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Chaser (Final Fantasy VI)

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VI

Chaser uses Dischord on itself to creat the same effect as Shell. It will sometimes summon Pipsqueak to attack its enemies.
Final Fantasy VI PlayStation Bestiary entry

The Chaser is an enemy in Final Fantasy VI.

Stats Edit

Final Fantasy VI enemy stats
#085#086 (GBA) #087
#142 #143 (Mobile/PC) #144
Names Location Type Other information
SNES: Chaser
PS: Chaser
GBA: Chaser
Mobile/PC: Chaser
Vector: Escape from Magitek Research Facility None N/A
Stats
Level HP MP Attack Magic
19 1,202 140 13 8
Defense Magic Defense Magic Evasion Speed Hit Rate
0 150 0 40 100
Evasion EXP Gil
0 691 380
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
100% 100% 200% 100% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 200% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- Immune Immune Immune - Immune Immune - - -
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- - - - Immune - Auto - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - Immune - - - - -
Items (GBA/Mobile/PC)
Steal Item dropped Metamorphose
(Miss rate: 42.9%)

[12.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Bioblaster
None [Slot 1 (25%)]Mythril Sword
[Slot 2 (25%)]Mythril Helm
[Slot 3 (25%)]Mythril Mail
[Slot 4 (25%)]Heavy Shield
Morph ID: 4
Abilities (GBA/Mobile/PC)
Attack Abilities Rage Sketch Control & Confuse
Normal Attack: Dragon Claws
Special Attack: Program 17 (Grants Shell)
Plasma, Dischord, Magitek Laser Attack, Plasma Program 17, Plasma Attack, Program 17, Plasma, Dischord

Battle Edit

It can be a threat, as it uses Dischord to halve one party member's level, reducing their stats, and it uses the powerful Plasma attack, which may kill a character. Its special attack, Program 17, grants it Shell status, halving the party's magic damage. If fought alone, it will summon three Trappers when defeated; when fought accompanied by Onion Knights, it will summon more of them once they are defeated. For this reason it should be killed first. Casting Thundara works well against it.

The Chaser can teach Strago the Dischord Lore if encountered on the Veldt. It is advised the player avoid Leaping with Gau, though; if he returns at the end of a battle with a Chaser, the battle end messages will not play and thus Strago will miss his chance to learn Dischord.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm.Normal Back Surr.Surrounded Side
122 Chaser, Trapper x3 Y N N N Sides, individual Battle 2
123 Chaser, Onion Knight x3 Y N N N Sides, individual Battle 3

AI script Edit

Attack Turns:
1st Turn: Target: Self

Program 17 (33%)

2nd Turn: Attack (66%) or Plasma (33%)
3rd Turn: Attack (66%) or Dischord (33%)
4th Turn: Attack (66%) or Magitek Laser (33%)

If fighting Formation 123 (a single Chaser and Onion Knight x3):

If monster is by itself:
Bring in Onion Knight x3

If fighting Formation 122 (a single Chaser):

If killed: Bring in Trapper x3

Other appearances Edit

Pictlogica Final Fantasy Edit

PFF

PFF Chaser FFVI
Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Related enemies Edit