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Cheer (はげます, Hagemasu?, lit. Cheer Up), also known as Cheer Up and Steel, is a recurring supportive ability that usually enhances character's physical stats.
Cheer is a special ability that targets all active party members, and raises Strength and resistance to physical damage. Its effects stack up to 5 times per party member, and remain until the end of battle.
Cheer raises Strength stat by 1 point per cast; this can even raise the Strength stat to 260 during battle. It also reduces physical damage in a manner similar to the Protect spell; after a physical attack's base damage has been calculated, Cheer reduces that damage by a certain percentage. Casting Cheer once cuts damage received by 1/15 (or about 6.67%). Each additional cast raises this damage reduction to 2/15, 3/15, 4/15, and finally 5/15.
Cheer is a Medic command ability exclusive to recruitable monsters which slightly charges the Feral Link gauge. Monsters use this ability only when the party has full HP and no negative status effects are inflicted on any ally.
Encourage an ally, increasing their Bravery.
Steel is an ability learned by the Squire and Game Hunter class for 200 JP, exclusive to Ramza (after Chapter 2) and Luso. It increases one ally's Bravery by 5, and has a range of 3. This skill can also permanently raise a character's Bravery stat. The formula for calculating the new Bravery stat is: (Bravery Gained During Battle / 4) + Bravery at Start of Battle. This value is always rounded down. The character's new Bravery stat will be set at the end of that battle.
Cheer is a special ability that comes in three levels of power. Cheer activates when the equipped character's HP falls below a certain threshold, and boosts the Strength of all party members by a set amount.
Cheer Lv 1 triggers at 25% HP and grants +50 Strength, Lv 2 activates at 20% HP and boosts Strength by 70, and Cheer Lv 3 activates at 15% HP and grants +90 Strength. Princess Sarah, Cid, Faris, Tidus and Cosmos can use all three levels of Cheer.
Boost ATK and DEF for all allies
Cheer is an ability that allows the caster to increase the ATK and DEF of all allies by 40%, for the duration of three turns. It costs 48 MP. The ability is learned by Fina and her Halloween-limited form, White Witch Fina, at Level 72 (5★), Lenna at Level 80 (5★) and Ramza at Level 65 (5★). Vanille*Currently, a Japan-exclusive unit. can also learn it at Level 80 (5★).
Refia's Embolden (勇気づける, Yūkizukeru?, lit. Encourage) is extremely similar to Cheer in that it allows her to boost the whole's party ATK and DEF, but by 45% and for the the duration of five turns. She learns the skill at Level 85 (6★).
Non-Final Fantasy guest appearances Edit
Ramza unique ability is Steel, which at max level Cures 4 random allies of the Vulnerable status ailment as well as bequeaths them 3 health and 2 attack.