From Final Fantasy Wiki
| Final Fantasy X-2 Enemy
|
| Chocobo
|
|
| None
|
| Japanese
| {{{japanese}}}
|
| Romaji
| {{{romaji}}}
|
Chapters 1 & 2
|
| Statistics
|
| Level
| HP
| MP
|
| 5
| 368
| 0
|
| Strength
| Magic
| Defense
|
| 32
| 9
| 24
|
| M. Defense
| Agility
| Accuracy
|
| 9
| 53
| 12
|
| Evasion
| Luck
|
| 0
| 0
|
| EXP
| AP
| Gil
|
| 0
| 0
| 0
|
|
| Elemental affinities
|
| Fire
| Lightning
| Water
|
| -
| -
| -
|
| Ice
| Gravity
| Holy
|
| -
| Immune
| -
|
|
| Location
| Everywhere
|
| Chapter(s)
| 1, 2
|
| Common Steal
| None
|
| Rare Steal
| None
|
| Gil Steal
| 0
|
| Common Drop
| None
|
| Rare Drop
| None
|
| Common Bribe
| Chocobo Feather
|
| Rare Bribe
| Chocobo Wing
|
| Abilities
| Choco Cure, Choco Kick, Choco Protect, Choco Shell, Run Away
|
| Blue Bullet
| N/A
|
| Status Resist
| Eject (100), Zantetsu (30)
|
| Status Immunity
| Death, Petrification, Sleep, Silence, Darkness, Poison, Confusion, Berserk, Curse, Slow, Stop, Doom, Delay, Preparation Interruption, Multiple Damage
|
| Other Information
| This chocobo can be caught by offering Gysahl Greens if there are no other enemies on the screen. If the player has no Gysahl Greens in their inventory, the chocobo will instantly run away.
|
|
Chapters 3, 4 & 5
|
| Statistics
|
| Level
| HP
| MP
|
| 34
| 3,890
| 0
|
| Strength
| Magic
| Defense
|
| 38
| 11
| 52
|
| M. Defense
| Agility
| Accuracy
|
| 11
| 72
| 33
|
| Evasion
| Luck
|
| 33
| 0
|
| EXP
| AP
| Gil
|
| 0
| 0
| 0
|
|
| Elemental affinities
|
| Fire
| Lightning
| Water
|
| -
| -
| -
|
| Ice
| Gravity
| Holy
|
| -
| Immune
| -
|
|
| Location
| Everywhere
|
| Chapter(s)
| 3, 4, 5
|
| Common Steal
| None
|
| Rare Steal
| None
|
| Gil Steal
| 0
|
| Common Drop
| None
|
| Rare Drop
| None
|
| Common Bribe
| Chocobo Feather x12
|
| Rare Bribe
| Chocobo Wing x4
|
| Abilities
| Choco Cure, Choco Kick, Choco Meteo, Choco Protect, Choco Shell, Run Away
|
| Blue Bullet
| N/A
|
| Status Resist
| Confusion (100), Eject (100), Zantetsu (30)
|
| Status Immunity
| Death, Petrification, Sleep, Silence, Poison, Confusion, Berserk, Curse, Slow, Stop, Strength Down, Magic Down, Defense Down, Magic Def Down, Accuracy Down, Evasion Down, Luck Down, Doom, Delay, Preparation Interruption, Multiple Damage
|
| Other Information
| This chocobo can be caught by offering Gysahl Greens if there are no other enemies on the screen. If the player has no Gysahl Greens in their inventory, the chocobo will instantly run away.
|
|
- "Looks like it wants something..."
- —Scan
The Chocobo is an enemy in Final Fantasy X-2. It becomes stronger during the later stages of the game. Immune to most status effects and without an elemental weakness there is no straight forward way to defeat it. A mix between physical attacks and Magic works well.
[edit] Catching
To be able to catch the chocobos, you need to have:
- Completed the Mushroom Rock Road mission in Chapter 1, returned, talked to Clasko and asked him to come aboard the Celsius.
OR
- Completed the Mi'ihen Highroad mission in Chapter 2, returned, talked to Clasko & Calli and let them on the Celsius.
- Then you must go to the Calm Lands and defeat all the monsters in the ex-Monster Arena. Clasko will give you some greens to go out and catch Chocobos with.