Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Draw out the energy within the body's chakra points to restore HP and MP.
Healing energies recover HP and cleanse the body of poison and darkness.
Chakra was called Mantra in the older translations is a Level 3 ability for the Monk class. It is a command ability that restores some HP with a spell of base 30 power, and removes Poison and Blind. Chakra cannot be used on any other character aside from the caster themselves.
Chakra, originally translated as Mantra, is one of Sabin's Blitz techniques, which heals every party member bar Sabin himself for an amount equal to Sabin's max HP divided by the number of party members minus 1, and cures Blind, Poison, Silence, and Sap. Sabin learns Chakra at level 23. There's a glitch involving Chakra in the version prior to the Game Boy Advance release.
Restores HP and MP of one party member.
Amarant can use Chakra as a Flair skill at the cost of 4 MP to recover a small amount of HP and MP. Its effect can be doubled with the support ability Power Up. During Trance Chakra recovers HP and MP of all allies. It takes 30 AP to master and can be learned from the Cat's Claws and Leather Plate.
The formula for the restoration of HP and MP is as follows:
- (i.e. 20% of Max HP)
- (i.e. 20% of Max MP)
In Final Fantasy XI, Chakra and Mantra are distinctly different abilities for the Monk. Chakra is learned at Level 35. The ability can be used once every 5 minutes. When activated it will instantly heal a Monk for twice his vitality in HP. The Vitality score used is the modified amount after gear, food, songs, etc.
Chakra can also remove negative status ailments such as Poison, Paralysis, Blindness, and sometimes some other effects. Chakra can pretty reliably remove up to three of those effects, though Paralysis may effect the Monk's ability to actually use Chakra.
Mantra is gained upon reaching 75 and spending the requisite number of Merit Points. Mantra increases all party member's HP by 4%, 8%, or 12% depending on the level of Mantra merit the Monk has. It can be used once every 10 minutes and the duration of the HP increase is 3 minutes.
The Mantra action is learned by Pugilists at level 42, and can be cross-classed onto every Disciple of War and Magic class, as well as the Bard, Monk, Ninja, and Warrior jobs. When activated, it increases the HP recovered from curative magic by 5% for the user and every party member within 25 yalms.
The Pugilist trait Enhanced Mantra increases this healing to 20% at level 48.
With the release of the Heavensward expansion, Monks learn an ability called Meditation which can be cast in succession to add up to 5 stacks of Chakra. These stacks can then be spent to use the abilities Purification, which restores 300 TP, or Forbidden Chakra, which delivers an attack with 320 potency.
Chakra is a Monk ability that heals HP and MP of the monk himself and any allies or enemies in the squares immediately adjacent to his position so long as they are on level ground relative to the monk. It is learned for 350 JP.
It restores HP equal to the following:
MP restored is equal to half of the amount of HP restored. Chakra has a 100% hit rate as well.
Chakra is a White Monk ability that heals the HP and status of the unit. This ability is taught by Cat Claws equipment and needs 200 AP to master. It is somewhat more effective than the Soldier and Warrior's First Aid. It has a Magic Power of 35.
Chakra is again a White Monk ability, learned from the Cat Claws and requires 200 AP to master. It recovers the user's HP and removes negative statuses.
Restores HP and removes Sleep, Confuse, Paralyze, Berserk and Curse on a single target.
Chakra is the level 13 ability of the Monk class for 280 AP, and is part of the Martial Arts skillset. At the cost of 24 MP, it cures some HP as well as removing the Sleep, Confuse, Paralyze, Berserk, and Curse statuses from one ally.
Restore HP to allies within range and remove a random element. The higher your physical attack, the more HP recovered.
Restore HP and MP and cure poison and blind for caster
Chakra appears as an ability which allows the caster to recover HP and MP (30%) and cure themselves from poison and blind statuses. It costs 8 MP and can be learned by Galuf (at Level 49, 4★) and Monk-type characters Amarant (at Level 21, 3★), Baurg (at Level 25, 2★), Sabin (at Level 18, 3★) and Xiao (at Level 65, 5★)
Chakra, in Hindu metaphysical tradition and other belief systems, are centers of Prāṇa, life force, or vital energy. Chakra correspond to vital points in the physical body i.e. major plexuses of arteries, veins and nerves. Texts and teachings present different numbers of chakra.