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Chocobo (Final Fantasy VII enemy)

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VII

Final Fantasy VII Enemy
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
13 130 13
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Kalm Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
16 160 16
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Kalm Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia.
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
19 190 30
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Junon Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia.
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
22 220 100
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Gold Saucer Area, Rocket Launch Pad Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia.
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
29 290 100
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Gold Saucer Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia.
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
30 300 100
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Wutai Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia.
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
33 330 100
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Icicle Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia.
Chocobo
チョコボ (Chokobo)
FFVII Chocobo in Battle
Statistics
Level HP MP
36 360 100
Attack Magic Defense
13 52 40
M. Defense Dexterity Evade
26 101 1
EXP AP Gil
10 1 1
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - - - -
Location Mideel Area
Steal N/A
Item Dropped N/A
Morph N/A
Abilities Chocobuckle, Goes nuts
Enemy Skill Chocobuckle
Status Immunity Death, Sleep, Confuse, Silence, Stop, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Peerless, Paralyzed, Seizure
Other Information -Abilities whose names are not shown when used are highlighted in italics.
-Only appears if the player has equipped the Chocobo Lure materia.

The Chocobo is an encounter in Final Fantasy VII. There are eight different leveled chocobos depending on the area. They can only be fought on chocobo tracks on the world map when a party member is equipped with the Chocobo Lure Materia. Although different colored chocobos exist, the party can only catch yellow ones, and must breed them to obtain different colors.


FormationsEdit

# Rating Formation
056 Bad Row 1: Chocobo (LV13)
Row 2: Mandragora A, Mandragora B
057 Bad Row 1: Mandragora, Chocobo (LV13)
Row 2: Levrikon
060 Terrible Row 1: Chocobo (LV16)
Row 2: Levrikon A
Row 3: Levrikon B
061 Terrible Row 1: Elfadunk A
Row 2: Chocobo (LV16)
Row 3: Elfadunk B
078 Poor Row 1: Capparwire A, Capparwire B, Capparwire C
Row 2: Chocobo (LV19)
079 Poor Row 1: Chocobo (LV19)
Row 2: Capparwire A, Capparwire B
080 Bad Row 1: Nerosuferoth A, Nerosuferoth B
Row 2: Chocobo (LV19)
081 Bad Capparwire A, Capparwire B, Chocobo (LV19)
098 Good Row 1: Chocobo (LV29)
Row 2: Flapbeat A, Flapbeat B
099 Good Row 1: Spencer A, Spencer B
Row 2: Chocobo (LV29)*Covered by Spencer A, Spencer B
104 Average Row 1: Flapbeat A, Flapbeat B
Row 2: Chocobo (LV22)
105 Average Chocobo (LV22), Harpy
152 Great Row 1: Chocobo (LV22)
Row 2: Valron A, Valron B
153 Great Row 1: Kyuvilduns A, Kyuvilduns B
Row 2: Chocobo (LV22)
156 So-so Chocobo (LV22), Velcher Task, Kyuvilduns
157 So-so Row 1: Velcher Task A, Velcher Task B
Row 2: Chocobo (LV22)
162 Poor Row 1: Chocobo (LV27)
Row 2: Tail Vault A, Tail Vault B
163 Poor Razor Weed A, Razor Weed B, Razor Weed C, Chocobo (LV27)
166 Average Row 1: Chocobo (LV30)
Row 2: Tail Vault A, Tail Vault B*Covered by Chocobo, Tail Vault C
167 Average Row 1: Chocobo (LV30)
Row 2: Tail Vault A, Tail Vault B
202 Wonderful Chocobo (LV33), Jumping
203 Wonderful Row 1: Chocobo (LV33)
Row 2: Jumping A, Jumping B
206 Terrible Row 1: Chocobo (LV33)
Row 2: Bandersnatch, Jumping
207 Terrible Bandersnatch A, Bandersnatch B, Chocobo (LV33)
214 Great Spiral, Chocobo (LV36)
215 Great Row 1: Spiral A, Spiral B
Row 2: Chocobo (LV36)
218 Poor Row 1: Chocobo (LV36)
Row 2: Head Hunter A, Head Hunter B, Head Hunter C
219 Poor Chocobo (LV36), Head Hunter A, Head Hunter B

LocationsEdit

Grasslands Area
Grass 056 (A Chocobo!), 057 (A Chocobo!), 060 (A Chocobo!), 061 (A Chocobo!)
Junon Area
Grass 078 (A Chocobo!), 079 (A Chocobo!), 080 (A Chocobo!), 081 (A Chocobo!)
Gold Saucer Area
Grass 098 (A Chocobo!), 099 (A Chocobo!), 104 (A Chocobo!), 105 (A Chocobo!)
Rocket Launch Pad Area
Grass 152 (A Chocobo!), 153 (A Chocobo!), 156 (A Chocobo!), 157 (A Chocobo!)
Wutai Area
Dirt 162 (A Chocobo!), 163 (A Chocobo!), 166 (A Chocobo!), 167 (A Chocobo!)
Icicle Area
Snow 202 (A Chocobo!), 203 (A Chocobo!), 206 (A Chocobo!), 207 (A Chocobo!)
Mideel Area
Grass 214 (A Chocobo!), 215 (A Chocobo!), 218 (A Chocobo!), 219 (A Chocobo!)

BattleEdit

Unlike other enemies, chocobos cannot be defeated even if their HP is reduced to 0. If the player attacks them they will counter-attack by pecking all allies and opponents before fleeing, leaving no AP, EXP, or gil. The goal is to defeat the enemies the chocobo appears alongside with before the chocobo flees to capture it. Chocobos can be distracted from fleeing by giving them greens to eat during battle (greens can be bought from the Chocobo Farm).

To learn the Enemy Skill Chocobuckle, the player must feed the chocobo a Mimett or Sylkis Greens and then reduce its HP at least to 1/32 of its maximum (not KO) in a single hit. The easiest way to achieve this is by casting L4 Suicide on the chocobo, but the chocobo's level must be a multiple of four for it to succeed. The chocobo will cast Chocobuckle once on the party member who reduced its HP, then run away.

The enemies the chocobo is encountered with hint to what type the chocobo is. For example, near the Chocobo Farm the LV16 (highest in the area) chocobos only appear with two Levrikons or two Elfadunks, and in Icicle Inn area the "Wonderful Chocobo" only appears with one or two Jumpings.

In the original Japanese version chocobos were not immune to Paralyzed.

AI scriptEdit

AI: Setup {

TempVar:RunChance = 2
Turn off Death Handling for Chocobo

} AI: Main {

If (TempVar:1stTurnTaken == 0) Then
{
TempVar:1stTurnTaken = 1
} Else {
If (TempVar:EatingGreens == 0) Then
{
If (Rnd(1..TempVar:RunChance) == 1) Then
{
TempVar:Escape = 1
Print Message [Chocobo "Wark! Wark!"]
Choose Self
Use <Escape> (Standing Version) on Target
Remove Self
}
} Else {
If (TempVar:GreensAmount == 0) Then
{
Choose Self
Use <Finished Bait> on Target
Chocobo's IdleAnim = Standing
Chocobo's HurtAnim = Flinch (Standing)
TempVar:EatingGreens = 0
} Else {
TempVar:GreensAmount = TempVar:GreensAmount - 1
}
}
}
If ((Only One Enemy Left) AND (Chocobo doesn't have Death Status)) Then
{
Remove All Enemies
Print Message [Caught a Chocobo.]
GlobalVar:0x84 = 1
}

} AI: Counter - General {

If (Last Command was Item or W-Item) Then
{
TempVar:UsedGreens = 0
If (Last Sub-Command == 0x3E (Sylkis Greens)) Then
{
TempVar:UsedGreens = 1
TempVar:ChocobuckleGreens = 1
} Else If (Last Sub-Command == 0x3F (Reagan Greens)) Then {
TempVar:GreensAmount = 8
TempVar:RunChance = 8
TempVar:UsedGreens = 1
} Else If (Last Sub-Command == 0x40 (Mimett Greens)) Then {
TempVar:UsedGreens = 1
TempVar:ChocobuckleGreens = 1
} Else If (Last Sub-Command == 0x41 (Curiel Greens)) Then {
TempVar:GreensAmount = 5
TempVar:UsedGreens = 1
} Else If (Last Sub-Command == 0x42 (Pahsana Greens)) Then {
TempVar:RunChance = 5
TempVar:UsedGreens = 1
} Else If (Last Sub-Command == 0x43 (Tantal Greens)) Then {
TempVar:GreensAmount = 3
TempVar:UsedGreens = 1
} Else If (Last Sub-Command == 0x44 (Krakka Greens)) Then {
TempVar:RunChance = 3
TempVar:UsedGreens = 1
} Else If (Last Sub-Command == 0x45 (Gysahl Greens)) Then {
TempVar:GreensAmount = 2
TempVar:UsedGreens = 1
}
If ((TempVar:EatingGreens == 0) AND (TempVar:UsedGreens == 1)) Then
{
Print Message [Chocobo "Wark......kkk!"]
Choose Self
Use <Taking Bait> on Target
Chocobo's IdleAnim = Eating Greens
Chocobo's HurtAnim = Flinch (Eating Greens)
TempVar:EatingGreens = 1
}
} Else {
If ((Chocobo's HP <= [Chocobo's Max HP / 32] + 1)
AND (TempVar:ChocobuckleGreens == 1)) Then
{
Choose Chocobo's Last Attacker (General)
Use Chocobuckle on Target
}
TempVar:Escape = 1
Print Message [Chocobo "Wark! Wark!"]
Choose Self
If (TempVar:EatingGreens == 1) Then
{
Use <Escape> (Eating Greens Version) on Target
} Else {
Use <Escape> (Standing Version) on Target
}
Remove Self
}

} AI: Counter - Death {

Chocobo's CustomVar:RevengeTaken = 1
While (TempVar:CharsHit < 8)
{
Choose Random Target with CustomVar:RevengeTaken != 1
If (Target doesn't have Death Status) Then
{
Print Message [Chocobo "Warrrrk!"]
Use <Chocobo, goes nuts> on Target
}
Target's CustomVar:RevengeTaken = 1
TempVar:CharsHit = TempVar:CharsHit + 1
}
TempVar:Escape = 1
Print Message [Chocobo "Wark! Wark!"]
Choose Self
If (TempVar:EatingGreens == 1) Then
{
Use <Escape> (Eating Greens Version) on Target
} Else {
Use <Escape> (Standing Version) on Target
}
Remove Self

}

GalleryEdit

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