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An earnest and kind individual with a dark past as the commander of the Red Wings, the air force of Baron. On a royal mission with his best friend Kain, he starts to question the morality of the king, driving him to leave his homeland and set out on a new path.
—In-game description

Cecil is a playable character in Dissidia Final Fantasy Opera Omnia. Summoned into the conflict by Materia, this loyal dark knight is recruited by Mog at the Ruins of Deserta.

ProfileEdit

AppearanceEdit

Default costume
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Equipment
  • Dark Sword (IV): 4* weapon relic. This sword's design comes from Dissidia Final Fantasy NT.
  • Deathbringer (IV): 5* weapon relic. This sword obtains a brand new design for this game, with a traditional dark "medieval sword-like" blade, dark hilt and skull-shaped crossguard filled with horn ornaments.
  • Dark Claw (IV): 5* weapon relic. Dark Knight Cecil's signature weapon in the Dissidia games, based on an artwork of Yoshitaka Amano.
  • Dark Armor (IV): 4* armor relic. Dark Knight Cecil's signature armor in the Dissidia games, based on an artwork of Yoshitaka Amano and Tetsuya Nomura's redesign.
  • Dark Helm (IV): 5* armor relic. Onion Knight's signature helmet in the Dissidia games, based on an artwork of Yoshitaka Amano and Tetsuya Nomura's redesign.

The Dark Sword and Deathbringer are exclusive weapons for Cecil in Final Fantasy IV, while Cecil's primary use of spears come from his "Knight of the Red Moon" Paladin art by Yoshitaka Amano. Thus far, the spears are exclusive to the Dissidia series.

Cecil's manikin counterpart in this game is named Cecil Manikin.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Cecil is encountered by the party in Chapter 2: Ruins of Deserta. He falls through one of the Torsions and is met by Y'shtola and Sazh Katzroy, who are alarmed by his armored appearance. He apparently fell through the portal early in the events of Final Fantasy IV, describing himself as a knight of Baron. Although Mog and the Warrior of Light sense the light in him and ask him to join them, Cecil demurs. He says that he has been a dark knight for too long to be of use to them. However, when monsters attack the party, Cecil comes to their aid, his self-doubt overcome by the need to protect them. Mog insists again that he should join them, and the Warrior points out that there is no darkness without there being light also. Encouraged by their words, Cecil contemplates a day when his sword might bear the light and joins the party.

In Chapter 3, the party is forced to fight Edge Geraldine, being mistaken for the Manikins. Although Edge and Cecil have not yet met in their world, they recognize the names of their respective kingdoms.

Spoilers end here.
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GameplayEdit

AbilitiesEdit

Command abilities
Move Type Image
Bravery Attack BRV, Melee
Default 1-hit attack that lowers the enemies' bravery gauge.
HP Attack HP, Melee
Default 1-hit attack that lowers the enemies' HP gauge.
Darkness BRV, Melee DFFOO Souleater
Dark element 1-HIT AoE BRV attack that slightly consumes HP.
Valiant Blow BRV, Melee, Chase DFFOO Valiant Blow
Dark element 3-HIT BRV attack that moderately consumes HP.
Initiates a Chase Sequence.
Passive abilities

UnlockablesEdit


GalleryEdit

Artwork and Screenshots
Equipment

AllusionsEdit

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