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Cheer (はげます, Hagemasu?, lit. Cheer Up), also known as Cheer Up and Steel, is a recurring supportive ability that usually enhances character's physical stats.
Cheer is a special ability that targets all active party members, and raises Strength and resistance to physical damage. Its effects stack up to 5 times per party member, and remain until the end of battle.
Cheer raises Strength stat by 1 point per cast; this can even raise the Strength stat to 260 during battle. It also reduces physical damage in a manner similar to the Protect spell; after a physical attack's base damage has been calculated, Cheer reduces that damage by a certain percentage. Casting Cheer once cuts damage received by 1/15 (or about 6.67%). Each additional cast raises this damage reduction to 2/15, 3/15, 4/15, and finally 5/15.
Cheer is a Medic command ability exclusive to recruitable monsters which slightly charges the Feral Link gauge. Monsters use this ability only when the party has full HP and no negative status effects are inflicted on any ally.
Encourage an ally, increasing their Bravery.
Cheer is a special ability that comes in three levels of power. Cheer activates when the equipped character's HP falls below a certain threshold, and boosts the Strength of all party members by a set amount.
Cheer Lv 1 triggers at 25% HP and grants +50 Strength, Lv 2 activates at 20% HP and boosts Strength by 70, and Cheer Lv 3 activates at 15% HP and grants +90 Strength. Princess Sarah, Cid, Faris, Tidus and Cosmos can use all three levels of Cheer.
Non-Final Fantasy guest appearancesEdit
Ramza unique ability is Steel, which at max level Cures 4 random allies of the Vulnerable status ailment as well as bequeaths them 3 health and 2 attack.