Cecil is a playable character in Final Fantasy IV, Final Fantasy IV -Interlude- an Final Fantasy IV: The After Years. He is a physically-geared knight who wields a sword and wears heavy armor. He starts as a Dark Knight, able to equip dark swords and consume his own health to damage his opponents, but becomes a Paladin, able to equip holy swords and cast some basic White Magic.
As a Dark Knight, Cecil's stats are weighted physically, and he has barely any Magic Defense. As a Dark Knight he has no MP and low Spirit. In the 3D remakes, he can boost his attack power with the Darkness ability, but at the cost of HP.
Once Cecil becomes a Paladin, his stats increase, especially in Magic Defense and Spirit. Though Cecil loses all his levels when he becomes a Paladin, a Level 1 Paladin Cecil has 600 HP, more than even a Level 20 Dark Knight Cecil. Cecil can use White Magic as a Paladin, but his magic stats are not high, making him a mediocre support healer or someone to take damage for the team.
|70*At random between 8 possibilities afterward.||3034||0||61||41||41||24||1|
|70*At random between 8 possibilities afterward.||5475||290||85||41||70||36||41|
|70*Depend on the augments in the charater's battle menu afterward.||3529||190||61||41||41||24||3|
|70*Depend on the augments in the charater's battle menu afterward.||4671||290||73||41||70||36||41|
In order to reach 99 points in his stats, Cecil needs 26 points in Strength, 58 in Speed, 29 in Stamina, 63 in Intellect and 58 in Spirit.
As a Dark Knight, Cecil uses the Darkness ability, which has two effects. In the 2D releases, it damages all opponents with a wave of dark energy fired from his blade, dealing non-elemental damage, and consuming Cecil's HP by 1/8 whenever he uses it. In the 3D versions, Darkness envelopes its user in an aura that doubles the amount of damage caused by regular attacks at the cost of a small amount of HP being lost every round.
Once Cecil becomes a Paladin, he can use Cover, which allows him to intercept physical attacks against the ally Cover is targeting. Cecil automatically uses it to protect any ally whose HP is low. Cecil will stop covering, active or passive, when his own HP is critical. He can use some basic White Magic and in the 3D releases learns several more spells as well as fighting techniques using augments. Cecil loses his ability to use Darkness, but he can relearn it with the Darkness Augment stolen from Odin. His intellect stats decrease his effectiveness with some of those skills. The spells he can learn are listed below.
|2D*SNES, PS, GBA, PSP||3D*DS, iOS, Android|
As a Dark Knight Cecil can only equip special swords, shields, and armor designed specifically for Dark Knights. His weapons are ineffective against undead enemies. His most powerful Dark Sword, the Deathbringer, may inflict instant death on hit.
As a Paladin, Cecil's equipment changes based on the version.
In the 2D versions, Cecil can equip swords, staves, bows and arrows, knives, and axes. Cecil can equip most shields, hats, helmets, armor, tunics, rings, and gloves, not to mention his original ultimate weapon, the Ragnarok, and—if he proves himself worthy in his Lunar Trial—he can obtain the almighty Lightbringer. Dark Knight Cecil starts with a Dark Sword, a Dark Shield, a Dark Helm, a Dark Armor and Dark Gloves. When he becomes a Paladin, he joins with the Mythgraven Blade and Clothing.
In the 3D versions, Cecil may equip the Adamant Armor and all the onion equipment, including the Onion Sword, which has an attack power equal to twice the level of the character using it. His ultimate weapon is the Ragnarok, though it is weaker than in the 3D release. In the remake, Dark Knight Cecil starts with a Dark Sword, a Dark Shield, a Dark Helm, a Dark Armor and Dark Gloves. When he becomes a Paladin, he joins with the Mythgraven Blade only.
Cecil's dark side must be defeated at the chamber in Mount Ordeals.
Cecil is one of the first characters the player can control when starting the Interlude (the other being Rosa). He is the main character and is always in the party unless when the player is controling Rydia or Edge.
Cecil starts at Level 32. This Cecil is the Cecil from the original Final Fantasy IV, therefore, he has the same stats table and the same level up possibilities.
Cecil retains his White Magic and Cover skills which function the same way as they do in Final Fantasy IV. He already knows all his spells.
|Axes||Bows and Arrows||Daggers||Staves||Swords|
Cecil retains his White Magic and Cover abilities. Cover works like in Final Fantasy IV, but Cecil's pool of White Magic is smaller. He has a wide variety of Band abilities and can fit well into several party line-ups.
||15||Slice a single enemy with a sword wreathed in holy power.|
||7||Cause massive damage to machine-type enemies.|
||40||Cecil borrows the power of Odin to cut through all enemies.|
||13||Attack one enemy to the beat of the music.|
||35||Petrifies and shatters all enemies.|
||15||Sword and fist strike at a single enemy.|
|Sword and Fist||
||30||Combine the power of four to strike a single enemy. Can break damage limit.|
||45||Attack a single enemy with sword and spear.|
||20||Cast Curaja, Protect, Shell and Haste on users.|
||35||Three fighters combine to attack one enemy. Can break damage limit.|
||20||Slows down all enemies.|
||50||Inflicts non-elemental magic damage on all enemies.|
||40||Imbue your sword with magic and attack one enemy. Can break damage limit.|
||35||Two fighters slice away at a random number of enemies.|
||35||Strike all enemies with sword containing holy power.|
||30||Four kings join together for a combo attack. Can break damage limit.|
||40||Five fighters slice away at all enemies.|
||75||An offense/defense mix combining the powers of all five fighters. Damages all enemies and restores HP and status of party.|
|Swords||Daggers||Axes||Staves||Bows and Arrows|
Cecil is faced in battle three times. He is fought in flashbacks in the Lunarian's Tale, and in the main story in the final tale, The Crystals.