Oh, shut up and help me remodel the Cecil Harvey/Opera Omnia page!
- Add his Paladin equipment and abilities..
This request can be discussed on the associated discussion page. Remove this notice upon completion.
An earnest and kind individual with a dark past as the commander of the Red Wings, the air force of Baron. On a royal mission with his best friend Kain, he starts to question the morality of the king, driving him to leave his homeland and set out on a new path.
Cecil is a playable character in Dissidia Final Fantasy Opera Omnia, featured as a Dark Knight and Paladin in two separate forms. Summoned into the conflict by Materia, this loyal dark knight is recruited by Mog at the Ruins of Deserta. Eventually, he becomes a Paladin within the storyline.
- Default costume
- Dark Sword (IV): 4★ weapon relic. The design comes from Dissidia Final Fantasy NT.
- Deathbringer (IV): 5★ weapon relic. It has a traditional dark "medieval sword-like" blade, dark hilt and skull-shaped crossguard filled with horn ornaments.
- Claw of Darkness (IV): 5★ weapon relic. Dark Knight Cecil's signature weapon in the Dissidia games, based on an artwork of Yoshitaka Amano.
- Dark Armor (IV): 4★ armor relic. Dark Knight Cecil's signature armor in the Dissidia games, based on an artwork of Yoshitaka Amano and Tetsuya Nomura's redesign.
- Dark Helm (IV): 5★ armor relic. Dark Knight Cecil's signature helmet in the Dissidia games, based on an artwork of Yoshitaka Amano and Tetsuya Nomura's redesign.
The Dark Sword and Deathbringer are exclusive weapons for Cecil in Final Fantasy IV, while Cecil's primary use of spears come from his "Knight of the Red Moon" Paladin art by Yoshitaka Amano. Currently, the spears are exclusive to the Dissidia series.
Cecil's manikin counterpart is named Cecil Manikin.
Cecil is encountered by the party in Chapter 2: Ruins of Deserta. He falls through one of the Torsions and is met by Y'shtola and Sazh, who are alarmed by his armored appearance. He apparently fell through the portal early in the events of Final Fantasy IV, describing himself as a knight of Baron. Although Mog and the Warrior of Light sense the light in him and ask him to join them, Cecil demurs. He says that he has been a dark knight for too long to be of use to them. However, when monsters attack the party, Cecil comes to their aid, his self-doubt overcome by the need to protect them. Mog insists again that he should join them, and the Warrior points out that there is no darkness without there being light also. Encouraged by their words, Cecil contemplates a day when his sword might bear the light and joins the party.
In Chapter 3, the party is forced to fight Edge, being mistaken for the Manikins. Although Edge and Cecil have not yet met in their world, they recognize the names of their respective kingdoms. When the party encounters Yang in Chapter 4, however, Cecil tries to greet him as a friend. They are forced to battle due to Yang's mind-control by Kefka. After the battle, Cecil assures Yda that despite their manner of meeting, Yang is a friend who can be trusted.
As the story progresses, Cecil becomes more skeptical of Mog, noting that the moogle is evasive. When Krile innocently mentions that she can understand moogles, Mog panics and hurries away, and Cecil notes that he's acting like there's something he doesn't want the others to know.
Cecil's Dark Knight and Paladin forms are two separate characters, and cannot be in the same party (with the exception of friend summons and co-op).
- Command abilities
|Bravery Attack||BRV, Melee|
Steals enemy's BRV
|HP Attack||HP, Melee|
|Expends BRV to deal HP damage|
|Group ranged Dark BRV attack|
Slightly consumes HP upon use
|Valiant Blow||BRV, Melee, Chase|
|3-hit Melee Dark BRV attack|
Target: Knock Back
Moderately consumes HP upon use
- Passive abilities
- Artwork and Screenshots