Wikia

Final Fantasy Wiki

Chaos (Ivalice)

17,798 pages on
this wiki
Talk15
Chaos
Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so fated him. By sitting in meditation upon the Uneh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing.
Clan Primer Bio

Chaos, Walker of the Wheel (輪廻王カオス, Rinne Ō Kaosu?, lit. Chaos, King of Samsara) is an Esper from the world of Ivalice. The Esper of Wind, he represents the Zodiac sign of Taurus, the Bull. Chaos has two large horns on his head, similar to those of a bull. From his power of Wind, his color sign is Gray. He is also referred to as the Vrishabha Ascendant, which is the Sanskrit name of its Zodiac sign as used in Jyotish (Hindu) astrology.

AppearancesEdit

Final Fantasy XIIEdit

For the battle information, see: Chaos (Final Fantasy XII Boss)

Chaos is located in the Necrohol of Nabudis, in the Cloister of the Highborn. Unlike the other Espers, it is specifically stated why he is located here. He was sealed in the Necrohol following the Battle of Nabudis, by a group of nu mou wielding powerful magicks, thus trapping him in a physical location in addition to the spiritual binding the gods had already placed on the Espers.

However, the nu mou binding has weakened over time, and thus did three nu mou search for people brave enough to fight the raging beast. To find Chaos, the player needs to collect three medallions and defeat both optional bosses, Fury and Humbaba Mistant.

Chaos's license costs 90 LP, and he requires three Mist Charge to summon.

AttacksEdit

Tornado

Whirlwind: A Wind-elemental attack. Damage is calculated by:

Target's Max HP X 0.5

It has a damage cap of 9999 and doesn't work on enemies with the Safety passive ability.

Tornado: A Wind-elemental attack, and Chaos's ultimate attack. Chaos transports to the outer reaches of space. Four swords revolve around him while he gestures with his hands. The swords rise high above Chaos' head and spin closely together, then separate into a square pattern. A colorful, square-shaped crest appears, and each of the swords is driven into a corner of the crest. A light strikes Chaos from the air, and strong, swirling winds begin to blow around him, damaging all foes in range.

Damage is calculated by:

Target's Max HP X 0.9

It has a damage cap of 9999.

In the International Zodiac Job System version, Chaos only retains Aeroga from his previous Abilities, but can now cast Renew. Whirlwind and Tornado no longer do percentage damage; they seem to be slightly weaker than Aero and Aeroga.

Gambit InformationEdit

Priority Condition Action
1 Remaining time < 10 seconds Tornado
2 Foe: character HP < 30% Tornado
3 Foe: Holy-weak Holy
4 Foe: Dark-weak Darkga
5 Foe: Fire-weak Firaga
6 Foe: Lightning-weak Thundaga
7 Foe: Ice-weak Blizzaga
8 Foe: Wind-absorb Scourge
9 Foe: Wind-weak Aeroga
10 Foe: highest HP Whirlwind
Priority Condition Action
1 Remaining time < 10 seconds Tornado
2 Foe: Wind-vulnerable Whirlwind
3 Foe: nearest visible Attack
4 Ally: HP < 100% Renew

StatsEdit

Stat FFXII IZJS
Attack 155 155
Defense 56 60
Magick Defense 37 54

Chaos absorbs Wind and is weak to Earth and is immune to every other element.

Level Max HP Max MP Strength Magic Vitality Speed
1 4,135-4,136 23-25 54 53 26 26
10 4,270-4,293 50-70 59 58 28 28
20 4,515-4,581 90-140 65 64 30 30
30 4,830-4,953 131-212 71 70 33 33
40 5,128-5,305 181-302 77 76 35 35
50 5,604-5,870 224-378 83 82 37 37
60 6,024-6,368 264-448 89 88 40 40
70 6,262-6,648 294-498 95 94 42 42
80 6,537-6,972 324-548 99 99 44 44
90 6,912-7,416 344-578 99 99 47 47
99 7,335-7,918 353-587 99 99 49 49
Level Max HP Max MP Strength Magic Vitality Speed
1 6,202-6,204 250-254 36 47 26 26
10 6,405-6,439 304-344 41 52 28 28
20 6,772-6,871 384-484 47 58 31 30
30 7,245-7,429 466-628 53 64 34 33
40 7,692-7,957 566-808 59 70 36 35
50 8,406-8,805 652-960 65 76 39 37
60 9,036-9,552 732-999 71 82 42 40
70 9,393-9,972 792-999 77 88 45 42
80 9,805-9,999 852-999 89 99 50 44
90 9,999 892-999 89 99 50 47
99 9,999 910-999 94 99 53 49

ActionsEdit

Name Range Target CT*Charge Time Type Element Power
Holy 10 Single 30 Magick Holy 157
Aeroga 10 Circle 6 30 Magick Wind 103
Firaga 10 Circle 6 30 Magick Fire 124
Thundaga 10 Circle 6 30 Magick Lightning 124
Blizzaga 10 Circle 6 30 Magick Ice 124
Scourge 10 Circle 6 30 Magick None 142
Darkga 10 Circle 6 30 Magick Dark 130
Whirlwind 12 Single 16 Magick Wind
Tornado 12 Circle 8 35 Magick Wind
Name Range Target CT*Charge Time Type Element Power
Attack 2 Single 30 Physical None 155
Renew 10 Circle 10 23 Magick None
Aeroga 10 Circle 8 23 Magick Wind 103
Whirlwind 12 Single 15 Magick Wind 50
Tornado 12 Circle 10 0 Magick Wind 100

Status EffectsEdit

  • Reflect
  • Haste
  • Faith
  • Libra

AugmentsEdit

FFXII IZJS
  • Ignore Vitality
  • Ignore Reflect
  • Ignore Vitality
  • Ignore Reflect

Final Fantasy XII: Revenant WingsEdit

For the battle information, see: Chaos (Revenant Wings)
Chaos Portrait RW
Walker of the Wheel who writes his foes' fates in flame.
—In-game description

Chaos returns, along with the other Espers, in Final Fantasy XII: Revenant Wings as a Rank III flying type Fire summon. He is Mydia's final summon and appears in Mission 39: Wayward Soul at the Feol Warren. Chaos is backed up by many other Fire-type Yarhi, including Wyverns.

When Chaos is defeated, Kytes gets his Quickening, which itself is reminiscent of Chaos's four elemental attacks in Final Fantasy XII, except that Kytes's final attack is Fire as opposed to Wind, since Chaos is aligned with Fire this time around.

AbilitiesEdit

  • Quadrastrike: Deal damage to one foe with 4 successive hits.
  • Flare: Deal heavy non-elemental damage to one foe.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

FFTA2-Chaos

Chaos returns in Final Fantasy Tactics A2 as a Scion and can be summoned by anyone who has the Ring of the Wheel equipped. When summoned, he uses his Tornado attack, inflicting Wind-based damage on all enemies.

Pictlogica Final FantasyEdit


Baknamy FFTA2 This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

ChaosEsperTradingCard

Chaos's appearance as an Esper is present in the 'Final Fantasy Trading Card Game as a Wind-elemental Summon card.

GalleryEdit

EtymologyEdit

[view  · edit  · purge]Chaos refers to the formless or void state preceding the creation of the universe or cosmos in the Greek creation myths, more specifically the initial "gap" created by the original separation of heaven and earth.

The Ivalician Chaos takes his name and appearance from the final boss of the original Final Fantasy, Chaos. Their stories are similar too, both being caught in an endless cycle of life and death. The four swords surrounding Chaos most likely represent the Four Fiends of the original Final Fantasy, especially since, during his ultimate attack, each sword glows red, yellow, green, and blue, representing Marilith of Fire, Lich of Earth, Tiamat of Wind and Kraken of Water, respectively. Also, when the swords drop (see Tornado's animation), the green (Wind) sword is the last to drop, given that Chaos is Wind-elemental here.

Chaos's title in Japanese features the word (輪廻, Rinne?), which is the Japanese term for Saṃsāra, the endless cycle of life, death, and rebirth in Buddhism, Hinduism, and other Indian religions. This conveys his multiple deaths and reincarnations throughout time. His pedestal he sits on is symbolic of Padmasana, a symbolic adorned base used to represent those who have attained enlightenment, but comes with an inversed meaning of a false enlightenment. Enveloped in hatred and a perverse want to destroy all until nothing remains, this also shows a strong correlation with the concept of Shunyata, one goal of Buddhism entailing the need for all of the world to return to nothingness. In consideration with Chaos' past mythology in the series and his Buddhist themes, his nature may also reference the destructive and malignant use of the Void found throughout Final Fantasy.

TriviaEdit

  • When Dissidia's Chaos uses his ultimate attack, four swords stab into the arena, similar to Tornado.
  • Chaos's description states he went through many deaths and rebirths. This references how, in the original Final Fantasy, Garland, who eventually becomes Chaos, was in an infinite cycle of death and rebirth.

Around Wikia's network

Random Wiki