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Chaos (Ivalice)

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Chaos
Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so fated him. By sitting in meditation upon the Uneh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing.
Clan Primer Bio

Chaos, Walker of the Wheel (輪廻王カオス, Rinne Ō Kaosu?, lit. Chaos, King of Samsara) is an Esper from the world of Ivalice. The Esper of Wind, he represents the Zodiac sign of Taurus, the Bull. Chaos has two large horns on his head, similar to those of a bull. From his power of Wind, his color sign is Gray. He is also referred to as the Vrishabha Ascendant, which is the Sanskrit name of its Zodiac sign as used in Jyotish (Hindu) astrology.

AppearancesEdit

Final Fantasy XIIEdit

For the battle information, see: Chaos (Final Fantasy XII Boss)

Chaos is located in the Necrohol of Nabudis, in the Cloister of the Highborn. Unlike the other Espers, it is specifically stated why he is located here. He was sealed in the Necrohol following the Battle of Nabudis, by a group of nu mou wielding powerful magicks, thus trapping him in a physical location in addition to the spiritual binding the gods had already placed on the Espers.

However, the nu mou binding has weakened over time, and thus did three nu mou search for people brave enough to fight the raging beast. To find Chaos, the player needs to collect three medallions and defeat both optional bosses, Fury and Humbaba Mistant.

Chaos's license costs 90 LP, and he requires three Mist Charge to summon.

AttacksEdit

Tornado

Whirlwind: A Wind-elemental attack. Damage is calculated by:

Target's Max HP X 0.5

It has a damage cap of 9999 and doesn't work on enemies with the Safety passive ability.

Tornado: A Wind-elemental attack, and Chaos's ultimate attack. Chaos transports to the outer reaches of space. Four swords revolve around him while he gestures with his hands. The swords rise high above Chaos' head and spin closely together, then separate into a square pattern. A colorful, square-shaped crest appears, and each of the swords is driven into a corner of the crest. A light strikes Chaos from the air, and strong, swirling winds begin to blow around him, damaging all foes in range.

Damage is calculated by:

Target's Max HP X 0.9

It has a damage cap of 9999.

In Final Fantasy XII International, Chaos only retains Aeroga from his previous Abilities, but can now cast Renew. Whirlwind and Tornado no longer do percentage damage; they seem to be slightly weaker than Aero and Aeroga.

Gambit InformationEdit

Priority Condition Action
1 Summon time remaining < 10s Tornado
2 Self: HP < 30% Tornado
3 Foe: holy-weak Holy
4 Foe: dark-weak Darkga
5 Foe: fire-weak Firaga
6 Foe: thunder-weak Thundaga
7 Foe: ice-weak Blizzaga
8 Foe: absorbs wind Scourge
9 Foe: wind-weak Aeroga
10 Foe: highest HP Whirlwind

StatsEdit

  • Attack: 155
  • Defense: 56
  • Magick Defense: 37

Chaos absorbs Wind and is weak to Earth and is immune to every other element.

Level Max HP Max MP Speed Strength Magic Vitality
1 4135-4136 23-25 26 54 53 26
10 4270-4293 50-70 28 59 58 28
20 4515-4581 90-140 30 65 64 30
30 4830-4953 131-212 33 71 70 33
40 5128-5305 181-302 35 77 76 35
50 5604-5870 224-378 37 83 82 37
60 6024-6368 264-448 40 89 88 40
70 6262-6648 294-498 42 95 94 42
80 6537-6972 324-548 44 99 99 44
90 6912-7416 344-578 47 99 99 47
99 7335-7918 353-587 49 99 99 49

TechnicksEdit

MagicksEdit

PassiveEdit

  • Ignore target's VIT when inflicting status effects
  • Piercing Magick

Final Fantasy XII: Revenant WingsEdit

For the battle information, see: Chaos (Revenant Wings)
Chaos Portrait RW
Walker of the Wheel who writes his foes' fates in flame.
—In-game description

Chaos returns, along with the other Espers, in Final Fantasy XII: Revenant Wings as a Rank III flying type Fire summon. He is Mydia's final summon and appears in Mission 39: Wayward Soul at the Feol Warren. Chaos is backed up by many other Fire-type Yarhi, including Wyverns.

When Chaos is defeated, Kytes gets his Quickening, which itself is reminiscent of Chaos's four elemental attacks in Final Fantasy XII, except that Kytes's final attack is Fire as opposed to Wind, since Chaos is aligned with Fire this time around.

AbilitiesEdit

  • Quadrastrike: Deal damage to one foe with 4 successive hits.
  • Flare: Deal heavy non-elemental damage to one foe.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

FFTA2-Chaos

Chaos, as he appears in Final Fantasy Tactics A2: Grimoire of the Rift.

Chaos returns in Final Fantasy Tactics A2 as a Scion and can be summoned by anyone who has the Ring of the Wheel equipped. When summoned, he uses his Tornado attack, inflicting Wind-based damage on all enemies.

Final Fantasy Trading Card GameEdit

ChaosEsperTradingCard

Chaos's appearance as an Esper is present in the 'Final Fantasy Trading Card Game as a Wind-elemental Summon card.

GalleryEdit

EtymologyEdit

Chaos takes his name and appearance from the final boss of the original Final Fantasy, Chaos. Their stories are similar too, both being caught in an endless cycle of life and death. The four swords surrounding Chaos most likely represent the Four Fiends of the original Final Fantasy, especially since, during his ultimate attack, each sword glows red, yellow, green, and blue, representing Marilith of Fire, Lich of Earth, Tiamat of Wind and Kraken of Water, respectively. Also, when the swords drop (see Tornado's animation), the green (Wind) sword is the last to drop, given that Chaos is Wind-elemental here.

Chaos's title in Japanese features the word (輪廻, Rinne?), which is the Japanese term for Saṃsāra, the endless cycle of life, death, and rebirth in Buddhism, Hinduism, and other Indian religions. This conveys his multiple deaths and reincarnations throughout time.

TriviaEdit

  • When Dissidia's Chaos uses his ultimate attack, four swords stab into the arena, similar to Tornado.
  • Chaos's description states he went through many deaths and rebirths. This references how, in the original Final Fantasy, Garland, who eventually becomes Chaos, was in an infinite cycle of death and rebirth.

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