Chase Sequence
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Added by Drake ClawfangChase Sequence is a gameplay term in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. Some attacks cause the enemy to be thrown away if executed correctly, and allow the start of a Chase Sequence by showing the
button. Pressing the
button causes the player character to leap into the air, following their opponent in mid-air, initiating the Chase Sequence.
In Chase Sequences, the two players are suspended in the air. The player who initiated the sequence is given a chance to perform one of two attacks on the opponent - a Bravery attack with
, or an HP attack with ![]()
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Added by Drake ClawfangChase Sequences automatically cancel after three rounds if neither player lands a hit. They also cancel when either player lands an HP attack, or when they are knocked back and strike an obstacle of some kind, including the arena edge, floors, or ceiling. Chase can also be ended if the attacking player waits too long to attack.
The "Auto-Chase" ability allows the character to automatically initiate a Chase Sequence when the opportunity arises when equipped. Chase Brave damage can be modified at a percentage via accessories, weapons and Bartz's Climbarrel attack. The same goes for Chase Brave defense except for the latter.
In Dissidia 012, both types of Chase attacks execute faster than in Dissidia. Dodging is quicker which requires players to time pressing the ![]()
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In a Banish Trap, CPU-controlled enemies can never dodge an attack while in the Chase Sequence. Use this tactic to push your enemy into a Banish Trap and attack them with an HP attack to make a sure hit.