Draw out the energy within the body's chakra points to restore HP and MP.
Description, Final Fantasy Tactics.
Chakra (チャクラ, Chakura?), also known as Mantra, is a recurring ability from the Final Fantasy series, and is normally associated with the Monk class. It typically restores HP and status.
Appearances
Final Fantasy IV: The After Years
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Ursula has access to the Chakra command. It restores some HP and removes certain status ailments. Chakra has a Charge Time of 1.
Final Fantasy V
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Healing energies recover HP and cleanse the body of poison and darkness.
Description
Chakra was called Mantra in the older translations is a Level 3 ability for the Monk class. It is a command ability that restores some HP with a spell of base 30 power, and removes Poison and Blind. Chakra cannot be used on any other character aside from the caster themselves.
Final Fantasy VI
Template:Sideicon Chakra, originally translated as Mantra, is one of Sabin's Blitz techniques, which heals every party member bar Sabin himself for an amount equal to Sabin's max HP divided by the number of party members minus 1, and cures Blind, Poison, Silence, and Sap. Sabin learns Chakra at level 23. There's a glitch involving Chakra in the version prior to the Game Boy Advance release.
Final Fantasy IX
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Restores HP and MP of one party member.
Description
Amarant can use Chakra as a Flair skill at the cost of 4 MP to recover a small amount of HP and MP. Its effect can be doubled with the support ability Power Up. During Trance Chakra recovers HP and MP of all allies. It takes 30 AP to master and can be learned from the Cat's Claws and Leather Plate.
The formula for the restoration of HP and MP is as follows:
- (i.e. 20% of Max HP)[1]
- (i.e. 20% of Max MP)
Final Fantasy XI
Template:Sideicon In Final Fantasy XI, Chakra and Mantra are distinctly different abilities for the Monk. Chakra is learned at Level 35. The ability can be used once every 5 minutes. When activated it will instantly heal a Monk for twice his vitality in HP. The Vitality score used is the modified amount after gear, food, songs, etc.
Chakra can also remove negative status ailments such as Poison, Paralysis, Blindness, and sometimes some other effects. Chakra can pretty reliably remove up to three of those effects, though Paralysis may effect the Monk's ability to actually use Chakra.
Mantra is gained upon reaching 75 and spending the requisite number of Merit Points. Mantra increases all party member's HP by 4%, 8%, or 12% depending on the level of Mantra merit the Monk has. It can be used once every 10 minutes and the duration of the HP increase is 3 minutes.
Final Fantasy XII: Revenant Wings
Template:Sideicon Chakra is a skill learned by enemy Monks. It restores HP and returns any lowered stats to normal.
Final Fantasy XIV
Template:Sideicon The Mantra action is learned by Pugilists at level 42, and can be cross-classed onto every Disciple of War and Magic class, as well as the Bard, Monk, Ninja, and Warrior jobs. When activated, it increases the HP recovered from curative magic by 5% for the user and every party member within 25 yalms.
The Pugilist trait Enhanced Mantra increases this healing to 20% at level 48.
With the release of the Heavensward expansion, Monks learn an ability called Meditation which can be cast in succession to add up to 5 stacks of Chakra. These stacks can then be spent to use the abilities Purification, which restores 300 TP, or Forbidden Chakra, which delivers an attack with 320 potency.
Final Fantasy Tactics
Template:Sideicon Chakra is a Monk ability that heals HP and MP of the monk himself and any allies or enemies in the squares immediately adjacent to his position so long as they are on level ground relative to the monk. It is learned for 350 JP.
It restores HP equal to the following:
MP restored is equal to half of the amount of HP restored. Chakra has a 100% hit rate as well.
Final Fantasy Tactics Advance
Template:Sideicon Chakra is a White Monk ability that heals the HP and status of the unit. This ability is taught by Cat Claws equipment and needs 200 AP to master. It is somewhat more effective than the Soldier and Warrior's First Aid. It has a Magic Power of 35.
Final Fantasy Tactics A2: Grimoire of the Rift
Template:Sideicon Chakra is again a White Monk ability, learned from the Cat Claws and requires 200 AP to master. It recovers the user's HP and removes negative statuses.
Final Fantasy Tactics S
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Final Fantasy: The 4 Heroes of Light
Template:Sideicon Chakra is the third ability for the Fighter class and cost 3 AP to use. The ability allows the user to double their max HP for the duration of the battle.
Final Fantasy Dimensions
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Restores HP and removes Sleep, Confuse, Paralyze, Berserk and Curse on a single target.
Description
Chakra is the level 13 ability of the Monk class for 280 AP, and is part of the Martial Arts skillset. At the cost of 24 MP, it cures some HP as well as removing the Sleep, Confuse, Paralyze, Berserk, and Curse statuses from one ally.
Final Fantasy Legends II
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Theatrhythm Final Fantasy Curtain Call
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Theatrhythm Final Fantasy All-Star Carnival
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Pictlogica Final Fantasy
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Final Fantasy Record Keeper
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Final Fantasy Explorers
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Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered.
Description.
Final Fantasy Brave Exvius
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Restore HP and MP and cure poison and blind for caster
Description
Chakra appears as an ability which allows the caster to recover HP and MP (30%) and cure themselves from poison and blind statuses. It costs 8 MP and can be learned by Galuf (at Level 49, 4★) and Monk-type characters Amarant (at Level 21, 3★), Baurg (at Level 25, 2★), Sabin (at Level 18, 3★) and Xiao (at Level 65, 5★)
Mobius Final Fantasy
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Gallery
Etymology
Chakra, in Hindu metaphysical tradition and other belief systems, are centers of Prāṇa, life force, or vital energy. Chakra correspond to vital points in the physical body i.e. major plexuses of arteries, veins and nerves. Texts and teachings present different numbers of chakra.
Mantra means a sacred utterance, numinous sound, or a syllable, word, phonemes, or group of words believed by some to have psychological and spiritual power. Mantra may or may not be syntactic or have literal meaning; the spiritual value of mantra comes when it is audible, visible, or present in thought.
References
Template:Martial Arts Template:Command abilities Template:FFV Template:FFIX