- “A breed of flightless birds, characterized by their yellow feathers, distinct odor, and the unforgettable chirp, "kweh!" Domesticated for their gentle nature and quick feet, they are often used as a mode of ground transportation.”
- —Dissidia 012 Final Fantasy Museum profile
Chocobos (チョコボ, Chokobo?) [ˈtʃoʊ.kɵˌboʊ] are a recurring race appearing throughout the Final Fantasy series. Large avian creatures, chocobos roughly act as the Final Fantasy equivalent of horses, being domesticated for use as mounts and for pulling carts and carriages. Since their first appearance in Final Fantasy II, they have appeared in every game in the series in some capacity and are a mainstay of the games, and could be considered the series' mascot. The character chocobo also serves as the protagonist of the Chocobo Series of spin-offs.
- See also: Chocobo/Types
Chocobos vary in exact details, but are generally depicted as yellow-orange birds with three-toed feet, large wings and long necks. Later games have made the yellow variety the common breed and introduced other chocobo types characterized by different colors. While the yellow chocobo is flightless, stronger breeds can swim and fly. Common variations include the black chocobo, red chocobo, blue chocobo, and the chocobo breed universally regarded as the strongest, the gold chocobo.
Other games depict colors such as green, white, silver, brown, and purple. Breeding chocobos is a sidequest in several games, as stronger breeds able to swim and fly can reach optional areas an airship cannot. The ruler of the chocobos is the Fat Chocobo, an obese chocobo capable of human speech and possessing varying degrees of magical powers over lesser chocobos.
Chocobos are known to be an intelligent species and can understand human language. Bar the Fat Chocobo, the cases of a regular chocobo speaking are very rare. Otherwise they are known for their signature kweh cry.
Chocobos are known for their swift footspeed, the Dissidia Final Fantasy Museum stating a healthy adult chocobo can run at speeds over 20 mph. Because of their speed, some games make mention of training being required to ride them safely, or a license being needed to be allowed to ride. Greens are the chocobos' typical food and come in many varieties, Gysahl Greens being the most common, and sometimes being available as an item to call them for a mount on the world map.
Chocobos have an infamous pungent odor often commented on by NPCs - the Brain Blast quizzes in Final Fantasy XIII-2 mention Academia students once had chocobo riding as a mandatory course, but this was dropped when parents complained of the smell rubbing off on their children. Final Fantasy XII makes mention that feeding them Gysahl Greens helps get rid of their musk.
In nearly every game they appear in, chocobos are used as mounts. When riding a chocobo the player party cannot be met with random encounters and travels quicker than on foot. Chocobos can be found in the wild in a Chocobo Forest, or rented from a Chocobo Stable. Some games depict chocobo-back warriors called Chocobo Knights, titles set in Ivalice even having armored chocobos as real-world horses in medieval times were.
Though often domesticated, chocobos can also be found in the wild and fought as enemies. Chocobos can be called into battle by Summoners, and are one of the most basic summons for new Summoners to master. Chocobos fight with their trademark Chocobo Kick attack, and more rarely, the far more powerful Choco Meteor.
- Main article: Chocobo Theme
The chocobo's first appearance in Final Fantasy II prompted the creation of its own music theme. Though it was first known as "Chocobo Theme," the title and genre of the theme differs with each game, though the basic melody is retained. The naming frequently states the musical style in which the theme is arranged, followed by the French/Spanish/Portuguese preposition de, meaning "of," and ending with "Chocobo."
Some of the statues in Castle Cornelia's throne room resemble chocobos in the Game Boy Advance version and all subsequent releases.
Final Fantasy II marks the first appearance of the chocobo, and it can only be found in the forest south of Kashuan Keep. It retreats to the forest immediately after being dismounted, and is therefore chiefly used as a quick escape to Bafsk from Kashuan and nearby areas.
The Fat Chocobo stores items when given Gysahl Greens. He can only be summoned in places that smell of chocobo.
Chocobos can be found in several chocobo forests and ridden around the world map and in several parts of Saronia. There is even a small side quest involving riding a chocobo around the Floating Continent.
A chocobo can also be summoned, learned from the Level 1 Summon Magic spell "Escape".
Its three summoning actions are a failure and other two abilities:
- Chocobo Dash: allows the party to escape battle.
- Chocobo Kick: deals damage based on the difference in level between target and caster.
Yoshitaka Amano's original artwork for the chocobo was wildly different from what would become the recurring design of the creature.
- “The Noble Chocobo... Fleet of foot, at least when fleeing, he is of an undeniably charming character.”
- —Eidolon Library
Chocobos can be found in Chocobo Forests situated throughout the world. They come in several varieties. The regular chocobos can be used to travel around the world, but they run away when dismounted. White chocobos restores 500 MP to the party when caught. The black chocobo, found only in the forest north of Troia, is a flying chocobo; however, it can only land in forests. Once the player enters the Lunar Whale for the first time. After that, one black chocobo will spawn in each Chocobo Forests.
Black chocobos do not run away after a dismount, but when they are mounted for the second time, they always fly back to the forest near Troia. Finally, there is a Fat Chocobo who serves many roles. In order for the Fat Chocobo to appear, the party must use a Gysahl Green, at a place where it "Smells like Chocobos!".
The Chocobo is a summoned monster for Rydia. Its Chocobo Kick summon attack does moderate non-elemental damage to an enemy. It has a casting time of 3 and cost 7 MP (10 MP in the DS version) to summon.
The magic spell Confuse features multiple chocobos flying around the target.
The chocobos return in much the same fashion as in Final Fantasy IV, though some new forests have appeared since the events of the original game.
Bartz Klauser owns Boko, arguably the most famous chocobo in the series. Boko is left behind at the Pirates' Hideout but in the Merged World Boko rejoins Bartz, now married to a chocobo called Koko, and having had children with her. Bartz can ride Boko around the world and Boko does not run away upon dismounting. There are several side quests involving Boko.
The black chocobo plays a similar role to the black chocobo in Final Fantasy IV. It can only land in forests, and can cross mountains not capped in snow. Bartz and his friends ride a black chocobo after the Fire-Powered Ship is sucked underwater during an earthquake at Crescent.
Their initial attempt at flying the black chocobo ends with him quickly descending back to earth, because he has several shards of the Fire Crystal lodged in his throat; however, after Bartz smacks him a few times these are dislodged. The black chocobo can be found again in Mirage Village in the Merged World, and is necessary to reach the Phoenix Tower and North Mountain.
Linaly Klauser can summon chocobos. However, her summoning spell is not perfect and her chocobos appear as featherless versions of the birds, with pink skin, similar in appearance to Yoshitaka Amano's original chocobo artwork from Final Fantasy III.
The chocobo appears a few times - once in the beginning when Linaly tries to escape an Antlion, until the chocobo gets scared and vanishes, and a second time at Hiryuu's tower when Linaly tries to outrun Ra Devil's robotic drones. Again, the chocobo humorously gets scared and ultimately vanishes when Ra Devil abducts Linaly. A few more Chocobos appear in the ending. The spell Linaly uses, as the Wind Crystal grants her its power, to destroy Deathgyunos in the end, humorously, also takes form of a barrage of magical chocobos.
Chocobos can be rented in various towns from the Chocobo Stables. Some stables are hidden in forests around the world, making them the equivalent of Chocobo Forests in this game. They return to their pens when dismounted. Setzer has a Slots called Chocobo Stampede (Chocobop in the earlier versions) that summons chocobos into battle.
Strago and Relm can also equip a piece of armor called the Chocobo Suit and a weapon called the Chocobo Brush. Jidoor's Auction House also likes to auction a chocobo they claim can speak, although the player can never confirm nor deny this; an old man and his son always place the winning bid on this particular item.
The magic spell Confuse, the Lore Lv 3 Confuse, and the dummied out enemy spell Confusion all feature multiple chocobos flying across the screen while another set of chocobos swirls around the target.
- Main article: Chocobo (Final Fantasy VII)
in Final Fantasy VII, the player must equip the Chocobo Lure materia and encounter enemies nearby chocobo tracks in order for a chocobo to appear in battle. Chocobos can be caught by defeating all enemies except the chocobo itself. The chocobo will quickly run away from a battle unless fed a green to prevent it from running away. After acquiring the Highwind and buying stalls at the Chocobo Stables, the player can keep chocobos, and even transport one on the Junon Cargo Ship.
It is possible to breed chocobos to generate different colored ones. The different breeds of chocobo allow the player to travel across different terrain. There are yellow, green/blue, black and gold varieties of chocobo. There are four Materia Caves that can only be reached by certain varieties of chocobo. There are also chocobo races at the Gold Saucer. These are different colors from the normal chocobo, including pink and white. In addition, there is a Summon Materia that can be found early on in the game, which summons Choco/Mog. The summon can sometimes attack with fat chocobo.
Chocobo appears as a summon on the Digital Mind Wave after obtaining the Chocobo Feather. Chocobo Stomp damages all enemies.
- Main article: Chocobo (Advent Children)
Chocobos do not appear in the movie themselves, but a decoration made out of wood can be seen in Denzel and Marlene's room on a table, next to a photograph.
Chocobos are also seen running across a dirt road in the cinematic CGI ending credits.
- Main article: Chocobo (Final Fantasy VIII)
Chocobos are found primarily in Chocobo Forests and are captured to ride across the land and over shallow water. Final Fantasy VIII introduces the concept of juvenile chocobos; known as chicobos. There are many sidequests involving chicobos, especially one chicobo named Boco that the player acquires as their own. There is also a chicobo and fat chocobo card used for the Triple Triad card game.
The minigame Chocobo World, which can be played on a PocketStation, a device sold exclusively in Japan, or the PC version of the game, unlocks certain items in the game. Chocobo World features Boco as its primary protagonist and Koko as his love interest.
Location: Chocobo's Paradise
A single chocobo named Choco is able to be ridden by the party, and is found in Chocobo's Forest. After meeting him once, he can be summoned from any location with a gysahl green at chocobo tracks. The sidequest Chocobo Hot and Cold involves Choco searching for buried treasure, such as Chocographs, which reveal the position of buried treasures.
Choco can learn new abilities if the player finds specific treasures which permit entry into Chocobo's Dream World, where Fat Chocobo gives him a new ability upon each visit. As the player progresses in this sidequest, Chocobo's Lagoon, Chocobo's Air Garden and Chocobo's Paradise become accessible.
Two black mages also raise a chocobo egg in their hut in the Black Mage Village. When it hatches, they name it "Bobby Corwen", and they love him as if the bird was their own child. The name Bobby Corwen is an extension of the name Boco, using the first two letters of the first and last names.
There is also a chocobo in the underground laboratory in the village of Dali, which is used to power a machine producing black mages. Another chocobo appears in Lindblum business district, but is most likely a glitch: if the player looks closely enough, during any time in the Business District, an out-of-place chocobo can be seen partially hovering above the ground. It can be seen in the distance on the right hand side of the split junction area. Heading to the next camera angle (the fountain) will cause the chocobo to disappear.
There exists a concept art for Final Fantasy IX depicting a vehicle called a Chocobo Copter, operated by eight chocobos, however, it is never used in the finished game.
- Main article: Chocobo (Final Fantasy X)
Chocobos are widespread throughout Spira, used mainly for transportation. The Crusaders train chocobos for use as mounts for the Chocobo Knights, who ride atop chocobos when they fight Sin. Chocobos power ships, and also provide safe transportation along the Mi'ihen Highroad.
They appear in only one color, yellow, and can be obtained by renting one from a chocobo stable, or from talking to a chocobo breeder in the Calm Lands and taking three training exercises, including a chocobo race. Chocobos are needed to gain Tidus's Celestial Weapon, the Caladbolg. The chocobo races at Remiem Temple allow the player to obtain the key item, the Cloudy Mirror, which is required to activate the Celestial Weapons.
- Main article: Chocobo (Final Fantasy X)
In Final Fantasy X-2, the use of chocobos on the Mi'ihen Highroad died down with the advent of hovers providing faster transportation, and the increase in number of chocobo-hunting fiends. They cannot be ridden until Chapter 5, and can only be ridden if the right conditions are met. If the player helped Clasko open the Chocobo Ranch in the Calm Lands, chocobos can be captured in battle, like in Final Fantasy VII.
Chocobos will attack the Gullwings in battle; Berserker Dresspheres, once they gain their Counterattack ability, are ill advised for chocobo hunting. The player can defeat a chocobo, showing the chocobo dying, but no reward is given.
The chocobos in this game are used by the party differently from how they are used in Final Fantasy X; they are used only to find hidden items. The player must first raise the chocobos from different levels, from level 1 to level 5. All chocobos have level limits, with 5 being very rare, and 2 being quite common. The higher the level, the less likely the chocobo will run away when foraging for items.
Even if the player's avian is level 5, there is still a chance it may run away. Lastly, chocobos will also leave the player if their heart meter drops to 0. The only way to replenish hearts is to feed a chocobo Pahsana Greens. The player can only keep up to 14 chocobos in their ranch. Additional to the regular chocobos, an Amazing Chocobo can be found by completing an optional dungeon in the Chocobo Ranch. Like the others, this chocobo can also be sent out to find treasure or explore Spira to uncover more optional dungeons. However, unlike other chocobos, the Amazing Chocobo will never run away.
As in the original game, chocobos only come in one color, yellow.
- Main article: Chocobo (Final Fantasy XI)
In Final Fantasy XI, chocobos are one of the faster forms of alternative transportation, as rental chocobos are two times faster than walking, while player-bred chocobos can run slower or faster based on how they were raised.
However, to ride a chocobo, the player originally had to rent one from a Chocobo Stable, and were only able to rent after obtaining a Chocobo License from a quest. Players are also able to take part in a Chocobo Hot and Cold activity at any time, where the player can use their chocobo mounts in search of buried treasure by using a gysahl green.
Square Enix added Chocobo Raising and Breeding as a part of the Treasures of Aht Urhgan expansion. Players can raise their own chocobo to have different strengths and weaknesses, which can be put to use in chocobo riding or racing.
Additionally, a reference to the Chicobo summon from Final Fantasy VIII exists in the job-specific emote for Summoners, in which the player can summon "chirping chocobo chicks" to land on his or her own head or the heads of other players.
Chocobos are a common sight in Final Fantasy XII. The yellow chocobos are the tamed variety, and can be rented for transportation from Gurdy at most towns at ground level in Ivalice. Some chocobos appear in the background of various areas, including on top of the airship. The yellow chocobos allow players to ride them, provided that the player feeds them from their stock of Gysahl Greens.
There are also other colored chocobos that can be fought in the wilds of Ivalice; most notably in the color black. These come in red, black, brown, green and white varieties. There is also a rare variant of black chocobo, a powerful red variant, and even a white chocobo recognized as an Elite Mark.
Characters can ride a chocobo for a maximum of 180 seconds before it drops the character. Chocobos have the ability to access special paths that player characters cannot cross on their own. These special paths have chocobo tracks on the ground. Some story elements of the game require characters to use a chocobo, and in those situations, they are free of charge. Riding a chocobo allows the character to cross maps faster without being harassed by enemies.
The yellow chocobo, when ridden into Ozmone Plains, will appear in the bestiary once the party disembarks.
A chocobo's sprite is added to the Sky Pirate's Den after the party has walked over 50,000 steps, granting the player the title of Wayfarer. A white variation can also be obtained after defeating the Trickster mark, awarding the title of Sharpshooter.
There are also hidden paths that only chocobos can use, signified by chocobo footprints in front of it. These appear in a few areas like the Phon Coast, the Ozmone Plain, and the Mosphoran Highwaste. A chocobo is required to go the the Henne Mines, as the only way to get there is on a chocobo pathway. A chocobo is also required to get the Esper, Exodus in the Mosphoran Highwaste after solving a puzzle.
- Main article: Chocobo (Revenant Wings)
- “Its swift legs carry it charging into battle.”
- —In-Game Description
Chocobos are a Rank I melee summon, and the fastest summon in the game. They have no special attacks, and their normal Beak attack only causes minor damage. Chocobos can also be encountered as enemies. Different colored chocobos have different skills, although the player can only summon the yellow type. Trickster is the most powerful chocobo in the game.
- Main article: Chocobo (Final Fantasy XIII)
There are two varieties of chocobos in Final Fantasy XIII, one from Gran Pulse and one from Cocoon. The character Sazh Katzroy has a Cocoon Chocobo Chick that lives inside his afro and is capable of flight. He intends to give it to his son Dajh Katzroy as a gift.
Adult chocobos appear as a means of transportation on Gran Pulse. They are much larger than they are in previous games, with two long ear-like feather clusters on the sides of their heads. The chocobos from Cocoon are smaller due to domestication, and are more similar to chocobos from previous games. Adult chocobos are found in several static places in the Archylte Steppe. The chocobos from the Archylte Steppe can be used to dig for treasure. If a character is riding one and goes near treasure an exclamation mark will appear over the chocobos head.
The adult chocobos from XIII can also jump onto high cliffs and over large gaps.
Riding a chocobo will enable the player to avoid battles. However, the chocobo has a Morale meter represented by three feathers, and each time a monster touches the bird, one feather is lost. If all feathers are lost, the chocobo escapes, leaving the party to advance on foot, though the feathers regenerate over time. Should the party encounter an Oretoise, such as a Long Gui or Adamantoise, the chocobo will lose all of its morale and flee.
- For the battle information, see: Chocobo (Final Fantasy XIII-2)
There are two types of chocobos available to ride in game: the normal yellow chocobos require one use of gysahl greens to ride, but in later stages the player encounters chocobos sporting maroon red feathers with blue feathers on their wings that constantly eat up the supply of greens as they are ridden.
Chocobos appear as regular enemies and can be captured and recruited in the player's Paradigm Pack. Chocobos tend to run from battles; as some chocobos are rare encounters, a good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press and redo the battle, as it is often faster than waiting for another one to spawn.
Depending on a chocobo, a different type of the Feral Link will be executed: Kweh is a physical ability available to Red Chocobo, Chocobo, Gold Chocobo, and White Chocobo, while Kweh Kweh is a magical ability available to Blue Chocobo, Black Chocobo, Green Chocobo, Purple Chocobo, and Silver Chocobo.
"Chocobo Racing" takes place in the game, and is hosted in the casino city, Serendipity, among other mini-game elements. Players can obtain the Nagaraja bow for Serah by winning the Kalavinka Cup, the Tower dual swords for Noel from the Proudclad Cup, and the rare Dark Matter.
In the extra episode "Heads or Tails", there is a quest involving Sazh Katzroy looking for seven chocobo chicks named Haughty, Sloth, Wrath, Neid, Luxuria, and Greed.
Chocobos will appear as a method of transportation for Lightning, who can move about Nova Chrysalia's four continents either by the monorail or by chocobo. Lightning will also encounter an injured white chocobo, called the Angel of Valhalla, whom she must nurse back to health and afterward the chocobo becomes available for riding and can fight alongside Lightning in battle.
Chocobos were inflicted by a mysterious plague that greatly reduced their numbers and forced the city-state stables to stop renting the birds to adventurers. However, the plague has been slowly subsiding recently, allowing the chocobo rentals to function once more.
There are two types of chocobos in the game, Rental and personal. Initially, the main difference between them is that Personal chocobos move at a higher speed; however, Naoki Yoshida already commented on future chocobo related content such as outfitting your steed with personalized equipment and fighting on chocobo-back. The equipment, known as Chocobo Barding, is currently in the game for aesthetic purposes and offers no extra protection as of yet.
To rent a chocobo, players only need to speak to the NPC stationed at each city-state's chocobo stables and pay a fee of 800 gil for a 10 minute ride.
To unlock personal chocobos, players must first reach Private Third Class rank on a company and buy their own Chocobo License for 2,000 company seals, then presenting it at the stables to get their bird and name him. Then, personal chocobos may be called from outside towns and dungeons by clicking the chocobo icon located in the micro menu.
Unlike the chocobos in other games, there is no limit to how often a player can call their chocobo, with the exception of when an enemy is engaged. There is, however, the risk of being attacked by monsters and either lamed (slowed) or forcibly dismounted. Because of this, players will not be able to ride unharmed through dangerous areas as they would in other games. Personal chocobos and rental chocobos have different music.
In A Realm Reborn, players are able to fight alongside their chocobos, and train them in specific ways. For example, a player can focus their chocobo to use healing magic, or physical attacks, and the chocobo can be equipped with barding that resemble a job or creature.
- Main article: Chocobo (Tactics)
In Final Fantasy Tactics, chocobos appear in three different varieties: Normal (Yellow), Black, and Red. Each is slightly different in the types of abilities it can use in battle. If a chocobo is recruited by the heroes, a human character can ride the chocobo in battle for much quicker transportation and to fly over obstacles.
A notable chocobo, Boco, is an optional playable character.
In this game, chocobos are used as a mount for the judges, and the Animist job can use the ability Chocobo Rush, which summons a group of chocobos to trample everything in a line. Aside from this, chocobos are only mentioned briefly in certain situations, such as certain areas, as mission items and in special missions (where you have to battle a Totema), where special judges are seen riding chocobos with red armor.
- Main article: Chocobo (Tactics A2)
Chocobos appear as enemy monsters that can be weakened and mounted by the moogle job Chocobo Knight.
There are six different color variations, each with its own abilities that can also be harnessed by the Chocobo Knight:
- Yellow: Has no special unique abilities, simply the standard Choco Cure to heal surrounding units, Choco Beak to attack, and Choco Barrier to cast Shell and Protect on surrounding units.
- Green: Can use Choco Esuna to remove negative status effects from surrounding units.
- Brown: Can use Choco Guard to boost Defense, Magic Defense, and cast Regen on surrounding units.
- Red: Can use Choco Meteor to do damage.
- White: Can use Choco Recharge to restore MP to one unit. Also resistant to Holy damage.
- Black: Can use Choco Flame to attack from a distance, also has a shorter movement stat in exchange for the ability to fly.
Chocobos appear as a summon in Crystal Defenders W3, where a herd can be used to deal low-level damage to all enemies at the cost of two crystals.
Chocobos were set to appear in this canceled spinoff installment.
They also possess the Chocobo Kick skill with damage based on their type for mission events that require the player to retake a portion of the map, their Chocobo Kick varies from chocobo to chocobo, attack chocobos being relatively strong normal chocobos having a weaker variant and assault and kamikaze chocobos which have a damage value well into 300 to 900 ranges respectively. They can only use Chocobo Kick during the tactical map missions and are especially handy for taking out larger enemies quickly.
Izana Kunagiri owns a chocobo named Chichiri.
The Clavats' best shield in the game is called the Chocobo Shield. One of the items needed to craft it is a Yellow Feather. Additionally, an Artifact that can be found is called the Chocobo Pocket, which upgrades the user's number of command slots by one.
The Selkies' best weapon in the game is called the Chocobow, a yellow bow with a chocobo head that fires arrows from its mouth. When it hits an enemy, small images of chocobos appear upon impact. The description for the weapon reads, "A bow modeled after fabled fantastical fowl creatures. It has a distinctive... scent". One of the items needed to craft this weapon is a Yellow Feather, described as "A large feather from some avian creature. Its color looks vaguely familiar...".
The scroll to make this weapon is called Lil' Yella Fella, whose description reads "Instruction booklet for a weapon. It has a cute yellow bird on the cover. For Selkies only". There is also a Creature Head and Creature Suit that, when equipped on a Yuke, make them appear as a chocobo.
While previously only being mentioned in the Crystal Chronicles series, chocobos make their first appearance in The Crystal Bearers.
Chocobos can be found near cities and villages, and may be rented for free, for an unlimited time. However, the player loses the chocobo once they dismount it.
While riding the chocobo, a lit-up area will occasionally show up where the chocobo may dig at and obtain treasure. If Gysahl Greens are found, the chocobo's sprinting time is increased by seconds. Enemies will not attack the player while they are riding a chocobo, and will instead run away.
There is also the appearance of wild chocobos in Snowfield, outside of the Rivelgauge Monastery. These are purple in color and live outside of small caves where they raise their young. There are sometimes eggs of baby chocobos inside the nests. Wild chocobos will attack the player in an attempt to protect their young.
The Rivelgauge Monastery asks the player to bring any chocobo eggs that they find to the Monastery. There is also a scene in which Layle rides a wild chocobo while following Amidatelion after beating Blaze at the Rivelgauge Monastery, and Jegran uses a chocobo to shield himself when Blaze attempts to kill him.
Chocobos appear only as weather vanes in the town of Windia. Aside from this, the townspeople consider chocobos to be mythical creatures.
- Main article: Chocobo (Final Fantasy Adventure)
Chocobo is a temporary party member in the game, it serves as a mount for Sumo, but later becomes "Chocobot" due to its leg being wounded and Dr. Bowow mechanizing it.
Chocobos may be found in Chocobo Forests in Final Fantasy Dimensions. Going up to a yellow chocobo and catching it will allow you to ride it until the player chooses to dismount it, avoiding enemy encounters. Additionally, white chocobos may be found in chocobo forests as well, restoring MP when caught.
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Chocobo appears as a summon as well as an Icon. When summoned, it randomizes the Bravery points of both players and can be obtained as a Stage Bonus in the Distant Glory - Heroes Storyline. The artwork used for the summon is from Final Fantasy VIII. In addition, a chocobo's cry accompanied by visible 'footprints' appears at the start of Bartz's EX Burst. In a sense, it might be Boko cheering on Bartz as he performs his EX Burst.
Chocobos are also used as a visual representation of the game's Play Plan, which rewards players based on how many battles they fight. At the beginning of the game, players select from one of three categories - "Casual", which will reward them with the Chocobo Down accessory after 15 battles, which grants 20% more EXP and has a 30% chance of breaking; "Average", for a Chocobo Wing after 30 battles, which grants 50% more EXP with the same chance of breaking; and "Hardcore", for a Chocobo Feather after 60 battles, which grants double EXP and also has a 30% chance of breaking.
Two more Play Plans can be unlocked after completing all of the Destiny Odysseys - "Grind-lover", represented by a black chocobo, which rewards the player with more EXP and luck multiplier bonuses, but no treasures; and "Treasure Hunter", represented by a fat chocobo, which rewards the player with chocobo accessories every few battles, but has no bonuses.
Chocobos appear in Theatrhythm Final Fantasy. They are summoned in Field sequences by doing well in the feature drive. There are a few different varieties, and there is an award for summoning all the different kinds.
- “Chocobos go around collecting shiny crystal shards containing abilities, kupo.”
Each time the player advances they encounter either a monster, a chocobo, or a gate crystal. The player may encounter anywhere from one to three chocobos when they are found, and they may be fed Gysahl Greens to entice them to give the character a crystal from a pouch around their neck, granting the character an ability. There are six varieties of chocobo: yellow, black, white, red, green, and gold. Black, white, and red chocobos give increasingly better quality rewards, but they more often run away when fed only Gysahl Greens.
These chocobos will always give the player an ability crystal when fed vomp carrots, however, requiring one vomp carrot per ability obtained if more than one chocobo has gathered. Red, green, and gold chocobos are associated with events and only appear in event areas. Red chocobos give event abilities, though they do carry normal ones, and green ones give summonstones. A gold chocobo only appears with in a flock with seven red chocobos, but it gives an SR+ ability if it and the seven other chocobos are all satisfied with the treat they are fed.
The Android app icon for the game is a chocobo.
- “These large yellow birds are loved worlds over for their charm, yet loathed for their stench.”
Chocobo is an exclusive character only available from the Premium Character Shop as a random downloadable content, he uses the Chocobo Kick during battle.
Chocobos appear in Final Fantasy Trading Card Game. Most of the cards are wind-elemental, except for Chocobo Chick's card, that is fire-elemental.
Chocobo (often a specific member of the species with the proper name "Chocobo") is the primary protagonist of his very own spin-off games that delve into a variety of genres. Several of these games are limited to Japan-only release, although some have been released in Europe.
- Chocobo Racing, a kart-racing game for the PlayStation.
- Chocobo's Mysterious Dungeon and Chocobo's Mysterious Dungeon 2, dungeon-crawler games often marketed as beginner RPGs.
- Chocobo Stallion, a game designed to mimic the look and feel of horse racing at a derby.
- Dice De Chocobo, a video board game similar to Monopoly.
- Final Fantasy Fables: Chocobo Tales for the Nintendo DS, featuring card duels and mini games that must be completed to progress in the story.
- Final Fantasy Fables: Chocobo's Dungeon for the Wii, which follows Chocobo's attempts to retrieve the people of Lostime's lost memories.
- Main article: Chobi
Chocobos are a common sight in Final Fantasy: Unlimited. A chocobo named Chobi is one of the main party members, while a herd of wild chocobos roam around Wonderland led by the Chocobo Sisters, Chocobaba and Chocoimo, two slightly oddball old women.
- Main article: Chocobo (The Spirits Within)
A chocobo is visible on a suitcase carried by a man during the Phantoms' attack on New York, as well as on Aki's pajama shirt.
Non-Final Fantasy AppearancesEdit
- See also: Final Fantasy in Popular Culture
A Keyblade known as the Metal Chocobo has a Keychain of a yellow chocobo.
A type of Gummi Ship, a flying vehicle used in the game, named "Chocobo" appears in the form of a chocobo. There is also a crossed-out drawing of a chocobo in the secret cave on Destiny Islands.
Legend of ManaEdit
In Legend of Mana, wild black chocobos are random monsters and cannot be tamed, but it's possible to grab bird eggs from several locations. These eggs have a chance of hatching a tame yellow chocobo that would fight alongside the player. Moreover, if the player has a game save from Final Fantasy VIII on their memory card during the Monster Corral tutorial quest, the egg obtained during this quest will hatch a chocobo rather than a Rabite.
Also, in the town of Domina, the priest in the church states that, "Miss Yuka (the innkeeper of Domina) seems to be a chocobo, but she insists she is a canary".
Sword of ManaEdit
In Sword of Mana, the Game Boy Advance remake of Final Fantasy Adventure, the chocobo makes a cameo appearance after the ending. Once the credits have roll and reach the Fin screen, the player will have to wait for five minutes after the completion of the game. The Fin screen will disappear, and a chocobo will hatch from an egg, wave to the player before leaving the screen.
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Dragon Quest & Final Fantasy in Itadaki Street PortableEdit
There is a chocobo character in Itadaki Street. There is also a mini-game based on chocobo races.
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In Parasite Eve, there is a banner hanging above the entrance of the Natural History Museum, as seen from the New York map, that has a picture of a chocobo on it, and reads 'Chocobo' below the picture.
Further, the building model icon used for The Museum of Natural History on the 3D map of this same game, depicts a statue of a chocobo in front of the building.
In one of the early levels of Front Mission Alternative, a chocobo runs through the background of a cutscene in a forest.
Dream of Mirror OnlineEdit
In Dream of Mirror Online, players may receive a pet known as a "Kukobo" which has the same build as a chocobo, but has coloring an infamous enemy race in the game known as a Kuku. The player may ride the creature around as well as play with it to gain loyalty and use it in fighting.
Lunar 2: Eternal BlueEdit
In Lunar 2, when players arrive at the gypsy camp, they can speak to a woman near the first cart which a creature similar in appearance to a chocobo is standing next to it.
The creature is actually called a "chuckuboo", but is nearly called a chocobo by accident.
In Grand Fantasia players can receive bird like mounts called sunbirds that closely resemble a chocobo or they appear as wild enemies in various areas these sunbirds has a variety of colors such as yellow, white, black and orange.
In Square Enix's iOS game, Imaginary Range, the silhouette of a chocobo can be found in one of the game's mini-game, "IP Generation". The silhouette is on a car's back mirror, disguising itself as a crack (albeit a notable eye in the silhouette's head).
Dragon Quest VIEdit
In the DS remake of Dragon Quest VI, which was produced by Square Enix, a toy chocobo can be found on the second floor of a shop in Clearvale.
Dragon Quest X Edit
Players will be able to meet Shantotto who wound up in the Dragon Quest X world after one of her magical experiments went awry. Players can help Shantotto get items like Gysahl Greens for her chocobo.
Secret of EvermoreEdit
In Secret of Evermore, the player can acquire a Chocobo Egg via trading. It's a key item that increases the maximum HP of the hero.
Lord of Vermillion 2Edit
A Chocobo appears as a card.
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Puzzle & DragonsEdit
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- Square Enix's cafe Artnia serves pancakes with a chocobo emblem imprinted on them. The chocobo is how they appear in the Chocobo Series of games.
- Rules for using chocobos in Dungeons & Dragons were published in the September 2004 issue of Dragon magazine. The rule set contained information on two different breeds of chocobo, yellow and black.
- The name "Chocobo" is probably a reference to the Japanese chocolate malt ball, chokõbo.
- In the PSP release Final Fantasy Tactics: The War of the Lions, the generic male "Clifton" claims: "The feral chocobo calls with a boisterous "wark", not the domestic breed's mild "kweh".
- Chocobos have been said to have been inspired by creatures known as "horseclaws" from Hayao Miyazaki's Nausicaa of the Valley of the Wind.
- In the video game Hyperdimension Neptunia, an enemy called the Choocoboo appears as a cockatrice enemy.
- ↑ Unseen64
- ↑ http://www.finalfantasy.net/lrff13/lightning-returns-gameplay-systems-detailed/
- ↑ Edge Magazine