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Cheer (はげます, Hagemasu?) is a recurring supportive ability that has different boosting capabilities in each of its instances.
Cheer is a Bard ability in the NES version, which increases the damage done by the party's physical attacks.
Cheer slightly raises the current party's Attack and Defense while in battle. The effect remains until the end of the battle and can be stacked up to five times. It is found in Tidus's section of the Sphere Grid, and is the first ability available for him to learn.
Cheer is a Medic command ability exclusive to recruitable monsters which slightly charges the Feral Link gauge. Monsters use this ability only when the party has full HP and no negative status effects are inflicted on any ally.
Cheer is an ability learned by the bangaa Templar job class. It effectively doubles the power of the caster's next attack, and is denoted as a "status" by an hourglass bubble above the affected character's head. Cheer is learned from the Partisan spear for 100 AP.
Cheer is a special ability that comes in three levels of power. Cheer activates when the equipped character's HP falls below a certain threshold, and boosts the Strength of all party members by a set amount.
Cheer Lv 1 triggers at 25% HP and grants +50 Strength, Lv 2 activates at 20% HP and boosts Strength by 70, and Cheer Lv 3 activates at 15% HP and grants +90 Strength. Princess Sarah, Cid, Faris, Tidus and Cosmos can use all three levels of Cheer.