In Final Fantasy XIII Episode Zero -Promise-, it is said chocobos have strong homing instincts and can understand human speech.

ReferencesEdit

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