Choco Cure(チョコケアル, Choko Kearu?), also known as Choco-Cure, is a recurring enemy ability in the series. It is generally a healing ability used by the Chocobo race, and heals a moderate amount of HP, either to the user or to multiple targets.
Choco Heal is a spell for chocobo companions to use in battle, unlocked by the Healer skill path. It restores health of one target.There also exists a Choco Regen and Choco Medica spell variations from the same skill path.
In addition, Choco Cure is an ability that appears in the Chocobo Racing minigame, which restores 6% of chocobo stamina. Choco Cure II cures 9% of stamina while Choco Cure III cures 12%.
FFTChoco Cure is an ability of the Chocobo, which restores moderate HP to the user and all surrounding targets and is only used whenever an ally of the Chocobo is in Critical. It restores HP equal to Magick Attack x Power.
TA2Choco Cure is an enemy ability used by the Brown Chocobo, Chocobo, Green Chocobo, Red Chocobo, and White Chocobo whenever an ally of the Chocobo is low on HP. It restores HP to all surrounding units to the Chocobo.
Choco Cure is also an ability of the Chocobo Knight, used by all types of Chocobos and costing 8 MP to use. It functions identically to the enemy version.
Choco Cure is a reactive ability that costs 2 CP to equip. It is activated in Field Music Sequences (FMS). It restores HP by 10% when a chocobo is called and will only trigger once during a stage. It is learned by Bartz (level 15), Krile (level 5), Yuffie (level 15), Tidus (level 5), Aphmau (level 15), and Vanille (level 5). It can be taught to any character by using the Choco Cure Scroll.
"Choco" is short for "chocobo". [view·edit·purge]The name "chocobo" derives from a Japanese brand of chocolate malt ball by Morinaga, ChocoBall(チョコボール, Chokobōru?). The mascot for this product is Kyoro-chan (キョロちゃん?), a bird who says "kweh."